Publications
Here you can find the complete list of my publications. You can use the tag cloud below to select only the papers dealing with specific research topics. You can expand the Abstract, Links and BibTex record of each paper.
2024
Melillo, Antonio; Rachedi, Sarah; Caggianese, Giuseppe; Gallo, Luigi; Maiorano, Patrizia; Gimigliano, Francesca; Lucidi, Fabio; Pietro, Giuseppe De; Guida, Maurizio; Giordano, Antonio; Chirico, Andrea
In: Games for Health Journal, pp. g4h.2023.0202, 2024, ISSN: 2161-783X, 2161-7856.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Labor, Pain, User study, Virtual Reality
@article{melillo_synchronization_2024,
title = {Synchronization of a Virtual Reality Scenario to Uterine Contractions for Labor Pain Management: Development Study and Randomized Controlled Trial},
author = {Antonio Melillo and Sarah Rachedi and Giuseppe Caggianese and Luigi Gallo and Patrizia Maiorano and Francesca Gimigliano and Fabio Lucidi and Giuseppe De Pietro and Maurizio Guida and Antonio Giordano and Andrea Chirico},
url = {https://www.liebertpub.com/doi/10.1089/g4h.2023.0202},
doi = {10.1089/g4h.2023.0202},
issn = {2161-783X, 2161-7856},
year = {2024},
date = {2024-06-01},
urldate = {2024-07-21},
journal = {Games for Health Journal},
pages = {g4h.2023.0202},
abstract = {Background: Labor is described as one of the most painful events women can experience through their lives, and labor pain shows unique features and rhythmic fluctuations.
Purpose: The present study aims to evaluate virtual reality (VR) analgesic interventions for active labor with biofeedback-based VR technologies synchronized to uterine activity.
Materials and Methods: We developed a VR system modeled on uterine contractions by connecting it to cardiotocographic equipment. We conducted a randomized controlled trial on a sample of 74 cases and 80 controls during active labor.
Results: Results of the study showed a significant reduction of pain scores compared with both preintervention scores and to control group scores; a significant reduction of anxiety levels both compared with preintervention assessment and to control group and significant reduction in fear of labor experience compared with controls.
Conclusion: VR may be considered as an effective nonpharmacological analgesic technique for the treatment of pain and anxiety and fear of childbirth experience during labor. The developed system could improve personalization of care, modulating the multisensory stimulation tailored to labor progression. Further studies are needed to compare the synchronized VR system to uterine activity and unsynchronized VR interventions.},
keywords = {Artificial intelligence, Labor, Pain, User study, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Purpose: The present study aims to evaluate virtual reality (VR) analgesic interventions for active labor with biofeedback-based VR technologies synchronized to uterine activity.
Materials and Methods: We developed a VR system modeled on uterine contractions by connecting it to cardiotocographic equipment. We conducted a randomized controlled trial on a sample of 74 cases and 80 controls during active labor.
Results: Results of the study showed a significant reduction of pain scores compared with both preintervention scores and to control group scores; a significant reduction of anxiety levels both compared with preintervention assessment and to control group and significant reduction in fear of labor experience compared with controls.
Conclusion: VR may be considered as an effective nonpharmacological analgesic technique for the treatment of pain and anxiety and fear of childbirth experience during labor. The developed system could improve personalization of care, modulating the multisensory stimulation tailored to labor progression. Further studies are needed to compare the synchronized VR system to uterine activity and unsynchronized VR interventions.
2023
Sabatucci, Luca; Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Envisioning Digital Practices in the Metaverse: A Methodological Perspective Journal Article
In: Future Internet, vol. 15, no. 12, pp. 1–19, 2023, ISSN: 1999-5903, (Number: 394 Publisher: Multidisciplinary Digital Publishing Institute).
Abstract | Links | BibTeX | Tags: Digital Practices, Digital Twins, Human computer interaction, Metaverse, Social Practices, Virtual Reality
@article{sabatucci_envisioning_2023,
title = {Envisioning Digital Practices in the Metaverse: A Methodological Perspective},
author = {Luca Sabatucci and Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
url = {https://www.mdpi.com/1999-5903/15/12/394},
doi = {10.3390/fi15120394},
issn = {1999-5903},
year = {2023},
date = {2023-12-01},
urldate = {2023-12-07},
journal = {Future Internet},
volume = {15},
number = {12},
pages = {1–19},
abstract = {Researchers are exploring methods that exploit digital twins as all-purpose abstractions for sophisticated modelling and simulation, bringing elements of the real world into the virtual realm. Digital twins are essential elements of the digital transformation of society, which mostly benefit manufacturing, smart cities, healthcare contexts, and in general systems that include humans in the loop. As the metaverse concept continues to evolve, the line separating the virtual and the real will progressively fade away. Considering the metaverse’s goal to emulate our social reality, it becomes essential to examine the aspects that characterise real-world interaction practices and explicitly model both physical and social contexts. While the unfolding metaverse may reshape these practices in distinct ways from their real-world counterparts, our position is that it is essential to incorporate social theories into the modelling processes of digital twins within the metaverse. In this work, we discuss our perspective by introducing a digital practice model inspired by the theory of social practice. We illustrate this model by exploiting the scenario of a virtual grocery shop designed to help older adults reduce their social isolation.},
note = {Number: 394
Publisher: Multidisciplinary Digital Publishing Institute},
keywords = {Digital Practices, Digital Twins, Human computer interaction, Metaverse, Social Practices, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Dipanda, Albert; Gallo, Luigi; Yetongnon, Kokou (Ed.)
2023 17th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS) Book
IEEE Computer Society, 2023, ISBN: 979-8-3503-7091-1, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags: Computer Vision and Pattern Recognition, Image processing
@book{dipanda_2023_2023,
title = {2023 17th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
editor = {Albert Dipanda and Luigi Gallo and Kokou Yetongnon},
url = {https://ieeexplore.ieee.org/servlet/opac?punumber=10472709},
isbn = {979-8-3503-7091-1},
year = {2023},
date = {2023-11-01},
publisher = {IEEE Computer Society},
abstract = {We are pleased to welcome you to SITIS 2023, the seventeenth edition of the IEEE International
Conference on Signal-Image Technology & Internet-Based Systems. We thank the authors for their
valuable contributions to the conference. SITIS 2023 aims to bring together researchers from the major
communities of signal/image processing and information modeling and analysis, and to foster crossdisciplinary
collaborations. The conference consists of two tracks: SIVT (Signal & Image and Vision
Technology), which focuses on recent developments and evolutions in signal processing, image
analysis, vision, coding & authentication, and retrieval techniques; and ISSA (Intelligent Systems
Services and Applications), which covers emerging concepts, architectures, protocols, and
methodologies for data management on the Web and the Internet of Things technologies that connect
unlimited numbers of smart objects. In addition to these tracks, SITIS 2023 also features some
workshops that address a wide range of related but more specific topics.},
note = {tex.referencetype: proceedings},
keywords = {Computer Vision and Pattern Recognition, Image processing},
pubstate = {published},
tppubtype = {book}
}
Conference on Signal-Image Technology & Internet-Based Systems. We thank the authors for their
valuable contributions to the conference. SITIS 2023 aims to bring together researchers from the major
communities of signal/image processing and information modeling and analysis, and to foster crossdisciplinary
collaborations. The conference consists of two tracks: SIVT (Signal & Image and Vision
Technology), which focuses on recent developments and evolutions in signal processing, image
analysis, vision, coding & authentication, and retrieval techniques; and ISSA (Intelligent Systems
Services and Applications), which covers emerging concepts, architectures, protocols, and
methodologies for data management on the Web and the Internet of Things technologies that connect
unlimited numbers of smart objects. In addition to these tracks, SITIS 2023 also features some
workshops that address a wide range of related but more specific topics.
Gaglio, Giuseppe Fulvio; Augello, Agnese; Pipitone, Arianna; Gallo, Luigi; Sorbello, Rosario; Chella, Antonio
Moral Mediators in the Metaverse: Exploring Artificial Morality through a Talking Cricket Paradigm Proceedings Article
In: Bruno, Alessandro; Pipitone, Arianna; Manzotti, Riccardo; Augello, Agnese; Mazzeo, Pier Luigi; Vella, Filippo; Chella, Antonio (Ed.): Proceedings of the 1st Workshop on Artificial Intelligence for Perception and Artificial Consciousness (AIxPAC 2023), pp. 30–43, CEUR, Roma, Italy, 2023, (ISSN: 1613-0073).
Abstract | Links | BibTeX | Tags: Artificial intelligence, Virtual Reality
@inproceedings{gaglio_moral_2023,
title = {Moral Mediators in the Metaverse: Exploring Artificial Morality through a Talking Cricket Paradigm},
author = {Giuseppe Fulvio Gaglio and Agnese Augello and Arianna Pipitone and Luigi Gallo and Rosario Sorbello and Antonio Chella},
editor = {Alessandro Bruno and Arianna Pipitone and Riccardo Manzotti and Agnese Augello and Pier Luigi Mazzeo and Filippo Vella and Antonio Chella},
url = {https://ceur-ws.org/Vol-3563/#paper_9},
year = {2023},
date = {2023-11-01},
urldate = {2023-11-27},
booktitle = {Proceedings of the 1st Workshop on Artificial Intelligence for Perception and Artificial Consciousness (AIxPAC 2023)},
volume = {3563},
pages = {30–43},
publisher = {CEUR},
address = {Roma, Italy},
series = {CEUR Workshop Proceedings},
abstract = {As technological innovations continue to shape our social interactions, the Metaverse introduces im mersive experiences that reflect real-life practices, accessible by users through their avatars. However, these interactions also bring forth potential negative aspects, including discrimination and cyberbullying. While current automatic detection systems exist, educating users on appropriate behaviour remains crucial. Leveraging recent advancements in Artificial Intelligence, the paper focuses on creating virtual AI-controlled moral agents within the Metaverse to guide users in dealing with moral dilemmas. The research aims to understand how such agents impact users’ perceptions and behaviours in ethically challenging virtual environments.},
note = {ISSN: 1613-0073},
keywords = {Artificial intelligence, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Sabatucci, Luca; Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Digital Practices: Introducing Social Dimension in Digital Twins Proceedings Article
In: 2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE), pp. 52–57, IEEE, Milano, Italy, 2023, ISBN: 9798350300802.
Abstract | Links | BibTeX | Tags: Cyber-Physical Systems, Digital Twins, Elderly
@inproceedings{sabatucci_digital_2023,
title = {Digital Practices: Introducing Social Dimension in Digital Twins},
author = {Luca Sabatucci and Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
url = {https://ieeexplore.ieee.org/document/10405710/},
doi = {10.1109/MetroXRAINE58569.2023.10405710},
isbn = {9798350300802},
year = {2023},
date = {2023-10-01},
urldate = {2024-02-19},
booktitle = {2023 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)},
pages = {52–57},
publisher = {IEEE},
address = {Milano, Italy},
abstract = {Digital Twin is one of the key components of society's digital transformation and a promising paradigm to support the development of cyber-physical systems. Currently, researchers are investigating methodologies that exploit Digital Twins as general-purpose abstractions for complex modelling and simulation. This paper explores the idea of explicitly representing the physical and social context in cyber-physical systems through dynamic digital entities. To this aim, we introduce the concept of Digital Practice as a shared (social) digital concept, highlighting how reality is not merely described by the state of physical objects (digital twins) but also by connections among them. We illustrate this concept by exploiting an assistance scenario for the elderly.},
keywords = {Cyber-Physical Systems, Digital Twins, Elderly},
pubstate = {published},
tppubtype = {inproceedings}
}
Palombi, Tommaso; Galli, Federica; Giancamilli, Francesco; D’Amico, Monica; Alivernini, Fabio; Gallo, Luigi; Neroni, Pietro; Predazzi, Marco; Pietro, Giuseppe De; Lucidi, Fabio; Giordano, Antonio; Chirico, Andrea
The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study Journal Article
In: Scientific Reports, vol. 13, no. 1, pp. 13396, 2023, ISSN: 2045-2322, (Number: 1 Publisher: Nature Publishing Group).
Abstract | Links | BibTeX | Tags: Artificial intelligence, Healthcare, Psychology, Virtual Reality
@article{palombi_role_2023,
title = {The role of sense of presence in expressing cognitive abilities in a virtual reality task: an initial validation study},
author = {Tommaso Palombi and Federica Galli and Francesco Giancamilli and Monica D’Amico and Fabio Alivernini and Luigi Gallo and Pietro Neroni and Marco Predazzi and Giuseppe De Pietro and Fabio Lucidi and Antonio Giordano and Andrea Chirico},
url = {https://www.nature.com/articles/s41598-023-40510-0},
doi = {10.1038/s41598-023-40510-0},
issn = {2045-2322},
year = {2023},
date = {2023-08-01},
urldate = {2023-08-24},
journal = {Scientific Reports},
volume = {13},
number = {1},
pages = {13396},
abstract = {There is a raised interest in literature to use Virtual Reality (VR) technology as an assessment tool for cognitive domains. One of the essential advantages of transforming tests in an immersive virtual environment is the possibility of automatically calculating the test’s score, a time-consuming process under natural conditions. Although the characteristics of VR can deliver different degrees of immersion in a virtual environment, the sense of presence could jeopardize the evolution of these practices. The sense of presence results from a complex interaction between human, contextual factors, and the VR environment. The present study has two aims: firstly, it contributes to the validation of a virtual version of the naturalistic action test (i.e., virtual reality action test); second, it aims to evaluate the role of sense of presence as a critical booster of the expression of cognitive abilities during virtual reality tasks. The study relies on healthy adults tested in virtual and real conditions in a cross-over research design. The study’s results support the validity of the virtual reality action test. Furthermore, two structural equation models are tested to comprehend the role of sense of presence as a moderator in the relationship between cognitive abilities and virtual task performance.},
note = {Number: 1
Publisher: Nature Publishing Group},
keywords = {Artificial intelligence, Healthcare, Psychology, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Vacca, Rosa Anna; Gallo, Luigi; Grutta, Stefania La; Scala, Iris
I Serious game nella gestione delle alterazioni neuro-comportamentali Journal Article
In: PHARMASTAR Digital Medicine, vol. 3, no. 2, pp. 63–66, 2023.
Abstract | Links | BibTeX | Tags: Healthcare, Serious game
@article{vacca_i_2023,
title = {I Serious game nella gestione delle alterazioni neuro-comportamentali},
author = {Rosa Anna Vacca and Luigi Gallo and Stefania La Grutta and Iris Scala},
url = {https://www.pharmastar.it/downloads/downloadclickcounter.inc.html?from=6021782O&field=downloads&id=39285246O},
year = {2023},
date = {2023-08-01},
journal = {PHARMASTAR Digital Medicine},
volume = {3},
number = {2},
pages = {63–66},
abstract = {Lo sviluppo tecnologico in tema di videogiochi interattivi didattici digitali, Serious Games (SG), è cresciuto esponenzialmente negli ultimi anni dopo il rilascio nel 2010 del primo dispositivo in grado di tracciare con precisione i movimenti umani nello spazio 3D. Moltissimi ricercatori interessati allo sviluppo di nuovi interventi terapeutici digitali hanno rivolto il loro interesse scientifico alla progettazione di sempre più sofisticati SG e nella ricerca della dimostrazione della loro efficacia in ambito medico. L’articolo di cui forniamo una breve sintesi e di recente pubblicato nella prestigiosa rivista Neuroscience and Biobehavioral Reviews, è stato concepito nell’ambito del progetto SMILER (Serious gaMes as emerging e-health Interventions for young people with neurologicaL or rEspiratory disoRders) finanziato dal Consiglio Nazionale delle Ricerche (bando progetti@cnr 1/2020) in corso di svolgimento dal nostro team multidisciplinare composto da ricercatori di vari Istituti del CNR con la collaborazioni di colleghi dell’Università Federico II di Napoli e la Sapienza di Roma. In questa nostra recente pubblicazione, abbiamo cercato di fornire una panoramica delle attuali conoscenze sul funzionamento dei Serious Game come terapie digitali, offrendo un’interpretazione critica e soffermandoci sugli studi che hanno suggerito i Serious Games come interventi innovativi e promettenti nella gestione dei disturbi neurocomportamentali e cognitivi nei bambini e negli adolescenti con malattie nel neurosviluppo. I disturbi del neurosviluppo sono determinati da una compromissione dello sviluppo e del funzionamento del cervello che si verifica durante la finestra di sviluppo fetale/neonatale. Le cause possono essere varie come aberrazioni genetiche, monogenetiche o cromosomiche, che determinano anche alterazioni sistemiche, come accade nelle sindromi dell’X-Fragile e di Rett, oppure nella sindrome di Down. Ma anche bambini e gli adolescenti con disturbi dello spettro autistico e con disturbo da deficit di attenzione e iperattività (ADHD), in cui un profilo eziologico è complesso e non ancora ben identificato, presentano disturbi del neurosviluppo. In queste malattie si osservano precocemente compromissioni nella sfera delle capacità adattive, cognitive e motorie associate a problemi comportamentali, ovvero alterazioni dell'attenzione, della regolazione dell'ansia e dello stress. Queste alterazioni riguardano sia la sfera delle emozioni personali che delle relazioni sociali, e limitano fortemente la qualità di vita dei pazienti e delle loro famiglie. In un’ottica olistica e in assenza di terapie specifiche, la progettazione di interventi terapeutici digitali mirati ai sintomi cognitivo-comportamentali, a sostituzione o a supporto delle terapie psico-farmacologiche, è una sfida che lo sviluppo tecnologico sta affrontando.},
keywords = {Healthcare, Serious game},
pubstate = {published},
tppubtype = {article}
}
Vacca, Rosa Anna; Augello, Agnese; Gallo, Luigi; Caggianese, Giuseppe; Malizia, Velia; Grutta, Stefania La; Murero, Monica; Valenti, Daniela; Tullo, Apollonia; Balech, Bachir; Marzano, Flaviana; Ghezzo, Alessandro; Tancredi, Giancarlo; Turchetta, Attilio; Riccio, Maria Pia; Bravaccio, Carmela; Scala, Iris
In: Neuroscience & Biobehavioral Reviews, vol. 149, pp. 105156, 2023, ISSN: 0149-7634.
Abstract | Links | BibTeX | Tags: Cognitive disorders, Human computer interaction, Serious game
@article{vacca_serious_2023,
title = {Serious Games in the new era of digital-health interventions: A narrative review of their therapeutic applications to manage neurobehavior in neurodevelopmental disorders},
author = {Rosa Anna Vacca and Agnese Augello and Luigi Gallo and Giuseppe Caggianese and Velia Malizia and Stefania La Grutta and Monica Murero and Daniela Valenti and Apollonia Tullo and Bachir Balech and Flaviana Marzano and Alessandro Ghezzo and Giancarlo Tancredi and Attilio Turchetta and Maria Pia Riccio and Carmela Bravaccio and Iris Scala},
url = {https://www.sciencedirect.com/science/article/pii/S0149763423001252},
doi = {10.1016/j.neubiorev.2023.105156},
issn = {0149-7634},
year = {2023},
date = {2023-06-01},
urldate = {2023-04-14},
journal = {Neuroscience & Biobehavioral Reviews},
volume = {149},
pages = {105156},
abstract = {Children and adolescents with neurodevelopmental disorders generally show adaptive, cognitive and motor skills impairments associated with behavioral problems, i.e., alterations in attention, anxiety and stress regulation, emotional and social relationships, which strongly limit their quality of life. This narrative review aims at providing a critical overview of the current knowledge in the field of serious games (SGs), known as digital instructional interactive videogames, applied to neurodevelopmental disorders. Indeed, a growing number of studies is drawing attention to SGs as innovative and promising interventions in managing neurobehavioral and cognitive disturbs in children with neurodevelopmental disorders. Accordingly, we provide a literature overview of the current evidence regarding the actions and the effects of SGs. In addition, we describe neurobehavioral alterations occurring in some specific neurodevelopmental disorders for which a possible therapeutic use of SGs has been suggested. Finally, we discuss findings obtained in clinical trials using SGs as digital therapeutics in neurodevelopment disorders and suggest new directions and hypotheses for future studies to bridge the gaps between clinical research and clinical practice.},
keywords = {Cognitive disorders, Human computer interaction, Serious game},
pubstate = {published},
tppubtype = {article}
}
Basdekis, Ioannis; Kloukinas, Christos; Agostinho, Carlos; Vezakis, Ioannis; Pimenta, Andreia; Gallo, Luigi; Spanoudakis, Georgios
Pseudonymisation in the context of GDPR-compliant medical research Proceedings Article
In: 2023 19th International Conference on the Design of Reliable Communication Networks (DRCN), pp. 1–6, IEEE, Vilanova i la Geltru, Spain, 2023, ISBN: 978-1-66547-598-3.
Abstract | Links | BibTeX | Tags: GDPR, Healthcare, Security
@inproceedings{basdekis_pseudonymisation_2023,
title = {Pseudonymisation in the context of GDPR-compliant medical research},
author = {Ioannis Basdekis and Christos Kloukinas and Carlos Agostinho and Ioannis Vezakis and Andreia Pimenta and Luigi Gallo and Georgios Spanoudakis},
url = {https://ieeexplore.ieee.org/document/10108370/},
doi = {10.1109/DRCN57075.2023.10108370},
isbn = {978-1-66547-598-3},
year = {2023},
date = {2023-04-01},
urldate = {2023-05-09},
booktitle = {2023 19th International Conference on the Design of Reliable Communication Networks (DRCN)},
pages = {1–6},
publisher = {IEEE},
address = {Vilanova i la Geltru, Spain},
abstract = {Pseudonymisation is a data protection technique often used to protect the privacy of individuals when their personal data are being used for research purposes. Not only is it a key ingredient of the General Data Protection Regulation (GDPR) that requires organisations to ensure that the personal data they process is handled in a secure manner, but it is particularly important in assisting medical research given that often relies on sensitive personal data, since it reduces the risk that medical data could be misused or mishandled. For managing their medical data, it is important to ensure that such data are protected against unauthorised access, and can be reutilised in an anonymous fashion, while still authorised personnel is able to identify the study participant that some data belong to (e.g., for personalised interventions, technical alerts, technical support). In addition, the re-identification of a study participant is a pre-requisite for exercising their rights under the GDPR, since it assists organisations in meeting GDPR requirements (such as the right to access, rectify and portability of data). We argue that the application of pseudonymisation is particularly effective when considered during the early stages (Privacy by Design) of digital services implementation, as well as when defining the complementary to these organizational procedures. Aim of this paper is to present the way in which the pseudonymisation mechanism of the SMART BEAR H2020 project supports the triptych of research activities conducted within the context of an observational medical study, legal obligations arising from the regulatory framework for the protection of personal data, and reutilisation of data for research purposes. Evidence-based security and privacy assessments will be conducted on two different H2020 projects to evaluate such privacy practice.},
keywords = {GDPR, Healthcare, Security},
pubstate = {published},
tppubtype = {inproceedings}
}
Palombi, Tommaso; Galli, Federica; Giancamilli, Francesco; D’Amico, Monica; Alivernini, Fabio; Gallo, Luigi; Neroni, Pietro; Predazzi, Marco; Pietro, Giuseppe De; Lucidi, Fabio; Giordano, Antonio; Chirico, Andrea
2023.
