Publications
Here you can find the complete list of my publications. You can use the tag cloud below to select only the papers dealing with specific research topics. You can expand the Abstract, Links and BibTex record of each paper.
2023
Palombi, Tommaso; Galli, Federica; Giancamilli, Francesco; D'Amico, Monica; Alivernini, Fabio; Gallo, Luigi; Neroni, Pietro; Predazzi, Marco; Pietro, Giuseppe De; Lucidi, Fabio; Giordano, Antonio; Chirico, Andrea
The Role of Sense of Presence in Expressing Cognitive Abilities in a Virtual Reality Task: An Initial Validation Study Journal Article
In: Scientific Reports, vol. 13, no. 1, pp. 13396, 2023, ISSN: 2045-2322.
Abstract | Links | BibTeX | Tags: Healthcare, Psychology, Virtual Reality
@article{palombiRoleSensePresence2023,
title = {The Role of Sense of Presence in Expressing Cognitive Abilities in a Virtual Reality Task: An Initial Validation Study},
author = { Tommaso Palombi and Federica Galli and Francesco Giancamilli and Monica D'Amico and Fabio Alivernini and Luigi Gallo and Pietro Neroni and Marco Predazzi and Giuseppe De Pietro and Fabio Lucidi and Antonio Giordano and Andrea Chirico},
url = {https://www.nature.com/articles/s41598-023-40510-0},
doi = {10.1038/s41598-023-40510-0},
issn = {2045-2322},
year = {2023},
date = {2023-08-01},
urldate = {2023-08-01},
journal = {Scientific Reports},
volume = {13},
number = {1},
pages = {13396},
publisher = {Nature Publishing Group},
abstract = {There is a raised interest in literature to use Virtual Reality (VR) technology as an assessment tool for cognitive domains. One of the essential advantages of transforming tests in an immersive virtual environment is the possibility of automatically calculating the test's score, a time-consuming process under natural conditions. Although the characteristics of VR can deliver different degrees of immersion in a virtual environment, the sense of presence could jeopardize the evolution of these practices. The sense of presence results from a complex interaction between human, contextual factors, and the VR environment. The present study has two aims: firstly, it contributes to the validation of a virtual version of the naturalistic action test (i.e., virtual reality action test); second, it aims to evaluate the role of sense of presence as a critical booster of the expression of cognitive abilities during virtual reality tasks. The study relies on healthy adults tested in virtual and real conditions in a cross-over research design. The study's results support the validity of the virtual reality action test. Furthermore, two structural equation models are tested to comprehend the role of sense of presence as a moderator in the relationship between cognitive abilities and virtual task performance.},
keywords = {Healthcare, Psychology, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Vacca, Rosa Anna; Gallo, Luigi; Grutta, Stefania La; Scala, Iris
I Serious game nella gestione delle alterazioni neuro-comportamentali Journal Article
In: PHARMASTAR Digital Medicine, iss. 3, no. 2, pp. 63–66, 2023.
Abstract | Links | BibTeX | Tags: Healthcare, Serious games
@article{vaccaSeriousGameNella2023,
title = {I Serious game nella gestione delle alterazioni neuro-comportamentali},
author = { Rosa Anna Vacca and Luigi Gallo and Stefania La Grutta and Iris Scala},
url = {https://www.pharmastar.it/downloads/downloadclickcounter.inc.html?from=6021782O&field=downloads&id=39285246O},
year = {2023},
date = {2023-08-01},
urldate = {2023-08-01},
journal = {PHARMASTAR Digital Medicine},
number = {2},
issue = {3},
pages = {63–66},
abstract = {Lo sviluppo tecnologico in tema di videogiochi interattivi didattici digitali, Serious Games (SG), è cresciuto esponenzialmente negli ultimi anni dopo il rilascio nel 2010 del primo dispositivo in grado di tracciare con precisione i movimenti umani nello spazio 3D. Moltissimi ricercatori interessati allo sviluppo di nuovi interventi terapeutici digitali hanno rivolto il loro interesse scientifico alla progettazione di sempre più sofisticati SG e nella ricerca della dimostrazione della loro efficacia in ambito medico. L'articolo di cui forniamo una breve sintesi e di recente pubblicato nella prestigiosa rivista Neuroscience and Biobehavioral Reviews, è stato concepito nell'ambito del progetto SMILER (Serious gaMes as emerging e-health Interventions for young people with neurologicaL or rEspiratory disoRders) finanziato dal Consiglio Nazionale delle Ricerche (bando progetti@cnr 1/2020) in corso di svolgimento dal nostro team multidisciplinare composto da ricercatori di vari Istituti del CNR con la collaborazioni di colleghi dell'Università Federico II di Napoli e la Sapienza di Roma. In questa nostra recente pubblicazione, abbiamo cercato di fornire una panoramica delle attuali conoscenze sul funzionamento dei Serious Game come terapie digitali, offrendo un'interpretazione critica e soffermandoci sugli studi che hanno suggerito i Serious Games come interventi innovativi e promettenti nella gestione dei disturbi neurocomportamentali e cognitivi nei bambini e negli adolescenti con malattie nel neurosviluppo. I disturbi del neurosviluppo sono determinati da una compromissione dello sviluppo e del funzionamento del cervello che si verifica durante la finestra di sviluppo fetale/neonatale. Le cause possono essere varie come aberrazioni genetiche, monogenetiche o cromosomiche, che determinano anche alterazioni sistemiche, come accade nelle sindromi dell'X-Fragile e di Rett, oppure nella sindrome di Down. Ma anche bambini e gli adolescenti con disturbi dello spettro autistico e con disturbo da deficit di attenzione e iperattività (ADHD), in cui un profilo eziologico è complesso e non ancora ben identificato, presentano disturbi del neurosviluppo. In queste malattie si osservano precocemente compromissioni nella sfera delle capacità adattive, cognitive e motorie associate a problemi comportamentali, ovvero alterazioni dell'attenzione, della regolazione dell'ansia e dello stress. Queste alterazioni riguardano sia la sfera delle emozioni personali che delle relazioni sociali, e limitano fortemente la qualità di vita dei pazienti e delle loro famiglie. In un'ottica olistica e in assenza di terapie specifiche, la progettazione di interventi terapeutici digitali mirati ai sintomi cognitivo-comportamentali, a sostituzione o a supporto delle terapie psico-farmacologiche, è una sfida che lo sviluppo tecnologico sta affrontando.},
keywords = {Healthcare, Serious games},
pubstate = {published},
tppubtype = {article}
}
Su, Qiqi; Peretokin, Vadim; Basdekis, Ioannis; Kouris, Ioannis; Maggesi, Jonatan; Sicuranza, Mario; Acebes, Alberto; Bucur, Anca; Mukkala, Vinod Jaswanth Roy; Pozdniakov, Konstantin; Kloukinas, Christos; Koutsouris, Dimitrios D.; Iliadou, Elefteria; Leontsinis, Ioannis; Gallo, Luigi; Pietro, Giuseppe De; Spanoudakis, George
The SMART BEAR Project: An Overview of Its Infrastructure Proceedings Article
In: Maciaszek, Leszek A.; Mulvenna, Maurice D.; Ziefle, Martina (Ed.): Information and Communication Technologies for Ageing Well and E-Health, pp. 408–425, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-37496-8.
Abstract | Links | BibTeX | Tags: Ageing, AI, Balance Disorder, Cardiovascular Disease, Cloud, Evidence-based, GDPR, Healthcare, Hearing Loss, HL7 FHIR, Semantic interoperability
@inproceedings{suSMARTBEARProject2023,
title = {The SMART BEAR Project: An Overview of Its Infrastructure},
author = {Qiqi Su and Vadim Peretokin and Ioannis Basdekis and Ioannis Kouris and Jonatan Maggesi and Mario Sicuranza and Alberto Acebes and Anca Bucur and Vinod Jaswanth Roy Mukkala and Konstantin Pozdniakov and Christos Kloukinas and Dimitrios D. Koutsouris and Elefteria Iliadou and Ioannis Leontsinis and Luigi Gallo and Giuseppe De Pietro and George Spanoudakis},
editor = { Leszek A. Maciaszek and Maurice D. Mulvenna and Martina Ziefle},
url = {https://link.springer.com/chapter/10.1007/978-3-031-37496-8_21},
doi = {10.1007/978-3-031-37496-8_21},
isbn = {978-3-031-37496-8},
year = {2023},
date = {2023-07-14},
urldate = {2023-01-01},
booktitle = {Information and Communication Technologies for Ageing Well and E-Health},
pages = {408–425},
publisher = {Springer Nature Switzerland},
address = {Cham},
series = {Communications in Computer and Information Science},
abstract = {The paper describes a cloud-based platform that utilizes Artificial Intelligence (AI) and Explainable AI techniques to deliver evidence-based, personalized interventions to individuals over 65 suffering or at risk of hearing loss, cardiovascular disease, cognitive impairments, balance disorders, or mental health issues, while supporting efficient remote monitoring and clinician-driven guidance. As part of the SMART BEAR integrated project, this platform has been developed to support its large-scale clinical trials. The platform consists of a standards-based data harmonization and management layer, as well as a security component, a Big Data Analytics system, a Clinical Decision Support system, and a dashboard component to facilitate efficient data collection across pilot sites.},
keywords = {Ageing, AI, Balance Disorder, Cardiovascular Disease, Cloud, Evidence-based, GDPR, Healthcare, Hearing Loss, HL7 FHIR, Semantic interoperability},
pubstate = {published},
tppubtype = {inproceedings}
}
Basdekis, Ioannis; Kloukinas, Christos; Agostinho, Carlos; Vezakis, Ioannis; Pimenta, Andreia; Gallo, Luigi; Spanoudakis, Georgios
Pseudonymisation in the Context of GDPR-compliant Medical Research Proceedings Article
In: 2023 19th International Conference on the Design of Reliable Communication Networks (DRCN), pp. 1–6, IEEE, Vilanova i la Geltru, Spain, 2023, ISBN: 978-1-66547-598-3.
