Publications
Here you can find the complete list of my publications. You can use the tag cloud below to select only the papers dealing with specific research topics. You can expand the Abstract, Links and BibTex record of each paper.
2021
Caggianese, Giuseppe; Gallo, Luigi
Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites Book Section
In: Ardito, Carmelo; Lanzilotti, Rosa; Malizia, Alessio; Petrie, Helen; Piccinno, Antonio; Desolda, Giuseppe; Inkpen, Kori (Ed.): Human-Computer Interaction – INTERACT 2021, vol. 12936, pp. 426–430, Springer International Publishing, Cham, 2021, ISBN: 978-3-030-85606-9 978-3-030-85607-6.
Abstract | Links | BibTeX | Tags: Cultural heritage, Limited FOV, Mixed reality, User interface
@incollection{caggianeseFieldViewLimitationDriven2021,
title = {Field of View Limitation-Driven Design of a Mixed Reality Game for Heritage Sites},
author = { Giuseppe Caggianese and Luigi Gallo},
editor = { Carmelo Ardito and Rosa Lanzilotti and Alessio Malizia and Helen Petrie and Antonio Piccinno and Giuseppe Desolda and Kori Inkpen},
doi = {10.1007/978-3-030-85607-6_51},
isbn = {978-3-030-85606-9 978-3-030-85607-6},
year = {2021},
date = {2021-01-01},
urldate = {2023-03-15},
booktitle = {Human-Computer Interaction – INTERACT 2021},
volume = {12936},
pages = {426--430},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this work, we describe the design of a customized user interface (UI) for a mixed reality application in a heritage site. The visuals, widgets and spatial interaction techniques have been customized to improve the user experience without diverting the user's attention by minimizing the effect of the limited field of view (FOV) of the see-through head-mounted display (HMD) used, Microsoft HoloLens v1. The approach consists in using diegetic elements that are coherent with the narrative of the heritage site, and widgets and augmented layers always entirely included in the FOV of the see-through display.},
keywords = {Cultural heritage, Limited FOV, Mixed reality, User interface},
pubstate = {published},
tppubtype = {incollection}
}
2020
Cornevilli, Fabio; Santo, Massimo De; Dragoni, Maurizio; Gallo, Luigi; Troiano, Alfredo
DatabencArt and EDUBBA: Digital Infrastructures for Cataloguing and Sharing Cultural Heritage Content Journal Article
In: IOP Conference Series: Materials Science and Engineering, vol. 949, pp. 012073, 2020.
Abstract | Links | BibTeX | Tags: Cultural heritage, Digital infrastructure
@article{cornevilliDatabencArtEDUBBADigital2020,
title = {DatabencArt and EDUBBA: Digital Infrastructures for Cataloguing and Sharing Cultural Heritage Content},
author = { Fabio Cornevilli and Massimo De Santo and Maurizio Dragoni and Luigi Gallo and Alfredo Troiano},
doi = {10.1088/1757-899x/949/1/012073},
year = {2020},
date = {2020-11-01},
journal = {IOP Conference Series: Materials Science and Engineering},
volume = {949},
pages = {012073},
abstract = {The paper presents DatabencArt and EDUBBA, two strictly integrated digital infrastructures designed and developed to cope with the increasing demand of a smart use of cutting-edge technologies in the Cultural Heritage (CH) realm. DatabencArt has been primarily designed to facilitate the cataloguing of CH objects while EDUBBA is focused on educational purposes. These platforms are the results of a long-term research effort made in the last five years by DATABENC Consortium (Distretto ad Alta Tecnologia per i Beni Culturali) and treasuring the experiences gained with the exploitation of many research projects in the field of of ICT technologies for Cultural Heritage knowledge, preservation, valorization and sustainable fruition.},
keywords = {Cultural heritage, Digital infrastructure},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Pietro, Giuseppe De; Esposito, Massimo; Gallo, Luigi; Minutolo, Aniello; Neroni, Pietro
Discovering Leonardo with Artificial Intelligence and Holograms: A User Study Journal Article
In: Pattern Recognition Letters, vol. 131, pp. 361–367, 2020, ISSN: 0167-8655.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Conversational systems, Cultural heritage, Holograms, Touchless interfaces, User study
@article{caggianeseDiscoveringLeonardoArtificial2020,
title = {Discovering Leonardo with Artificial Intelligence and Holograms: A User Study},