Abstract | Links | BibTeX | Tags:
@misc{palombi_how_2023,
title = {How individual factors intervene in the expression of cognitive abilities in a virtual immersive task: a validation study of the Virtual Reality Action Test},
author = {Tommaso Palombi and Federica Galli and Francesco Giancamilli and Monica D’Amico and Fabio Alivernini and Luigi Gallo and Pietro Neroni and Marco Predazzi and Giuseppe De Pietro and Fabio Lucidi and Antonio Giordano and Andrea Chirico},
url = {https://www.researchsquare.com},
doi = {10.21203/rs.3.rs-2598757/v1},
year = {2023},
date = {2023-03-01},
urldate = {2023-07-03},
abstract = {There is a raised interest in literature to use Virtual Reality (VR) technology as an assessment tool for cognitive domains. One of the essential advantages of transforming tests in an immersive virtual environment is the possibility of automatically calculating the test's score, a time-consum...},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Augello, Agnese; Caggianese, Giuseppe; Casoria, Luigi; Gallo, Luigi; Montalti, Roberto; Neroni, Pietro; Rompianesi, Gianluca; Troisi, Roberto
Augmenting Collaborative Practices: The Hololiver Case Study Proceedings Article
In: 2023 17th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), pp. 234–241, 2023, ISBN: 9798350370911.
Abstract | Links | BibTeX | Tags:
@inproceedings{augello_augmenting_2023,
title = {Augmenting Collaborative Practices: The Hololiver Case Study},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Casoria and Luigi Gallo and Roberto Montalti and Pietro Neroni and Gianluca Rompianesi and Roberto Troisi},
doi = {10.1109/SITIS61268.2023.00043},
isbn = {9798350370911},
year = {2023},
date = {2023-01-01},
booktitle = {2023 17th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
pages = {234–241},
abstract = {Advances in Mixed Reality (MR) technologies are reshaping collaborative practices. The seamless integration of physical and virtual elements enhances the perception of the working environment, providing a more enriched collaborative task experience. While revealing intriguing potential across various sectors, wearing head-mounted displays (HMDs) can pose challenges in communication and in understanding others' behaviours. This paper analyses the main elements of collaborative augmented practices through the case study of Hololiver, a MR system developed to assist surgeons in planning laparoscopic liver surgeries. The work discusses guidelines for designing interfaces to preserve awareness in MR interactions. © 2023 IEEE.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Sabatucci, Luca; Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Coordinating Systems of Digital Twins with Digital Practices Proceedings Article
In: Malvone, Vadim; Murano, Aniello (Ed.): Multi-Agent Systems, pp. 406–414, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-43264-4.
Abstract | Links | BibTeX | Tags:
@inproceedings{sabatucci_coordinating_2023,
title = {Coordinating Systems of Digital Twins with Digital Practices},
author = {Luca Sabatucci and Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
editor = {Vadim Malvone and Aniello Murano},
doi = {10.1007/978-3-031-43264-4_26},
isbn = {978-3-031-43264-4},
year = {2023},
date = {2023-01-01},
booktitle = {Multi-Agent Systems},
pages = {406–414},
publisher = {Springer Nature Switzerland},
address = {Cham},
series = {Lecture Notes in Computer Science},
abstract = {Digital Twin is a promising paradigm to support the development of socio-technical systems for the digital transformation of society. For example, smart cities and healthcare applications gain advantages from this new paradigm. Currently, researchers are investigating methodologies that exploit Digital Twins as general-purpose abstractions for complex modelling and simulation. Taking inspiration from the Social Practice theory, this paper explores the idea of explicitly representing the physical and social context in socio-technical systems. To this aim, we introduce the concept of digital practice as an additional brick of a methodology for modelling and implementing socio-technical systems via digital twins and agents. We illustrate this preliminary idea by exploiting an assistance scenario for the elderly.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Design Strategies to Enhance Awareness in MR Collaborative Systems Proceedings Article
In: Paolis, Lucio Tommaso De; Arpaia, Pasquale; Sacco, Marco (Ed.): Extended Reality, pp. 424–436, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-43401-3.
Abstract | Links | BibTeX | Tags:
@inproceedings{augello_design_2023,
title = {Design Strategies to Enhance Awareness in MR Collaborative Systems},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Lucio Tommaso De Paolis and Pasquale Arpaia and Marco Sacco},
doi = {10.1007/978-3-031-43401-3_28},
isbn = {978-3-031-43401-3},
year = {2023},
date = {2023-01-01},
booktitle = {Extended Reality},
pages = {424–436},
publisher = {Springer Nature Switzerland},
address = {Cham},
series = {Lecture Notes in Computer Science},
abstract = {An increasing number of innovative technologies are fostering augmented collaborative systems, thus setting the milestones of future collaboration paradigms. By merging real and virtual elements, mixed reality technologies lead to an augmented perception of the working environment and, consequently, an enriched experience of collaborative task execution. However, at the same time, such technologies can also impede proper communication and understanding among the entities working in concert to reach a common goal. Wearing head-mounted displays and simultaneously managing two different interactions - human-human and human-machine can lead to misunderstandings with co-workers. This also can hinder awareness, a fundamental requirement for the effective execution of collaborative tasks. As a consequence, cognitive load can increase with a negative impact on task performance. This paper analyses the main elements of a collaborative practice. Specifically, our aim is to identify crucial factors that must be considered for designing an effective interface for a collaborative mixed reality system. Then, we discuss some solutions to ensure that technology can act as an aid, rather than an impediment, to the accomplishment of collaborative tasks.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Su, Qiqi; Peretokin, Vadim; Basdekis, Ioannis; Kouris, Ioannis; Maggesi, Jonatan; Sicuranza, Mario; Acebes, Alberto; Bucur, Anca; Mukkala, Vinod Jaswanth Roy; Pozdniakov, Konstantin; Kloukinas, Christos; Koutsouris, Dimitrios D.; Iliadou, Eleftheria; Leontsinis, Ioannis; Gallo, Luigi; Pietro, Giuseppe De; Spanoudakis, George
The SMART BEAR Project: An Overview of Its Infrastructure Proceedings Article
In: Maciaszek, Leszek A.; Mulvenna, Maurice D.; Ziefle, Martina (Ed.): Information and Communication Technologies for Ageing Well and e-Health, pp. 408–425, Springer Nature Switzerland, Cham, 2023, ISBN: 978-3-031-37496-8.
Abstract | Links | BibTeX | Tags: Artificial intelligence
@inproceedings{su_smart_2023,
title = {The SMART BEAR Project: An Overview of Its Infrastructure},
author = {Qiqi Su and Vadim Peretokin and Ioannis Basdekis and Ioannis Kouris and Jonatan Maggesi and Mario Sicuranza and Alberto Acebes and Anca Bucur and Vinod Jaswanth Roy Mukkala and Konstantin Pozdniakov and Christos Kloukinas and Dimitrios D. Koutsouris and Eleftheria Iliadou and Ioannis Leontsinis and Luigi Gallo and Giuseppe De Pietro and George Spanoudakis},
editor = {Leszek A. Maciaszek and Maurice D. Mulvenna and Martina Ziefle},
doi = {10.1007/978-3-031-37496-8_21},
isbn = {978-3-031-37496-8},
year = {2023},
date = {2023-01-01},
booktitle = {Information and Communication Technologies for Ageing Well and e-Health},
pages = {408–425},
publisher = {Springer Nature Switzerland},
address = {Cham},
series = {Communications in Computer and Information Science},
abstract = {The paper describes a cloud-based platform that utilizes Artificial Intelligence (AI) and Explainable AI techniques to deliver evidence-based, personalized interventions to individuals over 65 suffering or at risk of hearing loss, cardiovascular disease, cognitive impairments, balance disorders, or mental health issues, while supporting efficient remote monitoring and clinician-driven guidance. As part of the SMART BEAR integrated project, this platform has been developed to support its large-scale clinical trials. The platform consists of a standards-based data harmonization and management layer, as well as a security component, a Big Data Analytics system, a Clinical Decision Support system, and a dashboard component to facilitate efficient data collection across pilot sites.},
keywords = {Artificial intelligence},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
VITE I Conference: Contributes in the frame of a Human Augmentation Space Journal Article
In: Journal of the Italian Astronomical Society, vol. 94, no. 1, pp. 97–101, 2023, ISSN: 1824-0178.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Augmented Reality, Enactivism, Human augmentation, Human computer interaction, Virtual Reality
@article{augello_vite_2023,
title = {VITE I Conference: Contributes in the frame of a Human Augmentation Space},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
url = {https://www.memsait.it/volumi/MemSAIT-vol94-n1-2023.php},
doi = {10.36116/MEMSAIT_94n1.2023.97},
issn = {1824-0178},
year = {2023},
date = {2023-01-01},
journal = {Journal of the Italian Astronomical Society},
volume = {94},
number = {1},
pages = {97–101},
abstract = {Our contribution is to examine some of the works presented during the VITE I conference from a perspective of Human Augmentation (HA). In the paper, we provide a definition of HA framed by Enactivism theory, also schematizing our viewpoint in a threedimensional space and into an architecture for designing and implementing HA systems.},
keywords = {Artificial intelligence, Augmented Reality, Enactivism, Human augmentation, Human computer interaction, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
2022
Dipanda, Albert; Gallo, Luigi; Yetongnon, Kokou (Ed.)
2022 16th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS) Book
IEEE Computer Society, 2022, ISBN: 9871-1-6654-6495-6, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{dipanda_2022_2022,
title = {2022 16th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
editor = {Albert Dipanda and Luigi Gallo and Kokou Yetongnon},
url = {https://ieeexplore.ieee.org/xpl/conhome/10089803/proceeding},
isbn = {9871-1-6654-6495-6},
year = {2022},
date = {2022-10-01},
publisher = {IEEE Computer Society},
abstract = {Welcome to SITIS2022, and thank you to the authors for submitting their work to the conference. This is the sixteenth edition of the International IEEE Conference on Signal-Image Technology & Internet-Based Systems (SITIS2022). After two years of cancellations due to the COVID crisis, we strive to continue the SITIS' drive and tradition of bringing together researchers from the major communities of signal/image processing and information modeling and analysis. The conference comprises two tracks, namely SIVT (Signal & Image and Vision Technology), which focuses on recent developments and evolutions in signal processing, image analysis, vision, coding & authentication, and retrieval techniques. The second track, namely ISSA (Intelligent Systems Services and Applications), is centered on emerging concepts, architectures, protocols, and methodologies for data management on the Web and the Internet of Things technologies that connect unlimited numbers of smart objects. In addition to these tracks, SITIS2022 includes several workshops covering a wide range of related topics.
We received from around the world about 160 original submissions that were evaluated in a peer review process in which each paper received three or more reviews. The acceptance decisions are based on a paper's relevance to track or workshop topics, scientific correctness, and clarity of presentation. Ninety accepted papers are included in the conference proceedings and in the presentation sessions. The technical program includes two keynotes by Dr. Sandro Bimonte (INRAE Paris, France) and Dr. Adrien Bartoli (Université Clermont Auvergne).
The dedication, time, and efforts of many have contributed in different ways to the selection of an exciting scientific program and social events for the conference. First, we acknowledge the commitment and hard work of the track and workshop chairs. They have kept the scientific program in focus and made the discussions interesting and invaluable. We also recognize the commitment and contributions of the program committee members and the additional reviewers. They have evaluated the papers on a very tight time schedule. Our kudos to Dr. Aurélie Bertaux, the local organizing committee chair, and the members of the local committee for giving so much of their time. We could not have done it without them.
We thank the Honorary Chairs, Dr. Pascal Neige, and Dr. Albert Dipanda, and the General chairs, Frank Marzani, and Christophe Nicolle, for their guidance and precious support. Our gratitude also goes to our academic sponsor institutions for their cooperation, support, and assistance: the University of Bourgogne, University of Milan, research groups ImVIA and LIB at the University of Bourgogne, ICAR (Institute of High-Performance Computing and Networking) of the National Research Council of Italy.
We hope the scientific program of SITIS 2022 will satisfy your expectations. We also hope that you will find time to discover and appreciate the wonders of Dijon and the Burgundy region.
The Organizing Committee:
Albert Dipanda, Luigi Gallo, Kokou Yetongnon},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
We received from around the world about 160 original submissions that were evaluated in a peer review process in which each paper received three or more reviews. The acceptance decisions are based on a paper's relevance to track or workshop topics, scientific correctness, and clarity of presentation. Ninety accepted papers are included in the conference proceedings and in the presentation sessions. The technical program includes two keynotes by Dr. Sandro Bimonte (INRAE Paris, France) and Dr. Adrien Bartoli (Université Clermont Auvergne).
The dedication, time, and efforts of many have contributed in different ways to the selection of an exciting scientific program and social events for the conference. First, we acknowledge the commitment and hard work of the track and workshop chairs. They have kept the scientific program in focus and made the discussions interesting and invaluable. We also recognize the commitment and contributions of the program committee members and the additional reviewers. They have evaluated the papers on a very tight time schedule. Our kudos to Dr. Aurélie Bertaux, the local organizing committee chair, and the members of the local committee for giving so much of their time. We could not have done it without them.
We thank the Honorary Chairs, Dr. Pascal Neige, and Dr. Albert Dipanda, and the General chairs, Frank Marzani, and Christophe Nicolle, for their guidance and precious support. Our gratitude also goes to our academic sponsor institutions for their cooperation, support, and assistance: the University of Bourgogne, University of Milan, research groups ImVIA and LIB at the University of Bourgogne, ICAR (Institute of High-Performance Computing and Networking) of the National Research Council of Italy.
We hope the scientific program of SITIS 2022 will satisfy your expectations. We also hope that you will find time to discover and appreciate the wonders of Dijon and the Burgundy region.
The Organizing Committee:
Albert Dipanda, Luigi Gallo, Kokou Yetongnon
Casoria, Luigi; Gallo, Luigi; Caggianese, Giuseppe
Safeguarding Face-To-Face Communication in Augmented Reality: An Adaptive Interface Proceedings Article
In: 2022 IEEE International Conference on Metrology for Extended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE), pp. 127–132, IEEE, 2022, ISBN: 978-1-66548-574-6, (event-place: Rome, Italy).
Abstract | Links | BibTeX | Tags: Adaptive interface, Augmented Reality, Data visualization, Mobile computing, Natural User Interfaces, Patient monitoring, Ubiquitous computing
@inproceedings{casoria_safeguarding_2022,
title = {Safeguarding Face-To-Face Communication in Augmented Reality: An Adaptive Interface},
author = {Luigi Casoria and Luigi Gallo and Giuseppe Caggianese},
url = {https://ieeexplore.ieee.org/document/9967661/},
doi = {10.1109/MetroXRAINE54828.2022.9967661},
isbn = {978-1-66548-574-6},
year = {2022},
date = {2022-10-01},
urldate = {2023-03-15},
booktitle = {2022 IEEE International Conference on Metrology for Extended Reality, Artificial Intelligence and Neural Engineering (MetroXRAINE)},
pages = {127–132},
publisher = {IEEE},
abstract = {Recent advances in wearable augmented reality devices foster the vision of ubiquitous interaction in an immersive, digitally augmented, physical world. Assuming that such devices could one day replace smartphones for accessing information, creating interfaces safeguarding face-to-face communication is challenging. This work presents the design of an interface that adapts the information visualisation to the presence of a possible interlocutor while allowing a high level of user control. The aim was to define an interface for wearable devices adaptive to interactions coming from the surrounding environment and expressly thought for application domains in which it will be necessary to continuously monitor information. For instance, those applications that require monitoring patient data in medical applications or the progress of a production process in an industrial environment. We focused on human-to-human communication, minimising the use of mid-air interaction to hide the synthetic information that might interrupt the conversation flow. Two different visualisation modalities allowing the coexistence of real and virtual worlds are proposed and evaluated in a preliminary study with six participants who showed a generalised appreciation for the solution which maximises the display of information requiring less user intervention.},
note = {event-place: Rome, Italy},
keywords = {Adaptive interface, Augmented Reality, Data visualization, Mobile computing, Natural User Interfaces, Patient monitoring, Ubiquitous computing},
pubstate = {published},
tppubtype = {inproceedings}
}
Gatto, Luigi; Gaglio, Giuseppe Fulvio; Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi; Cascia, Marco La
MET-iquette: enabling virtual agents to have a social compliant behavior in the Metaverse Proceedings Article
In: 2022 16th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), pp. 394–401, 2022.
Abstract | Links | BibTeX | Tags: Human computer interaction, Metaverse, Model of Emotion, Reasoning, Scene Understanding, Social Agents, Social Practices, Virtual Reality
@inproceedings{gatto_met-iquette_2022,
title = {MET-iquette: enabling virtual agents to have a social compliant behavior in the Metaverse},
author = {Luigi Gatto and Giuseppe Fulvio Gaglio and Agnese Augello and Giuseppe Caggianese and Luigi Gallo and Marco La Cascia},
doi = {10.1109/SITIS57111.2022.00066},
year = {2022},
date = {2022-10-01},
booktitle = {2022 16th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
pages = {394–401},
abstract = {Metaverse aims at connecting the physical and digital world in a highly immersive virtual environment that can replicate society and social practices within it. It is populated not only by avatars corresponding to users but also by nonplayer characters (NPCs). These virtual agents should be able to perceive other agents and objects in the scene, reason and act preferably by exhibiting credible and acceptable social behavior. Relying on the Social Practice theory, this work proposes an architecture for the design and development of a virtual agent able to understand social practices in the Metaverse and act by respecting the social norms that the circumstances entail. The agent is equipped with modules for recognizing elements of the scene, knowledge and rules about a set of social practices. The scene information is exploited by a reasoning module that allows the agent to evaluate the current social practice, socially interpret the events, and activate the most appropriate behaviors. The paper describes the proposed architecture, its implementation, and the realization of an experimental virtual scenario.},
keywords = {Human computer interaction, Metaverse, Model of Emotion, Reasoning, Scene Understanding, Social Agents, Social Practices, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Melillo, Antonio; Chirico, Andrea; Pietro, Giuseppe De; Gallo, Luigi; Caggianese, Giuseppe; Barone, Daniela; Laurentiis, Michelino De; Giordano, Antonio
Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature Journal Article
In: Cancers, vol. 14, no. 13, pp. 3163, 2022, ISSN: 2072-6694.
Abstract | Links | BibTeX | Tags: Cancer, Disability, Fatigue, Healthcare, Lymphedema, Pain, Rehabilitation, Robotics, Telemedicine, Virtual Reality
@article{melillo_virtual_2022,
title = {Virtual Reality Rehabilitation Systems for Cancer Survivors: A Narrative Review of the Literature},
author = {Antonio Melillo and Andrea Chirico and Giuseppe De Pietro and Luigi Gallo and Giuseppe Caggianese and Daniela Barone and Michelino De Laurentiis and Antonio Giordano},
url = {https://www.mdpi.com/2072-6694/14/13/3163},
doi = {10.3390/cancers14133163},
issn = {2072-6694},
year = {2022},
date = {2022-06-01},
urldate = {2023-05-10},
journal = {Cancers},
volume = {14},
number = {13},
pages = {3163},
abstract = {Rehabilitation plays a crucial role in cancer care, as the functioning of cancer survivors is frequently compromised by impairments that can result from the disease itself but also from the long-term sequelae of the treatment. Nevertheless, the current literature shows that only a minority of patients receive physical and/or cognitive rehabilitation. This lack of rehabilitative care is a consequence of many factors, one of which includes the transportation issues linked to disability that limit the patient’s access to rehabilitation facilities. The recent COVID-19 pandemic has further shown the benefits of improving telemedicine and home-based rehabilitative interventions to facilitate the delivery of rehabilitation programs when attendance at healthcare facilities is an obstacle. In recent years, researchers have been investigating the benefits of the application of virtual reality to rehabilitation. Virtual reality is shown to improve adherence and training intensity through gamification, allow the replication of real-life scenarios, and stimulate patients in a multimodal manner. In our present work, we offer an overview of the present literature on virtual reality-implemented cancer rehabilitation. The existence of wide margins for technological development allows us to expect further improvements, but more randomized controlled trials are needed to confirm the hypothesis that VRR may improve adherence rates and facilitate telerehabilitation.},
keywords = {Cancer, Disability, Fatigue, Healthcare, Lymphedema, Pain, Rehabilitation, Robotics, Telemedicine, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Montalbano, Laura; Gallo, Luigi; Ferrante, Giuliana; Malizia, Velia; Cilluffo, Giovanna; Fasola, Salvatore; Alesi, Marianna; Grutta, Stefania La
Serious Games: A new Approach to Foster Information and Practices About Covid-19? Journal Article
In: Frontiers in Robotics and AI, vol. 9, pp. 830950, 2022, ISSN: 2296-9144.
Abstract | Links | BibTeX | Tags: Healthcare, Serious game
@article{montalbano_serious_2022,
title = {Serious Games: A new Approach to Foster Information and Practices About Covid-19?},
author = {Laura Montalbano and Luigi Gallo and Giuliana Ferrante and Velia Malizia and Giovanna Cilluffo and Salvatore Fasola and Marianna Alesi and Stefania La Grutta},
url = {https://www.frontiersin.org/articles/10.3389/frobt.2022.830950/full},
doi = {10.3389/frobt.2022.830950},
issn = {2296-9144},
year = {2022},
date = {2022-05-01},
urldate = {2023-05-10},
journal = {Frontiers in Robotics and AI},
volume = {9},
pages = {830950},
abstract = {The current Covid-19 pandemic poses an unprecedented global challenge in the field of education and training. As we have seen, the lack of proper information about the virus and its transmission has forced the general population and healthcare workers to rapidly acquire knowledge and learn new practices. Clearly, a well-informed population is more likely to adopt the correct precautionary measures, thus reducing the transmission of the infection; likewise, properly educated healthcare workers are better equipped to manage the emergency. However, the need to maintain physical distancing has made it impossible to provide in-presence information and training. In this regard, new technologies have proved to be an invaluable resource by facilitating distance learning. Indeed, e-learning offers significant advantages because it does not require the physical presence of learners and teachers. This innovative method applied to serious games has been considered potentially effective in enabling rapid and large-scale dissemination of information and learning through content interactivity. We will review studies that have observed the development and use of serious games to foster information and practices about Covid-19 aimed at promoting behavioral changes in the population and the healthcare personnel involved on the front line.},
keywords = {Healthcare, Serious game},
pubstate = {published},
tppubtype = {article}
}
Esposito, Ciro; Autorino, Giuseppe; Iervolino, Anna; Vozzella, Emilia Anna; Cerulo, Mariapina; Esposito, Giovanni; Coppola, Vincenzo; Carulli, Roberto; Cortese, Giuseppe; Gallo, Luigi; Escolino, Maria
In: Journal of Laparoendoscopic & Advanced Surgical Techniques, vol. 32, no. 2, pp. 197–203, 2022, ISSN: 1092-6429, 1557-9034.