Abstract | Links | BibTeX | Tags: GDPR, Healthcare, Security
@inproceedings{basdekisPseudonymisationContextGDPRcompliant2023,
title = {Pseudonymisation in the Context of GDPR-compliant Medical Research},
author = { Ioannis Basdekis and Christos Kloukinas and Carlos Agostinho and Ioannis Vezakis and Andreia Pimenta and Luigi Gallo and Georgios Spanoudakis},
doi = {10.1109/DRCN57075.2023.10108370},
isbn = {978-1-66547-598-3},
year = {2023},
date = {2023-04-01},
urldate = {2023-05-09},
booktitle = {2023 19th International Conference on the Design of Reliable Communication Networks (DRCN)},
pages = {1--6},
publisher = {IEEE},
address = {Vilanova i la Geltru, Spain},
abstract = {Pseudonymisation is a data protection technique often used to protect the privacy of individuals when their personal data are being used for research purposes. Not only is it a key ingredient of the General Data Protection Regulation (GDPR) that requires organisations to ensure that the personal data they process is handled in a secure manner, but it is particularly important in assisting medical research given that often relies on sensitive personal data, since it reduces the risk that medical data could be misused or mishandled. For managing their medical data, it is important to ensure that such data are protected against unauthorised access, and can be reutilised in an anonymous fashion, while still authorised personnel is able to identify the study participant that some data belong to (e.g., for personalised interventions, technical alerts, technical support). In addition, the re-identification of a study participant is a pre-requisite for exercising their rights under the GDPR, since it assists organisations in meeting GDPR requirements (such as the right to access, rectify and portability of data). We argue that the application of pseudonymisation is particularly effective when considered during the early stages (Privacy by Design) of digital services implementation, as well as when defining the complementary to these organizational procedures. Aim of this paper is to present the way in which the pseudonymisation mechanism of the SMART BEAR H2020 project supports the triptych of research activities conducted within the context of an observational medical study, legal obligations arising from the regulatory framework for the protection of personal data, and reutilisation of data for research purposes. Evidence-based security and privacy assessments will be conducted on two different H2020 projects to evaluate such privacy practice.},
keywords = {GDPR, Healthcare, Security},
pubstate = {published},
tppubtype = {inproceedings}
}
2022
Melillo, Antonio; Chirico, Andrea; Pietro, Giuseppe De; Gallo, Luigi; Caggianese, Giuseppe; Barone, Daniela; Laurentiis, Michelino De; Giordano, Antonio
Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature Journal Article
In: Cancers, vol. 14, no. 13, pp. 3163, 2022, ISSN: 2072-6694.
Abstract | Links | BibTeX | Tags: Healthcare, Virtual Reality
@article{melilloVirtualRealityRehabilitation2022a,
title = {Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature},
author = { Antonio Melillo and Andrea Chirico and Giuseppe De Pietro and Luigi Gallo and Giuseppe Caggianese and Daniela Barone and Michelino De Laurentiis and Antonio Giordano},
doi = {10.3390/cancers14133163},
issn = {2072-6694},
year = {2022},
date = {2022-06-01},
urldate = {2023-05-10},
journal = {Cancers},
volume = {14},
number = {13},
pages = {3163},
abstract = {Rehabilitation plays a crucial role in cancer care, as the functioning of cancer survivors is frequently compromised by impairments that can result from the disease itself but also from the long-term sequelae of the treatment. Nevertheless, the current literature shows that only a minority of patients receive physical and/or cognitive rehabilitation. This lack of rehabilitative care is a consequence of many factors, one of which includes the transportation issues linked to disability that limit the patient's access to rehabilitation facilities. The recent COVID-19 pandemic has further shown the benefits of improving telemedicine and home-based rehabilitative interventions to facilitate the delivery of rehabilitation programs when attendance at healthcare facilities is an obstacle. In recent years, researchers have been investigating the benefits of the application of virtual reality to rehabilitation. Virtual reality is shown to improve adherence and training intensity through gamification, allow the replication of real-life scenarios, and stimulate patients in a multimodal manner. In our present work, we offer an overview of the present literature on virtual reality-implemented cancer rehabilitation. The existence of wide margins for technological development allows us to expect further improvements, but more randomized controlled trials are needed to confirm the hypothesis that VRR may improve adherence rates and facilitate telerehabilitation.},
keywords = {Healthcare, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Montalbano, Laura; Gallo, Luigi; Ferrante, Giuliana; Malizia, Velia; Cilluffo, Giovanna; Fasola, Salvatore; Alesi, Marianna; Grutta, Stefania La
Serious Games: A New Approach to Foster Information and Practices About Covid-19? Journal Article
In: Frontiers in Robotics and AI, vol. 9, pp. 830950, 2022, ISSN: 2296-9144.
Abstract | Links | BibTeX | Tags: Healthcare, Serious game
@article{montalbanoSeriousGamesNew2022,
title = {Serious Games: A New Approach to Foster Information and Practices About Covid-19?},
author = { Laura Montalbano and Luigi Gallo and Giuliana Ferrante and Velia Malizia and Giovanna Cilluffo and Salvatore Fasola and Marianna Alesi and Stefania La Grutta},
doi = {10.3389/frobt.2022.830950},
issn = {2296-9144},
year = {2022},
date = {2022-05-01},
urldate = {2023-05-10},
journal = {Frontiers in Robotics and AI},
volume = {9},
pages = {830950},
abstract = {The current Covid-19 pandemic poses an unprecedented global challenge in the field of education and training. As we have seen, the lack of proper information about the virus and its transmission has forced the general population and healthcare workers to rapidly acquire knowledge and learn new practices. Clearly, a well-informed population is more likely to adopt the correct precautionary measures, thus reducing the transmission of the infection; likewise, properly educated healthcare workers are better equipped to manage the emergency. However, the need to maintain physical distancing has made it impossible to provide in-presence information and training. In this regard, new technologies have proved to be an invaluable resource by facilitating distance learning. Indeed, e-learning offers significant advantages because it does not require the physical presence of learners and teachers. This innovative method applied to serious games has been considered potentially effective in enabling rapid and large-scale dissemination of information and learning through content interactivity. We will review studies that have observed the development and use of serious games to foster information and practices about Covid-19 aimed at promoting behavioral changes in the population and the healthcare personnel involved on the front line.},
keywords = {Healthcare, Serious game},
pubstate = {published},
tppubtype = {article}
}
Esposito, Ciro; Autorino, Giuseppe; Iervolino, Anna; Vozzella, Emilia Anna; Cerulo, Mariapina; Esposito, Giovanni; Coppola, Vincenzo; Carulli, Roberto; Cortese, Giuseppe; Gallo, Luigi; Escolino, Maria
In: Journal of Laparoendoscopic & Advanced Surgical Techniques, vol. 32, no. 2, pp. 197–203, 2022, ISSN: 1092-6429, 1557-9034.
Abstract | Links | BibTeX | Tags: Healthcare, Pediatric Surgery, Randomized Clinical Trial, Virtual Reality
@article{espositoEfficacyVirtualReality2022,
title = {Efficacy of a Virtual Reality Program in Pediatric Surgery to Reduce Anxiety and Distress Symptoms in the Preoperative Phase: A Prospective Randomized Clinical Trial},
author = { Ciro Esposito and Giuseppe Autorino and Anna Iervolino and Emilia Anna Vozzella and Mariapina Cerulo and Giovanni Esposito and Vincenzo Coppola and Roberto Carulli and Giuseppe Cortese and Luigi Gallo and Maria Escolino},
doi = {10.1089/lap.2021.0566},
issn = {1092-6429, 1557-9034},
year = {2022},
date = {2022-02-01},
urldate = {2023-03-15},
journal = {Journal of Laparoendoscopic & Advanced Surgical Techniques},
volume = {32},
number = {2},
pages = {197--203},
abstract = {Background: Virtual reality (VR) experience is the most adopted form of video-gaming to reduce preoperative anxiety. This prospective randomized clinical trial aimed to examine the feasibility and efficacy of preoperative VR experience in children undergoing elective surgery. Materials and Methods: All patients older than 13 years and scheduled for elective surgery between March and June 2021 were enrolled. Preoperative VR experience consisted in watching a 5-minute video using a head-mounted display. Four parameters were evaluated and compared between the two groups: (1) patient heart rate (HR) before anesthesia; (2) patient evaluation of preoperative anxiety using facial affective scale (FAS); (3) anesthesiologist evaluation of preoperative anxiety using FAS; and (4) subjective stress scoring using a 5-item Likert-type scale. Results: A total of 40 patients (23 boys) with a median age of 14.5 years (range 12– 17) participated in the study. The patients were randomized in two groups, each of 20 patients, according to preoperative VR experience: VR group (G1) and control group (G2). No adverse events related to VR occurred. The patient median HR was significantly lower in G1 (72 bpm) than in G2 (101 bpm) (P = .001). The very relaxed/relaxed face selection rate using FAS was significantly higher in G1 than in G2, in both patient and anesthesiologist evaluations (P = .001). Finally, the subjective patient scoring of operating room experience was significantly greater in G1 [4.6 $pm$ 0.4] than in G2 [2.15 $pm$ 1.07] (P = .001). Conclusions: Our preliminary results showed that VR is safe and effective to relieve anxiety and improve relaxation in the preoperative period in pediatric patients undergoing elective surgery. The VR experience resulted in decreased overall anxiety and increased overall positive affect during the preoperative period in VR group compared with the control group. Further studies are needed to investigate this technology in the postoperative phase and on a larger patient cohort.},
keywords = {Healthcare, Pediatric Surgery, Randomized Clinical Trial, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Agostinho, Carlos; Pimenta, Andreia; Marques, Maria; Tsiouris, Kostas M.; Kalatzis, Fanis; Nikitas, Christos; Iliadou, Eleftheria; Occhipinti, Mattia; Kouris, Ioannis; Koutsouris, Dimitrios; Basdekis, Ioannis; Koloutsu, Konstantina; Gallo, Luigi; Pietro, Giuseppe De; Jardim-Goncalves, Ricardo
Healthier and Independent Living of the Elderly: Interoperability in a Cross-Project Pilot Proceedings Article
In: 2022 Interoperability for Enterprise Systems and Applications Workshops, CEUR Workshop Proceedings, Valencia, Spain, 2022.
Abstract | BibTeX | Tags: Healthcare, Interoperability
@inproceedings{agostinhoHealthierIndependentLiving2022,
title = {Healthier and Independent Living of the Elderly: Interoperability in a Cross-Project Pilot},
author = { Carlos Agostinho and Andreia Pimenta and Maria Marques and Kostas M. Tsiouris and Fanis Kalatzis and Christos Nikitas and Eleftheria Iliadou and Mattia Occhipinti and Ioannis Kouris and Dimitrios Koutsouris and Ioannis Basdekis and Konstantina Koloutsu and Luigi Gallo and Giuseppe De Pietro and Ricardo {Jardim-Goncalves}},
year = {2022},
date = {2022-01-01},
urldate = {2023-06-01},
booktitle = {2022 Interoperability for Enterprise Systems and Applications Workshops},
volume = {3214},
publisher = {CEUR Workshop Proceedings},
address = {Valencia, Spain},
abstract = {The ageing of the population creates new heterogeneous challenges for age-friendly living. The progressive decline in physical and cognitive skills tends to prevent elderly people from performing basic instrumental activities of daily living and there is a growing interest in technology for aging support. Digital health today can be exercised by anyone owning a smartphone and parameters such as heart rate, step counts, calorie intake, sleep quality, can be collected and used not only to monitor and improve the individual's health condition but also to prevent illnesses. However, for the benefits of e-health to take place, digital health data, either Electronic Health Records (EHR) or sensor data from the IoMT, must be shared, maintaining privacy and security requirements but unlocking the potential for research an innovation throughout EU. This paper demonstrates the added value of such interoperability requirements, and a form of accomplishing them through a cross-project pilot.},
keywords = {Healthcare, Interoperability},
pubstate = {published},
tppubtype = {inproceedings}
}
Gaglio, Giuseppe Fulvio; Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Modellazione 3D di avatar per il Serious Game SMILER Technical Report
no. RT-ICAR-NA-2022-01, 2022.