author = { Giuseppe Caggianese and Giuseppe De Pietro and Massimo Esposito and Luigi Gallo and Aniello Minutolo and Pietro Neroni},
doi = {10.1016/j.patrec.2020.01.006},
issn = {0167-8655},
year = {2020},
date = {2020-01-01},
journal = {Pattern Recognition Letters},
volume = {131},
pages = {361--367},
abstract = {Cutting-edge visualization and interaction technologies are increasingly used in museum exhibitions, providing novel ways to engage visitors and enhance their cultural experience. Existing applications are commonly built upon a single technology, focusing on visualization, motion or verbal interaction (e.g., high-resolution projections, gesture interfaces, chatbots). This aspect limits their potential, since museums are highly heterogeneous in terms of visitors profiles and interests, requiring multi-channel, customizable interaction modalities. To this aim, this work describes and evaluates an artificial intelligence powered, interactive holographic stand aimed at describing Leonardo Da Vinci's art. This system provides the users with accurate 3D representations of Leonardo's machines, which can be interactively manipulated through a touchless user interface. It is also able to dialog with the users in natural language about Leonardo's art, while keeping the context of conversation and interactions. Furthermore, the results of a large user study, carried out during art and tech exhibitions, are presented and discussed. The goal was to assess how users of different ages and interests perceive, understand and explore cultural objects when holograms and artificial intelligence are used as instruments of knowledge and analysis.},
keywords = {Artificial intelligence, Conversational systems, Cultural heritage, Holograms, Touchless interfaces, User study},
pubstate = {published},
tppubtype = {article}
}
2018
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage Proceedings Article
In: 2018 14th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 625–631, 2018.
Abstract | Links | BibTeX | Tags: Cultural heritage, Diegetic interface, Digital heritage, Graphical user interfaces, Three-dimensional displays, Virtual Reality
@inproceedings{caggianeseExploringFeasibilityDiegetic2018,
title = {Exploring the Feasibility of Diegetic User Interfaces in Immersive Virtual Exhibitions within the Cultural Heritage},
author = { Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
doi = {10.1109/SITIS.2018.00101},
year = {2018},
date = {2018-11-01},
booktitle = {2018 14th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {625--631},
abstract = {In the last few years, modern immersive technology has been used to exploit new digital resources overcoming the limitations of conventional exhibitions proving to be an invaluable instrument capable of bridging the gap between the visitor and the cultural space. However, to promote visitor enjoyment and to enhance the learning process in relation to the cultural heritage, it is fundamental to propose the cultural data to the visitor in an appropriate way through interfaces that help to focus the visitor's attention on the work of art in question. With this aim, new graphical user interfaces should be designed, following a diegetic approach and so providing a more natural and immersive environment to the user. Inspired by the gaming industry, in which the diegetic transformation of graphical user interfaces has already been introduced, in this paper, we will analyze the opportunities offered by the diegetic approach and will evaluate its relevance to the cultural domain. We will highlight the issues related to the applicability of diegetic user interfaces to an immersive virtual exhibition by discussing the different types of cultural data that can be proposed to a visitor and how that should be fictionally integrated into the scene.},
keywords = {Cultural heritage, Diegetic interface, Digital heritage, Graphical user interfaces, Three-dimensional displays, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Evaluation of Spatial Interaction Techniques for Virtual Heritage Applications: A Case Study of an Interactive Holographic Projection Journal Article
In: Future Generation Computer Systems, vol. 81, pp. 516–527, 2018, ISSN: 0167-739X.