Abstract | Links | BibTeX | Tags: Healthcare, Pediatric Surgery, Randomized Clinical Trial, Virtual Reality
@article{esposito_efficacy_2022,
title = {Efficacy of a Virtual Reality Program in Pediatric Surgery to Reduce Anxiety and Distress Symptoms in the Preoperative Phase: A Prospective Randomized Clinical Trial},
author = {Ciro Esposito and Giuseppe Autorino and Anna Iervolino and Emilia Anna Vozzella and Mariapina Cerulo and Giovanni Esposito and Vincenzo Coppola and Roberto Carulli and Giuseppe Cortese and Luigi Gallo and Maria Escolino},
url = {https://www.liebertpub.com/doi/10.1089/lap.2021.0566},
doi = {10.1089/lap.2021.0566},
issn = {1092-6429, 1557-9034},
year = {2022},
date = {2022-02-01},
urldate = {2023-03-15},
journal = {Journal of Laparoendoscopic & Advanced Surgical Techniques},
volume = {32},
number = {2},
pages = {197–203},
abstract = {Background: Virtual reality (VR) experience is the most adopted form of video-gaming to reduce preoperative anxiety. This prospective randomized clinical trial aimed to examine the feasibility and efficacy of preoperative VR experience in children undergoing elective surgery. Materials and Methods: All patients older than 13 years and scheduled for elective surgery between March and June 2021 were enrolled. Preoperative VR experience consisted in watching a 5-minute video using a head-mounted display. Four parameters were evaluated and compared between the two groups: (1) patient heart rate (HR) before anesthesia; (2) patient evaluation of preoperative anxiety using facial affective scale (FAS); (3) anesthesiologist evaluation of preoperative anxiety using FAS; and (4) subjective stress scoring using a 5-item Likert-type scale. Results: A total of 40 patients (23 boys) with a median age of 14.5 years (range 12–17) participated in the study. The patients were randomized in two groups, each of 20 patients, according to preoperative VR experience: VR group (G1) and control group (G2). No adverse events related to VR occurred. The patient median HR was significantly lower in G1 (72 bpm) than in G2 (101 bpm) (P = .001). The very relaxed/relaxed face selection rate using FAS was significantly higher in G1 than in G2, in both patient and anesthesiologist evaluations (P = .001). Finally, the subjective patient scoring of operating room experience was significantly greater in G1 [4.6 ± 0.4] than in G2 [2.15 ± 1.07] (P = .001). Conclusions: Our preliminary results showed that VR is safe and effective to relieve anxiety and improve relaxation in the preoperative period in pediatric patients undergoing elective surgery. The VR experience resulted in decreased overall anxiety and increased overall positive affect during the preoperative period in VR group compared with the control group. Further studies are needed to investigate this technology in the postoperative phase and on a larger patient cohort.},
keywords = {Healthcare, Pediatric Surgery, Randomized Clinical Trial, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Agostinho, Carlos; Pimenta, Andreia; Marques, Maria; Tsiouris, Kostas M.; Kalatzis, Fanis; Nikitas, Christos; Iliadou, Eleftheria; Occhipinti, Mattia; Kouris, Ioannis; Koutsouris, Dimitrios; Basdekis, Ioannis; Koloutsu, Konstantina; Gallo, Luigi; Pietro, Giuseppe De; Jardim-Goncalves, Ricardo
Healthier and Independent Living of the Elderly: Interoperability in a Cross-Project Pilot Proceedings Article
In: 2022 Interoperability for Enterprise Systems and Applications Workshops, CEUR Workshop Proceedings, Valencia, Spain, 2022.
Abstract | Links | BibTeX | Tags: Healthcare, Interoperability
@inproceedings{agostinho_healthier_2022,
title = {Healthier and Independent Living of the Elderly: Interoperability in a Cross-Project Pilot},
author = {Carlos Agostinho and Andreia Pimenta and Maria Marques and Kostas M. Tsiouris and Fanis Kalatzis and Christos Nikitas and Eleftheria Iliadou and Mattia Occhipinti and Ioannis Kouris and Dimitrios Koutsouris and Ioannis Basdekis and Konstantina Koloutsu and Luigi Gallo and Giuseppe De Pietro and Ricardo Jardim-Goncalves},
url = {https://air.unimi.it/handle/2434/938171?mode=complete},
year = {2022},
date = {2022-01-01},
urldate = {2023-06-01},
booktitle = {2022 Interoperability for Enterprise Systems and Applications Workshops},
volume = {3214},
publisher = {CEUR Workshop Proceedings},
address = {Valencia, Spain},
abstract = {The ageing of the population creates new heterogeneous challenges for age-friendly living. The progressive decline in physical and cognitive skills tends to prevent elderly people from performing basic instrumental activities of daily living and there is a growing interest in technology for aging support. Digital health today can be exercised by anyone owning a smartphone and parameters such as heart rate, step counts, calorie intake, sleep quality, can be collected and used not only to monitor and improve the individual’s health condition but also to prevent illnesses. However, for the benefits of e-health to take place, digital health data, either Electronic Health Records (EHR) or sensor data from the IoMT, must be shared, maintaining privacy and security requirements but unlocking the potential for research an innovation throughout EU. This paper demonstrates the added value of such interoperability requirements, and a form of accomplishing them through a cross-project pilot.},
keywords = {Healthcare, Interoperability},
pubstate = {published},
tppubtype = {inproceedings}
}
Gaglio, Giuseppe Fulvio; Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Modellazione 3D di avatar per il Serious Game SMILER Technical Report
ICAR-CNR no. RT-ICAR-NA-2022-01, 2022.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Touchless interaction, Virtual Reality
@techreport{gaglio_modellazione_2022,
title = {Modellazione 3D di avatar per il Serious Game SMILER},
author = {Giuseppe Fulvio Gaglio and Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
url = {https://intranet.icar.cnr.it/wp-content/uploads/2022/07/RT-ICAR-NA-2022-01.pdf},
year = {2022},
date = {2022-01-01},
number = {RT-ICAR-NA-2022-01},
institution = {ICAR-CNR},
abstract = {Il presente documento illustra la progettazione e la realizzazione di un avatar per il serious game previsto
nell’ambito del progetto « SMILER » - Serious gaMes as emerging e-health Interventions for young people with
neurologicaL or rEspiratory disoRders. Dopo una breve introduzione del progetto, verranno descritte le tecniche e
gli strumenti utilizzati per la modellazione 3D dell’avatar.},
keywords = {Healthcare, Human computer interaction, Touchless interaction, Virtual Reality},
pubstate = {published},
tppubtype = {techreport}
}
nell’ambito del progetto « SMILER » - Serious gaMes as emerging e-health Interventions for young people with
neurologicaL or rEspiratory disoRders. Dopo una breve introduzione del progetto, verranno descritte le tecniche e
gli strumenti utilizzati per la modellazione 3D dell’avatar.
Melillo, Antonio; Maiorano, Patrizia; Rachedi, Sarah; Caggianese, Giuseppe; Gragnano, Elisabetta; Gallo, Luigi; Pietro, Giuseppe De; Guida, Maurizio; Giordano, Antonio; Chirico, Andrea
In: CRITICAL REVIEWS IN EUKARYOTIC GENE EXPRESSION, vol. 32, no. 2, pp. 61–89, 2022, (Publisher: Begell House Inc.).
Abstract | Links | BibTeX | Tags:
@article{melillo_labor_2022,
title = {Labor Analgesia: A Systematic Review and Meta-Analysis of Non-Pharmacological Complementary and Alternative Approaches to Pain during First Stage of Labor },
author = {Antonio Melillo and Patrizia Maiorano and Sarah Rachedi and Giuseppe Caggianese and Elisabetta Gragnano and Luigi Gallo and Giuseppe De Pietro and Maurizio Guida and Antonio Giordano and Andrea Chirico},
url = {http://www.dl.begellhouse.com/journals/6dbf508d3b17c437,4a955da472dd8ffd,6da0908c373137cf.html},
doi = {10.1615/CritRevEukaryotGeneExpr.2021039986},
year = {2022},
date = {2022-01-01},
urldate = {2023-05-10},
journal = {CRITICAL REVIEWS IN EUKARYOTIC GENE EXPRESSION},
volume = {32},
number = {2},
pages = {61–89},
abstract = {The aim of the study was to conduct a meta-analysis to evaluate the efficacy of non-invasive and non-pharmacological techniques on labor first-stage pain intensity. Literature databases were searched from inception to May 2021, and research was expanded through the screening of previous systematic reviews. Inclusion criteria were: (1) population: women in first stage of labor; (2) intervention: non-pharmacological, non-invasive, or minimally invasive intrapartum analgesic techniques alternative and/or complementary to pharmacological analgesia; (3) comparison: routine intrapartum care or placebos; (4) outcomes: subjective pain intensity; and (5) study design: randomized controlled trial. Risk of bias of included studies was investigated, data analysis was performed using R version 3.5.1. Effect size was calculated as difference between the control and experimental groups at posttreatment in terms of mean pain score. A total of 63 studies were included, for a total of 6146 patients (3468 in the experimental groups and 2678 in the control groups). Techniques included were massage (n = 11), birth balls (n = 5) mind-body interventions (n = 8), heat application (n = 12), music therapy (n = 9), dance therapy (n = 2), acupressure (n = 16), and transcutaneous electrical nerve stimulation (TENS) (n = 8). The present review found significant evidence in support of the use of complementary and alternative medicine for labor analgesia, and different methods showed different impact. However, more high-quality trials are needed.},
note = {Publisher: Begell House Inc.},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Peretokin, Vadim; Basdekis, Ioannis; Kouris, Ioannis; Maggesi, Jonatan; Sicuranza, Mario; Su, Qiqi; Acebes, Alberto; Bucur, Anca; Mukkala, Vinod; Pozdniakov, Konstantin; Kloukinas, Christos; Koutsouris, Dimitrios; Iliadou, Eleftheria; Leontsinis, Ioannis; Gallo, Luigi; Pietro, Giuseppe De; Spanoudakis, George
Overview of the SMART-BEAR Technical Infrastructure Proceedings Article
In: Proceedings of the 8th International Conference on Information and Communication Technologies for Ageing Well and e-Health, pp. 117–125, SCITEPRESS - Science and Technology Publications, Online, 2022, ISBN: 978-989-758-566-1.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Balance Disorder, Cardiovascular Disease, Cloud computing, Evidence-based, GDPR, Healthcare, Hearing Loss, HL7 FHIR, Interoperability, Semantics
@inproceedings{peretokin_overview_2022,
title = {Overview of the SMART-BEAR Technical Infrastructure},
author = {Vadim Peretokin and Ioannis Basdekis and Ioannis Kouris and Jonatan Maggesi and Mario Sicuranza and Qiqi Su and Alberto Acebes and Anca Bucur and Vinod Mukkala and Konstantin Pozdniakov and Christos Kloukinas and Dimitrios Koutsouris and Eleftheria Iliadou and Ioannis Leontsinis and Luigi Gallo and Giuseppe De Pietro and George Spanoudakis},
url = {https://www.scitepress.org/DigitalLibrary/Link.aspx?doi=10.5220/0011082700003188},
doi = {10.5220/0011082700003188},
isbn = {978-989-758-566-1},
year = {2022},
date = {2022-01-01},
urldate = {2023-03-15},
booktitle = {Proceedings of the 8th International Conference on Information and Communication Technologies for Ageing Well and e-Health},
pages = {117–125},
publisher = {SCITEPRESS - Science and Technology Publications},
address = {Online},
abstract = {This paper describes a cloud-based platform that offers evidence-based, personalised interventions powered by Artificial Intelligence to help support efficient remote monitoring and clinician-driven guidance to people over 65 who suffer or are at risk of hearing loss, cardiovascular diseases, cognitive impairments, balance disorders, and mental health issues. This platform has been developed within the SMART-BEAR integrated project to power its large-scale clinical pilots and comprises a standards-based data harmonisation and management layer, a security component, a Big Data Analytics system, a Clinical Decision Support tool, and a dashboard component for efficient data collection across the pilot sites.},
keywords = {Artificial intelligence, Balance Disorder, Cardiovascular Disease, Cloud computing, Evidence-based, GDPR, Healthcare, Hearing Loss, HL7 FHIR, Interoperability, Semantics},
pubstate = {published},
tppubtype = {inproceedings}
}
Augello, Agnese; Caggianese, Giuseppe; Gallo, Luigi
Human Augmentation: An Enactive Perspective Book Section
In: Paolis, Lucio Tommaso De; Arpaia, Pasquale; Sacco, Marco (Ed.): Extended Reality, vol. 13445, pp. 219–228, Springer International Publishing, Cham, 2022, ISBN: 978-3-031-15545-1 978-3-031-15546-8.
Abstract | Links | BibTeX | Tags: Augmented cognition, Enactivism, Human augmentation, Human computer interaction, Mixed reality
@incollection{augello_human_2022,
title = {Human Augmentation: An Enactive Perspective},
author = {Agnese Augello and Giuseppe Caggianese and Luigi Gallo},
editor = {Lucio Tommaso De Paolis and Pasquale Arpaia and Marco Sacco},
url = {https://link.springer.com/10.1007/978-3-031-15546-8_19},
doi = {10.1007/978-3-031-15546-8_19},
isbn = {978-3-031-15545-1 978-3-031-15546-8},
year = {2022},
date = {2022-01-01},
urldate = {2023-03-15},
booktitle = {Extended Reality},
volume = {13445},
pages = {219–228},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this work, we frame the area of research known as Human Augmentation (HA) from an enactive perspective. According to Enactivism, cognition arises through dynamic interaction between organism’s sensorimotor capacities and its environment. In this perspective, it is important to evaluate how an augmentation of users abilities introduced by HA systems can affect their cognitive processes. We propose an architecture as a blueprint for designing and implementing HA systems. In our vision, the user and the system are intertwined: the system envelops and enhances the user’s abilities with a combined augmentation on sensorial, motor and mental dimensions in a HA space. We discuss how many existing systems are more situated on augmentation planes and why a holistic vision covering the whole HA space is important. The architecture can drive HA systems’ design, by introducing XR and AI solutions that can effectively expand the possibilities of human beings while ensuring low friction and high transparency in information access.},
keywords = {Augmented cognition, Enactivism, Human augmentation, Human computer interaction, Mixed reality},
pubstate = {published},
tppubtype = {incollection}
}
2021
Rachedi, Sarah; Chirico, Andrea; Melillo, Antonio; Maiorano, Patrizia; Caggianese, Giuseppe; Gragnano, Elisabetta; Gallo, Luigi; Pietro, Giuseppe De; Giordano, Antonio; Bruno, Alessandra; Sarno, Laura; Guida, Maurizio
Uso della realtà virtuale per l'analgesia del travaglio attivo di parto: Studio clinico randomizzato Proceedings Article
In: SIGO 2021 - La ginecologia e le donne: Oltre la pandemia, Sorrento, Italia, 2021.
BibTeX | Tags:
@inproceedings{rachedi_uso_2021,
title = {Uso della realtà virtuale per l'analgesia del travaglio attivo di parto: Studio clinico randomizzato},
author = {Sarah Rachedi and Andrea Chirico and Antonio Melillo and Patrizia Maiorano and Giuseppe Caggianese and Elisabetta Gragnano and Luigi Gallo and Giuseppe De Pietro and Antonio Giordano and Alessandra Bruno and Laura Sarno and Maurizio Guida},
year = {2021},
date = {2021-12-01},
booktitle = {SIGO 2021 - La ginecologia e le donne: Oltre la pandemia},
address = {Sorrento, Italia},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi
Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites Book Section
In: Ardito, Carmelo; Lanzilotti, Rosa; Malizia, Alessio; Petrie, Helen; Piccinno, Antonio; Desolda, Giuseppe; Inkpen, Kori (Ed.): Human-Computer Interaction – INTERACT 2021, vol. 12936, pp. 426–430, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-85606-9 978-3-030-85607-6.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cultural heritage, Limited FOV, Mixed reality, Natural User Interfaces
@incollection{caggianese_field_2021,
title = {Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites},
author = {Giuseppe Caggianese and Luigi Gallo},
editor = {Carmelo Ardito and Rosa Lanzilotti and Alessio Malizia and Helen Petrie and Antonio Piccinno and Giuseppe Desolda and Kori Inkpen},
url = {https://link.springer.com/10.1007/978-3-030-85607-6_51},
doi = {10.1007/978-3-030-85607-6_51},
isbn = {978-3-030-85606-9 978-3-030-85607-6},
year = {2021},
date = {2021-01-01},
urldate = {2023-03-15},
booktitle = {Human-Computer Interaction – INTERACT 2021},
volume = {12936},
pages = {426–430},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this work, we describe the design of a customized user interface (UI) for a mixed reality application in a heritage site. The visuals, widgets and spatial interaction techniques have been customized to improve the user experience without diverting the user’s attention by minimizing the effect of the limited field of view (FOV) of the see-through head-mounted display (HMD) used, Microsoft HoloLens v1. The approach consists in using diegetic elements that are coherent with the narrative of the heritage site, and widgets and augmented layers always entirely included in the FOV of the see-through display.},
keywords = {Augmented Reality, Cultural heritage, Limited FOV, Mixed reality, Natural User Interfaces},
pubstate = {published},
tppubtype = {incollection}
}
2020
Cornevilli, Fabio; Santo, Massimo De; Dragoni, Maurizio; Gallo, Luigi; Troiano, Alfredo
DatabencArt and EDUBBA: digital infrastructures for cataloguing and sharing cultural heritage content Journal Article
In: IOP Conference Series: Materials Science and Engineering, vol. 949, pp. 012073, 2020.
Abstract | Links | BibTeX | Tags: Cultural heritage, Digital infrastructure
@article{cornevilli_databencart_2020,
title = {DatabencArt and EDUBBA: digital infrastructures for cataloguing and sharing cultural heritage content},
author = {Fabio Cornevilli and Massimo De Santo and Maurizio Dragoni and Luigi Gallo and Alfredo Troiano},
url = {https://doi.org/10.1088/1757-899x/949/1/012073},
doi = {10.1088/1757-899x/949/1/012073},
year = {2020},
date = {2020-11-01},
journal = {IOP Conference Series: Materials Science and Engineering},
volume = {949},
pages = {012073},
abstract = {The paper presents DatabencArt and EDUBBA, two strictly integrated digital infrastructures designed and developed to cope with the increasing demand of a smart use of cutting-edge technologies in the Cultural Heritage (CH) realm. DatabencArt has been primarily designed to facilitate the cataloguing of CH objects while EDUBBA is focused on educational purposes. These platforms are the results of a long-term research effort made in the last five years by DATABENC Consortium (Distretto ad Alta Tecnologia per i Beni Culturali) and treasuring the experiences gained with the exploitation of many research projects in the field of of ICT technologies for Cultural Heritage knowledge, preservation, valorization and sustainable fruition.},
keywords = {Cultural heritage, Digital infrastructure},
pubstate = {published},
tppubtype = {article}
}
Chirico, Andrea; Giovannetti, Tania; Neroni, Pietro; Simone, Stephanie; Gallo, Luigi; Galli, Federica; Giancamilli, Francesco; Predazzi, Marco; Lucidi, Fabio; Pietro, Giuseppe De; Giordano, Antonio
In: Frontiers in Psychology, vol. 11, no. 6, pp. 123, 2020, ISSN: 1664-1078.
Abstract | Links | BibTeX | Tags: Elderly, Healthcare, Monitoring, Virtual Reality
@article{chirico_virtual_2020,
title = {Virtual Reality for the Assessment of Everyday Cognitive Functions in Older Adults: An Evaluation of the Virtual Reality Action Test and Two Interaction Devices in a 91-Year-Old Woman},
author = {Andrea Chirico and Tania Giovannetti and Pietro Neroni and Stephanie Simone and Luigi Gallo and Federica Galli and Francesco Giancamilli and Marco Predazzi and Fabio Lucidi and Giuseppe De Pietro and Antonio Giordano},
url = {https://www.frontiersin.org/article/10.3389/fpsyg.2020.00123},
doi = {10.3389/fpsyg.2020.00123},
issn = {1664-1078},
year = {2020},
date = {2020-01-01},
journal = {Frontiers in Psychology},
volume = {11},
number = {6},
pages = {123},
abstract = {Performance-based functional tests for the evaluation of daily living activities demonstrate strong psychometric properties and solve many of the limitations associated with self- and informant-report questionnaires. Virtual reality (VR) technology, which has gained interest as an effective medium for administering interventions in the context of healthcare, has the potential to minimize the time-demands associated with the administration and scoring of performance-based assessments. To date, efforts to develop VR systems for assessment of everyday function in older adults generally have relied on non-immersive systems. The aim of the present study was to evaluate the feasibility of an immersive VR environment for the assessment of everyday function in older adults. We present a detailed case report of an elderly woman who performed an everyday activity in an immersive VR context (Virtual Reality Action Test) with two different types of interaction devices (controller vs. sensor). VR performance was compared to performance of the same task with real objects outside of the VR system (Real Action Test). Comparisons were made on several dimensions, including (1) quality of task performance (e.g., order of task steps, errors, use and speed of hand movements); (2) subjective impression (e.g., attitudes), and (3) physiological markers of stress. Subjective impressions of performance with the different controllers also were compared for presence, cybersickness, and usability. Results showed that the participant was capable of using controllers and sensors to manipulate objects in a purposeful and goal-directed manner in the immersive VR paradigm. She performed the everyday task similarly across all conditions. She reported no cybersickness and even indicated that interactions in the VR environment were pleasant and relaxing. Thus, immersive VR is a feasible approach for function assessment even with older adults who might have very limited computer experience, no prior VR exposure, average educational experiences, and mild cognitive difficulties. Because of inherent limitations of single case reports (e.g., unknown generalizability, potential practice effects, etc.), group studies are needed to establish the full psychometric properties of the Virtual Reality Action Test.},
keywords = {Elderly, Healthcare, Monitoring, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Chirico, Andrea; Maiorano, Patrizia; Indovina, Paola; Milanese, Carla; Giordano, Giovan Giacomo; Alivernini, Fabio; Iodice, Giovanni; Gallo, Luigi; Pietro, Giuseppe De; Lucidi, Fabio; Botti, Gerardo; Laurentiis, Michelino De; Giordano, Antonio
In: Journal of cellular physiology, vol. 235, no. 6, pp. 5353–5362, 2020, ISSN: 1097-4652.