Abstract | BibTeX | Tags: Healthcare, Human computer interaction, Touchless interaction, Virtual Reality
@techreport{gaglioModellazione3DDi2022,
title = {Modellazione 3D di avatar per il Serious Game SMILER},
author = { Giuseppe Fulvio Gaglio and Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
year = {2022},
date = {2022-01-01},
number = {RT-ICAR-NA-2022-01},
abstract = {Il presente documento illustra la progettazione e la realizzazione di un avatar per il serious game previsto nell'ambito del progetto guillemotleft SMILER guillemotright - Serious gaMes as emerging e-health Interventions for young people with neurologicaL or rEspiratory disoRders. Dopo una breve introduzione del progetto, verranno descritte le tecniche e gli strumenti utilizzati per la modellazione 3D dell'avatar.},
keywords = {Healthcare, Human computer interaction, Touchless interaction, Virtual Reality},
pubstate = {published},
tppubtype = {techreport}
}
Melillo, Antonio; Maiorano, Patrizia; Rachedi, Sarah; Caggianese, Giuseppe; Gragnano, Elisabetta; Gallo, Luigi; Pietro, Giuseppe De; Guida, Maurizio; Giordano, Antonio; Chirico, Andrea
In: Critical Reviews in Eukaryotic Gene Expression, vol. 32, no. 2, pp. 61–89, 2022, ISSN: 1045-4403.
Abstract | Links | BibTeX | Tags: Healthcare, Virtual Reality
@article{melilloLaborAnalgesiaSystematic2022a,
title = {Labor Analgesia: A Systematic Review and Meta-Analysis of Non-Pharmacological Complementary and Alternative Approaches to Pain during First Stage of Labor},
author = { Antonio Melillo and Patrizia Maiorano and Sarah Rachedi and Giuseppe Caggianese and Elisabetta Gragnano and Luigi Gallo and Giuseppe De Pietro and Maurizio Guida and Antonio Giordano and Andrea Chirico},
doi = {10.1615/CritRevEukaryotGeneExpr.2021039986},
issn = {1045-4403},
year = {2022},
date = {2022-01-01},
urldate = {2023-05-10},
journal = {Critical Reviews in Eukaryotic Gene Expression},
volume = {32},
number = {2},
pages = {61--89},
abstract = {The aim of the study was to conduct a meta-analysis to evaluate the efficacy of non-invasive and non-pharmacological techniques on labor first-stage pain intensity. Literature databases were searched from inception to May 2021, and research was expanded through the screening of previous systematic reviews. Inclusion criteria were: (1) population: women in first stage of labor; (2) intervention: non-pharmacological, non-invasive, or minimally invasive intrapartum analgesic techniques alternative and/or complementary to pharmacological analgesia; (3) comparison: routine intrapartum care or placebos; (4) outcomes: subjective pain intensity; and (5) study design: randomized controlled trial. Risk of bias of included studies was investigated, data analysis was performed using R version 3.5.1. Effect size was calculated as difference between the control and experimental groups at posttreatment in terms of mean pain score. A total of 63 studies were included, for a total of 6146 patients (3468 in the experimental groups and 2678 in the control groups). Techniques included were massage (n = 11), birth balls (n = 5) mind-body interventions (n = 8), heat application (n = 12), music therapy (n = 9), dance therapy (n = 2), acupressure (n = 16), and transcutaneous electrical nerve stimulation (TENS) (n = 8). The present review found significant evidence in support of the use of complementary and alternative medicine for labor analgesia, and different methods showed different impact. However, more high-quality trials are needed.},
keywords = {Healthcare, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Peretokin, Vadim; Basdekis, Ioannis; Kouris, Ioannis; Maggesi, Jonatan; Sicuranza, Mario; Su, Qiqi; Acebes, Alberto; Bucur, Anca; Mukkala, Vinod; Pozdniakov, Konstantin; Kloukinas, Christos; Koutsouris, Dimitrios; Iliadou, Elefteria; Leontsinis, Ioannis; Gallo, Luigi; Pietro, Giuseppe De; Spanoudakis, George
Overview of the SMART-BEAR Technical Infrastructure Best Paper Proceedings Article
In: Proceedings of the 8th International Conference on Information and Communication Technologies for Ageing Well and E-Health, pp. 117–125, SCITEPRESS - Science and Technology Publications, Online, 2022, ISBN: 978-989-758-566-1.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Balance Disorder, Cardiovascular Disease, Cloud computing, Evidence-based, GDPR, Healthcare, Hearing Loss, HL7 FHIR, Interoperability, Semantics
@inproceedings{peretokinOverviewSMARTBEARTechnical2022,
title = {Overview of the SMART-BEAR Technical Infrastructure},
author = { Vadim Peretokin and Ioannis Basdekis and Ioannis Kouris and Jonatan Maggesi and Mario Sicuranza and Qiqi Su and Alberto Acebes and Anca Bucur and Vinod Mukkala and Konstantin Pozdniakov and Christos Kloukinas and Dimitrios Koutsouris and Elefteria Iliadou and Ioannis Leontsinis and Luigi Gallo and Giuseppe De Pietro and George Spanoudakis},
doi = {10.5220/0011082700003188},
isbn = {978-989-758-566-1},
year = {2022},
date = {2022-01-01},
urldate = {2022-01-01},
booktitle = {Proceedings of the 8th International Conference on Information and Communication Technologies for Ageing Well and E-Health},
pages = {117--125},
publisher = {SCITEPRESS - Science and Technology Publications},
address = {Online},
abstract = {This paper describes a cloud-based platform that offers evidence-based, personalised interventions powered by Artificial Intelligence to help support efficient remote monitoring and clinician-driven guidance to people over 65 who suffer or are at risk of hearing loss, cardiovascular diseases, cognitive impairments, balance disorders, and mental health issues. This platform has been developed within the SMART-BEAR integrated project to power its large-scale clinical pilots and comprises a standards-based data harmonisation and management layer, a security component, a Big Data Analytics system, a Clinical Decision Support tool, and a dashboard component for efficient data collection across the pilot sites.},
keywords = {Artificial intelligence, Balance Disorder, Cardiovascular Disease, Cloud computing, Evidence-based, GDPR, Healthcare, Hearing Loss, HL7 FHIR, Interoperability, Semantics},
pubstate = {published},
tppubtype = {inproceedings}
}
2020
Chirico, Andrea; Giovannetti, Tania; Neroni, Pietro; Simone, Stephanie; Gallo, Luigi; Galli, Federica; Giancamilli, Francesco; Predazzi, Marco; Lucidi, Fabio; Pietro, Giuseppe De; Giordano, Antonio
In: Frontiers in Psychology, vol. 11, pp. 123, 2020, ISSN: 1664-1078.
Abstract | Links | BibTeX | Tags: Elderly, Healthcare, Monitoring, Virtual Reality
@article{chiricoVirtualRealityAssessment2020,
title = {Virtual Reality for the Assessment of Everyday Cognitive Functions in Older Adults: An Evaluation of the Virtual Reality Action Test and Two Interaction Devices in a 91-Year-Old Woman},
author = { Andrea Chirico and Tania Giovannetti and Pietro Neroni and Stephanie Simone and Luigi Gallo and Federica Galli and Francesco Giancamilli and Marco Predazzi and Fabio Lucidi and Giuseppe De Pietro and Antonio Giordano},
doi = {10.3389/fpsyg.2020.00123},
issn = {1664-1078},
year = {2020},
date = {2020-01-01},
journal = {Frontiers in Psychology},
volume = {11},
pages = {123},
abstract = {Performance-based functional tests for the evaluation of daily living activities demonstrate strong psychometric properties and solve many of the limitations associated with self- and informant-report questionnaires. Virtual reality (VR) technology, which has gained interest as an effective medium for administering interventions in the context of healthcare, has the potential to minimize the time-demands associated with the administration and scoring of performance-based assessments. To date, efforts to develop VR systems for assessment of everyday function in older adults generally have relied on non-immersive systems. The aim of the present study was to evaluate the feasibility of an immersive VR environment for the assessment of everyday function in older adults. We present a detailed case report of an elderly woman who performed an everyday activity in an immersive VR context (Virtual Reality Action Test) with two different types of interaction devices (controller vs. sensor). VR performance was compared to performance of the same task with real objects outside of the VR system (Real Action Test). Comparisons were made on several dimensions, including (1) quality of task performance (e.g., order of task steps, errors, use and speed of hand movements); (2) subjective impression (e.g., attitudes), and (3) physiological markers of stress. Subjective impressions of performance with the different controllers also were compared for presence, cybersickness, and usability. Results showed that the participant was capable of using controllers and sensors to manipulate objects in a purposeful and goal-directed manner in the immersive VR paradigm. She performed the everyday task similarly across all conditions. She reported no cybersickness and even indicated that interactions in the VR environment were pleasant and relaxing. Thus, immersive VR is a feasible approach for function assessment even with older adults who might have very limited computer experience, no prior VR exposure, average educational experiences, and mild cognitive difficulties. Because of inherent limitations of single case reports (e.g., unknown generalizability, potential practice effects, etc.), group studies are needed to establish the full psychometric properties of the Virtual Reality Action Test.},
keywords = {Elderly, Healthcare, Monitoring, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Chirico, Andrea; Maiorano, Patrizia; Indovina, Paola; Milanese, Carla; Giordano, Giovan Giacomo; Alivernini, Fabio; Iodice, Giovanni; Gallo, Luigi; Pietro, Giuseppe De; Lucidi, Fabio; Botti, Gerardo; Laurentiis, Michelino De; Giordano, Antonio
In: Journal of cellular physiology, vol. 235, no. 6, pp. 5353–5362, 2020, ISSN: 1097-4652.