Abstract | Links | BibTeX | Tags: Cultural heritage, Holograms, Interaction techniques, Museum, Touchless interaction, User study
@article{caggianeseEvaluationSpatialInteraction2018,
title = {Evaluation of Spatial Interaction Techniques for Virtual Heritage Applications: A Case Study of an Interactive Holographic Projection},
author = { Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
doi = {10.1016/j.future.2017.07.047},
issn = {0167-739X},
year = {2018},
date = {2018-01-01},
journal = {Future Generation Computer Systems},
volume = {81},
pages = {516--527},
abstract = {The increasing use of information and communication technologies (ICT) in museums is providing curators with new opportunities for the display of cultural heritage content, making it possible to merge real and digital works of art in a coherent exhibition space. However, humans learn and perceive by following an interactive process, a fact that is particularly true in relation to the understanding, analysis and interpretation of the cultural heritage. In order to allow visitors to fully exploit the potential of this new hybrid cultural communication, interactivity is essential. This paper analyzes interaction design focusing on a holographic projection system equipped with a gesture-based interface and discussing the results of both quantitative and qualitative user studies aimed at empirically investigating users' preferences in relation to interaction techniques when used in a museum context. The experimental findings suggest the adoption of task-specific patterns in the design of touchless user interfaces for the exploration of digital heritage content.},
keywords = {Cultural heritage, Holograms, Interaction techniques, Museum, Touchless interaction, User study},
pubstate = {published},
tppubtype = {article}
}
2017
Gallo, Luigi
SNECS: le nuove tecnologie informatiche per la conoscenza e la fruizione del patrimonio culturale Book Section
In: Castel Nuovo in Napoli. Ricerche integrate e conoscenza critica per il progetto di restauro e di valorizzazione, no. 3, Artstudiopaparo, Napoli (Italia), 2017, ISBN: 97888991-47-3.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{galloSNECSNuoveTecnologie2017,
title = {SNECS: le nuove tecnologie informatiche per la conoscenza e la fruizione del patrimonio culturale},
author = { Luigi Gallo},
isbn = {97888991-47-3},
year = {2017},
date = {2017-02-01},
booktitle = {Castel Nuovo in Napoli. Ricerche integrate e conoscenza critica per il progetto di restauro e di valorizzazione},
number = {3},
publisher = {Artstudiopaparo, Napoli (Italia)},
series = {Collana FREQUENZE_conservazione/restauro},
abstract = {Il progetto di ricerca SNECS - Social Network delle Entit`a dei Centri Storici, finanziato dal Ministero dell'Istruzione, dell'Universit`a e della Ricerca, ha come obiettivo generale quello di raccogliere e trasmettere i contenuti della conoscenza scientifica di carattere artistico, archeologico, letterario, storico– filosofico sul territorio della Campania, con particolare enfasi sui centri storici, attivando e sperimentando nuove strategie per la loro rappresentazione, organizzazione, diffusione e promozione basate su paradigmi di intelligenza tecnologica. SNECS `e un'iniziativa promossa dal Distretto ad alta Tecnologia per i Beni Culturali della Regione Campania (DATABENC), un'aggregazione di Universit`a, Enti di Ricerca e Aziende il cui obiettivo `e rendere il Patrimonio Culturale volano di crescita civile e rilancio economico, promuovendo un marchio di fabbrica caratterizzato da interventi innovativi basati su servizi ed infrastrutture tecnologiche e sociali.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Gallo, Luigi; Pietro, Giuseppe De
Il Virtuale per il Patrimonio Culturale: prospettive e direzioni future Book Section
In: La Baia di Napoli – Strategie integrate per la conservazione e la fruizione del paesaggio culturale, Interpretazione/Comunicazione e strategie di fruizione del paesaggio culturale, Artstudiopaparo, Napoli (Italia), 2017, ISBN: 978-88-99130-68-8.
BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{galloVirtualePatrimonioCulturale2017,
title = {Il Virtuale per il Patrimonio Culturale: prospettive e direzioni future},
author = { Luigi Gallo and Giuseppe De Pietro},
isbn = {978-88-99130-68-8},
year = {2017},
date = {2017-01-01},
booktitle = {La Baia di Napoli – Strategie integrate per la conservazione e la fruizione del paesaggio culturale, Interpretazione/Comunicazione e strategie di fruizione del paesaggio culturale},
publisher = {Artstudiopaparo, Napoli (Italia)},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
2016
Gallo, Luigi; Pietro, Giuseppe De
Virtual Cultural Heritage: Perspectives and Future Directions Proceedings Article
In: La Baia Di Napoli - Strategie Integrate per La Conservazione e La Fruizione Del Paesaggio Culturale, Napoli, Italy, 2016.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@inproceedings{galloVirtualCulturalHeritage2016,
title = {Virtual Cultural Heritage: Perspectives and Future Directions},
author = { Luigi Gallo and Giuseppe De Pietro},
year = {2016},
date = {2016-12-01},