Abstract | Links | BibTeX | Tags: Cancer, Chemotherapy, Healthcare, Virtual Reality
@article{chirico_virtual_2020-1,
title = {Virtual reality and music therapy as distraction interventions to alleviate anxiety and improve mood states in breast cancer patients during chemotherapy},
author = {Andrea Chirico and Patrizia Maiorano and Paola Indovina and Carla Milanese and Giovan Giacomo Giordano and Fabio Alivernini and Giovanni Iodice and Luigi Gallo and Giuseppe De Pietro and Fabio Lucidi and Gerardo Botti and Michelino De Laurentiis and Antonio Giordano},
url = {https://onlinelibrary.wiley.com/doi/abs/10.1002/jcp.29422},
doi = {10.1002/jcp.29422},
issn = {1097-4652},
year = {2020},
date = {2020-01-01},
journal = {Journal of cellular physiology},
volume = {235},
number = {6},
pages = {5353–5362},
abstract = {Psychological distress is a common consequence of breast cancer diagnosis and treatment and could further exacerbate therapy side effects. Interventions increasing treatment tolerance are crucial to improve both patients' quality of life and adherence to therapies. Virtual reality (VR) has emerged as an effective distraction tool for different medical procedures. Here, we assessed the efficacy of immersive and interactive VR in alleviating chemotherapy-related psychological distress in a cohort of Italian breast cancer patients, also comparing its effects with those of music therapy (MT). Thirty patients were included in the VR group, 30 in the MT group, and 34 in the control group, consisting of patients receiving standard care during chemotherapy. Our data suggest that both VR and MT are useful interventions for alleviating anxiety and for improving mood states in breast cancer patients during chemotherapy. Moreover, VR seems more effective than MT in relieving anxiety, depression, and fatigue.},
keywords = {Cancer, Chemotherapy, Healthcare, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Capece, Nicola; Erra, Ugo; Gallo, Luigi; Rinaldi, Michele
Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation Journal Article
In: International Journal of Human–Computer Interaction, vol. 36, no. 18, pp. 1734–1755, 2020.
Abstract | Links | BibTeX | Tags: Human computer interaction, Locomotion techniques, Natural User Interfaces, User study, Virtual Reality
@article{caggianese_freehand-steering_2020,
title = {Freehand-Steering Locomotion Techniques for Immersive Virtual Environments: A Comparative Evaluation},
author = {Giuseppe Caggianese and Nicola Capece and Ugo Erra and Luigi Gallo and Michele Rinaldi},
url = {https://doi.org/10.1080/10447318.2020.1785151},
doi = {10.1080/10447318.2020.1785151},
year = {2020},
date = {2020-01-01},
journal = {International Journal of Human–Computer Interaction},
volume = {36},
number = {18},
pages = {1734–1755},
abstract = {Virtual reality has achieved significant popularity in recent years, and allowing users to move freely within an immersive virtual world has become an important factor critical to realize. The user’s interactions are generally designed to increase the perceived realism, but the locomotion techniques and how these affect the user’s task performance still represent an open issue, much discussed in the literature. In this article, we evaluate the efficiency and effectiveness of, and user preferences relating to, freehand locomotion techniques designed for an immersive virtual environment performed through hand gestures tracked by a sensor placed in the egocentric position and experienced through a head-mounted display. Three freehand locomotion techniques have been implemented and compared with each other, and with a baseline technique based on a controller, through qualitative and quantitative measures. An extensive user study conducted with 60 subjects shows that the proposed methods have a performance comparable to the use of the controller, further revealing the users’ preference for decoupling the locomotion in sub-tasks, even if this means renouncing precision and adapting the interaction to the possibilities of the tracker sensor.},
keywords = {Human computer interaction, Locomotion techniques, Natural User Interfaces, User study, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Pietro, Giuseppe De; Esposito, Massimo; Gallo, Luigi; Minutolo, Aniello; Neroni, Pietro
Discovering Leonardo with artificial intelligence and holograms: A user study Journal Article
In: Pattern Recognition Letters, vol. 131, pp. 361–367, 2020, ISSN: 0167-8655.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Conversational systems, Cultural heritage, Holograms, Human computer interaction, Touchless interaction, User study
@article{caggianese_discovering_2020,
title = {Discovering Leonardo with artificial intelligence and holograms: A user study},
author = {Giuseppe Caggianese and Giuseppe De Pietro and Massimo Esposito and Luigi Gallo and Aniello Minutolo and Pietro Neroni},
url = {https://www.sciencedirect.com/science/article/pii/S0167865520300039},
doi = {https://doi.org/10.1016/j.patrec.2020.01.006},
issn = {0167-8655},
year = {2020},
date = {2020-01-01},
journal = {Pattern Recognition Letters},
volume = {131},
pages = {361–367},
abstract = {Cutting-edge visualization and interaction technologies are increasingly used in museum exhibitions, providing novel ways to engage visitors and enhance their cultural experience. Existing applications are commonly built upon a single technology, focusing on visualization, motion or verbal interaction (e.g., high-resolution projections, gesture interfaces, chatbots). This aspect limits their potential, since museums are highly heterogeneous in terms of visitors profiles and interests, requiring multi-channel, customizable interaction modalities. To this aim, this work describes and evaluates an artificial intelligence powered, interactive holographic stand aimed at describing Leonardo Da Vinci’s art. This system provides the users with accurate 3D representations of Leonardo’s machines, which can be interactively manipulated through a touchless user interface. It is also able to dialog with the users in natural language about Leonardo’s art, while keeping the context of conversation and interactions. Furthermore, the results of a large user study, carried out during art and tech exhibitions, are presented and discussed. The goal was to assess how users of different ages and interests perceive, understand and explore cultural objects when holograms and artificial intelligence are used as instruments of knowledge and analysis.},
keywords = {Artificial intelligence, Conversational systems, Cultural heritage, Holograms, Human computer interaction, Touchless interaction, User study},
pubstate = {published},
tppubtype = {article}
}
2019
Caggianese, Giuseppe; Colonnese, Valerio; Gallo, Luigi
Situated Visualization in Augmented Reality: Exploring Information Seeking Strategies Proceedings Article
In: 2019 15th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 390–395, 2019.
Abstract | Links | BibTeX | Tags: Augmented Reality, Human computer interaction, Task analysis, Visualization
@inproceedings{caggianese_situated_2019,
title = {Situated Visualization in Augmented Reality: Exploring Information Seeking Strategies},
author = {Giuseppe Caggianese and Valerio Colonnese and Luigi Gallo},
doi = {10.1109/SITIS.2019.00069},
year = {2019},
date = {2019-11-01},
booktitle = {2019 15th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {390–395},
abstract = {In recent years augmented reality applications have been increasingly demonstrating the requirement for an interaction with information related to and directly shown in the surrounding environment. Situated information is visualized in its semantic and spatial context, building up an environment enhanced by an information level that dynamically adapts to the production of the information and to the actions of the user. The exploration and manipulation of this type of data through see-through augmented reality devices still represents a challenging task. The development of specific interaction strategies capable to mitigating the current limitations of augmented reality devices is essential. In this context, our contribution has been to design possible solutions to address some of these challenges allowing a dynamic interaction with situated information. Following the visual "information-seeking mantra" proposed by Shneiderman and introducing some "superpowers" for the users, in this work we present different strategies aimed at obtaining an overview and filtering, and acquiring details of a collection of situated data.},
keywords = {Augmented Reality, Human computer interaction, Task analysis, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
di Baja, Gabriella Sanniti; Gallo, Luigi; Yetongnon, Kokou; Dipanda, Albert; Chbeir, Richard (Ed.)
2019 15th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS) Book
IEEE Computer Society, 2019, ISBN: 978-1-72815-686-6, (tex.referencetype: proceedings).
@book{sanniti_di_baja_2019_2019,
title = {2019 15th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
editor = {Gabriella Sanniti di Baja and Luigi Gallo and Kokou Yetongnon and Albert Dipanda and Richard Chbeir},
url = {https://ieeexplore.ieee.org/xpl/conhome/9052528/proceeding},
isbn = {978-1-72815-686-6},
year = {2019},
date = {2019-11-01},
publisher = {IEEE Computer Society},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Essmaeel, Kyis; Migniot, Cyrille; Dipanda, Albert; Gallo, Luigi; Damiani, Ernesto; Pietro, Giuseppe De
A new 3D descriptor for human classification: application for human detection in a multi-kinect system Journal Article
In: Multimedia Tools and Applications, vol. 78, no. 16, pp. 22479–22508, 2019, ISSN: 1573-7721.
Abstract | Links | BibTeX | Tags: 3D descriptor, Artificial intelligence, Classification, Human detection, Kinect
@article{essmaeel_new_2019,
title = {A new 3D descriptor for human classification: application for human detection in a multi-kinect system},
author = {Kyis Essmaeel and Cyrille Migniot and Albert Dipanda and Luigi Gallo and Ernesto Damiani and Giuseppe De Pietro},
url = {https://doi.org/10.1007/s11042-019-7568-6},
doi = {10.1007/s11042-019-7568-6},
issn = {1573-7721},
year = {2019},
date = {2019-08-01},
journal = {Multimedia Tools and Applications},
volume = {78},
number = {16},
pages = {22479–22508},
abstract = {In this paper we present a new 3D descriptor for human classification and a human detection method based on this descriptor. The proposed 3D descriptor allows classification of an object represented by a point cloud, as human or non-human. It is derived from the well-known Histogram of Oriented Gradient by employing surface normals instead of gradients. The process consists in an appropriate subdivision of the object point cloud into blocks. These blocks provide the spatial distribution modeling of the surface normal orientation into the different parts of the object. This distribution modelling is expressed as a histogram. In addition we have set up a multi-kinect acquisition system that provides us with Complete Point Clouds (CPC) (i.e. 360° view). Such CPCs enable a suitable processing, particularly in case of occlusions. Moreover they allow for the determination of the human frontal orientation. Based on the proposed 3D descriptor, we have developed a human detection method that is applied on CPCs. First, we evaluated the 3D descriptor over a set of CPC candidates by using the Support Vector Machine (SVM) classifier. The learning process was conducted with the original CPC database that we have built. The results are very promising. The descriptor can discriminate human from non-human candidates and provides the frontal direction of humans with high precision. In addition we demonstrated that using the CPCs improves significantly the classification results in comparison with Single Point Clouds (i.e. points clouds acquired with only one kinect). Second, we compared our detection method with two others, namely the HOG detector on RGB images and a 3D HOG-based detection method that is applied on RGB-depth data. The obtained results on different situations show that the proposed human detection method provides excellent performances that outperform the other two detection methods.},
keywords = {3D descriptor, Artificial intelligence, Classification, Human detection, Kinect},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Cuomo, Salvatore; Esposito, Massimo; Franceschini, Marco; Gallo, Luigi; Infarinato, Francesco; Minutolo, Aniello; Piccialli, Francesco; Romano, Paola
Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments Journal Article
In: IEEE Transactions on Industrial Informatics, vol. 15, no. 1, pp. 517–526, 2019, ISSN: 1941-0050.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Healthcare, Human computer interaction, Natural User Interfaces, Rehabilitation, Serious game, Stroke
@article{caggianese_serious_2019,
title = {Serious Games and In-Cloud Data Analytics for the Virtualization and Personalization of Rehabilitation Treatments},
author = {Giuseppe Caggianese and Salvatore Cuomo and Massimo Esposito and Marco Franceschini and Luigi Gallo and Francesco Infarinato and Aniello Minutolo and Francesco Piccialli and Paola Romano},
doi = {10.1109/TII.2018.2856097},
issn = {1941-0050},
year = {2019},
date = {2019-01-01},
journal = {IEEE Transactions on Industrial Informatics},
volume = {15},
number = {1},
pages = {517–526},
abstract = {During the last years, the significant increase in the number of patients in need of rehabilitation has generated an unsustainable economic impact on healthcare systems, implying a reduction in therapeutic supervision and support for each patient. To address this problem, this paper proposes a telerehabilitation system based on serious games and in-cloud data analytics services, in accordance with Industry 4.0 design principles regarding modularity, service orientation, decentralization, virtualization, and real-time capability. The system, specialized for poststroke patients, comprises components for real-time acquisition of patient's motor data and a decision support service for their analysis. Raw data, reports, and recommendations are made available on the cloud to clinical operators to remotely assess rehabilitation outcomes and dynamically improve therapies. Furthermore, the results of a pilot study on the clinical impact deriving from the adoption of the proposed solution, and of a qualitative analysis about its acceptance, are presented and discussed.},
keywords = {Artificial intelligence, Healthcare, Human computer interaction, Natural User Interfaces, Rehabilitation, Serious game, Stroke},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C.; Vlacic, Ljubo (Ed.): Intelligent Interactive Multimedia Systems and Services, pp. 24–33, Springer International Publishing, Cham, 2019, ISBN: 978-3-319-92231-7.
Abstract | Links | BibTeX | Tags: Head-mounted displays, Human computer interaction, Input devices, User study, Virtual Reality
@inproceedings{caggianese_vive_2019,
title = {The Vive Controllers vs. Leap Motion for Interactions in Virtual Environments: A Comparative Evaluation},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain and Ljubo Vlacic},
doi = {10.1007/978-3-319-92231-7_3},
isbn = {978-3-319-92231-7},
year = {2019},
date = {2019-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services},
pages = {24–33},
publisher = {Springer International Publishing},
address = {Cham},
series = {Smart Innovation, Systems and Technologies},
abstract = {In recent years, virtual reality technologies have been improving in terms of resolution, convenience and portability, fostering their adoption in real life applications. The Vive Controllers and Leap Motion are two of the most commonly used low-cost input devices for interactions in virtual environments. This paper discusses their differences in terms of interaction design, and presents the results of a user study focusing on manipulation tasks, namely Walking box and blocks, Block tower and Numbered cubes tasks, taking into account both quantitative and qualitative observations. The experimental findings show a general preference for the Vive Controllers, but also highlight that further work is needed to simplify complex tasks.},
keywords = {Head-mounted displays, Human computer interaction, Input devices, User study, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Howlett, Robert J.; Gallo, Luigi; Chen, Yen-Wei; Qu, Xiaobo; Jain, Lakhmi C.
Preface Book Section
In: vol. 98, pp. v–vi, Springer Berlin Heidelberg, 2019, ISBN: 978-3-319-92230-0.
@incollection{howlett_preface_2019,
title = {Preface},
author = {Robert J. Howlett and Luigi Gallo and Yen-Wei Chen and Xiaobo Qu and Lakhmi C. Jain},
isbn = {978-3-319-92230-0},
year = {2019},
date = {2019-01-01},
volume = {98},
pages = {v–vi},
publisher = {Springer Berlin Heidelberg},
series = {Smart Innovation, Systems and Technologies},
abstract = {This volume presents a series of carefully selected papers on the theme of Intelligent Interactive Multimedia Systems and Services (IIMSS-18), but also includes contributions on Innovation in Medicine and Healthcare (InMed-18) and Smart Transportation Systems (STS-18).},
keywords = {},
pubstate = {published},
tppubtype = {incollection}
}
Gallo, Luigi; Marra, Ivana
ICAR-CNR no. RT-ICAR-NA-09-19, 2019.
Abstract | Links | BibTeX | Tags:
@techreport{gallo_rapporto_2019,
title = {Rapporto tecnico gestionale (01/11/2013-30/04/2017) Programma Operativo Nazionale "Ricerca e Competitività" 2007-2013 (PON "R&C") Avviso "Creazione di nuovi Distretti e/o nuove Aggregazioni Pubblico-Private" DḊ. n. 713/Ric. 29/10/2010 ASSE1 - TITOLO III Progetto PON03PE_00163_1 Social Network delle Entità dei Centri Storici (SNECS) CUP: B98C14000020005},
author = {Luigi Gallo and Ivana Marra},
url = {https://intranet.icar.cnr.it/wp-content/uploads/2020/01/RT-ICAR-NA-2019-09.pdf},
year = {2019},
date = {2019-01-01},
number = {RT-ICAR-NA-09-19},
institution = {ICAR-CNR},
abstract = {Scopo del lavoro è quello di presentare un report sulle attività svolte dalla Unità Operativa Istituto di Calcolo e Reti ad Alte Prestazioni (ICAR) del Soggetto Beneficiario Consiglio Nazionale delle Ricerche (CNR) nell'ambito del progetto PON "R&C" 2007-2013" PON03PE_00163_1 Social Network delle Entità dei Centri Storici (SNECS) per la rendicontazione tecnico-contabile, con breve descrizione delle},
keywords = {},
pubstate = {published},
tppubtype = {techreport}
}
2018
Cascia, Marco La; Vassallo, Giorgio; Gallo, Luigi; Pilato, Giovanni; Vella, Filippo
Automatic Image Annotation Using Random Projection in a Conceptual Space Induced from Data Proceedings Article
In: 2018 14th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 464–471, 2018.
Abstract | Links | BibTeX | Tags: Feature extraction, Hidden Markov models, Image annotation, Modeling, Semantics, Visualization
@inproceedings{la_cascia_automatic_2018,
title = {Automatic Image Annotation Using Random Projection in a Conceptual Space Induced from Data},
author = {Marco La Cascia and Giorgio Vassallo and Luigi Gallo and Giovanni Pilato and Filippo Vella},
doi = {10.1109/SITIS.2018.00077},
year = {2018},
date = {2018-11-01},
booktitle = {2018 14th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {464–471},
abstract = {The main drawback of a detailed representation of visual content, whatever is its origin, is that significant features are very high dimensional. To keep the problem tractable while preserving the semantic content, a dimensionality reduction of the data is needed. We propose the Random Projection techniques to reduce the dimensionality. Even though this technique is sub-optimal with respect to Singular Value Decomposition its much lower computational cost make it more suitable for this problem and in particular when computational resources are limited such as in mobile terminals. In this paper we present the use of a “conceptual” space, automatically induced from data, to perform automatic image annotation. Images are represented by visual features based on color and texture and arranged as histograms of visual terms and bigrams to partially preserve the spatial information [1]. Using a set of annotated images as training data, the matrix of visual features is built and dimensionality reduction is performed using the Random Projection algorithm. A new unannotated image is then projected into the dimensionally reduced space and the labels of the closest training images are assigned to the unannotated image itself. Experiments on large real collection of images showed that the approach, despite of its low computational cost, is very effective.},
keywords = {Feature extraction, Hidden Markov models, Image annotation, Modeling, Semantics, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage Proceedings Article
In: 2018 14th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 625–631, 2018.
Abstract | Links | BibTeX | Tags: Cultural heritage, Diegetic interface, Graphical user interfaces, Three-dimensional displays, Virtual Reality
@inproceedings{caggianese_exploring_2018,
title = {Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
doi = {10.1109/SITIS.2018.00101},
year = {2018},
date = {2018-11-01},
booktitle = {2018 14th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {625–631},
abstract = {In the last few years, modern immersive technology has been used to exploit new digital resources overcoming the limitations of conventional exhibitions proving to be an invaluable instrument capable of bridging the gap between the visitor and the cultural space. However, to promote visitor enjoyment and to enhance the learning process in relation to the cultural heritage, it is fundamental to propose the cultural data to the visitor in an appropriate way through interfaces that help to focus the visitor's attention on the work of art in question. With this aim, new graphical user interfaces should be designed, following a diegetic approach and so providing a more natural and immersive environment to the user. Inspired by the gaming industry, in which the diegetic transformation of graphical user interfaces has already been introduced, in this paper, we will analyze the opportunities offered by the diegetic approach and will evaluate its relevance to the cultural domain. We will highlight the issues related to the applicability of diegetic user interfaces to an immersive virtual exhibition by discussing the different types of cultural data that can be proposed to a visitor and how that should be fictionally integrated into the scene.},
keywords = {Cultural heritage, Diegetic interface, Graphical user interfaces, Three-dimensional displays, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C.; Vlacic, Ljubo (Ed.)
Intelligent Interactive Multimedia Systems and Services, Proceedings of 2018 Conference Book
Springer Cham, 2018, ISBN: 978-3-319-92231-7, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{de_pietro_intelligent_2018,
title = {Intelligent Interactive Multimedia Systems and Services, Proceedings of 2018 Conference},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain and Ljubo Vlacic},
url = {https://link.springer.com/book/10.1007/978-3-319-92231-7},
isbn = {978-3-319-92231-7},
year = {2018},
date = {2018-06-01},
volume = {98},
publisher = {Springer Cham},
series = {Smart Innovation, Systems and Technologies},
abstract = {Includes recent research on intelligent interactive multimedia systems and services. Presents the proceedings of the 11th International KES Conference on Intelligent Interactive Multimedia: Systems and Services, KES-IIMSS-18, held in Gold Coast, Australia on June 20–22, 2018. Showcases key technologies and applications of intelligent and interactive multimedia systems and services.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Caggianese, Giuseppe; Chirico, Andrea; Pietro, Giuseppe De; Gallo, Luigi; Giordano, Antonio; Predazzi, Marco; Neroni, Pietro
Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients Proceedings Article
In: 2018 32nd International Conference on Advanced Information Networking and Applications Workshops (WAINA), pp. 663–667, 2018.
Abstract | Links | BibTeX | Tags: Alzheimer's disease, Cognitive disorders, Dementia, Healthcare, Mild Cognitive Impairment, Monitoring, Training, Virtual Reality
@inproceedings{caggianese_towards_2018,
title = {Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients},
author = {Giuseppe Caggianese and Andrea Chirico and Giuseppe De Pietro and Luigi Gallo and Antonio Giordano and Marco Predazzi and Pietro Neroni},
doi = {10.1109/WAINA.2018.00164},
year = {2018},
date = {2018-05-01},
booktitle = {2018 32nd International Conference on Advanced Information Networking and Applications Workshops (WAINA)},
pages = {663–667},
abstract = {The rapid growth of the aged population has stimulated research directed at designing interventions to support the associated social, economic and health challenges in an elderly population. Environmental interventions, like cognitive rehabilitation, stimulation and training can significantly improve cognitive functioning, so mitigating the cognitive decline. In this area, the adoption of state-of-the-art virtual reality technologies can provide a cost-effective, flexible and comprehensive solution for realizing complex cognitive training environments. With the aim of preserving mnestic and logical-praxic functions of patients with MCI or Alzheimer's disease at the early stages, in this paper we describe our ongoing work in designing a novel, fullyequipped virtual reality cognitive training system. The system is characterized by a high degree of realism and interactivity, to provide the patient with an adequate sense of presence within the virtual environment. Moreover, it is able to monitor the patient's biomedical signals and collect quantitative data on the training sessions, so allowing the therapist to analyze and tailor the training strategies to the patient.},
keywords = {Alzheimer's disease, Cognitive disorders, Dementia, Healthcare, Mild Cognitive Impairment, Monitoring, Training, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Indovina, Paola; Barone, Daniela; Gallo, Luigi; Chirico, Andrea; Pietro, Giuseppe De; Giordano, Antonio
Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures: A Comprehensive Literature Review Journal Article
In: The Clinical Journal of Pain, vol. 34, no. 9, 2018, ISSN: 0749-8047.