Abstract | Links | BibTeX | Tags: Cancer, Chemotherapy, Healthcare, Virtual Reality
@article{chiricoVirtualRealityMusic2020,
title = {Virtual Reality and Music Therapy as Distraction Interventions to Alleviate Anxiety and Improve Mood States in Breast Cancer Patients during Chemotherapy},
author = { Andrea Chirico and Patrizia Maiorano and Paola Indovina and Carla Milanese and Giovan Giacomo Giordano and Fabio Alivernini and Giovanni Iodice and Luigi Gallo and Giuseppe De Pietro and Fabio Lucidi and Gerardo} {Botti and Michelino De Laurentiis and Antonio Giordano},
doi = {10.1002/jcp.29422},
issn = {1097-4652},
year = {2020},
date = {2020-01-01},
journal = {Journal of cellular physiology},
volume = {235},
number = {6},
pages = {5353--5362},
abstract = {Psychological distress is a common consequence of breast cancer diagnosis and treatment and could further exacerbate therapy side effects. Interventions increasing treatment tolerance are crucial to improve both patients' quality of life and adherence to therapies. Virtual reality (VR) has emerged as an effective distraction tool for different medical procedures. Here, we assessed the efficacy of immersive and interactive VR in alleviating chemotherapy-related psychological distress in a cohort of Italian breast cancer patients, also comparing its effects with those of music therapy (MT). Thirty patients were included in the VR group, 30 in the MT group, and 34 in the control group, consisting of patients receiving standard care during chemotherapy. Our data suggest that both VR and MT are useful interventions for alleviating anxiety and for improving mood states in breast cancer patients during chemotherapy. Moreover, VR seems more effective than MT in relieving anxiety, depression, and fatigue.},
keywords = {Cancer, Chemotherapy, Healthcare, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
2019
Caggianese, Giuseppe; Cuomo, Salvatore; Esposito, Massimo; Franceschini, Marco; Gallo, Luigi; Infarinato, Francesco; Minutolo, Aniello; Piccialli, Francesco; Romano, Paola
Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments Journal Article
In: IEEE Transactions on Industrial Informatics, vol. 15, no. 1, pp. 517–526, 2019, ISSN: 1941-0050.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke
@article{caggianeseSeriousGamesInCloud2019,
title = {Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments},
author = { Giuseppe Caggianese and Salvatore Cuomo and Massimo Esposito and Marco Franceschini and Luigi Gallo and Francesco Infarinato and Aniello Minutolo and Francesco Piccialli and Paola Romano},
doi = {10.1109/TII.2018.2856097},
issn = {1941-0050},
year = {2019},
date = {2019-01-01},
journal = {IEEE Transactions on Industrial Informatics},
volume = {15},
number = {1},
pages = {517--526},
abstract = {During the last years, the significant increase in the number of patients in need of rehabilitation has generated an unsustainable economic impact on healthcare systems, implying a reduction in therapeutic supervision and support for each patient. To address this problem, this paper proposes a telerehabilitation system based on serious games and in-cloud data analytics services, in accordance with Industry 4.0 design principles regarding modularity, service orientation, decentralization, virtualization, and real-time capability. The system, specialized for poststroke patients, comprises components for real-time acquisition of patient's motor data and a decision support service for their analysis. Raw data, reports, and recommendations are made available on the cloud to clinical operators to remotely assess rehabilitation outcomes and dynamically improve therapies. Furthermore, the results of a pilot study on the clinical impact deriving from the adoption of the proposed solution, and of a qualitative analysis about its acceptance, are presented and discussed.},
keywords = {Artificial intelligence, Healthcare, Natural User Interfaces, Rehabilitation, Serious game, Stroke},
pubstate = {published},
tppubtype = {article}
}
2018
Caggianese, Giuseppe; Chirico, Andrea; Pietro, Giuseppe De; Gallo, Luigi; Giordano, Antonio; Predazzi, Marco; Neroni, Pietro
Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients Proceedings Article
In: 2018 32nd International Conference on Advanced Information Networking and Applications Workshops (WAINA), pp. 663–667, 2018.
Abstract | Links | BibTeX | Tags: Alzheimer's disease, Cognitive training, Dementia, Healthcare, Mild Cognitive Impairment, Monitoring, Training, Virtual Reality
@inproceedings{caggianeseVirtualRealityCognitive2018,
title = {Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients},
author = { Giuseppe Caggianese and Andrea Chirico and Giuseppe De Pietro and Luigi Gallo and Antonio Giordano and Marco Predazzi and Pietro Neroni},
doi = {10.1109/WAINA.2018.00164},
year = {2018},
date = {2018-05-01},
booktitle = {2018 32nd International Conference on Advanced Information Networking and Applications Workshops (WAINA)},
pages = {663--667},
abstract = {The rapid growth of the aged population has stimulated research directed at designing interventions to support the associated social, economic and health challenges in an elderly population. Environmental interventions, like cognitive rehabilitation, stimulation and training can significantly improve cognitive functioning, so mitigating the cognitive decline. In this area, the adoption of state-of-the-art virtual reality technologies can provide a cost-effective, flexible and comprehensive solution for realizing complex cognitive training environments. With the aim of preserving mnestic and logical-praxic functions of patients with MCI or Alzheimer's disease at the early stages, in this paper we describe our ongoing work in designing a novel, fullyequipped virtual reality cognitive training system. The system is characterized by a high degree of realism and interactivity, to provide the patient with an adequate sense of presence within the virtual environment. Moreover, it is able to monitor the patient's biomedical signals and collect quantitative data on the training sessions, so allowing the therapist to analyze and tailor the training strategies to the patient.},
keywords = {Alzheimer's disease, Cognitive training, Dementia, Healthcare, Mild Cognitive Impairment, Monitoring, Training, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Ciampi, Mario; Gallo, Luigi; Pietro, Giuseppe De
MITO: An Advanced Toolkit for Medical Imaging Processing and Visualization Technical Report
no. RT-ICAR-NA-2018-02, 2018.
Abstract | BibTeX | Tags: Healthcare, Human computer interaction, Touchless interaction, Virtual Reality
@techreport{ciampiMITOAdvancedToolkit2018,
title = {MITO: An Advanced Toolkit for Medical Imaging Processing and Visualization},
author = { Mario Ciampi and Luigi Gallo and Giuseppe De Pietro},
year = {2018},
date = {2018-01-01},
number = {RT-ICAR-NA-2018-02},
abstract = {This technical report presents MITO, an open software environment for medical image acquisition, processing, visualization, and navigation. The system is able to interact with PACS servers conforming to the DICOM 3.0 standard in order to retrieve and send radiological image data. Acquired 2D images can be manipulated with MITO for basic operations and advanced processing, like image segmentation, region extraction, image fusion, 3D reconstructions. Advanced 2D and 3D user interfaces allow users to interact with medical images and volumes through various input devices or in a completely touchless way. The high number of downloads of the software system, along with its widespread use in numerous experimental scenarios, show the high extensiveness and performance of the features developed.},
keywords = {Healthcare, Human computer interaction, Touchless interaction, Virtual Reality},
pubstate = {published},
tppubtype = {techreport}
}
Indovina, Paola; Barone, Daniela; Gallo, Luigi; Chirico, Andrea; Pietro, Giuseppe De; Giordano, Antonio
Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures: A Comprehensive Literature Review Journal Article
In: The Clinical Journal of Pain, vol. 34, no. 9, 2018, ISSN: 0749-8047.
Abstract | BibTeX | Tags: Chemotherapy, Healthcare, Pain, Virtual Reality
@article{indovinaVirtualRealityDistraction2018,
title = {Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures: A Comprehensive Literature Review},
author = { Paola Indovina and Daniela Barone and Luigi Gallo and Andrea Chirico and Giuseppe De Pietro and Antonio Giordano},
issn = {0749-8047},
year = {2018},
date = {2018-01-01},
journal = {The Clinical Journal of Pain},
volume = {34},
number = {9},
abstract = {Objectives: This review aims to provide a framework for evaluating the utility of virtual reality (VR) as a distraction intervention to alleviate pain and distress during medical procedures. We first describe the theoretical bases underlying the VR analgesic and anxiolytic effects and define the main factors contributing to its efficacy, which largely emerged from studies on healthy volunteers. Then, we provide a comprehensive overview of the clinical trials using VR distraction during different medical procedures, such as burn injury treatments, chemotherapy, surgery, dental treatment, and other diagnostic and therapeutic procedures. Methods: A broad literature search was performed using as main terms ``virtual reality,'' ``distraction,'' and ``pain.'' No date limit was applied and all the retrieved studies on immersive VR distraction during medical procedures were selected. Results: VR has proven to be effective in reducing procedural pain, as almost invariably observed even in patients subjected to extremely painful procedures, such as patients with burn injuries undergoing wound care, and physical therapy. Moreover, VR seemed to decrease cancer-related symptoms in different settings, including during chemotherapy. Only mild and infrequent side effects were observed. Discussion: Despite these promising results, future long-term randomized controlled trials with larger sample sizes and evaluating not only self-report measures but also physiological variables are needed. Further studies are also required both to establish predictive factors to select patients who can benefit from VR distraction and to design hardware/software systems tailored to the specific needs of different patients and able to provide the greatest distraction at the lowest cost.},
keywords = {Chemotherapy, Healthcare, Pain, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
2017
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients Proceedings Article
In: 2017 13th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 83–90, 2017.
Abstract | Links | BibTeX | Tags: Biomedical monitoring, Cognitive and physical monitoring, Games, Healthcare, Monitoring, Patient-centered environment, Rehabilitation, Sensor systems, Surgery, Tracking
@inproceedings{caggianeseCardiacSurgeryRehabilitation2017,
title = {Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients},
author = { Giuseppe Caggianese and Mariaconsiglia Calabrese and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
doi = {10.1109/SITIS.2017.24},
year = {2017},
date = {2017-12-01},
booktitle = {2017 13th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {83--90},
abstract = {For a successful rehabilitation after cardiac surgery, it is crucial to have a carefully personalized, structured, and supervised physiotherapy program. Due to erroneous or unsupervised physiotherapy, nearly 50% of surgeries fail. Researchers have tried to leverage advances in wearable sensors and motion tracking to build affordable, automated, and customizable rehabilitation systems that help both therapists and patients during physiotherapy sessions. In this paper, we present a patient-centered cardiac surgery rehabilitation system (CSRS) for the personalization of the patient's physiotherapy for the early post-operative period. The system has been designed to interconnect different acquisition sensors and to be distributed on different stations in order to be able to continuously monitor the patient's vital signs and evaluate her/his cognitive and motor abilities in real time.},
keywords = {Biomedical monitoring, Cognitive and physical monitoring, Games, Healthcare, Monitoring, Patient-centered environment, Rehabilitation, Sensor systems, Surgery, Tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Maio, Vincenzo De; Pietro, Giuseppe De; Faggiano, Armando; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
A Rehabilitation System for Post-operative Heart Surgery Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 554–564, Springer International Publishing, 2017, ISBN: 978-3-319-59480-4.
Abstract | Links | BibTeX | Tags: Healthcare, Microsoft kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D
@inproceedings{caggianeseRehabilitationSystemPostoperative2017,
title = {A Rehabilitation System for Post-operative Heart Surgery},
author = { Giuseppe Caggianese and Mariaconsiglia Calabrese and Vincenzo De Maio and Giuseppe De Pietro and Armando Faggiano and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
editor = { Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_55},
isbn = {978-3-319-59480-4},
year = {2017},
date = {2017-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {554--564},
publisher = {Springer International Publishing},
series = {Smart Innovation, Systems and Technologies},
abstract = {Supervised exercise programs are an important aspect of the rehabilitation process of patients after heart surgery. A large number of factors must be taken into account before implementing a rehabilitation program. These mainly consist in the patient's cognitive and physical capabilities after the operation and the expectations of recovery. A rehabilitation program should also be designed in relation to the stage of the healing process, with the therapist selecting the best sequence of exercises while taking into account the most appropriate effort level for the patient. This paper describes a customizable rehabilitation system for the early post-operative period, useful for the performance of an assessment of the patients, through an evaluation of their cognitive and motor abilities, and for a dynamic personalization of the therapy sessions focused on patient needs.},
keywords = {Healthcare, Microsoft kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Marra, Ivana
Rapporto tecnico contabile (01/06/2015– 30/11/2016) Progetto SmartCARE Technical Report
no. RT-ICAR-NA-2017-03, 2017.