booktitle = {La Baia Di Napoli - Strategie Integrate per La Conservazione e La Fruizione Del Paesaggio Culturale},
address = {Napoli, Italy},
abstract = {Modern computing and virtual environment technologies can immerse users into highly realistic computer-generated environments, in which visible and invisible, hypothetical and imaginary objects can be merged into a single, coherent world. These aspects make it natural to apply them to explore areas of cultural interest: a virtual tourist can immerse into places that are inaccessible because only existent in ancient ages, or still existing but closed for repairs, or simply too distant to be reached. An entire city centre can now be reproduced in 4D, with time as the fourth dimension, representing and amplifying centuries of history in a single, virtual space. From a technical and technological perspective, things are evolving fast. Virtual Reality (VR) headsets and development platforms are now cheaper and efficient. High-end solutions such as Oculus Rift, HTC Vive and Sony PlayStation VR, will be all available within the year. For a fully mobile VR experience, Samsung Gear VR and Google Cardboard, in which a smartphone is used it both as the visual and processing unit, are now available too. As a result, after decades of niche products and applications, VR solutions are entering into the mainstream, and opening new scenarios. Let us consider the case of ``Splash'', a new-born community: people can capture the space around them with a 360-degree video and then share it to other users that, by using a VR helmet or even a cardboard, can immerse into these distant realities. Experiences, both real and virtual, can now be shared by letting the users to live them with their own point of view. However, the more the presence - the sensation of being there - of the user grows, the more the interactivity becomes challenging. Humans learn and perceive following an interactive process, and this is especially true for the understanding, analysis and interpretation of the cultural patrimony. The immersion into a digital, real or mixed world will require novel technologies and methods to interact with and, somewhat, ``feel'' such environments. How to navigate within the spatio-temporal continuum, make questions, switch between the different realities of the cultural information? These are only some of the aspects that are now opening methodological discussions and research questions},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi
Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction Proceedings Article
In: Xhafa, Fatos; Barolli, Leonard; Amato, Flora (Ed.): Advances on P2P, Parallel, Grid, Cloud and Internet Computing, pp. 105–114, Springer International Publishing, 2016, ISBN: 978-3-319-49108-0 978-3-319-49109-7.
Abstract | Links | BibTeX | Tags: Beacons, Cultural heritage, Natural User Interfaces, web interface
@inproceedings{caggianeseSmartUndergroundEnhancing2016,
title = {Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction},
author = { Giuseppe Caggianese and Luigi Gallo},
editor = { Fatos Xhafa and Leonard Barolli and Flora Amato},
doi = {10.1007/978-3-319-49109-7_10},
isbn = {978-3-319-49108-0 978-3-319-49109-7},
year = {2016},
date = {2016-11-01},
urldate = {2016-12-06},
booktitle = {Advances on P2P, Parallel, Grid, Cloud and Internet Computing},
volume = {1},
pages = {105--114},
publisher = {Springer International Publishing},
series = {Lecture Notes on Data Engineering and Communications Technologies},
abstract = {This paper describes the Smart Underground system, the main aim of which is to enhance the access to cultural heritage information for the visitors. The system provides a more interactive visiting experience based on a proximity interaction with the artefacts in an exhibition, which allows an easy access to a new level of cultural information proposed by the exhibition curators. For this reason, the system also offers a set of tools for the curators with the aim of simplifying the organization and updating of the cultural content information. Finally, the system, by integrating modern technologies with the real works of art in the exhibition, proposes a possible solution to the emerging problem of the management and dissemination of cultural heritage digitalized content, leading to an improvement in the experiences of both visitors and curators.},
keywords = {Beacons, Cultural heritage, Natural User Interfaces, web interface},
pubstate = {published},
tppubtype = {inproceedings}
}
Santo, Massimo De; Gallo, Luigi
Le tecnologie DATABENC Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{desantoTecnologieDATABENC2016,
title = {Le tecnologie DATABENC},