Abstract | Links | BibTeX | Tags: Chemotherapy, Healthcare, Pain, Virtual Reality
@article{indovina_virtual_2018,
title = {Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures: A Comprehensive Literature Review},
author = {Paola Indovina and Daniela Barone and Luigi Gallo and Andrea Chirico and Giuseppe De Pietro and Antonio Giordano},
url = {https://journals.lww.com/clinicalpain/Fulltext/2018/09000/Virtual_Reality_as_a_Distraction_Intervention_to.9.aspx},
issn = {0749-8047},
year = {2018},
date = {2018-01-01},
journal = {The Clinical Journal of Pain},
volume = {34},
number = {9},
abstract = {Objectives: This review aims to provide a framework for evaluating the utility of virtual reality (VR) as a distraction intervention to alleviate pain and distress during medical procedures. We first describe the theoretical bases underlying the VR analgesic and anxiolytic effects and define the main factors contributing to its efficacy, which largely emerged from studies on healthy volunteers. Then, we provide a comprehensive overview of the clinical trials using VR distraction during different medical procedures, such as burn injury treatments, chemotherapy, surgery, dental treatment, and other diagnostic and therapeutic procedures. Methods: A broad literature search was performed using as main terms “virtual reality,” “distraction,” and “pain.” No date limit was applied and all the retrieved studies on immersive VR distraction during medical procedures were selected. Results: VR has proven to be effective in reducing procedural pain, as almost invariably observed even in patients subjected to extremely painful procedures, such as patients with burn injuries undergoing wound care, and physical therapy. Moreover, VR seemed to decrease cancer-related symptoms in different settings, including during chemotherapy. Only mild and infrequent side effects were observed. Discussion: Despite these promising results, future long-term randomized controlled trials with larger sample sizes and evaluating not only self-report measures but also physiological variables are needed. Further studies are also required both to establish predictive factors to select patients who can benefit from VR distraction and to design hardware/software systems tailored to the specific needs of different patients and able to provide the greatest distraction at the lowest cost.},
keywords = {Chemotherapy, Healthcare, Pain, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J; Jain, Lakhmi C; Vlacic, Ljubo
Intelligent Interactive Multimedia Systems and Services: Proceedings of 2018 Conference Miscellaneous
2018.
BibTeX | Tags:
@misc{pietro_intelligent_2018,
title = {Intelligent Interactive Multimedia Systems and Services: Proceedings of 2018 Conference},
author = {Giuseppe De Pietro and Luigi Gallo and Robert J Howlett and Lakhmi C Jain and Ljubo Vlacic},
year = {2018},
date = {2018-01-01},
publisher = {Springer Publishing Company, Incorporated},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Maio, Vincenzo De; Pietro, Giuseppe De; Faggiano, Armando; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
A rehabilitation system for post-operative heart surgery Proceedings Article
In: Intelligent Interactive Multimedia Systems and Services 2017 10, pp. 554–564, Springer, 2018.
BibTeX | Tags:
@inproceedings{caggianese_rehabilitation_2018,
title = {A rehabilitation system for post-operative heart surgery},
author = {Giuseppe Caggianese and Mariaconsiglia Calabrese and Vincenzo De Maio and Giuseppe De Pietro and Armando Faggiano and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
year = {2018},
date = {2018-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017 10},
pages = {554–564},
publisher = {Springer},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Ciampi, Mario; Gallo, Luigi; Pietro, Giuseppe De
MITO: An advanced toolkit for medical imaging processing and visualization Technical Report
ICAR-CNR no. RT-ICAR-NA-2018-02, 2018.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Touchless interaction, Virtual Reality
@techreport{ciampi_mito_2018,
title = {MITO: An advanced toolkit for medical imaging processing and visualization},
author = {Mario Ciampi and Luigi Gallo and Giuseppe De Pietro},
url = {https://intranet.icar.cnr.it/wp-content/uploads/2018/07/RT-ICAR-NA-2018-02.pdf},
year = {2018},
date = {2018-01-01},
number = {RT-ICAR-NA-2018-02},
institution = {ICAR-CNR},
abstract = {This technical report presents MITO, an open software environment for medical image acquisition, processing, visualization, and navigation. The system is able to interact with PACS servers conforming to the DICOM 3.0 standard in order to retrieve and send radiological image data. Acquired 2D images can be manipulated with MITO for basic operations and advanced processing, like image segmentation, region extraction, image fusion, 3D reconstructions. Advanced 2D and 3D user interfaces allow users to interact with medical images and volumes through various input devices or in a completely touchless way. The high number of downloads of the software system, along with its widespread use in numerous experimental scenarios, show the high extensiveness and performance of the features developed.},
keywords = {Healthcare, Human computer interaction, Touchless interaction, Virtual Reality},
pubstate = {published},
tppubtype = {techreport}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection Journal Article
In: Future Generation Computer Systems, vol. 81, pp. 516–527, 2018, ISSN: 0167-739X.
Abstract | Links | BibTeX | Tags: Cultural heritage, Holograms, Human computer interaction, Interaction techniques, Museum, Touchless interaction, User study
@article{caggianese_evaluation_2018,
title = {Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
url = {https://www.sciencedirect.com/science/article/pii/S0167739X17316047},
doi = {https://doi.org/10.1016/j.future.2017.07.047},
issn = {0167-739X},
year = {2018},
date = {2018-01-01},
journal = {Future Generation Computer Systems},
volume = {81},
pages = {516–527},
abstract = {The increasing use of information and communication technologies (ICT) in museums is providing curators with new opportunities for the display of cultural heritage content, making it possible to merge real and digital works of art in a coherent exhibition space. However, humans learn and perceive by following an interactive process, a fact that is particularly true in relation to the understanding, analysis and interpretation of the cultural heritage. In order to allow visitors to fully exploit the potential of this new hybrid cultural communication, interactivity is essential. This paper analyzes interaction design focusing on a holographic projection system equipped with a gesture-based interface and discussing the results of both quantitative and qualitative user studies aimed at empirically investigating users’ preferences in relation to interaction techniques when used in a museum context. The experimental findings suggest the adoption of task-specific patterns in the design of touchless user interfaces for the exploration of digital heritage content.},
keywords = {Cultural heritage, Holograms, Human computer interaction, Interaction techniques, Museum, Touchless interaction, User study},
pubstate = {published},
tppubtype = {article}
}
Damiano, Emanuele; Spinelli, Raffaele; Esposito, Massimo; Pietro, Giuseppe De
An Effective Corpus-Based Question Answering Pipeline for Italian Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 80–90, Springer International Publishing, Cham, 2018, ISBN: 978-3-319-59480-4.
Abstract | Links | BibTeX | Tags:
@inproceedings{damiano_effective_2018,
title = {An Effective Corpus-Based Question Answering Pipeline for Italian},
author = {Emanuele Damiano and Raffaele Spinelli and Massimo Esposito and Giuseppe De Pietro},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_9},
isbn = {978-3-319-59480-4},
year = {2018},
date = {2018-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {80–90},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {Question Answering is a longevous field in computer science, aimed at realizing systems able to answer questions expressed in natural language. However, building Question Answering systems for Italian and able to extract answers from a corpus pertaining a closed domain is still an open research problem. Indeed, extracting clues from a question to generate a query for the information retrieval engine as well as determining the likelihood that a candidate answer is correct are two very thorny tasks. To face these issues, the paper presents a Question Answering pipeline for Italian and based on a corpus of documents pertaining a closed domain. In particular, this pipeline exhibits functionalities for: (i) analyzing natural language questions in Italian by using lexical features; (ii) handling both factoid and description answer types and, depending on them, filtering contextual stop words from questions; (iii) scoring and selecting candidate answers with respect to their type in order to determine the best one. The proposed solution has been subject to an evaluation of its performance using standard metrics, showing promising results.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gargiulo, Francesco; Silvestri, Stefano; Fontanella, Mariarosaria; Ciampi, Mario; Pietro, Giuseppe De
A Deep Learning Approach for Scientific Paper Semantic Ranking Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 471–481, Springer International Publishing, Cham, 2018, ISBN: 978-3-319-59480-4.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Deep learning, Word Embeddings
@inproceedings{gargiulo_deep_2018,
title = {A Deep Learning Approach for Scientific Paper Semantic Ranking},
author = {Francesco Gargiulo and Stefano Silvestri and Mariarosaria Fontanella and Mario Ciampi and Giuseppe De Pietro},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_47},
isbn = {978-3-319-59480-4},
year = {2018},
date = {2018-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {471–481},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this paper we proposed a novel Deep Learning approach to realize a Word Embeddings (WEs) similarity based search tool, considering the medical literature as case study. Using the compositional properties of the WEs we defined a methodology to aggregate the information coming from each word to obtain a vector corresponding to the abstracts of each PubMed article. Through this paradigm it is possible to capture the semantic content of the papers and, consequently, to evaluate and rank the similarity among them. The preliminary results with the proposed approach are obtained analysing a subset of the whole the PubMed collection. The results correctness has been verified by human domain experts, showing that the methodology is promising.},
keywords = {Artificial intelligence, Deep learning, Word Embeddings},
pubstate = {published},
tppubtype = {inproceedings}
}
2017
Yetongnon, Kokou; Dipanda, Albert; Chbeir, Richard; Gallo, Luigi; Nain, Neeta (Ed.)
2017 13th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS) Book
IEEE Computer Society, 2017, ISBN: 978-1-5386-4283-2, (tex.referencetype: proceedings).
@book{yetongnon_2017_2017,
title = {2017 13th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
editor = {Kokou Yetongnon and Albert Dipanda and Richard Chbeir and Luigi Gallo and Neeta Nain},
url = {https://ieeexplore.ieee.org/xpl/conhome/8332683/proceeding},
isbn = {978-1-5386-4283-2},
year = {2017},
date = {2017-12-01},
publisher = {IEEE Computer Society},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients Proceedings Article
In: 2017 13th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 83–90, 2017.
Abstract | Links | BibTeX | Tags: Biomedical monitoring, Cognitive disorders, Games, Healthcare, Monitoring, Patient-centered environment, Rehabilitation, Sensor systems, Surgery, Tracking
@inproceedings{caggianese_cardiac_2017,
title = {Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients},
author = {Giuseppe Caggianese and Mariaconsiglia Calabrese and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
doi = {10.1109/SITIS.2017.24},
year = {2017},
date = {2017-12-01},
booktitle = {2017 13th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {83–90},
abstract = {For a successful rehabilitation after cardiac surgery, it is crucial to have a carefully personalized, structured, and supervised physiotherapy program. Due to erroneous or unsupervised physiotherapy, nearly 50% of surgeries fail. Researchers have tried to leverage advances in wearable sensors and motion tracking to build affordable, automated, and customizable rehabilitation systems that help both therapists and patients during physiotherapy sessions. In this paper, we present a patient-centered cardiac surgery rehabilitation system (CSRS) for the personalization of the patient's physiotherapy for the early post-operative period. The system has been designed to interconnect different acquisition sensors and to be distributed on different stations in order to be able to continuously monitor the patient's vital signs and evaluate her/his cognitive and motor abilities in real time.},
keywords = {Biomedical monitoring, Cognitive disorders, Games, Healthcare, Monitoring, Patient-centered environment, Rehabilitation, Sensor systems, Surgery, Tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.)
Intelligent Interactive Multimedia Systems and Services 2017 Book
Springer Cham, 2017, ISBN: 978-3-319-59480-4, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{de_pietro_intelligent_2017,
title = {Intelligent Interactive Multimedia Systems and Services 2017},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {https://link.springer.com/book/10.1007/978-3-319-92231-7},
isbn = {978-3-319-59480-4},
year = {2017},
date = {2017-06-01},
volume = {76},
publisher = {Springer Cham},
series = {Smart Innovation, Systems and Technologies},
abstract = {This book constitutes the refereed proceedings of the Tenth International KES Conference on Intelligent Interactive Multimedia Systems and Services: IIMSS-17. It includes 57 full papers organized into topical sections, ranging from visual data processing to big data analytics, and from multimedia to intelligent and cognitive systems. The conference took place as part of the Smart Digital Futures 2017 multi-theme conference, held in Vilamoura, Algarve, Portugal on 21–23 June 2017, which brings together AMSTA, IDT, InHorizons, InMed, SEEL and IIMSS in one venue. It provided an international forum for researchers and scientists to share their work and experiences in the field of multimedia and intelligent interactive systems and services.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Abate, Andrea; Barra, Silvio; Gallo, Luigi; Narducci, Fabio
Kurtosis and skewness at pixel level as input for SOM networks to iris recognition on mobile devices Journal Article
In: Pattern Recognition Letters, 2017, ISSN: 0167-8655.
Abstract | Links | BibTeX | Tags: Iris, Mobile Biometric Recognition, Statistical descriptors, Unsupervised Learning
@article{abate_kurtosis_2017,
title = {Kurtosis and skewness at pixel level as input for SOM networks to iris recognition on mobile devices},
author = {Andrea Abate and Silvio Barra and Luigi Gallo and Fabio Narducci},
url = {http://www.sciencedirect.com/science/article/pii/S0167865517300338},
doi = {10.1016/j.patrec.2017.02.002},
issn = {0167-8655},
year = {2017},
date = {2017-02-01},
urldate = {2017-02-21},
journal = {Pattern Recognition Letters},
abstract = {The increasing popularity of smartphones amongst the population laid the basis for a wide range of applications aimed at security and privacy protection. Very modern mobile devices have recently demonstrated the feasibility of using a camera sensor to access the system without typing any alphanumerical password. In this work, we present a method that implements iris recognition in the visible spectrum through unsupervised learning by means of Self Organizing Maps (SOM). The proposed method uses a SOM network to cluster iris features at pixel level. The discriminative feature map is obtained by using RGB data of the iris combined with the statistical descriptors of kurtosis and skewness. An experimental analysis on MICHE-I and UBIRISv1 datasets demonstrates the strengths and weaknesses of the algorithm, which has been specifically designed to require low processing power in compliance with the limited capability of common mobile devices.},
keywords = {Iris, Mobile Biometric Recognition, Statistical descriptors, Unsupervised Learning},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi
SNECS: le nuove tecnologie informatiche per la conoscenza e la fruizione del patrimonio culturale Book Section
In: Castel Nuovo in Napoli. Ricerche integrate e conoscenza critica per il progetto di restauro e di valorizzazione, no. 3, Artstudiopaparo, Napoli (Italia), 2017, ISBN: 97888991-47-3.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{gallo_snecs_2017,
title = {SNECS: le nuove tecnologie informatiche per la conoscenza e la fruizione del patrimonio culturale},
author = {Luigi Gallo},
isbn = {97888991-47-3},
year = {2017},
date = {2017-02-01},
booktitle = {Castel Nuovo in Napoli. Ricerche integrate e conoscenza critica per il progetto di restauro e di valorizzazione},
number = {3},
publisher = {Artstudiopaparo, Napoli (Italia)},
series = {Collana FREQUENZE_conservazione/restauro},
abstract = {Il progetto di ricerca SNECS - Social Network delle Entità dei Centri Storici, finanziato dal Ministero dell’Istruzione, dell’Università e della Ricerca, ha come obiettivo generale quello di raccogliere e trasmettere i contenuti della conoscenza scientifica di carattere artistico, archeologico, letterario, storico–filosofico sul territorio della Campania, con particolare enfasi sui centri storici, attivando e sperimentando nuove strategie per la loro rappresentazione, organizzazione, diffusione e promozione basate su paradigmi di intelligenza tecnologica. SNECS è un’iniziativa promossa dal Distretto ad alta Tecnologia per i Beni Culturali della Regione Campania (DATABENC), un’aggregazione di Università, Enti di Ricerca e Aziende il cui obiettivo è rendere il Patrimonio Culturale volano di crescita civile e rilancio economico, promuovendo un marchio di fabbrica caratterizzato da interventi innovativi basati su servizi ed infrastrutture tecnologiche e sociali.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Brancati, Nadia; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi
Human skin detection through correlation rules between the YCb and YCr subspaces based on dynamic color clustering Journal Article
In: Computer Vision and Image Understanding, vol. 155, pp. 33–42, 2017, ISSN: 1077-3142.
Abstract | Links | BibTeX | Tags: Classification, Clustering, Computer Vision and Pattern Recognition, Correlation, Skin detection, YCbCr color space
@article{brancati_human_2017,
title = {Human skin detection through correlation rules between the YCb and YCr subspaces based on dynamic color clustering},
author = {Nadia Brancati and Giuseppe De Pietro and Maria Frucci and Luigi Gallo},
url = {https://www.sciencedirect.com/science/article/pii/S1077314216301989},
doi = {10.1016/j.cviu.2016.12.001},
issn = {1077-3142},
year = {2017},
date = {2017-02-01},
urldate = {2017-02-05},
journal = {Computer Vision and Image Understanding},
volume = {155},
pages = {33–42},
abstract = {This paper presents a novel rule-based skin detection method that works in the YCbCr color space. The method is based on correlation rules that evaluate the combinations of chrominance values to identify the skin pixels in the YCb and YCr subspaces. The correlation rules depend on the shape and size of dynamically generated skin color clusters, which are computed on a statistical basis in the YCb and YCr subspaces for each single image, and represent the areas that include most of the candidate skin pixels. Comparisons with six well-known rule-based methods in literature carried out on four publicly available databases show that the proposed method outperforms the others in terms of quantitative performance evaluation parameters. Moreover, the qualitative analysis shows that the method achieves satisfactory results also in critical scenarios, including severe variations in illumination conditions.},
keywords = {Classification, Clustering, Computer Vision and Pattern Recognition, Correlation, Skin detection, YCbCr color space},
pubstate = {published},
tppubtype = {article}
}
Brancati, Nadia; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi
Dynamic Colour Clustering for Skin Detection Under Different Lighting Conditions Proceedings Article
In: Krasnoproshin, Viktor V.; Ablameyko, Sergey V. (Ed.): Pattern Recognition and Information Processing, pp. 27–35, Springer International Publishing, Cham, 2017, ISBN: 978-3-319-54220-1.
Abstract | Links | BibTeX | Tags: Clustering, Computer Vision and Pattern Recognition, Image processing, Skin detection, YCbCr color space
@inproceedings{brancati_dynamic_2017,
title = {Dynamic Colour Clustering for Skin Detection Under Different Lighting Conditions},
author = {Nadia Brancati and Giuseppe De Pietro and Maria Frucci and Luigi Gallo},
editor = {Viktor V. Krasnoproshin and Sergey V. Ablameyko},
doi = {10.1007/978-3-319-54220-1_3},
isbn = {978-3-319-54220-1},
year = {2017},
date = {2017-01-01},
booktitle = {Pattern Recognition and Information Processing},
pages = {27–35},
publisher = {Springer International Publishing},
address = {Cham},
series = {Communications in Computer and Information Science},
abstract = {Skin detection is an important process in many applications like hand gesture recognition, face detection and ego-vision systems. This paper presents a new skin detection method based on a dynamic generation of the skin cluster range in the YCbCr color space, by taking into account the lighting conditions. The method is based on the identification of skin color clusters in the YCb and YCr subspaces. The experimental results, carried out on two publicly available databases, show that the proposed method is robust against illumination changes and achieves satisfactory results in terms of both qualitative and quantitative performance evaluation parameters.},
keywords = {Clustering, Computer Vision and Pattern Recognition, Image processing, Skin detection, YCbCr color space},
pubstate = {published},
tppubtype = {inproceedings}
}
Brancati, Nadia; Caggianese, Giuseppe; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications Journal Article
In: Personal and Ubiquitous Computing, vol. 21, no. 2, pp. 203–217, 2017, ISSN: 1617-4909, 1617-4917.
Abstract | Links | BibTeX | Tags: Augmented Reality, Human computer interaction, Point-and-click interface, RGB-D, Touchless interaction, User study
@article{brancati_experiencing_2017,
title = {Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications},
author = {Nadia Brancati and Giuseppe Caggianese and Maria Frucci and Luigi Gallo and Pietro Neroni},
url = {http://link.springer.com/10.1007/s00779-016-0987-8},
doi = {10.1007/s00779-016-0987-8},
issn = {1617-4909, 1617-4917},
year = {2017},
date = {2017-01-01},
urldate = {2016-12-06},
journal = {Personal and Ubiquitous Computing},
volume = {21},
number = {2},
pages = {203–217},
abstract = {The cultural heritage could benefit significantly from the integration of wearable augmented reality (AR). This technology has the potential to guide the user and provide her with both in-depth information, without distracting her from the context, and a natural interaction, which can further allow her to explore and navigate her way through a huge amount of cultural information. The integration of touchless interaction and augmented reality is particularly challenging. On the technical side, the human-machine interface has to be reliable so as to guide users across the real world, which is composed of cluttered backgrounds and severe changes in illumination conditions. On the user experience side, the interface has to provide precise interaction tools while minimizing the perceived task difficulty. In this study, an interactive wearable AR system to augment the environment with cultural information is described. To confer robustness to the interface, a strategy that takes advantage of both depth and color data to find the most reliable information on each single frame is introduced. Moreover, the results of an ISO 9241-9 user study performed in both indoor and outdoor conditions are presented and discussed. The experimental results show that, by using both depth and color data, the interface can behave consistently in different indoor and outdoor scenarios. Furthermore, the results show that the presence of a virtual pointer in the augmented visualization significantly reduces the users error rate in selection tasks.},
keywords = {Augmented Reality, Human computer interaction, Point-and-click interface, RGB-D, Touchless interaction, User study},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Pietro, Giuseppe De
Il Virtuale per il Patrimonio Culturale: prospettive e direzioni future Book Section
In: La Baia di Napoli – Strategie integrate per la conservazione e la fruizione del paesaggio culturale, Interpretazione/Comunicazione e strategie di fruizione del paesaggio culturale, Artstudiopaparo, Napoli (Italia), 2017, ISBN: 978-88-99130-68-8.
BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{gallo_il_2017,
title = {Il Virtuale per il Patrimonio Culturale: prospettive e direzioni future},
author = {Luigi Gallo and Giuseppe De Pietro},
isbn = {978-88-99130-68-8},
year = {2017},
date = {2017-01-01},
booktitle = {La Baia di Napoli – Strategie integrate per la conservazione e la fruizione del paesaggio culturale, Interpretazione/Comunicazione e strategie di fruizione del paesaggio culturale},
publisher = {Artstudiopaparo, Napoli (Italia)},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Gallo, Luigi; Marra, Ivana
Rapporto tecnico contabile (01/06/2015–30/11/2016) Progetto SmartCARE Technical Report
ICAR-CNR no. RT-ICAR-NA-2017-03, 2017.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Touchless interaction
@techreport{gallo_rapporto_2017,
title = {Rapporto tecnico contabile (01/06/2015–30/11/2016) Progetto SmartCARE},
author = {Luigi Gallo and Ivana Marra},
url = {https://intranet.icar.cnr.it/wp-content/uploads/2017/10/RT-ICAR-NA-2017-03.pdf},
year = {2017},
date = {2017-01-01},
number = {RT-ICAR-NA-2017-03},
institution = {ICAR-CNR},
abstract = {Scopo di questo lavoro è quello di presentare un report sulle attività svolte dal soggetto
beneficiario Istituto di Calcolo e Reti ad Alte Prestazioni (ICAR) del Consiglio Nazionale
delle Ricerche (CNR) per la rendicontazione tecnico-amministrativa, con breve descrizione
delle attività di ricerca svolte e dettaglio dei costi sostenuti nel periodo 01/06/2015-
30/11/2016, nell’ambito del progetto SmartCARE “Satellite enhanced Multi-channel
ehealth Assistance for Remote Tele-rehabilitation and CAREgiving”- Proposal no.
ITSLAB/ESA/ARTES/2014-1 - RFQ/ITT no. AO/1-5891/08/NL/US.},
keywords = {Healthcare, Human computer interaction, Touchless interaction},
pubstate = {published},
tppubtype = {techreport}
}
beneficiario Istituto di Calcolo e Reti ad Alte Prestazioni (ICAR) del Consiglio Nazionale
delle Ricerche (CNR) per la rendicontazione tecnico-amministrativa, con breve descrizione
delle attività di ricerca svolte e dettaglio dei costi sostenuti nel periodo 01/06/2015-
30/11/2016, nell’ambito del progetto SmartCARE “Satellite enhanced Multi-channel
ehealth Assistance for Remote Tele-rehabilitation and CAREgiving”- Proposal no.