Abstract | BibTeX | Tags: Healthcare, Human computer interaction, Touchless interaction
@techreport{galloRapportoTecnicoContabile2017,
title = {Rapporto tecnico contabile (01/06/2015– 30/11/2016) Progetto SmartCARE},
author = { Luigi Gallo and Ivana Marra},
year = {2017},
date = {2017-01-01},
number = {RT-ICAR-NA-2017-03},
abstract = {Scopo di questo lavoro `e quello di presentare un report sulle attivit`a svolte dal soggetto beneficiario Istituto di Calcolo e Reti ad Alte Prestazioni (ICAR) del Consiglio Nazionale delle Ricerche (CNR) per la rendicontazione tecnico-amministrativa, con breve descrizione delle attivit`a di ricerca svolte e dettaglio dei costi sostenuti nel periodo 01/06/2015- 30/11/2016, nell'ambito del progetto SmartCARE ``Satellite enhanced Multi-channel ehealth Assistance for Remote Tele-rehabilitation and CAREgiving''- Proposal no. ITSLAB/ESA/ARTES/2014-1 - RFQ/ITT no. AO/1-5891/08/NL/US.},
keywords = {Healthcare, Human computer interaction, Touchless interaction},
pubstate = {published},
tppubtype = {techreport}
}
2016
Adinolfi, Francesco; Caggianese, Giuseppe; Gallo, Luigi; Grosso, Juan; Infarinato, Francesco; Marchese, Nazzareno; Sale, Patrizio; Spaltro, Emiliano
SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 39–49, Springer International Publishing Switzerland, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2.
Abstract | Links | BibTeX | Tags: Healthcare, Microsoft band, Microsoft kinect, Rehabilitation, Serious game, Stroke, Telemonitoring, Unity 3D, Wearable devices
@inproceedings{adinolfiSmartCAREICTPlatform2016,
title = {SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home},
author = { Francesco Adinolfi and Giuseppe Caggianese and Luigi Gallo and Juan Grosso and Francesco Infarinato and Nazzareno Marchese and Patrizio Sale and Emiliano Spaltro},
editor = { Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-39345-2_4},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {39--49},
publisher = {Springer International Publishing Switzerland},
series = {Smart Innovation, Systems and Technologies},
abstract = {This paper describes the SmartCARE ICT eco-system, which goal is to deliver advanced health collaboration services in the rehabilitation domain. The system provides a set of tools that enable the continuity of care at home to patients affected by stroke diseases. Moreover, by taking advantage of motion sensing-based serious games and virtual companions, the system can stimulate the patient at being more reactive both at neuro-motorial and neuro-cognitive levels.},
keywords = {Healthcare, Microsoft band, Microsoft kinect, Rehabilitation, Serious game, Stroke, Telemonitoring, Unity 3D, Wearable devices},
pubstate = {published},
tppubtype = {inproceedings}
}
Aprovitola, Andrea; Gallo, Luigi
Knee Bone Segmentation from MRI: A Classification and Literature Review Journal Article
In: Biocybernetics and Biomedical Engineering, vol. 36, no. 2, pp. 437–449, 2016, ISSN: 02085216.
Abstract | Links | BibTeX | Tags: Healthcare, Knee bone, MRI, Segmentation
@article{aprovitolaKneeBoneSegmentation2016,
title = {Knee Bone Segmentation from MRI: A Classification and Literature Review},
author = { Andrea Aprovitola and Luigi Gallo},
doi = {10.1016/j.bbe.2015.12.007},
issn = {02085216},
year = {2016},
date = {2016-01-01},
urldate = {2016-12-06},
journal = {Biocybernetics and Biomedical Engineering},
volume = {36},
number = {2},
pages = {437--449},
abstract = {Segmentation of cartilage from Magnetic Resonance (MR) images has evolved as a tool for the diagnosis of knee joint pathologies. However, accuracy and reproducibility of automated methods of cartilage segmentation may require the prior extraction of bone surfaces from MR imaging sequences specifically designed to evidence the cartilage and not the bone. Thus a priori knowledge of knee joint structures and fully automated segmentation methods are adopted to provide reliable detection of bone surfaces. In this paper, we review knee bone segmentation methods from MR images. We classified the methods proposed in literature according to the level of a priori knowledge, the level of automation and the level of manual user interaction. Furthermore we discuss the segmentation results in literature in relation to the MR sequences used to image the bone.},
keywords = {Healthcare, Knee bone, MRI, Segmentation},
pubstate = {published},
tppubtype = {article}
}
2013
Gallo, Luigi; Placitelli, Alessio Pierluigi
High-Fidelity Visualization of Large Medical Datasets on Commodity Hardware Journal Article
In: ISRN Biomedical Engineering, vol. 2013, no. 892967, pp. 9, 2013, ISSN: 2314-6346.
Abstract | Links | BibTeX | Tags: GPU, Healthcare, Visualization
@article{galloHighfidelityVisualizationLarge2013,
title = {High-Fidelity Visualization of Large Medical Datasets on Commodity Hardware},
author = { Luigi Gallo and Alessio Pierluigi Placitelli},
doi = {10.1155/2013/892967},
issn = {2314-6346},
year = {2013},
date = {2013-01-01},
journal = {ISRN Biomedical Engineering},
volume = {2013},
number = {892967},
pages = {9},
abstract = {Recent advances in CT and MRI static and dynamic scanning techniques have led to great improvements in the resolution and size of volumetric medical datasets, and this trend is still ongoing.However, the explosion of dataset size prevents clinicians fromtaking advantage of an interactive, high-resolution exploration of volumetric medical data on commodity hardware, due to the memory constraints of modern graphics cards.This paper presents a hybrid CPU-GPU volume ray-casting method and some hybrid-based inspection tools aimed at providing interactive, medical-quality visualization using an ordinary desktop PC. Experimental results show that the hybrid method provides a near-interactive high-fidelity visualization of large medical datasets even if only limited hardware resources are available.},
keywords = {GPU, Healthcare, Visualization},
pubstate = {published},
tppubtype = {article}
}
2012
Gallo, Luigi; Placitelli, Alessio Pierluigi
Studio tecnologico per il porting di MITO (Medical Imaging TOolkit) su dispositivi mobili Technical Report
no. RT-ICAR-NA-2012-8, 2012.
Abstract | BibTeX | Tags: Healthcare, Human computer interaction
@techreport{galloStudioTecnologicoPorting2012,
title = {Studio tecnologico per il porting di MITO (Medical Imaging TOolkit) su dispositivi mobili},
author = { Luigi Gallo and Alessio Pierluigi Placitelli},
year = {2012},
date = {2012-09-01},
number = {RT-ICAR-NA-2012-8},
abstract = {Sono presentate tre strategie per il porting del software MITO su piattaforme mobile. La prima strategia, raccomandata, prevede l'uso della libreria VES (Kitware) per eseguire i render sul dispositivo, fornendo una comoda base di sviluppo limitandosi alle piattaforme supportate. La seconda strategia prevede l'uso delle tecnologie HTML5 e WebGL, eseguendo i render sul dispositivo, permettendo l'esecuzione del software su tutte le architetture che supportano tali standard. La terza ed ultima strategia, prevede lo sviluppo di un thin client per ciascuna piattaforma supportata che si appoggi ad una render farm remota per l'esecuzione dei calcoli grafici.},
keywords = {Healthcare, Human computer interaction},
pubstate = {published},
tppubtype = {techreport}
}
Coronato, Antonio; Gallo, Luigi
Towards Abnormal Behavior Detection of Cognitive Impaired People Proceedings Article
In: 2012 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops), pp. 865–870, IEEE, Lugano, Switzerland, 2012, ISBN: 978-1-4673-0906-6.
Abstract | Links | BibTeX | Tags: Healthcare, Mild Cognitive Impairment
@inproceedings{coronatoAbnormalBehaviorDetection2012,
title = {Towards Abnormal Behavior Detection of Cognitive Impaired People},
author = { Antonio Coronato and Luigi Gallo},
doi = {10.1109/PerComW.2012.6197632},
isbn = {978-1-4673-0906-6},
year = {2012},
date = {2012-03-01},
booktitle = {2012 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops)},
pages = {865--870},
publisher = {IEEE},
address = {Lugano, Switzerland},
abstract = {The assessment of the general health status of people with cognitive impairment, and so the quality of drug therapy, requires reliable information about their daily lifestyle. Especially in the case of Alzheimer's Disease (AD) patients, the patients themselves or their primary caregivers may not be reliable in providing such information. This raises the demand for a new generation of intelligent, situation-aware environments able to collect, process and store information about patients' daily activities. In this paper, a new approach for the detection of abnormal behavior in AD patients is presented. Instead of relying on the identification of deviations from normal behaviors, the approach is based on the specification and runtime verification of the correctness properties of objects, which are visually recognized by means of non-intrusive RGB-D cameras. The Bigraphical reactive system is the formal method adopted to model the correctness properties; whereas, the runtime verification is performed by a specifically designed software component.},
keywords = {Healthcare, Mild Cognitive Impairment},
pubstate = {published},
tppubtype = {inproceedings}
}
Vecchia, Gennaro Della; Gallo, Luigi; Esposito, Massimo; Coronato, Antonio
An Infrastructure For Smart Hospitals Journal Article
In: Multimedia Tools and Applications, vol. 59, no. 1, pp. 341–362, 2012, ISSN: 1573-7721.
Abstract | Links | BibTeX | Tags: Context awareness, Healthcare, Pervasive computing, Photosensors, RFID, SOA
@article{dellavecchiaInfrastructureSmartHospitals2012,
title = {An Infrastructure For Smart Hospitals},
author = { Gennaro Della Vecchia and Luigi Gallo and Massimo Esposito and Antonio Coronato},
doi = {10.1007/s11042-010-0695-8},
issn = {1573-7721},
year = {2012},
date = {2012-01-01},
journal = {Multimedia Tools and Applications},
volume = {59},
number = {1},
pages = {341--362},
abstract = {In healthcare facilities most of the daily activities require strict coordination between clinicians, who often operate under heavy workloads and minimal workforce conditions in environments filled with increasingly complex technology. Ubiquitous Computing applications constitute a suitable solution for both reducing medical costs and improving patient safety by better supporting clinical processes. In this study we introduce an intelligent infrastructure for smart hospitals which implements basic services to optimize medical staff/patient interactions and grants ubiquitous and transparent access to clinical data stored in standard clinical databases. This infrastructure relies on the integration of Radio Frequency IDentification (RFID) and photosensor technologies to identify, locate and track clinicians and patients equipped with mobile devices and wearable RFID tags.},
keywords = {Context awareness, Healthcare, Pervasive computing, Photosensors, RFID, SOA},
pubstate = {published},
tppubtype = {article}
}
2011
Placitelli, Alessio Pierluigi; Gallo, Luigi
3D Point Cloud Sensors for Low-cost Medical In-situ Visualization Proceedings Article
In: 2011 IEEE International Conference on Bioinformatics and Biomedicine Workshops (BIBMW), pp. 596–597, IEEE, Atlanta, GA, USA, 2011, ISBN: 978-1-4577-1613-3.
Abstract | Links | BibTeX | Tags: 3D registration, Augmented Reality, Healthcare, Kinect
@inproceedings{placitelli3DPointCloud2011,
title = {3D Point Cloud Sensors for Low-cost Medical In-situ Visualization},
author = { Alessio Pierluigi Placitelli and Luigi Gallo},
doi = {10.1109/BIBMW.2011.6112435},
isbn = {978-1-4577-1613-3},
year = {2011},
date = {2011-11-01},
booktitle = {2011 IEEE International Conference on Bioinformatics and Biomedicine Workshops (BIBMW)},
pages = {596--597},
publisher = {IEEE},
address = {Atlanta, GA, USA},
abstract = {Medical in-situ visualization deals with the display of the patient's specific imaging data at the location where they actually are. To be effective, it requires high end I/O devices, and computationally expensive and time-consuming calibration and registration steps. In this paper, we explore the use of widely available and low-priced 3D point cloud sensors in medical augmented reality (AR) applications. Specifically, we examine the typical pipeline of AR applications and explore the potential simplifications derived from the use of RGB-D cameras during the calibration and registration steps. Moreover, we describe a low-cost system built from open-source components that takes advantage of 3D point cloud data to apply medical imagery to live-video streams of patients.},
keywords = {3D registration, Augmented Reality, Healthcare, Kinect},
pubstate = {published},
tppubtype = {inproceedings}
}
Blandford, Ann; Pietro, Giuseppe De; Gallo, Luigi; Gimblett, Andy; Oladimeji, Patrick; Thimbleby, Harold
The Biggest Challenges Are the Social Ones: Workshop Report from EICS4Med 2011 Proceedings Article
In: Proceedings of the Workshop on Engineering Interactive Computer Systems for Medicine and Healthcare, M. Jeusfeld c/o Redaktion Sun SITE, Informatik V, RWTH Aachen. - Aachen, Pisa, Italy, 2011.
Abstract | BibTeX | Tags: Healthcare, Human computer interaction
@inproceedings{blandfordBiggestChallengesAre2011,
title = {The Biggest Challenges Are the Social Ones: Workshop Report from EICS4Med 2011},
author = { Ann Blandford and Giuseppe De Pietro and Luigi Gallo and Andy Gimblett and Patrick Oladimeji and Harold Thimbleby},
year = {2011},
date = {2011-06-01},
booktitle = {Proceedings of the Workshop on Engineering Interactive Computer Systems for Medicine and Healthcare},
volume = {727},
publisher = {M. Jeusfeld c/o Redaktion Sun SITE, Informatik V, RWTH Aachen. - Aachen},
address = {Pisa, Italy},
series = {CEUR Workshop Proceedings},
abstract = {EICS4Med was held in conjunction with EICS2011 in Pisa. Many challenges to designing innovative healthcare applications where identified, including the tendency to design conservatively to avoid patient harm and the difficulties of establishing rich communications between clinicians and engineers. In considering the timescales for developments, the group concluded that technical developments are more easily achieved than the equally essential cultural changes, such that which errors are accepted and regarded as learning opportunities, and investment is directed toward the design of safer, more usable systems.},
keywords = {Healthcare, Human computer interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Blandford, Ann; Pietro, Giuseppe De; Gallo, Luigi; Gimblett, Andy; Oladimeji, Patrick; Thimbleby, Harold
Engineering Interactive Computer Systems for Medicine and Healthcare (EICS4Med) Proceedings Article
In: EICS '11 Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing Systems, pp. 341–342, ACM, Pisa, Italy, 2011, ISBN: 978-1-4503-0670-6.
Abstract | Links | BibTeX | Tags: Formal methods, Healthcare, Human computer interaction, Medical devices, Mobile computing, Modeling, Natural User Interfaces, Safety
@inproceedings{blandfordEngineeringInteractiveComputer2011,
title = {Engineering Interactive Computer Systems for Medicine and Healthcare (EICS4Med)},
author = { Ann Blandford and Giuseppe De Pietro and Luigi Gallo and Andy Gimblett and Patrick Oladimeji and Harold Thimbleby},
doi = {http://doi.acm.org/10.1145/1996461.1996556},
isbn = {978-1-4503-0670-6},
year = {2011},
date = {2011-06-01},
booktitle = {EICS '11 Proceedings of the 3rd ACM SIGCHI Symposium on Engineering Interactive Computing Systems},
pages = {341--342},
publisher = {ACM},
address = {Pisa, Italy},
abstract = {This workshop brings together and develops the community of researchers and practitioners concerned with the design and evaluation of interactive medical devices (infusion pumps, etc) and systems (electronic patient records, etc), to deliver a roadmap for future research in this area. The workshop involves researchers and practitioners designing and evaluating dependable systems in a variety of contexts, and those developing innovative interactive computer systems for healthcare. These pose particular challenges because of the inherent variability - of patients, system configurations, and so on. Participants will represent a range of perspectives, including safety engineering and innovative design.},
keywords = {Formal methods, Healthcare, Human computer interaction, Medical devices, Mobile computing, Modeling, Natural User Interfaces, Safety},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Placitelli, Alessio Pierluigi; Ciampi, Mario
Controller-Free Exploration of Medical Image Data: Experiencing the Kinect Proceedings Article
In: 2011 24th International Symposium on Computer-Based Medical Systems (CBMS), pp. 1–6, IEEE, Bristol, United Kingdom, 2011, ISBN: 978-1-4577-1189-3.
Abstract | Links | BibTeX | Tags: Healthcare, Kinect, Medical Imaging, Touchless interaction
@inproceedings{galloControllerfreeExplorationMedical2011,
title = {Controller-Free Exploration of Medical Image Data: Experiencing the Kinect},
author = { Luigi Gallo and Alessio Pierluigi Placitelli and Mario Ciampi},
doi = {10.1109/CBMS.2011.5999138},
isbn = {978-1-4577-1189-3},
year = {2011},
date = {2011-06-01},
booktitle = {2011 24th International Symposium on Computer-Based Medical Systems (CBMS)},
pages = {1--6},
publisher = {IEEE},
address = {Bristol, United Kingdom},
abstract = {In this paper, an open-source system for a controller-free, highly interactive exploration of medical images is presented. By using a Microsoft Xbox KinectTM as the only input device, the system's user interface allows users to interact at a distance through hand and arm gestures. The paper also details the interaction techniques we have designed specifically for the deviceless exploration of medical imaging data. Since the user interface is touch-free and does not require complex calibration steps, it is suitable for use in operating rooms, where non-sterilizable devices cannot be used.},
keywords = {Healthcare, Kinect, Medical Imaging, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Coronato, Antonio; Gallo, Luigi; Pietro, Giuseppe De
Medical Data Visualization via a Pervasive Multi-Agent Platform Book Section
In: Guah, Matthew (Ed.): Healthcare Delivery Reform and New Technologies: Organizational Initiatives, pp. 331–344, IGI Global, Hershey, PA, USA, 2011.
Abstract | BibTeX | Tags: Healthcare, Visualization
@incollection{coronatoMedicalDataVisualization2011,
title = {Medical Data Visualization via a Pervasive Multi-Agent Platform},
author = { Antonio Coronato and Luigi Gallo and Giuseppe De Pietro},
editor = { Matthew Guah},
year = {2011},
date = {2011-01-01},
booktitle = {Healthcare Delivery Reform and New Technologies: Organizational Initiatives},
pages = {331--344},
publisher = {IGI Global},
address = {Hershey, PA, USA},
abstract = {Pervasive healthcare is the field of application emerging from the combination of healthcare with pervasive computing, which is the computing paradigm that aims to provide users with access to services in a transparent way, wherever they are and whichever their interacting device is. In this paper, a software infrastructure for pervasive healthcare is presented. Such an infrastructure aims at supporting medical practitioners with advanced pervasive access to medical data, which is also context-aware in the sense that the modality to fruit data depends on the device used by the operator and on his physical position within the environment. The paper also describes a service for high quality 3D rendering of medical volume data, which takes advantage of the software infrastructure to distribute the computational load upon the devices available in the environment in a completely transparent way to users.},
keywords = {Healthcare, Visualization},
pubstate = {published},
tppubtype = {incollection}
}
Pietro, Giuseppe De; Ciampi, Mario; Gallo, Luigi; Minutolo, Aniello
MITO: Medical Imaging Toolkit Miscellaneous
2011.
Abstract | BibTeX | Tags: Healthcare, Medical Imaging, Touchless interaction, User interface
@misc{depietroMITOMedicalImaging2011,
title = {MITO: Medical Imaging Toolkit},
author = { Giuseppe De Pietro and Mario Ciampi and Luigi Gallo and Aniello Minutolo},
year = {2011},
date = {2011-01-01},
abstract = {"MITO - Medical Imaging TOolkit" is an open-source (GNU General Public License version 2.0 - GPLv2), Windows-based software architecture for advanced Medical Imaging. Main characteristics are: DICOM compliant, 2D/3D/S3D visualization, image segmentation and fusion, ROI, advanced 3D user interface. Its latest version, the OR edition, provides a 2D/3D interface for manipulating medical images within sterile environments (e.g., operating rooms), in a touchless way. MITO has been downloaded, so far (February 2016) 35,027 times from 160 countries all around the World.},
keywords = {Healthcare, Medical Imaging, Touchless interaction, User interface},
pubstate = {published},
tppubtype = {misc}
}
2010
Gallo, Luigi
A Glove-Based Interface for 3D Medical Image Visualization Best Paper Proceedings Article
In: Howlett, Robert J.; Jain, Lakhmi C.; Tsihrintzis, George A.; Damiani, Ernesto; Virvou, Maria; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services, pp. 221–230, Springer-Verlag Berlin Heidelberg, Baltimore, USA, 2010, ISBN: 978-3-642-14619-0.
Abstract | Links | BibTeX | Tags: 3D interaction, Data glove, Healthcare, Visualization
@inproceedings{galloGloveBasedInterface3D2010,
title = {A Glove-Based Interface for 3D Medical Image Visualization},
author = { Luigi Gallo},
editor = { Robert J. Howlett and Lakhmi C. Jain and George A. Tsihrintzis and Ernesto Damiani and Maria Virvou and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-642-14619-0_21},
isbn = {978-3-642-14619-0},
year = {2010},
date = {2010-07-01},
urldate = {2010-07-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services},
volume = {6},
pages = {221--230},
publisher = {Springer-Verlag Berlin Heidelberg},
address = {Baltimore, USA},
series = {Smart Innovation, Systems and Technologies},
abstract = {In this paper, a low cost and portable 3D user interface for exploring medical data is presented. By means of a data glove, equipped with five bend sensors and an accelerometer, and a Wiimote, which tracks additional InfraRed Light Emitting Diodes placed on the glove, 3D imaging data can be visualized and manipulated in a semi-immersive virtual environment. The paper also details the interaction techniques we specifically designed for a medical imaging scenario and provides implementation details of the integration of the interface in an open-source medical image viewer.},
keywords = {3D interaction, Data glove, Healthcare, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Minutolo, Aniello; Pietro, Giuseppe De
A User Interface for VR-ready 3D Medical Imaging by off-the-Shelf Input Devices Journal Article
In: Computers in Biology and Medicine, vol. 40, no. 3, pp. 350–358, 2010, ISSN: 0010-4825.