ITSLAB/ESA/ARTES/2014-1 - RFQ/ITT no. AO/1-5891/08/NL/US.
Yetongnon, Kokou; Dipanda, Albert; Chbeir, Richard; Pietro, Giuseppe De; Gallo, Luigi
SITIS 2016 Foreword Miscellaneous
2017.
BibTeX | Tags:
@misc{yetongnon_sitis_2017,
title = {SITIS 2016 Foreword},
author = {Kokou Yetongnon and Albert Dipanda and Richard Chbeir and Giuseppe De Pietro and Luigi Gallo},
year = {2017},
date = {2017-01-01},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Maio, Vincenzo De; Pietro, Giuseppe De; Faggiano, Armando; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
A Rehabilitation System for Post-operative Heart Surgery Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 554–564, Springer International Publishing, 2017, ISBN: 978-3-319-59480-4, (Place: Cham).
Abstract | Links | BibTeX | Tags: Healthcare, Kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D
@inproceedings{caggianese_rehabilitation_2017,
title = {A Rehabilitation System for Post-operative Heart Surgery},
author = {Giuseppe Caggianese and Mariaconsiglia Calabrese and Vincenzo De Maio and Giuseppe De Pietro and Armando Faggiano and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_55},
isbn = {978-3-319-59480-4},
year = {2017},
date = {2017-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {554–564},
publisher = {Springer International Publishing},
series = {Smart Innovation, Systems and Technologies},
abstract = {Supervised exercise programs are an important aspect of the rehabilitation process of patients after heart surgery. A large number of factors must be taken into account before implementing a rehabilitation program. These mainly consist in the patient’s cognitive and physical capabilities after the operation and the expectations of recovery. A rehabilitation program should also be designed in relation to the stage of the healing process, with the therapist selecting the best sequence of exercises while taking into account the most appropriate effort level for the patient. This paper describes a customizable rehabilitation system for the early post-operative period, useful for the performance of an assessment of the patients, through an evaluation of their cognitive and motor abilities, and for a dynamic personalization of the therapy sessions focused on patient needs.},
note = {Place: Cham},
keywords = {Healthcare, Kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D},
pubstate = {published},
tppubtype = {inproceedings}
}
2016
Abate, Andrea; Barra, Silvio; Gallo, Luigi; Narducci, Fabio
SKIPSOM: Skewness amp; kurtosis of iris pixels in Self Organizing Maps for iris recognition on mobile devices Proceedings Article
In: 2016 23rd International Conference on Pattern Recognition (ICPR), pp. 155–159, 2016.
Abstract | Links | BibTeX | Tags: Image segmentation, Iris, Mobile handsets, Self-organizing feature maps
@inproceedings{abate_skipsom_2016,
title = {SKIPSOM: Skewness amp; kurtosis of iris pixels in Self Organizing Maps for iris recognition on mobile devices},
author = {Andrea Abate and Silvio Barra and Luigi Gallo and Fabio Narducci},
doi = {10.1109/ICPR.2016.7899625},
year = {2016},
date = {2016-12-01},
booktitle = {2016 23rd International Conference on Pattern Recognition (ICPR)},
pages = {155–159},
abstract = {In the last fifteen years, smartphones have become very popular amongst the population, with the subsequent development of dozens of applications aimed at providing security to these portable devices. Nowadays, the cutting edge devices are also provided with biometric sensors (e.g., fingerprint sensors) allowing the users to access them without using the out-of-date alphanumerical password. In this work, we present a method that realizes iris recognition by means of Self Organizing Maps (SOM). In order to obtain a better refined and discriminative feature map, the RGB data of the iris, previously segmented, have been combined with two statistical descriptors. The algorithm has been designed specifically to require a low processing power, making it an ideal choice in the context of mobile devices.},
keywords = {Image segmentation, Iris, Mobile handsets, Self-organizing feature maps},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De
Virtual Cultural Heritage: perspectives and future directions Proceedings Article
In: La Baia di Napoli - Strategie integrate per la conservazione e la fruizione del paesaggio culturale, pp. 352–354, Napoli, Italy, 2016, (Publisher: artstudiopaparo).
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@inproceedings{gallo_virtual_2016,
title = {Virtual Cultural Heritage: perspectives and future directions},
author = {Luigi Gallo and Giuseppe De Pietro},
year = {2016},
date = {2016-12-01},
booktitle = {La Baia di Napoli - Strategie integrate per la conservazione e la fruizione del paesaggio culturale},
pages = {352–354},
address = {Napoli, Italy},
abstract = {Modern computing and virtual environment technologies can immerse users into highly realistic computer-generated environments, in which visible and invisible, hypothetical and imaginary objects can be merged into a single, coherent world. These aspects make it natural to apply them to explore areas of cultural interest: a virtual tourist can immerse into places that are inaccessible because only existent in ancient ages, or still existing but closed for repairs, or simply too distant to be reached. An entire city centre can now be reproduced in 4D, with time as the fourth dimension, representing and amplifying centuries of history in a single, virtual space. From a technical and technological perspective, things are evolving fast. Virtual Reality (VR) headsets and development platforms are now cheaper and efficient. High-end solutions such as Oculus Rift, HTC Vive and Sony PlayStation VR, will be all available within the year. For a fully mobile VR experience, Samsung Gear VR and Google Cardboard, in which a smartphone is used it both as the visual and processing unit, are now available too. As a result, after decades of niche products and applications, VR solutions are entering into the mainstream, and opening new scenarios. Let us consider the case of “Splash”, a new-born community: people can capture the space around them with a 360-degree video and then share it to other users that, by using a VR helmet or even a cardboard, can immerse into these distant realities. Experiences, both real and virtual, can now be shared by letting the users to live them with their own point of view. However, the more the presence - the sensation of being there - of the user grows, the more the interactivity becomes challenging. Humans learn and perceive following an interactive process, and this is especially true for the understanding, analysis and interpretation of the cultural patrimony. The immersion into a digital, real or mixed world will require novel technologies and methods to interact with and, somewhat, “feel” such environments. How to navigate within the spatio-temporal continuum, make questions, switch between the different realities of the cultural information? These are only some of the aspects that are now opening methodological discussions and research questions},
note = {Publisher: artstudiopaparo},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Yetongnon, Kokou; Dipanda, Albert; Chbeir, Richard; Pietro, Giuseppe De; Gallo, Luigi (Ed.)
2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS) Book
IEEE Computer Society, Napoli, Italy, 2016, ISBN: 978-1-5090-5698-9, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{yetongnon_2016_2016,
title = {2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
editor = {Kokou Yetongnon and Albert Dipanda and Richard Chbeir and Giuseppe De Pietro and Luigi Gallo},
url = {https://ieeexplore.ieee.org/xpl/conhome/7906442/proceeding},
isbn = {978-1-5090-5698-9},
year = {2016},
date = {2016-11-01},
publisher = {IEEE Computer Society},
address = {Napoli, Italy},
abstract = {The 12th International Conference on Signal Image Technology & Internet-based Systems (SITIS 2016) includes four main tracks: SIVT, I-WeCA, MIRA, and SLNA. The track on Signal Image & Vision Technology (SIVT) is aimed at recent developments in digital signal processing, evolutions in audiovisual signal processing, analysis, coding, and authentication, and retrieval techniques. The Intelligent Web Computing and Applications (I-WeCA) track focuses on issues ranging from information modeling and retrieval techniques to novel concepts, architectures, and methodologies for interconnecting information systems. The track titled Multimedia Information Retrieval and Applications (MIRA) is focused on emerging modeling, representation, and retrieval techniques that take into account the amount, type, and diversity of multimedia information accessible in distributed computing environments. Finally, the focus of the Social Networks, Large Networks, and Their Applications (SLNA) track is on emerging and novel concepts, architectures, and methodologies for social networks analysis, tools, and applications, including issues related to complex graphs, semantics, big data, and security.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Caggianese, Giuseppe; Gallo, Luigi
Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction Proceedings Article
In: Xhafa, Fatos; Barolli, Leonard; Amato, Flora (Ed.): Advances on P2P, Parallel, Grid, Cloud and Internet Computing, pp. 105–114, Springer International Publishing, 2016, ISBN: 978-3-319-49108-0 978-3-319-49109-7, (event-place: Asan, Korea).
Abstract | Links | BibTeX | Tags: Beacons, Cultural heritage, Natural User Interfaces
@inproceedings{caggianese_smart_2016,
title = {Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction},
author = {Giuseppe Caggianese and Luigi Gallo},
editor = {Fatos Xhafa and Leonard Barolli and Flora Amato},
url = {http://link.springer.com/10.1007/978-3-319-49109-7_10},
doi = {10.1007/978-3-319-49109-7_10},
isbn = {978-3-319-49108-0 978-3-319-49109-7},
year = {2016},
date = {2016-11-01},
urldate = {2016-12-06},
booktitle = {Advances on P2P, Parallel, Grid, Cloud and Internet Computing},
volume = {1},
pages = {105–114},
publisher = {Springer International Publishing},
series = {Lecture Notes on Data Engineering and Communications Technologies},
abstract = {This paper describes the Smart Underground system, the main aim of which is to enhance the access to cultural heritage information for the visitors. The system provides a more interactive visiting experience based on a proximity interaction with the artefacts in an exhibition, which allows an easy access to a new level of cultural information proposed by the exhibition curators. For this reason, the system also offers a set of tools for the curators with the aim of simplifying the organization and updating of the cultural content information. Finally, the system, by integrating modern technologies with the real works of art in the exhibition, proposes a possible solution to the emerging problem of the management and dissemination of cultural heritage digitalized content, leading to an improvement in the experiences of both visitors and curators.},
note = {event-place: Asan, Korea},
keywords = {Beacons, Cultural heritage, Natural User Interfaces},
pubstate = {published},
tppubtype = {inproceedings}
}
Brancati, Nadia; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi
Dynamic clustering for skin detection in YCbCr colour space Proceedings Article
In: 2016 Proceeding of the 13th international conference on Pattern Recognition and Information Processing (PRIP), pp. 49–53, Minsk: Publishing Center of BSU, Minsk, Belarus, 2016, ISBN: 978-985-553-383-3, (Publisher: Minsk: Publishing Center of BSU).
Abstract | Links | BibTeX | Tags: Clustering, Computer Vision and Pattern Recognition, Image processing, Skin detection, YCbCr color space
@inproceedings{brancati_dynamic_2016,
title = {Dynamic clustering for skin detection in YCbCr colour space},
author = {Nadia Brancati and Giuseppe De Pietro and Maria Frucci and Luigi Gallo},
url = {http://elib.bsu.by/bitstream/123456789/158528/1/Brancati_Pietro_Frucci_Gallo.pdf},
isbn = {978-985-553-383-3},
year = {2016},
date = {2016-10-01},
booktitle = {2016 Proceeding of the 13th international conference on Pattern Recognition and Information Processing (PRIP)},
pages = {49–53},
publisher = {Minsk: Publishing Center of BSU},
address = {Minsk, Belarus},
abstract = {This paper presents a new approach for skin detection in colour images. The method is based on the building of a dynamic clustering in the YCbCr colour space, taking into account the illumination conditions of the examined image. The results of a comparative evaluation on a publicly available database, show that the proposed method outperforms well known rule based static methods, both in qualitative and quantitative terms.},
note = {Publisher: Minsk: Publishing Center of BSU},
keywords = {Clustering, Computer Vision and Pattern Recognition, Image processing, Skin detection, YCbCr color space},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Touchless Disambiguation Techniques for Wearable Augmented Reality Systems Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 547–556, Springer International Publishing Switzerland, Puerto de la Cruz, Tenerife, Spain, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2.
Abstract | Links | BibTeX | Tags: Augmented Reality, Depth ray, Human computer interaction, SQUAD, Touchless interaction
@inproceedings{caggianese_touchless_2016,
title = {Touchless Disambiguation Techniques for Wearable Augmented Reality Systems},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {http://link.springer.com/10.1007/978-3-319-39345-2_48},
doi = {10.1007/978-3-319-39345-2_48},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {547–556},
publisher = {Springer International Publishing Switzerland},
address = {Puerto de la Cruz, Tenerife, Spain},
series = {Smart Innovation, Systems and Technologies},
abstract = {The paper concerns target disambiguation techniques in egocentric vision for wearable augmented reality systems. In particular, the paper focuses on two of the most commonly used selection techniques in immersive environments: Depth Ray and SQUAD. The design and implementation of such techniques in a touchless augmented reality interface, together with the results of a preliminary usability evaluation carried out with inexpert users, are discussed. The user study provides insights on users' preferences when dealing with the precision-velocity trade-off in selection tasks, carried out in an augmented reality scenario.},
keywords = {Augmented Reality, Depth ray, Human computer interaction, SQUAD, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Adinolfi, Francesco; Caggianese, Giuseppe; Gallo, Luigi; Grosso, Juan; Infarinato, Francesco; Marchese, Nazzareno; Sale, Patrizio; Spaltro, Emiliano
SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 39–49, Springer International Publishing Switzerland, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2, (event-place: Puerto de la Cruz, Tenerife, Spain).
Abstract | Links | BibTeX | Tags: Healthcare, Kinect, Rehabilitation, Serious game, Stroke, Telemonitoring
@inproceedings{adinolfi_smartcare_2016,
title = {SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home},
author = {Francesco Adinolfi and Giuseppe Caggianese and Luigi Gallo and Juan Grosso and Francesco Infarinato and Nazzareno Marchese and Patrizio Sale and Emiliano Spaltro},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {http://link.springer.com/10.1007/978-3-319-39345-2_4},
doi = {10.1007/978-3-319-39345-2_4},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {39–49},
publisher = {Springer International Publishing Switzerland},
series = {Smart Innovation, Systems and Technologies},
abstract = {This paper describes the SmartCARE ICT eco-system, which goal is to deliver advanced health collaboration services in the rehabilitation domain. The system provides a set of tools that enable the continuity of care at home to patients affected by stroke diseases. Moreover, by taking advantage of motion sensing-based serious games and virtual companions, the system can stimulate the patient at being more reactive both at neuro-motorial and neuro-cognitive levels.},
note = {event-place: Puerto de la Cruz, Tenerife, Spain},
keywords = {Healthcare, Kinect, Rehabilitation, Serious game, Stroke, Telemonitoring},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint Proceedings Article
In: Paolis, Lucio Tommaso De; Mongelli, Antonio (Ed.): Augmented Reality, Virtual Reality, and Computer Graphics, pp. 318–330, Springer International Publishing, Lecce, Italy, 2016, ISBN: 978-3-319-40650-3 978-3-319-40651-0.
Abstract | Links | BibTeX | Tags: 3D interaction, Ego-Vision, Human computer interaction, Leap motion, Questionnaire evaluation, Virtual Reality
@inproceedings{caggianese_investigation_2016,
title = {An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Lucio Tommaso De Paolis and Antonio Mongelli},
url = {http://link.springer.com/10.1007/978-3-319-40651-0_26},
isbn = {978-3-319-40650-3 978-3-319-40651-0},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Augmented Reality, Virtual Reality, and Computer Graphics},
volume = {9769},
pages = {318–330},
publisher = {Springer International Publishing},
address = {Lecce, Italy},
abstract = {In this paper we investigate suitable 3D manipulation techniques for a new generation of depth trackers exploitable in ego-vision for an immersive virtual environment. After presenting the specific configuration and hardware used, the paper focuses on an investigation into the advantages and disadvantages of the various techniques in order to choose the one most suitable for the manipulation of an object in an immersive virtual environment. We have faced the problem of canonical manipulation which includes, besides the selection, the positioning and rotation. Two different approaches are described allowing respectively a direct or constrained manipulation of the virtual object. Our aim is to evaluate the perceived usability of the two proposed manipulation techniques in the specific configuration and for this reason qualitative data have been gathered using the System Usability Scale questionnaire. The results show a different level of difficulty perceived by the testers between the two canonical manipulation techniques and a general preference for techniques that prove to be less tiring.},
keywords = {3D interaction, Ego-Vision, Human computer interaction, Leap motion, Questionnaire evaluation, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.)
Intelligent Interactive Multimedia Systems and Services 2016 Book
Springer International Publishing Switzerland, Puerto de la Cruz, Tenerife, Spain, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{de_pietro_intelligent_2016,
title = {Intelligent Interactive Multimedia Systems and Services 2016},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {http://link.springer.com/10.1007/978-3-319-39345-2},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
volume = {55},
publisher = {Springer International Publishing Switzerland},
address = {Puerto de la Cruz, Tenerife, Spain},
series = {Smart Innovation, Systems and Technologies},
abstract = {The Smart Innovation, Systems and Technologies book series encompasses the topics of knowledge, intelligence, innovation and sustainability. The aim of the series is to make available a platform for the publication of books on all aspects of single and multi-disciplinary research on these themes in order to make the latest results available in a readily-accessible form. Volumes on interdisciplinary research combining two or more of these areas is particularly sought. The series covers systems and paradigms that employ knowledge and intelligence in a broad sense. Its scope is systems having embedded knowledge and intelligence, which may be applied to the solution of world problems in industry, the environment and the community. It also focusses on the knowledge-transfer methodologies and innovation strategies employed to make this happen effectively. The combination of intelligent systems tools and a broad range of applications introduces a need for a synergy of disciplines from science, technology, business and the humanities. The series will include conference proceedings, edited collections, monographs, handbooks, reference books, and other relevant types of book in areas of science and technology where smart systems and technologies can offer innovative solutions. High quality content is an essential feature for all book proposals accepted for the series. It is expected that editors of all accepted volumes will ensure that contributions are subjected to an appropriate level of reviewing process and adhere to KES quality principles.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Bovier, Fabrizia; Pietro, Giuseppe De; Ferraro, Pietro; Finizio, Andrea; Gallo, Luigi; Neroni, Pietro; Paturzo, Melania
Olografia interattiva Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{bovier_olografia_2016,
title = {Olografia interattiva},
author = {Fabrizia Bovier and Giuseppe De Pietro and Pietro Ferraro and Andrea Finizio and Luigi Gallo and Pietro Neroni and Melania Paturzo},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Specificamente per la mostra, l'Istituto di Scienze Applicate e Sistemi Intelligenti del Consiglio Nazionale delle Ricerche (ISASI-CNR) ha creato un ologramma in luce bianca, in cui cinque diverse pagine del testo Avanzi delle antichità esistenti a Pozzuoli Cuma e Baja di Paolo Antonio Paoli (1768), sono state registrate su un'unica lastra di dimensioni 60x50cm. Per visionare le diverse pagine, il visitatore può spostarsi per osservare la lastra da diverse angolazioni, oppure può utilizzare comandi gestuali. L'Istituto di Calcolo e Reti ad Alte Prestazioni del Consiglio Nazionale delle Ricerche (ICAR-CNR), ha infatti realizzato un sistema di controllo robotico dell'illuminatore della lastra che reagisce ai movimenti della mano dell'osservatore (si veda figura 6). Grazie ad un braccio robotico a controllo gestuale su cui sono montate tre lampade, la sorgente di luce si sposterà nella direzione dettata dal movimento della mano dell'utente, permettendogli di osservare il testo da diverse angolazioni senza doversi fisicamente spostare intorno all'ologramma.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Pietro, Giuseppe De; Esposito, Maria Rosaria; Gallo, Luigi; Neroni, Pietro
Proiezione interattiva di testi antichi Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{de_pietro_proiezione_2016,
title = {Proiezione interattiva di testi antichi},
author = {Giuseppe De Pietro and Maria Rosaria Esposito and Luigi Gallo and Pietro Neroni},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Tre antiche guide sui Campi Flegrei pubblicate nel 1607, nel 1709 e nel 1751, patrimonio della Biblioteca del Museo Archeologico Nazionale di Napoli, sono esposte in mostra. Di esse il visitatore può ammirare solo una pagina, quella scelta per l'esposizione nella teca; non potrà mai sfogliarle. Inoltre, le guide sono stampate in piccolo formato (in 8° o in 12°). In una teca, la bellezza delle immagini e delle iscrizioni difficilmente può essere colta. L'installazione di proiezione interattiva realizzata dall'Istituto di Calcolo e Reti ad Alte Prestazioni del Consiglio Nazionale delle Ricerche (ICAR-CNR), è stata pensata proprio per promuovere la conoscenza e consentire la fruizione di testi antichi. Pagine significative delle tre guide di Capaccio, Sarnelli e Parrino sono state digitalizzate e, tramite una proiezione su parete di grande dimensioni e un sensore per il rilevamento dei movimenti del visitatore, possono essere realmente sfogliate e apprezzate nei loro dettagli più minuti.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Yétongnon, Kokou; Dipanda, Albert; Chbeir, Richard; Pietro, Giuseppe De; Gallo, Luigi
Signal-Image Technology and Internet-Based Systems-SITIS 2016 Journal Article
In: 2016, (Publisher: IEEE Computer Society).
BibTeX | Tags:
@article{yetongnon_signal-image_2016,
title = {Signal-Image Technology and Internet-Based Systems-SITIS 2016},
author = {Kokou Yétongnon and Albert Dipanda and Richard Chbeir and Giuseppe De Pietro and Luigi Gallo},
year = {2016},
date = {2016-01-01},
note = {Publisher: IEEE Computer Society},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Bovier, Fabrizia; Caggianese, Giuseppe; Pietro, Giuseppe De; Gallo, Luigi; Neroni, Pietro
An interactive 3D holographic pyramid for museum exhibition Proceedings Article
In: 2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), pp. 428–434, IEEE, 2016.