Abstract | Links | BibTeX | Tags: Healthcare, Interaction techniques, Medical Imaging, Mouse, Natural User Interfaces, Pointing, Rotation, User study, Virtual Reality, Wiimote
@article{galloUserInterfaceVRready2010,
title = {A User Interface for VR-ready 3D Medical Imaging by off-the-Shelf Input Devices},
author = { Luigi Gallo and Aniello Minutolo and Giuseppe De Pietro},
doi = {10.1016/j.compbiomed.2010.01.006},
issn = {0010-4825},
year = {2010},
date = {2010-01-01},
journal = {Computers in Biology and Medicine},
volume = {40},
number = {3},
pages = {350--358},
abstract = {The distinctiveness of clinical environments demands specific solutions in the design of both usable and practical user interfaces for 3D medical imaging. In this work, a novel user interface to provide a direct interaction in 3D space by off-the-shelf input devices is proposed. The interface, which has been implemented and integrated into an open-source medical image viewer, features a depth-enhanced mouse pointer and a novel rotation technique that uses the object's geometry as the rotation handle. The usability of the proposed approach is evaluated to show its effectiveness for use in professional 3D imaging applications.},
keywords = {Healthcare, Interaction techniques, Medical Imaging, Mouse, Natural User Interfaces, Pointing, Rotation, User study, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {article}
}
2009
Gallo, Luigi; Ciampi, Mario
Wii Remote-enhanced Hand-Computer Interaction for 3D Medical Image Analysis Proceedings Article
In: CTIT '09: Proceedings of International Conference on the Current Trends in Information Technology, pp. 85–90, IEEE Computer Society, Dubai, United Arab Emirates, 2009, ISBN: 978-1-4244-5755-7.
Abstract | Links | BibTeX | Tags: 3D interaction, Data glove, Healthcare, Visualization, Wiimote
@inproceedings{galloWiiRemoteenhancedHandComputer2009,
title = {Wii Remote-enhanced Hand-Computer Interaction for 3D Medical Image Analysis},
author = { Luigi Gallo and Mario Ciampi},
doi = {10.1109/CTIT.2009.5423137},
isbn = {978-1-4244-5755-7},
year = {2009},
date = {2009-12-01},
booktitle = {CTIT '09: Proceedings of International Conference on the Current Trends in Information Technology},
pages = {85--90},
publisher = {IEEE Computer Society},
address = {Dubai, United Arab Emirates},
abstract = {In this paper, we introduce a low cost, not cumbersome, 3D user interface for exploring medical data. 3D imaging data can be manipulated in a semi-immersive virtual environment by means of an off-the-shelf wireless data glove equipped with an additional infrared LED. The LED is tracked by a Wii Remote, which is able to provide accurate positional information with no need for further six degrees of freedom position trackers. We also describe the interaction techniques we have designed specifically for a medical imaging scenario and provide some implementation details of the integration of the interface in an open-source image processing software for medical research.},
keywords = {3D interaction, Data glove, Healthcare, Visualization, Wiimote},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Coronato, Antonio
Pervasive Distributed Volume Rendering in a Lightweight Multi-agent Platform Proceedings Article
In: ICIS '09 Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human, pp. 750–755, ACM, Seoul, Korea, 2009, ISBN: 978-1-60558-710-3.
Abstract | Links | BibTeX | Tags: Healthcare, Middleware, Multi-agent systems, Ray casting
@inproceedings{galloPervasiveDistributedVolume2009,
title = {Pervasive Distributed Volume Rendering in a Lightweight Multi-agent Platform},
author = { Luigi Gallo and Antonio Coronato},
doi = {10.1145/1655925.1656062},
isbn = {978-1-60558-710-3},
year = {2009},
date = {2009-11-01},
booktitle = {ICIS '09 Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human},
pages = {750--755},
publisher = {ACM},
address = {Seoul, Korea},
abstract = {In this paper, we present a service for a pervasive distribution of the computational load involved in the execution of high quality 3D rendering of medical volume data. The service is built upon an ad-hoc developed multi-agent middleware layer, which is in charge of executing user-defined tasks in hybrid peer-to-peer networks. Users' tasks are embedded in mobile agents and then spread in a platform composed by both fixed and mobile stations. Such agents are able to migrate among stations in order to ensure a certain degree of load balancing and dependability. The application scenario considered is a hospital, where intensive computing tasks can be edbend ectively executed on a large number of heterogeneous devices that are networked and typically only partially used. We also present the results of performance and dependability tests performed under real-world conditions.},
keywords = {Healthcare, Middleware, Multi-agent systems, Ray casting},
pubstate = {published},
tppubtype = {inproceedings}
}
Esposito, Massimo; Gallo, Luigi; Coronato, Antonio; Vecchia, Gennaro Della
An Infrastructure for Pervasive Access to Clinical Data in eHospitals Proceedings Article
In: Damiani, Ernesto; Jeong, Jechang; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): New Directions in Intelligent Interactive Multimedia Systems and Services - 2, pp. 431–442, Springer-Verlag Berlin Heidelberg, Mogliano Veneto, Italy, 2009, ISBN: 978-3-642-02936-3.
Abstract | Links | BibTeX | Tags: EHR, Healthcare, Localization, Pervasive computing, RFID, Tracking
@inproceedings{espositoInfrastructurePervasiveAccess2009,
title = {An Infrastructure for Pervasive Access to Clinical Data in eHospitals},
author = { Massimo Esposito and Luigi Gallo and Antonio Coronato and Gennaro Della Vecchia},
editor = { Ernesto Damiani and Jechang Jeong and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-642-02937-0_40},
isbn = {978-3-642-02936-3},
year = {2009},
date = {2009-07-01},
booktitle = {New Directions in Intelligent Interactive Multimedia Systems and Services - 2},
volume = {226/2009},
pages = {431--442},
publisher = {Springer-Verlag Berlin Heidelberg},
address = {Mogliano Veneto, Italy},
series = {Studies in Computational Intelligence},
abstract = {Ubiquitous computing technologies are being applied in many fields of business and institutions, varying from small intelligent spaces to large virtual enterprises. In particular, such technologies can be successfully used in health care facilities in order to reduce medical costs and improve quality of service. This paper presents an infrastructure for pervasively accessing Electronic Health Records (EHR) in a hospital. It relies on services which integrate Radio Frequency IDentification (RFID) and photosensor technologies for identifying, locating and tracking doctors and patients equipped with mobile devices and RFID tags, with the final aim of granting ubiquitous and transparent access to medical data stored into standard EHRs.},
keywords = {EHR, Healthcare, Localization, Pervasive computing, RFID, Tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
Coronato, Antonio; Gallo, Luigi; Pietro, Giuseppe De
Medical Data Visualization via a Pervasive Multi-Agent Platform Journal Article
In: International Journal of Healthcare Delivery Reform Initiatives, vol. 1, no. 4, pp. 68–81, 2009, ISSN: ISSN (Online): 1938-0224 - ISSN (Print): 1938-0216.
Abstract | Links | BibTeX | Tags: Healthcare, Mobile computing, Multi-agent systems, Pervasive computing
@article{coronatoMedicalDataVisualization2009,
title = {Medical Data Visualization via a Pervasive Multi-Agent Platform},
author = { Antonio Coronato and Luigi Gallo and Giuseppe De Pietro},
doi = {10.4018/jhdri.2009100105},
issn = {ISSN (Online): 1938-0224 - ISSN (Print): 1938-0216},
year = {2009},
date = {2009-01-01},
journal = {International Journal of Healthcare Delivery Reform Initiatives},
volume = {1},
number = {4},
pages = {68--81},
abstract = {Pervasive healthcare is the field of application emerging from the combination of healthcare with pervasive computing, which is the computing paradigm that aims to provide users with access to services in a transparent way, wherever they are and whichever their interacting device is. In this paper, a software infrastructure for pervasive healthcare is presented. Such an infrastructure aims at supporting medical practitioners with advanced pervasive access to medical data, which is also context-aware in the sense that the modality to fruit data depends on the device used by the operator and on his physical position within the environment. The paper also describes a service for high quality 3D rendering of medical volume data, which takes advantage of the software infrastructure to distribute the computational load upon the devices available in the environment in a completely transparent way to users.},
keywords = {Healthcare, Mobile computing, Multi-agent systems, Pervasive computing},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Pietro, Giuseppe De
Input Devices and Interaction Techniques for VR-Enhanced Medicine Book Section
In: Damiani, Ernesto; Jeong, Jechang (Ed.): Multimedia Techniques for Device and Ambient Intelligence, pp. 115–134, Springer US, 2009, ISBN: 978-0-387-88776-0.
Abstract | BibTeX | Tags: Healthcare, Interaction metaphors, Medicine, Virtual Reality
@incollection{galloInputDevicesInteraction2009,
title = {Input Devices and Interaction Techniques for VR-Enhanced Medicine},
author = { Luigi Gallo and Giuseppe De Pietro},
editor = { Ernesto Damiani and Jechang Jeong},
isbn = {978-0-387-88776-0},
year = {2009},
date = {2009-01-01},
booktitle = {Multimedia Techniques for Device and Ambient Intelligence},
pages = {115--134},
publisher = {Springer US},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In medicine, the application of these technologies and of the related communication interfaces could have a great impact on several fields, such as virtual endoscopy, surgical simulation and planning and medical education. Nonetheless, VR is still far away from being used in the daily clinical practice, being confined to specialist applications. In this study we try to outline the deficiencies of current VR-enhanced medical applications, focusing on field of medical imaging. We analyze the main requirements to produce effective systems suitable to be used by physicians, from the input device to the interaction techniques and metaphors. Moreover, we introduce the interactive system we are designing to allow a usable manipulation of 3D reconstructions of anatomical parts in virtual environments, which is based on the use of a handheld input device: the Wii controller.},
keywords = {Healthcare, Interaction metaphors, Medicine, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
2008
Gallo, Luigi; Minutolo, Aniello
A Natural Pointing Technique for Semi-Immersive Virtual Environments Proceedings Article
In: Mobiquitous '08 Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services, pp. 1–4, ICST, Dublin, Ireland, 2008, ISBN: 978-963-9799-27-1.
Abstract | Links | BibTeX | Tags: Healthcare, Interaction techniques, Mouse, Pointing, Virtual Reality, Wiimote
@inproceedings{galloNaturalPointingTechnique2008,
title = {A Natural Pointing Technique for Semi-Immersive Virtual Environments},
author = { Luigi Gallo and Aniello Minutolo},
doi = {10.4108/ICST.MOBIQUITOUS2008.3863},
isbn = {978-963-9799-27-1},
year = {2008},
date = {2008-07-01},
booktitle = {Mobiquitous '08 Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services},
pages = {1--4},
publisher = {ICST},
address = {Dublin, Ireland},
abstract = {Several interaction metaphors and techniques have been proposed to allow a natural interaction in virtual environments. Usually all these techniques are designed to be used with input devices such as wands, 3D mice or gloves. However, the availability of a new generation of auto-stereoscopic displays now makes it possible to exploit virtual experiences in new scenarios. In this paper we propose a variation of the ray-casting technique suitable for use with a standard mouse. With this proposed technique, users can move a 3D cursor in the virtual world without worrying about the third dimension and without losing the level of immersion provided by the 3D display.},
keywords = {Healthcare, Interaction techniques, Mouse, Pointing, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments Proceedings Article
In: CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems, pp. 749–754, IEEE Computer Society, Los Alamitos, CA, USA, Polytechnic University of Catalonia, Spain, 2008, ISBN: 0-7695-3109-1.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Medical Imaging, Virtual Reality, VOI
@inproceedings{galloUserFriendlyInspectionMedical2008,
title = {User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments},
author = { Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.1109/CISIS.2008.33},
isbn = {0-7695-3109-1},
year = {2008},
date = {2008-03-01},
booktitle = {CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems},
pages = {749--754},
publisher = {IEEE Computer Society, Los Alamitos, CA, USA},
address = {Polytechnic University of Catalonia, Spain},
abstract = {In many fields of medicine interactive virtual environments can offer enhanced visualization and manipulation of three-dimensional objects, reconstructed from high-quality scans of human organs. Stereoscopic systems provide users with a natural depth perception about the spatial nature of the structures of interest; moreover advanced user-friendly interfaces, by allowing a natural and intuitive interaction, can strengthen the feeling of being immersed, so to offer clinicians the possibility to act how they do in the real life. In order to enhance the sense of realism specially in medical computer-assisted education, training and diagnostic fields, it is necessary to have a system in which every action can be executed directly into the 3D world without switching to a 2D visualization mode. In this paper we present new interaction techniques to select and extract a volume-of-interest (VOI) in a semi-immersive interactive environment, by using a user-friendly wireless interface, suitable to implement pointing and manipulation features with 6 DOF.},
keywords = {3D interaction, Healthcare, Medical Imaging, Virtual Reality, VOI},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
3D Interaction with Volumetric Medical Data: Experiencing the Wiimote Proceedings Article
In: 2008 1st International Conference on Ambient Media and Systems (Ambi-Sys), pp. 1–6, ICST, Quebec City, Quebec, Canada, 2008, ISBN: 978-963-9799-16-5.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Manipulation, Pointing, Usability, Virtual Reality, Wireless
@inproceedings{gallo3DInteractionVolumetric2008,
title = {3D Interaction with Volumetric Medical Data: Experiencing the Wiimote},
author = { Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.4108/ICST.AMBISYS2008.2880},
isbn = {978-963-9799-16-5},
year = {2008},
date = {2008-02-01},
booktitle = {2008 1st International Conference on Ambient Media and Systems (Ambi-Sys)},
pages = {1--6},
publisher = {ICST},
address = {Quebec City, Quebec, Canada},
abstract = {Three-dimensional virtual environments are becoming more and more important for the inspection of volumetric medical data reconstructed from slices of images coming from Magnetic Resonance Imaging (MRI), Computer Tomography (CT), Positron Emission Tomography (PET) instrumentations. The possibility to visualize and interact with three-dimensional reconstructed organs while being immersed into a virtual environment, provides doctors a very naturalistic way to investigate patient's anatomy. However, most 3D user interfaces for immersive and semiimmersive virtual reality applications lack in usability or make not possible a user-friendly interaction. In this paper we present new flavors of existing 3D interaction techniques specifically designed for interacting with volumetric medical data in a semi-immersive virtual environment by using the Nintendo Wiimote controller as 3D user interface.},
keywords = {3D interaction, Healthcare, Manipulation, Pointing, Usability, Virtual Reality, Wireless},
pubstate = {published},
tppubtype = {inproceedings}
}
2007
Pietro, Giuseppe De; Gallo, Luigi; Marra, Ivana; Vanzanella, Carmen
A New Approach for Handling 3D Medical Data in an Immersive Environment Proceedings Article
In: VECIMS 2007. IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2007, pp. 63–66, IEEE Computer Society, Ostuni, Italy, 2007, ISBN: 978-1-4244-0820-7.
Abstract | Links | BibTeX | Tags: Healthcare, Medical Imaging, VOI, Volume Rendering, VTK
@inproceedings{depietroNewApproachHandling2007,
title = {A New Approach for Handling 3D Medical Data in an Immersive Environment},
author = { Giuseppe De Pietro and Luigi Gallo and Ivana Marra and Carmen Vanzanella},
doi = {10.1109/VECIMS.2007.4373929},
isbn = {978-1-4244-0820-7},
year = {2007},
date = {2007-06-01},
booktitle = {VECIMS 2007. IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2007},
pages = {63--66},
publisher = {IEEE Computer Society},
address = {Ostuni, Italy},
abstract = {Medical Imaging applications use images coming from different sources such as magnetic resonance imaging (MRI), computer tomography (CT), positron emission tomography (PET), to generate 3D data. Starting from these volumetric data, applications reconstruct 3D models of anatomical structures which could be manipulated and analyzed. In this paper we present a new approach for the visualization and interaction with volumetric datasets in a fully immersive environment. It allows to handle the reconstructed models directly within the virtual scene; in particular a technique is described for outlining the Volume Of Interest (VOI) functionality in a three-dimensional dataset for a visual interactive inspection and manipulation of the organ of interest.},
keywords = {Healthcare, Medical Imaging, VOI, Volume Rendering, VTK},
pubstate = {published},
tppubtype = {inproceedings}
}
Other
Talks
Keynote Talks
- 2023, October 10 – Artificial Intelligence and Virtual Reality Advances and Applications in Research Oncology and Clinical Oncology, Next Oncology 2023, Next Oncology – Supporting Oncology through innovation, Milano, Italy. Website
- 2022, March 1 – Touchless interactions in Surgery, ICCI 2022, International Conference on Cybernetics and Innovations, Ratchaburi, Thailand. Website
- 2019, June 25 – Interactive Virtual Environments: From the Laboratory to the Field, SalentoAVR 2019, 6th International Conference on Augmented and Virtual Reality, Lecce, Italy. Website
- 2016, October 2 – Vision-based human-computer interaction in the operating theatre, PRIP 2016, 13th International Conference on Pattern Recognition and Information Processing, Minsk, Republic of Belarus. Website
- 2015, September 1 – Touchless Interaction in Surgery: the Medical Imaging Toolkit experience, SalentoAVR 2015, 2nd International Conference on Augmented and Virtual Reality, Lecce, Italy. Website
Invited Talks
- 2023, November 14 – Realtà Aumentata e Virtuale, La Scienza che non c’era: L’informatica e i prossimi 100 anni del CNR, Area di Ricerca CNR Pisa, Pisa, Italy. Website
- 2023, September 30 – Lessons Learnt from the SMART BEAR Project, STRESS Congress, Palatul Parlamentului, Bucarest, Romania. Host: Prof. Luiza Spiru.
- 2023, May 2 – Enhancing and promoting tangible and intangible cultural heritage: an HCI perspective, PhD Course in “Umanesimo e Tecnologie”, Università di Macerata, Italy. Host: Prof. Roberto Lambertini.
- 2022, December 19 – Sperimentare la realtà estesa e l’interazione uomo-macchina nella riabilitazione personalizzata, Personalized Rehabilitation: Combining Mind, Body and Genetics 2022, Università degli Studi della Campania Luigi Vanvitelli, Napoli, Italia.
- 2022, October 25 – Home Care and Assisted Living for the Elderly: The SMART BEAR Approach, Digital Transformation Summit 2022, Funchal, Madeira, Portugal. Website
- 2022, September 9 – Enhancing and promoting tangible and intangible cultural heritage: an HCI perspective, eXtended Reality and Artificial Intelligence, International Summer School 2022 on “XR and AI for enhancing cultural and territorial heritage”, Matera, Italy. Host: Prof. Ugo Erra. Website
- 2018, December 14 – The potential of virtual reality in various health care settings: promises and challenges, Artificial Intelligence and Health, Rome, Italy. Host: Prof. Clara Balsano. Website
- 2018, November 15 – Piattaforma DatabencArt – progetto per le scuole della Campania, XXII Edizione della Borsa Mediterranea del Turismo Archeologico, Paestum (SA), Italy. Host: Luisa Franzese. Website
- 2018, September 29 – La realtà virtuale per il training cognitivo, Convention Realtà virtuale in soggetti con impairment cognitivo, Gallarate (VA), Italia. Host: Dr. Marco Predazzi. Website
- 2017, February 15 – Interactive ICT technologies for Cultural Heritage, Museo Archeologico Nazionale di Napoli (MANN), Napoli, Italy. Host: Dr. Paolo Giulierini. Website
- 2014, June 6 – Interfacce gestuali touchless per la visualizzazione di immagini mediche, Chirurgie 2014 – Simulazione nella Formazione, Programmazione e Ricerca in Chirurgia, Napoli, Italy. Host: Prof. Marco De Fazio. Website
- 2013, November 11 – Multi-DOF touchless interaction with 3D medical data, Body Tracking in Healthcare 2013, Microsoft Research, Cambridge, UK. Organisers: Abigail Sellen, Kenton O’Hara, Scarlet Schwiderski-Grosche. Website
- 2008, March – Realistic vs. magic interaction metaphors in virtual environments, Multimedia Techniques for Device and Ambient Intelligence – MTDAI 2008, Mogliano Veneto, Italy. Host: Prof. E. Damiani.
Awards
Best Research Paper Award @ AIxPAC
Best Research Paper Award @ ICT4AWE
Second Place Award - Gesture Demonstration Competition @ ICPR
L. Gallo, A.P. Placitelli, G. De Pietro, “A Kinect NUI for 3D Medical Visualization”, demonstrated at the CHALEARN Gesture Demonstration Competition, in conjunction with the 21st International Conference on Pattern Recognition (ICPR 2012), Tsukuba International Congress Center, Tsukuba Science City, Japan, November 10-11, 2012. Organizers: Isabelle Guyon, Vassilis Athitsos. Judges: Alex Balan, Hugo Jair Escalante, Paul Doliotis, Jeffrey Margolis. ChaLearn Gesture Demonstration Competition website
Best Research Paper Award @ IIMSS
L. Gallo, “A Glove-Based Interface for 3D Medical Image Visualization”, presented at the 3rd International Symposium on Intelligent and Interactive Multimedia: Systems and Services, Baltimore, USA, 28-30 July 2010.
Master Degree & PhD Theses
L. Gallo, “Semi-immersive interactive virtual environments for 3D medical imaging,” University of Naples “Parthenope”, Philosophiæ Doctor degree in Information Engineering, 2010. Tutor: Prof. Luigi Romano. Ph.D. Thesis
L. Gallo, “Distribuzione ed esecuzione automatica di task in griglie pervasive,” University of Naples “Federico II”, Master of Science in Computer Engineering, 2006. Supervisors: Antonio Coronato, Giuseppe De Pietro. M.D. Thesis