BibTeX | Tags:
@inproceedings{bovier_interactive_2016,
title = {An interactive 3D holographic pyramid for museum exhibition},
author = {Fabrizia Bovier and Giuseppe Caggianese and Giuseppe De Pietro and Luigi Gallo and Pietro Neroni},
year = {2016},
date = {2016-01-01},
booktitle = {2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
pages = {428–434},
publisher = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Iorio, Gennaro
Oltre il visibile: un nuovo sguardo sul territorio Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{gallo_oltre_2016,
title = {Oltre il visibile: un nuovo sguardo sul territorio},
author = {Luigi Gallo and Gennaro Iorio},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Il territorio dei Campi Flegrei è segnato dalle forme particolari che la natura vi ha assunto, e, in sintonia con queste, da un immaginario mitico che ha lasciato numerose tracce nelle opere letterarie, nel patrimonio archeologico e iconografico, nei toponimi in uso. Con l'obiettivo di "mostrare" al visitatore questa tradizione mitologica e letteraria, utilizzando le potenzialità offerte dalle nuove tecnologie, è stata realizzata la mostra nell'ambito delle attività del progetto SNECS (Social Network delle Entità dei Centri Storici), integrando le competenze degli umanisti del Museo Archeologico Nazionale di Napoli (MANN) con quelle degli umanisti e dei tecnologi dei soggetti partner del Distretto ad Alta Tecnologia per i Beni Culturali della Regione Campania (DATABENC).},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Santo, Massimo De; Gallo, Luigi
Le tecnologie DATABENC Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{de_santo_tecnologie_2016,
title = {Le tecnologie DATABENC},
author = {Massimo De Santo and Luigi Gallo},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Il Distretto ad alta Tecnologia per i Beni Culturali della Regione Campania (DATABENC) è un'aggregazione di Università, Enti di Ricerca e Aziende il cui obiettivo è rendere il Patrimonio Culturale volano di crescita civile e rilancio economico. Il Distretto vede nel Patrimonio Culturale l'occasione per costruire un valore con il quale creare sviluppo per il territorio e intende farlo promuovendo un marchio di fabbrica caratterizzato da interventi innovativi basati su servizi ed infrastrutture tecnologiche e sociali. Partendo da questo assunto, le due attuali progettualità DATABENC, denominate CHIS (Cultural Heritage Information System) e SNECS (Social Network delle Entità dei Centri Storici), puntano fortemente sull'utilizzo delle tecnologie più avanzate per costruire nuovi modi di comunicare, rendendo i cittadini/turisti partecipi della gestione del Patrimonio Culturale e investendo sulla costruzione di reti di interesse intorno all'immenso patrimonio di cui il nostro Territorio è depositario. Le tecnologie svolgono il loro ruolo di facilitatori di processi fondati sull'insieme delle competenze attive nella filiera distrettuale, costruita intorno ai temi della conoscenza integrata, del monitoraggio diagnostico, della valorizzazione e della fruizione sostenibile.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Aprovitola, Andrea; Gallo, Luigi
Knee bone segmentation from MRI: A classification and literature review Journal Article
In: Biocybernetics and Biomedical Engineering, vol. 36, no. 2, pp. 437–449, 2016, ISSN: 02085216.
Abstract | Links | BibTeX | Tags: Healthcare, Knee bone, MRI, Segmentation
@article{aprovitola_knee_2016,
title = {Knee bone segmentation from MRI: A classification and literature review},
author = {Andrea Aprovitola and Luigi Gallo},
url = {http://linkinghub.elsevier.com/retrieve/pii/S020852161630002X},
doi = {10.1016/j.bbe.2015.12.007},
issn = {02085216},
year = {2016},
date = {2016-01-01},
urldate = {2016-12-06},
journal = {Biocybernetics and Biomedical Engineering},
volume = {36},
number = {2},
pages = {437–449},
abstract = {Segmentation of cartilage from Magnetic Resonance (MR) images has evolved as a tool for the diagnosis of knee joint pathologies. However, accuracy and reproducibility of automated methods of cartilage segmentation may require the prior extraction of bone surfaces from MR imaging sequences specifically designed to evidence the cartilage and not the bone. Thus a priori knowledge of knee joint structures and fully automated segmentation methods are adopted to provide reliable detection of bone surfaces. In this paper, we review knee bone segmentation methods from MR images. We classified the methods proposed in literature according to the level of a priori knowledge, the level of automation and the level of manual user interaction. Furthermore we discuss the segmentation results in literature in relation to the MR sequences used to image the bone.},
keywords = {Healthcare, Knee bone, MRI, Segmentation},
pubstate = {published},
tppubtype = {article}
}
2015
Brancati, Nadia; Caggianese, Giuseppe; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage Proceedings Article
In: 2015 The 11th International Conference on Signal-Image Technology and Internet-Based Systems (SITIS), pp. 768–774, IEEE, Bangkok, Thailand, 2015, ISBN: 978-1-4673-9721-6.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cultural heritage, Human computer interaction, Touchless interaction, User study
@inproceedings{brancati_usability_2015,
title = {Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage},
author = {Nadia Brancati and Giuseppe Caggianese and Giuseppe De Pietro and Maria Frucci and Luigi Gallo and Pietro Neroni},
url = {http://ieeexplore.ieee.org/document/7400650/},
doi = {10.1109/SITIS.2015.98},
isbn = {978-1-4673-9721-6},
year = {2015},
date = {2015-11-01},
urldate = {2016-12-06},
booktitle = {2015 The 11th International Conference on Signal-Image Technology and Internet-Based Systems (SITIS)},
pages = {768–774},
publisher = {IEEE},
address = {Bangkok, Thailand},
abstract = {The recent availability of low cost wearable augmented reality (WAR) technologies is leveraging the design of applications in the cultural heritage domain in order to support users in their emotional journey among the cultural artefacts and monuments of a city. In this paper, we describe a user study evaluating the usability of a wearable augmented reality touchless interface for the enjoyment of the cultural heritage in outdoor environments. The usability evaluation has been carried out in out-of-lab settings with inexperienced users, during a three day exhibition in the city of Naples. The presented results are related to the ease of use and learning of the system, and to the user's satisfaction in the enjoyment of the system.},
keywords = {Augmented Reality, Cultural heritage, Human computer interaction, Touchless interaction, User study},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain Proceedings Article
In: 2015 10th International Conference on P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC), pp. 545–550, 2015.
Abstract | Links | BibTeX | Tags: Augmented Reality, Context awareness, Cultural heritage, Ego-Vision, Visualization
@inproceedings{caggianese_user-driven_2015,
title = {User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
doi = {10.1109/3PGCIC.2015.90},
year = {2015},
date = {2015-11-01},
booktitle = {2015 10th International Conference on P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC)},
pages = {545–550},
abstract = {The recent availability of low cost wearable augmented reality (WAR) technologies, is leveraging the design of applications in many different domains in order to support users in their daily activities. For most of these domains, the large amount of information displayable on top of the reality, directly in the user's field of view, represents an important challenge for designers. In this paper we present a view management technique for placing touristic/cultural information, in the form of points of interest (POIs), in an AR system that works in the absence of a priori knowledge of the real environment. The user-driven view management technique, designed as a remote service, improves representation and displacement of the digital information each time the user manifests an interest in a particular area of the real space. The proposed approach includes a layout algorithm, which exploits the user's local position and her/his point of view direction, to correctly set the POI height in the user's view avoiding overlapping and cluttering, together with an adaptive rendering method, using information about the brightness of the area, that computes the visual appearance parameters of each virtual POI in order to improve its readability over the background.},
keywords = {Augmented Reality, Context awareness, Cultural heritage, Ego-Vision, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing Proceedings Article
In: Paolis, Lucio Tommaso De; Mongelli, Antonio (Ed.): Augmented and Virtual Reality, pp. 399–408, Springer International Publishing Switzerland, Lecce, Italy, 2015, ISBN: 978-3-319-22887-7 978-3-319-22888-4.
Abstract | Links | BibTeX | Tags: 3D interaction, Comparative evaluation, Ego-Vision, Human computer interaction, Leap motion, Traveling techniques, Virtual Reality
@inproceedings{caggianese_design_2015,
title = {Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Lucio Tommaso De Paolis and Antonio Mongelli},
url = {http://link.springer.com/10.1007/978-3-319-22888-4_29},
isbn = {978-3-319-22887-7 978-3-319-22888-4},
year = {2015},
date = {2015-09-01},
urldate = {2016-12-06},
booktitle = {Augmented and Virtual Reality},
volume = {9254},
pages = {399–408},
publisher = {Springer International Publishing Switzerland},
address = {Lecce, Italy},
series = {Lecture Notes in Computer Science (LNCS)},
abstract = {The recent availability of low cost wearable displays coupled with contactless motion sensing devices is leveraging the design of immersive and highly interactive virtual environments. In such virtual worlds, the human-computer interface, and particularly the navigation technique, plays a crucial role. This paper presents a preliminary evaluation of traveling constraints in egocentric vision. In more detail, we describe and compare in an ego-vision scenario two travel techniques, both based on a combination of visual controls and hand gestures but proving to be different in terms of the number of travel directions allowed to the user and of the travel velocity control. The experimental results indicate that, despite the users appreciating the possibility of controlling the travel direction with both head and arrows, not all the directions are considered useful in the same way. However, direct control of the velocity proves to affect positively the navigation experience in all the considered scenarios.},
keywords = {3D interaction, Comparative evaluation, Ego-Vision, Human computer interaction, Leap motion, Traveling techniques, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Essmaeel, Kyis; Gallo, Luigi; Damiani, Ernesto; Pietro, Giuseppe De; Dipanda, Albert
Comparative evaluation of methods for filtering Kinect depth data Journal Article
In: Multimedia Tools and Applications, vol. 74, no. 17, pp. 7331–7354, 2015, ISSN: 1380-7501, (Publisher: Springer).
Abstract | Links | BibTeX | Tags: Comparative evaluation, Computer Vision and Pattern Recognition, Depth data, Filtering, Kinect, Median filter, Temporal denoising
@article{essmaeel_comparative_2015,
title = {Comparative evaluation of methods for filtering Kinect depth data},
author = {Kyis Essmaeel and Luigi Gallo and Ernesto Damiani and Giuseppe De Pietro and Albert Dipanda},
doi = {10.1007/s11042-014-1982-6},
issn = {1380-7501},
year = {2015},
date = {2015-09-01},
journal = {Multimedia Tools and Applications},
volume = {74},
number = {17},
pages = {7331–7354},
abstract = {The release of the Kinect has fostered the design of novel methods and techniques in several application domains. It has been tested in different contexts, which span from home entertainment to surgical environments. Nonetheless, to promote its adoption to solve real-world problems, the Kinect should be evaluated in terms of precision and accuracy. Up to now, some filtering approaches have been proposed to enhance the precision and accuracy of the Kinect sensor, and preliminary studies have shown promising results. In this work, we discuss the results of a study in which we have compared the most commonly used filtering approaches for Kinect depth data, in both static and dynamic contexts, by using novel metrics. The experimental results show that each approach can be profitably used to enhance the precision and/or accuracy of Kinect depth data in a specific context, whereas the temporal filtering approach is able to reduce noise in different experimental conditions.},
note = {Publisher: Springer},
keywords = {Comparative evaluation, Computer Vision and Pattern Recognition, Depth data, Filtering, Kinect, Median filter, Temporal denoising},
pubstate = {published},
tppubtype = {article}
}
Brancati, Nadia; Caggianese, Giuseppe; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Robust fingertip detection in egocentric vision under varying illumination conditions Proceedings Article
In: IEEE International Conference on Multimedia & Expo Workshops (ICMEW), pp. 1–6, IEEE, Torino, Italy, 2015, ISBN: 978-1-4799-7079-7.
Abstract | Links | BibTeX | Tags: Augmented Reality, Ego-Vision, Fingertip detection, Human computer interaction, Point-and-click interface, RGB-D, Touchless interaction
@inproceedings{brancati_robust_2015,
title = {Robust fingertip detection in egocentric vision under varying illumination conditions},
author = {Nadia Brancati and Giuseppe Caggianese and Maria Frucci and Luigi Gallo and Pietro Neroni},
url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=7169798},
doi = {10.1109/ICMEW.2015.7169798},
isbn = {978-1-4799-7079-7},
year = {2015},
date = {2015-07-01},
urldate = {2016-12-06},
booktitle = {IEEE International Conference on Multimedia & Expo Workshops (ICMEW)},
pages = {1–6},
publisher = {IEEE},
address = {Torino, Italy},
abstract = {Wearable augmented reality (AR) systems have the potential to significantly lower the barriers to accessing information, while leaving the focus of the user's attention on the real world. To reveal their true potential, the human-machine interface is crucial. A touchless point-and-click interface for wearable AR systems may be suitable for use in many realworld applications, but it demands fingertip detection techniques robust enough to cope with cluttered backgrounds and varying illumination conditions. In this paper we propose an approach that, by automatically choosing between color and depth features, allows to detect the hand and then the user's fingertip both in indoor and outdoor scenarios, with or without adequate illumination.},
keywords = {Augmented Reality, Ego-Vision, Fingertip detection, Human computer interaction, Point-and-click interface, RGB-D, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Brancati, Nadia; Caggianese, Giuseppe; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Touchless Target Selection Techniques for Wearable Augmented Reality Systems Proceedings Article
In: Damiani, Ernesto; Howlett, Robert J.; Jain, Lakhmi C.; Gallo, Luigi; Pietro, Giuseppe De (Ed.): Intelligent Interactive Multimedia Systems and Services, pp. 1–9, Springer International Publishing Switzerland, Sorrento, Italy, 2015, ISBN: 978-3-319-19829-3 978-3-319-19830-9.
Abstract | Links | BibTeX | Tags: Air tap, Augmented Reality, Human computer interaction, Thumb trigger, Touchless interaction, Wait to click
@inproceedings{brancati_touchless_2015,
title = {Touchless Target Selection Techniques for Wearable Augmented Reality Systems},
author = {Nadia Brancati and Giuseppe Caggianese and Maria Frucci and Luigi Gallo and Pietro Neroni},
editor = {Ernesto Damiani and Robert J. Howlett and Lakhmi C. Jain and Luigi Gallo and Giuseppe De Pietro},
url = {http://link.springer.com/10.1007/978-3-319-19830-9_1},
doi = {10.1007/978-3-319-19830-9_1},
isbn = {978-3-319-19829-3 978-3-319-19830-9},
year = {2015},
date = {2015-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services},
volume = {40},
pages = {1–9},
publisher = {Springer International Publishing Switzerland},
address = {Sorrento, Italy},
series = {Smart Innovation, Systems and Technologies},
abstract = {The paper deals with target selection techniques for wearable augmented reality systems. In particular, we focus on the three techniques most commonly used in distant freehand pointing and clicking on large displays: wait to click, air tap and thumb trigger. The paper details the design of the techniques for a touchless augmented reality interface and provides the results of a preliminary usability evaluation carried out in out-of-lab settings.},
keywords = {Air tap, Augmented Reality, Human computer interaction, Thumb trigger, Touchless interaction, Wait to click},
pubstate = {published},
tppubtype = {inproceedings}
}
Damiani, Ernesto; Howlett, Robert J; Jain, Lakhmi C; Gallo, Luigi; Pietro, Giuseppe De; others,
Intelligent Interactive Multimedia Systems and Services Book
Springer International Publishing Switzerland, Sorrento, Italy, 2015, ISBN: 978-3-319-19829-3 978-3-319-19830-9, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{damiani_intelligent_2015,
title = {Intelligent Interactive Multimedia Systems and Services},
author = {Ernesto Damiani and Robert J Howlett and Lakhmi C Jain and Luigi Gallo and Giuseppe De Pietro and others},
editor = {Ernesto Damiani and Robert J. Howlett and Lakhmi C. Jain and Luigi Gallo and Giuseppe De Pietro},
url = {http://link.springer.com/10.1007/978-3-319-19830-9},
isbn = {978-3-319-19829-3 978-3-319-19830-9},
year = {2015},
date = {2015-06-01},
urldate = {2016-12-06},
volume = {40},
publisher = {Springer International Publishing Switzerland},
address = {Sorrento, Italy},
series = {Smart Innovation, Systems and Technologies},
abstract = {Intelligent interactive multimedia systems and services will be ever more important in computer systems. Nowadays, computers are widespread and computer users range from highly qualified scientists to non-computer expert professionals. Therefore, designing dynamic personalization and adaptivity methods to store, process, transmit and retrieve information is critical for matching the technological progress with the consumer needs. This book contains the contributions presented at the eighth international KES conference on Intelligent Interactive Multimedia: Systems and Services, which took place in Sorrento, Italy, June 17-19, 2015. It contains 33 peer-reviewed scientific contributions that focus on issues ranging from intelligent image or video storage, retrieval, transmission and analysis to knowledge-based technologies, from advanced information technology architectures for video processing and transmission to advanced functionalities of information and knowledge-based services. We believe that this book will serve as a useful source of knowledge for both academia and industry, for all those faculty members, research scientists, scholars, Ph.D. students and practitioners, who are interested in fundamental and applied facets of intelligent interactive multimedia.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Brancati, Nadia; Caggianese, Giuseppe; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Tecnologie Indossabili di Realtà Virtuale e Aumentata per la Fruizione Interattiva del Patrimonio Culturale Proceedings Article
In: Chianese, Angelo; Bifulco, Francesco (Ed.): Proceedings del Workshop LOSAI Laboratori Open su Scienza Arte e Innovazione, pp. 49–60, Napoli, Italy, 2015, ISBN: 978-88-99130-20-6.
Abstract | BibTeX | Tags: Augmented Reality, Ego-Vision, Human computer interaction, Touchless interaction, Virtual Reality
@inproceedings{brancati_tecnologie_2015,
title = {Tecnologie Indossabili di Realtà Virtuale e Aumentata per la Fruizione Interattiva del Patrimonio Culturale},
author = {Nadia Brancati and Giuseppe Caggianese and Giuseppe De Pietro and Maria Frucci and Luigi Gallo and Pietro Neroni},
editor = {Angelo Chianese and Francesco Bifulco},
isbn = {978-88-99130-20-6},
year = {2015},
date = {2015-05-01},
booktitle = {Proceedings del Workshop LOSAI Laboratori Open su Scienza Arte e Innovazione},
pages = {49–60},
address = {Napoli, Italy},
abstract = {La fruizione del patrimonio culturale, tangibile e intangibile, è oggi in forte evoluzione. Il visitatore può non solo guardare le opere, ma interagire, richiedere informazioni aggiuntive su ciò che vede, inquadrare l'opera nel contesto socio-culturale. Le tecnologie di realtà aumentata e virtuale stanno diventando sempre più un valido strumento per rispondere a queste esigenze. Tuttavia, affinché tali tecnologie divengano un elemento efficace per la fruizione del patrimonio culturale, devono poter essere semplici da usare, non ingombranti e poter supportare il visitatore, fornendogli informazioni in qualsiasi luogo, outdoor (e.g., siti turistici, piazze), o indoor (e.g., musei, chiese). A valle di una panoramica delle nuove tecnologie e delle loro potenzialità, in questo articolo viene presentato un sistema prototipale che, tramite un dispositivo indossabile di realtà aumentata adatto all'utilizzo sia indoor che outdoor, permette di interagire mediante comandi gestuali con le informazioni proiettate nel campo visivo dell'utente.},
keywords = {Augmented Reality, Ego-Vision, Human computer interaction, Touchless interaction, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
2014
Aprovitola, Andrea; Gallo, Luigi
Edge and junction detection improvement using the Canny algorithm with a fourth order accurate derivative filter Proceedings Article
In: Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on, pp. 104–111, IEEE, Marrakech, Morocco, 2014, ISBN: 978-1-4799-7978-3.
Abstract | Links | BibTeX | Tags: Canny algorithm, Derivative of Gaussian, Edge detection
@inproceedings{aprovitola_edge_2014,
title = {Edge and junction detection improvement using the Canny algorithm with a fourth order accurate derivative filter},
author = {Andrea Aprovitola and Luigi Gallo},
url = {http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=7081534},
doi = {10.1109/SITIS.2014.28},
isbn = {978-1-4799-7978-3},
year = {2014},
date = {2014-11-01},
urldate = {2016-12-06},
booktitle = {Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on},
pages = {104–111},
publisher = {IEEE},
address = {Marrakech, Morocco},
abstract = {The Canny algorithm has been extensively adopted to perform edge detection in images. The Derivative of Gaussian (DoG) proposed by Canny has been shown to be the optimal edge detector to compute the image gradient due to its robustness to noise. However, the DoG has some important drawbacks in relation to images with thin edges of a few pixels width and junctions. The excessive blurring provided by the DoG affects the detection of the double and triple junctions that sometimes appear broken while the corners appear rounded. Such a loss in detail is due to the second order approximation of the finite difference (FD) operator adopted to discretize the DoG detector. In this work an improvement of the Canny algorithm is proposed for images having thin edges, computing the edge detector as a convolution of a fourth order accurate FD with the smoothed Gaussian image. The modified wave number analysis of the FD formulation is adopted to motivate the improvement in the edge resolution gained by the fourth order FD discretization. Quantitative comparisons performed with a second order FD discretization of the edge detector adopting both synthetic and benchmark images highlight an improvement in edge localization and in junction detection.},
keywords = {Canny algorithm, Derivative of Gaussian, Edge detection},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Pietro, Giuseppe De
Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts Proceedings Article
In: Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on, pp. 493–500, IEEE, 2014, ISBN: 978-1-4799-7978-3, (Place: Marrakech, Morocco).
Abstract | Links | BibTeX | Tags: 3D interaction, Cultural heritage, Human computer interaction, Touchless interaction, Usability
@inproceedings{caggianese_design_2014,
title = {Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts},
author = {Giuseppe Caggianese and Luigi Gallo and Giuseppe De Pietro},
url = {http://ieeexplore.ieee.org/document/7081589/},
doi = {10.1109/SITIS.2014.44},
isbn = {978-1-4799-7978-3},
year = {2014},
date = {2014-11-01},
urldate = {2016-12-06},
booktitle = {Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on},
pages = {493–500},
publisher = {IEEE},
abstract = {In this paper, an interactive virtual reality (VR) system, realized with the aim of improving the dissemination and presentation of cultural artefacts, is presented. By using off-the-shelf devices, the system provides the users with an interface where a computer generated representation of a cultural artefact can be manipulated in a touch less way. The proposed system could be a useful instrument complementary to a visit to an actual exhibition without requiring any structural intervention, and allowing the user to become an active actor, able to enjoy different prospectives and all the details of the artefact. The paper describes the hardware and software system components, and details the interface specifically designed to obtain a simple and immediate exploration of a cultural heritage artefact. Furthermore, the paper provides the results of a preliminary evaluation of the usability of the interface which revealed up a significant difference between younger and older adult users.},
note = {Place: Marrakech, Morocco},
keywords = {3D interaction, Cultural heritage, Human computer interaction, Touchless interaction, Usability},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Neroni, Pietro; Gallo, Luigi
Natural interaction and wearable augmented reality for the enjoyment of the cultural heritage in outdoor conditions Proceedings Article
In: International Conference on Augmented and Virtual Reality (AVR 2014), pp. 267–282, Springer International Publishing Switzerland, Lecce, Italy, 2014.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cultural heritage, Human computer interaction, Natural User Interfaces
@inproceedings{caggianese_natural_2014,
title = {Natural interaction and wearable augmented reality for the enjoyment of the cultural heritage in outdoor conditions},
author = {Giuseppe Caggianese and Pietro Neroni and Luigi Gallo},
url = {http://link.springer.com/chapter/10.1007/978-3-319-13969-2_20},
doi = {10.1007/978-3-319-13969-2_20},
year = {2014},
date = {2014-09-01},
urldate = {2016-12-06},
booktitle = {International Conference on Augmented and Virtual Reality (AVR 2014)},
volume = {8853},
pages = {267–282},
publisher = {Springer International Publishing Switzerland},
address = {Lecce, Italy},
series = {Lecture Notes in Computer Science (LNCS)},
abstract = {In this paper, a first prototype of a wearable, interactive augmented reality (AR) system for the enjoyment of the cultural heritage in outdoor environments, is presented. By using a binocular see-through display and a time-of-flight (ToF) depth sensor, the system provides the users with a visual augmentation of their surroundings and with touchless interaction techniques to interact with synthetic elements overlapping with the real world. The papers describes the hardware and software system components, and details the interface specifically designed for a socially acceptable cultural heritage exploration. Furthermore, the paper discusses the lesson learned from the first public presentation of the prototype we have carried out in Naples, Italy.},
keywords = {Augmented Reality, Cultural heritage, Human computer interaction, Natural User Interfaces},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi
Hand shape classification using depth data for unconstrained 3D interaction Journal Article
In: Journal of Ambient Intelligence and Smart Environments, vol. 6, no. 1, pp. 93–105, 2014, ISSN: 1876-1364.
Abstract | Links | BibTeX | Tags: 3D interaction, Classification, Hand pose recognition, Human computer interaction, Kinect, Touchless interaction, Visualization
@article{gallo_hand_2014,
title = {Hand shape classification using depth data for unconstrained 3D interaction},
author = {Luigi Gallo},
doi = {10.3233/AIS-130239},
issn = {1876-1364},
year = {2014},
date = {2014-01-01},
journal = {Journal of Ambient Intelligence and Smart Environments},
volume = {6},
number = {1},
pages = {93–105},
abstract = {In this paper, we introduce a novel method for view-independent hand pose recognition from depth data. The proposed approach, which does not rely on color information, provides an estimation of the shape and orientation of the user's hand without constraining him/her to maintain a fixed position in the 3D space. We use principal component analysis to estimate the hand orientation in space, Flusser moment invariants as image features and two SVM-RBF classifiers for visual recognition. Moreover, we describe a novel weighting method that takes advantage of the orientation and velocity of the user's hand to assign a score to each hand shape hypothesis. The complete processing chain is described and evaluated in terms of real-time performance and classification accuracy. As a case study, it has also been integrated into a touchless interface for 3D medical visualization, which allows users to manipulate 3D anatomical parts with up to six degrees of freedom. Furthermore, the paper discusses the results of a user study aimed at assessing if using hand velocity as an indicator of the user's intentionality in changing hand posture results in an overall gain in the classification accuracy. The experimental results show that, especially in the presence of out-of-plane rotations of the hand, the introduction of the velocity-based weighting method produces a significant increase in the pose recognition accuracy.},
keywords = {3D interaction, Classification, Hand pose recognition, Human computer interaction, Kinect, Touchless interaction, Visualization},
pubstate = {published},
tppubtype = {article}
}
2013
Gallo, Luigi
A study on the degrees of freedom in touchless interaction Proceedings Article
In: SA '13 SIGGRAPH Asia 2013 Technical Briefs, pp. 28, ACM, Hong Kong, Hong Kong, 2013, ISBN: 978-1-4503-2629-2.
Abstract | Links | BibTeX | Tags: 3D interaction, DOF, Human computer interaction, Touchless interaction, User study
@inproceedings{gallo_study_2013,
title = {A study on the degrees of freedom in touchless interaction},
author = {Luigi Gallo},
doi = {10.1145/2542355.2542390},
isbn = {978-1-4503-2629-2},
year = {2013},
date = {2013-11-01},
booktitle = {SA '13 SIGGRAPH Asia 2013 Technical Briefs},
pages = {28},
publisher = {ACM},
address = {Hong Kong, Hong Kong},
abstract = {During the last few years, we have been witnessing a widespread adoption of touchless technologies in the context of surgical procedures. Touchless interfaces are advantageous in that they can preserve sterility around the patient, allowing surgeons to visualize medical images without having to physically touch any control or to rely on a proxy. Such interfaces have been tailored to interact with 2D medical images but not with 3D reconstructions of anatomical data, since such an interaction requires at least three degrees of freedom. In this paper, we discuss the results of a user study in which a mouse-based interface has been compared with two Kinect-based touchless interfaces which allow users to interact with 3D data with up to nine degrees of freedom. The experimental results show that there is a significant relation between the number of degrees of freedom simultaneously controlled by the user and the number of degrees of freedom required to perform, in a touchless way, an accurate manipulation task.},
keywords = {3D interaction, DOF, Human computer interaction, Touchless interaction, User study},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Placitelli, Alessio Pierluigi
High-fidelity visualization of large medical datasets on commodity hardware Journal Article
In: ISRN Biomedical Engineering, vol. 2013, no. 892967, pp. 9, 2013, ISSN: 2314-6346.
Abstract | Links | BibTeX | Tags: GPU, Healthcare, Visualization
@article{gallo_high-fidelity_2013,
title = {High-fidelity visualization of large medical datasets on commodity hardware},
author = {Luigi Gallo and Alessio Pierluigi Placitelli},
doi = {10.1155/2013/892967},
issn = {2314-6346},
year = {2013},
date = {2013-01-01},
journal = {ISRN Biomedical Engineering},
volume = {2013},
number = {892967},
pages = {9},
abstract = {Recent advances in CT and MRI static and dynamic scanning techniques have led to great improvements in the resolution and size of volumetric medical datasets, and this trend is still ongoing.However, the explosion of dataset size prevents clinicians fromtaking advantage of an interactive, high-resolution exploration of volumetric medical data on commodity hardware, due to the memory constraints of modern graphics cards.This paper presents a hybrid CPU-GPU volume ray-casting method and some hybrid-based inspection tools aimed at providing interactive, medical-quality visualization using an ordinary desktop PC. Experimental results show that the hybrid method provides a near-interactive high-fidelity visualization of large medical datasets even if only limited hardware resources are available.},
keywords = {GPU, Healthcare, Visualization},
pubstate = {published},
tppubtype = {article}
}
2012
Essmaeel, Kyis; Gallo, Luigi; Damiani, Ernesto; Pietro, Giuseppe De; Dipandà, Albert
Multiple Structured Light-Based Depth Sensors for Human Motion Analysis: A Review Proceedings Article
In: Hutchison, David; Kanade, Takeo; Kittler, Josef; Kleinberg, Jon M.; Mattern, Friedemann; Mitchell, John C.; Naor, Moni; Nierstrasz, Oscar; Rangan, C. Pandu; Steffen, Bernhard; Sudan, Madhu; Terzopoulos, Demetri; Tygar, Doug; Vardi, Moshe Y.; Weikum, Gerhard; Bravo, José; Hervás, Ramón; Rodríguez, Marcela (Ed.): Ambient Assisted Living and Home Care, pp. 240–247, Springer Berlin Heidelberg, Vitoria-Gasteiz, Spain, 2012, ISBN: 978-3-642-35394-9 978-3-642-35395-6.
Abstract | Links | BibTeX | Tags: Calibration, Human motion analysis, Interference, Kinect
@inproceedings{essmaeel_multiple_2012,
title = {Multiple Structured Light-Based Depth Sensors for Human Motion Analysis: A Review},
author = {Kyis Essmaeel and Luigi Gallo and Ernesto Damiani and Giuseppe De Pietro and Albert Dipandà},
editor = {David Hutchison and Takeo Kanade and Josef Kittler and Jon M. Kleinberg and Friedemann Mattern and John C. Mitchell and Moni Naor and Oscar Nierstrasz and C. Pandu Rangan and Bernhard Steffen and Madhu Sudan and Demetri Terzopoulos and Doug Tygar and Moshe Y. Vardi and Gerhard Weikum and José Bravo and Ramón Hervás and Marcela Rodríguez},
url = {http://link.springer.com/10.1007/978-3-642-35395-6_33},
doi = {10.1007/978-3-642-35395-6_33},
isbn = {978-3-642-35394-9 978-3-642-35395-6},
year = {2012},
date = {2012-12-01},
urldate = {2016-12-06},
booktitle = {Ambient Assisted Living and Home Care},
volume = {7657},
pages = {240–247},
publisher = {Springer Berlin Heidelberg},
address = {Vitoria-Gasteiz, Spain},
series = {Lecture Notes in Computer Science},
abstract = {Human motion analysis is an increasingly important active research domain with various applications in surveillance, human-machine interaction and human posture analysis. The recent developments in depth sensor technology, especially with the release of the Kinect device, have attracted significant attention to the question of how to take advantage of this technology in order to achieve accurate motion tracking and action detection in marker-less approaches. In this paper, we review the benefits and limitations deriving from the adoption of structured light-based depth sensors in human motion analysis applications. Surveying the relevant literature, we have identified in calibration, interference and bias correction the challenges to tackle for an effective adoption of multi-Kinect systems to improve the visual analysis of human movement.},
keywords = {Calibration, Human motion analysis, Interference, Kinect},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Placitelli, Alessio Pierluigi
View-independent hand posture recognition from single depth images using PCA and Flusser moments Proceedings Article
In: SITIS '12: Eighth International Conference on Signal Image Technology and Internet Based Systems, pp. 898–904, IEEE, Sorrento, Italy, 2012, ISBN: 978-1-4673-5152-2.
Abstract | Links | BibTeX | Tags: Computer Vision and Pattern Recognition, Depth data, Human computer interaction, Posture recognition, Touchless interaction
@inproceedings{gallo_view-independent_2012,
title = {View-independent hand posture recognition from single depth images using PCA and Flusser moments},
author = {Luigi Gallo and Alessio Pierluigi Placitelli},
doi = {10.1109/SITIS.2012.133},
isbn = {978-1-4673-5152-2},
year = {2012},
date = {2012-11-01},
booktitle = {SITIS '12: Eighth International Conference on Signal Image Technology and Internet Based Systems},
pages = {898–904},
publisher = {IEEE},
address = {Sorrento, Italy},
abstract = {This paper presents a view-independent hand pose recognition system, which allows the recognition of a limited set of predefined postures from single, low resolution depth images in real time on standard hardware in unconstrained environments. The system consists of three modules: hand segmentation and pose compensation, feature extraction and processing, and hand pose recognition. We use principal component analysis to estimate the hand orientation in space and Flusser moment invariants as image features for visual recognition. The implementation details, classification accuracy and performance measures of the recognition system are reported and discussed. The experimental results show that the system can recognize the pose of two hands at full frame rate with an average total latency lower than 5 ms.},
keywords = {Computer Vision and Pattern Recognition, Depth data, Human computer interaction, Posture recognition, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Yetongnon, Kokou; Dipanda, Albert; Chbeir, Richard; Gallo, Luigi
2012 Eighth International Conference on Signal Image Technology and Internet Based Systems Book
IEEE Computer Society, Sorrento, Italy, 2012, ISBN: 978-1-4673-5152-2 978-0-7695-4911-8, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{yetongnon_2012_2012,
title = {2012 Eighth International Conference on Signal Image Technology and Internet Based Systems},
author = {Kokou Yetongnon and Albert Dipanda and Richard Chbeir and Luigi Gallo},
url = {http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=6387876},
isbn = {978-1-4673-5152-2 978-0-7695-4911-8},
year = {2012},
date = {2012-11-01},
urldate = {2016-12-06},
publisher = {IEEE Computer Society},
address = {Sorrento, Italy},
abstract = {The eight International Conference On Signal-Image Technology & Internet-Based Systems SITIS'12 is a forum for researchers and scientists to share work and experiences. The conference main goal is to foster an exciting and open discussion forum involving authors from different countries. The conference includes two main tracks. Internet Based Computing and Systems IBCS focuses on issues ranging from information modeling and retrieval techniques to novel concepts, architectures and methodologies for interconnecting information systems. The track on Signal & Image Technologies is aimed at recent developments in digital signal processing, evolutions in audiovisual signal processing, analysis, coding and authentication, and retrieval techniques. Two workshops from past SITIS conferences have confirmed their successes: KARE, the workshop on Knowledge Acquisition, Reuse and Evaluation, is devoted to methods and systems that assist knowledge management; workshop INTERPRET focuses on Multimedia Techniques for Augmented Reality: Presence and Emotion in Virtual Environment. We welcome several 4 workshops this year: COMI on colour and multispectral imaging, MTSK on methods, models and technology for semantic-driven knowledge building, Complex Networks and their applications, SACOM on situation aware computing and WEBDIS on web based and distributed information systems.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Gallo, Luigi; Placitelli, Alessio Pierluigi
Studio tecnologico per il porting di MITO (Medical Imaging TOolkit) su dispositivi mobili Technical Report
ICAR-CNR no. RT-ICAR-NA-2012-8, 2012.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction
@techreport{gallo_studio_2012,
title = {Studio tecnologico per il porting di MITO (Medical Imaging TOolkit) su dispositivi mobili},
author = {Luigi Gallo and Alessio Pierluigi Placitelli},
url = {http://www.na.icar.cnr.it/pubblicazioni/MITOMobile.pdf},
year = {2012},
date = {2012-09-01},
number = {RT-ICAR-NA-2012-8},
institution = {ICAR-CNR},
abstract = {Sono presentate tre strategie per il porting del software MITO su piattaforme mobile. La prima strategia, raccomandata, prevede l’uso della libreria VES (Kitware) per eseguire i render sul dispositivo, fornendo una comoda base di sviluppo limitandosi alle piattaforme supportate. La seconda strategia prevede l’uso delle tecnologie HTML5 e WebGL, eseguendo i render sul dispositivo, permettendo l’esecuzione del software su tutte le architetture che supportano tali standard. La terza ed ultima strategia, prevede lo sviluppo di un thin client per ciascuna piattaforma supportata che si appoggi ad una render farm remota per l’esecuzione dei calcoli grafici.},
keywords = {Healthcare, Human computer interaction},
pubstate = {published},
tppubtype = {techreport}
}
Coronato, Antonio; Gallo, Luigi
Toward a framework for rapid prototyping of touchless user interfaces Proceedings Article
In: CISIS '12: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems, pp. 539–543, IEEE Computer Society, Palermo, Italy, 2012, ISBN: 978-0-7695-4687-2.
Abstract | Links | BibTeX | Tags: Framework, Gestural user interfaces, Human computer interaction, Natural User Interfaces, Touchless interaction
@inproceedings{coronato_toward_2012,
title = {Toward a framework for rapid prototyping of touchless user interfaces},
author = {Antonio Coronato and Luigi Gallo},
doi = {10.1109/CISIS.2012.77},
isbn = {978-0-7695-4687-2},
year = {2012},
date = {2012-07-01},
booktitle = {CISIS '12: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems},
pages = {539–543},
publisher = {IEEE Computer Society},
address = {Palermo, Italy},
abstract = {Recent advances in depth-sensing technologies are fostering the design of Natural User Interfaces (NUI) for use in several application domains. However, due to the complexity of existing software components and to compatibility issues, the design process remains challenging. This paper presents a framework aimed at facilitating the development of natural, touchless user interfaces. The proposed framework, which is based on the publish-subscribe paradigm, allows product and interaction designers to rapidly prototype and test their system by building upon a set of standard modules. The framework also provides the building blocks to extend the basic set of modules, easing code reuse.},
keywords = {Framework, Gestural user interfaces, Human computer interaction, Natural User Interfaces, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Gentile, Antonio; Vitabile, Salvatore; Cafaro, Massimo; Gallo, Luigi
Message from IIHCI 2012 Workshop Organizers Proceedings Article
In: 2012 Sixth International Conference on Complex, Intelligent and Software Intensive Systems (CISIS), IEEE Computer Society, Palermo, Italy, 2012, ISBN: 978-1-4673-1233-2.
Abstract | Links | BibTeX | Tags:
@inproceedings{gentile_message_2012,
title = {Message from IIHCI 2012 Workshop Organizers},
author = {Antonio Gentile and Salvatore Vitabile and Massimo Cafaro and Luigi Gallo},
doi = {10.1109/CISIS.2012.51},
isbn = {978-1-4673-1233-2},
year = {2012},
date = {2012-07-01},
booktitle = {2012 Sixth International Conference on Complex, Intelligent and Software Intensive Systems (CISIS)},
publisher = {IEEE Computer Society},
address = {Palermo, Italy},
abstract = {Welcome to the 5th International Workshop on Intelligent Interfaces for Human-Computer Interaction (IIHCI 2012) held in conjunction with the 6th International Conference on Complex, Intelligent, and Software Intensive Systems at the San Paolo Palace Hotel, Palermo, Italy, on July 4–6, 2012.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Minutolo, Aniello
Design and Comparative Evaluation of Smoothed Pointing: a Velocity-oriented Remote Pointing Enhancement Technique Journal Article
In: International Journal of Human-Computer Studies, vol. 70, no. 4, pp. 287–300, 2012, ISSN: 1071-5819.
Abstract | Links | BibTeX | Tags: C-D ratio, Ray pointing, Smoothed Pointing, User study, Wiimote
@article{gallo_design_2012,
title = {Design and Comparative Evaluation of Smoothed Pointing: a Velocity-oriented Remote Pointing Enhancement Technique},
author = {Luigi Gallo and Aniello Minutolo},
doi = {10.1016/j.ijhcs.2011.12.001},
issn = {1071-5819},
year = {2012},
date = {2012-04-01},
journal = {International Journal of Human-Computer Studies},
volume = {70},
number = {4},
pages = {287–300},
abstract = {The increasing use of remote pointing devices in various application domains is fostering the adoption of pointing enhancement techniques which are aimed at counterbalancing the shortcomings of desk-free interaction. This paper describes the strengths and weaknesses of existing methods for ray pointing facilitation, and presents a refinement of Smoothed Pointing, an auto-calibrating velocity-oriented precision enhancing technique. Furthermore, the paper discusses the results of a user study aimed at empirically investigating how velocity-oriented approaches perform in target acquisition and in trajectory-based interaction tasks, considering both laser-style and image-plane pointing modalities. The experiments, carried out in a low precision scenario in which a Wiimote was used both as a wand and a tracking system, show that Smoothed Pointing allows a significant decrease in the error rate and achieves the highest values of throughput in trajectory-based tasks. The results also indicate that the effectiveness of precision enhancing techniques is significantly affected by the pointing modality and the type of pointing task.},
keywords = {C-D ratio, Ray pointing, Smoothed Pointing, User study, Wiimote},
pubstate = {published},
tppubtype = {article}
}
Other
Talks
Keynote Talks
- 2023, October 10 – Artificial Intelligence and Virtual Reality Advances and Applications in Research Oncology and Clinical Oncology, Next Oncology 2023, Next Oncology – Supporting Oncology through innovation, Milano, Italy. Website
- 2022, March 1 – Touchless interactions in Surgery, ICCI 2022, International Conference on Cybernetics and Innovations, Ratchaburi, Thailand. Website
- 2019, June 25 – Interactive Virtual Environments: From the Laboratory to the Field, SalentoAVR 2019, 6th International Conference on Augmented and Virtual Reality, Lecce, Italy. Website
- 2016, October 2 – Vision-based human-computer interaction in the operating theatre, PRIP 2016, 13th International Conference on Pattern Recognition and Information Processing, Minsk, Republic of Belarus. Website
- 2015, September 1 – Touchless Interaction in Surgery: the Medical Imaging Toolkit experience, SalentoAVR 2015, 2nd International Conference on Augmented and Virtual Reality, Lecce, Italy. Website
Invited Talks
- 2023, November 14 – Realtà Aumentata e Virtuale, La Scienza che non c’era: L’informatica e i prossimi 100 anni del CNR, Area di Ricerca CNR Pisa, Pisa, Italy. Website
- 2023, September 30 – Lessons Learnt from the SMART BEAR Project, STRESS Congress, Palatul Parlamentului, Bucarest, Romania. Host: Prof. Luiza Spiru.
- 2023, May 2 – Enhancing and promoting tangible and intangible cultural heritage: an HCI perspective, PhD Course in “Umanesimo e Tecnologie”, Università di Macerata, Italy. Host: Prof. Roberto Lambertini.
- 2022, December 19 – Sperimentare la realtà estesa e l’interazione uomo-macchina nella riabilitazione personalizzata, Personalized Rehabilitation: Combining Mind, Body and Genetics 2022, Università degli Studi della Campania Luigi Vanvitelli, Napoli, Italia.
- 2022, October 25 – Home Care and Assisted Living for the Elderly: The SMART BEAR Approach, Digital Transformation Summit 2022, Funchal, Madeira, Portugal. Website
- 2022, September 9 – Enhancing and promoting tangible and intangible cultural heritage: an HCI perspective, eXtended Reality and Artificial Intelligence, International Summer School 2022 on “XR and AI for enhancing cultural and territorial heritage”, Matera, Italy. Host: Prof. Ugo Erra. Website
- 2018, December 14 – The potential of virtual reality in various health care settings: promises and challenges, Artificial Intelligence and Health, Rome, Italy. Host: Prof. Clara Balsano. Website
- 2018, November 15 – Piattaforma DatabencArt – progetto per le scuole della Campania, XXII Edizione della Borsa Mediterranea del Turismo Archeologico, Paestum (SA), Italy. Host: Luisa Franzese. Website
- 2018, September 29 – La realtà virtuale per il training cognitivo, Convention Realtà virtuale in soggetti con impairment cognitivo, Gallarate (VA), Italia. Host: Dr. Marco Predazzi. Website
- 2017, February 15 – Interactive ICT technologies for Cultural Heritage, Museo Archeologico Nazionale di Napoli (MANN), Napoli, Italy. Host: Dr. Paolo Giulierini. Website
- 2014, June 6 – Interfacce gestuali touchless per la visualizzazione di immagini mediche, Chirurgie 2014 – Simulazione nella Formazione, Programmazione e Ricerca in Chirurgia, Napoli, Italy. Host: Prof. Marco De Fazio. Website
- 2013, November 11 – Multi-DOF touchless interaction with 3D medical data, Body Tracking in Healthcare 2013, Microsoft Research, Cambridge, UK. Organisers: Abigail Sellen, Kenton O’Hara, Scarlet Schwiderski-Grosche. Website
- 2008, March – Realistic vs. magic interaction metaphors in virtual environments, Multimedia Techniques for Device and Ambient Intelligence – MTDAI 2008, Mogliano Veneto, Italy. Host: Prof. E. Damiani.
Awards
Best Graphical Abstract Award @ METROXRAINE
Rausa, Maria; Gaglio, Salvatore; Augello, Agnese; Caggianese, Giuseppe; Franchini, Silvia; Gallo, Luigi; Sabatucci, Luca, “Enriching Metaverse With Memories Through Generative AI: A Case Study”, presented at the 2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (METROXRAINE 2024), London, UK, 21-23 October 2024.
Best Research Paper Award @ AIxPAC
Best Research Paper Award @ ICT4AWE
Second Place Award - Gesture Demonstration Competition @ ICPR
L. Gallo, A.P. Placitelli, G. De Pietro, “A Kinect NUI for 3D Medical Visualization”, demonstrated at the CHALEARN Gesture Demonstration Competition, in conjunction with the 21st International Conference on Pattern Recognition (ICPR 2012), Tsukuba International Congress Center, Tsukuba Science City, Japan, November 10-11, 2012. Organizers: Isabelle Guyon, Vassilis Athitsos. Judges: Alex Balan, Hugo Jair Escalante, Paul Doliotis, Jeffrey Margolis. ChaLearn Gesture Demonstration Competition website
Best Research Paper Award @ IIMSS
L. Gallo, “A Glove-Based Interface for 3D Medical Image Visualization”, presented at the 3rd International Symposium on Intelligent and Interactive Multimedia: Systems and Services, Baltimore, USA, 28-30 July 2010.
Degree & PhD Theses
L. Gallo, “Semi-immersive interactive virtual environments for 3D medical imaging”, University of Naples Parthenope, Philosophiæ Doctor degree in Information Engineering, 2010. PhD Thesis
L. Gallo, “Distribuzione ed esecuzione automatica di task in griglie pervasive”, University of Naples Federico II, Degree in Computer Engineering, 2006. MEng Thesis