author = { Massimo De Santo and Luigi Gallo},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Il Distretto ad alta Tecnologia per i Beni Culturali della Regione Campania (DATABENC) `e un'aggregazione di Universit`a, Enti di Ricerca e Aziende il cui obiettivo `e rendere il Patrimonio Culturale volano di crescita civile e rilancio economico. Il Distretto vede nel Patrimonio Culturale l'occasione per costruire un valore con il quale creare sviluppo per il territorio e intende farlo promuovendo un marchio di fabbrica caratterizzato da interventi innovativi basati su servizi ed infrastrutture tecnologiche e sociali. Partendo da questo assunto, le due attuali progettualit`a DATABENC, denominate CHIS (Cultural Heritage Information System) e SNECS (Social Network delle Entit`a dei Centri Storici), puntano fortemente sull'utilizzo delle tecnologie pi`u avanzate per costruire nuovi modi di comunicare, rendendo i cittadini/turisti partecipi della gestione del Patrimonio Culturale e investendo sulla costruzione di reti di interesse intorno all'immenso patrimonio di cui il nostro Territorio `e depositario. Le tecnologie svolgono il loro ruolo di facilitatori di processi fondati sull'insieme delle competenze attive nella filiera distrettuale, costruita intorno ai temi della conoscenza integrata, del monitoraggio diagnostico, della valorizzazione e della fruizione sostenibile.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Gallo, Luigi; Iorio, Gennaro
Oltre il visibile: un nuovo sguardo sul territorio Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{galloOltreVisibileNuovo2016,
title = {Oltre il visibile: un nuovo sguardo sul territorio},
author = { Luigi Gallo and Gennaro Iorio},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Il territorio dei Campi Flegrei `e segnato dalle forme particolari che la natura vi ha assunto, e, in sintonia con queste, da un immaginario mitico che ha lasciato numerose tracce nelle opere letterarie, nel patrimonio archeologico e iconografico, nei toponimi in uso. Con l'obiettivo di "mostrare" al visitatore questa tradizione mitologica e letteraria, utilizzando le potenzialit`a offerte dalle nuove tecnologie, `e stata realizzata la mostra nell'ambito delle attivit`a del progetto SNECS (Social Network delle Entit`a dei Centri Storici), integrando le competenze degli umanisti del Museo Archeologico Nazionale di Napoli (MANN) con quelle degli umanisti e dei tecnologi dei soggetti partner del Distretto ad Alta Tecnologia per i Beni Culturali della Regione Campania (DATABENC).},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
2015
Brancati, Nadia; Caggianese, Giuseppe; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage Proceedings Article
In: 2015 The 11th International Conference on Signal-Image Technology and Internet-Based Systems (SITIS), pp. 768–774, IEEE, Bangkok, Thailand, 2015, ISBN: 978-1-4673-9721-6.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cultural heritage, Touchless interaction, User study
@inproceedings{brancatiUsabilityEvaluationWearable2015,
title = {Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage},
author = { Nadia Brancati and Giuseppe Caggianese and Giuseppe De Pietro and Maria Frucci and Luigi Gallo and Pietro Neroni},
doi = {10.1109/SITIS.2015.98},
isbn = {978-1-4673-9721-6},
year = {2015},
date = {2015-11-01},
urldate = {2016-12-06},
booktitle = {2015 The 11th International Conference on Signal-Image Technology and Internet-Based Systems (SITIS)},
pages = {768--774},
publisher = {IEEE},
address = {Bangkok, Thailand},
abstract = {The recent availability of low cost wearable augmented reality (WAR) technologies is leveraging the design of applications in the cultural heritage domain in order to support users in their emotional journey among the cultural artefacts and monuments of a city. In this paper, we describe a user study evaluating the usability of a wearable augmented reality touchless interface for the enjoyment of the cultural heritage in outdoor environments. The usability evaluation has been carried out in out-of-lab settings with inexperienced users, during a three day exhibition in the city of Naples. The presented results are related to the ease of use and learning of the system, and to the user's satisfaction in the enjoyment of the system.},
keywords = {Augmented Reality, Cultural heritage, Touchless interaction, User study},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain Proceedings Article
In: 2015 10th International Conference on P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC), pp. 545–550, 2015.
Abstract | Links | BibTeX | Tags: Augmented Reality, Context awareness, Cultural heritage, Ego-Vision, Visualization
@inproceedings{caggianeseUserDrivenViewManagement2015,
title = {User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain},
author = { Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
doi = {10.1109/3PGCIC.2015.90},
year = {2015},
date = {2015-11-01},
booktitle = {2015 10th International Conference on P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC)},
pages = {545--550},
abstract = {The recent availability of low cost wearable augmented reality (WAR) technologies, is leveraging the design of applications in many different domains in order to support users in their daily activities. For most of these domains, the large amount of information displayable on top of the reality, directly in the user's field of view, represents an important challenge for designers. In this paper we present a view management technique for placing touristic/cultural information, in the form of points of interest (POIs), in an AR system that works in the absence of a priori knowledge of the real environment. The user-driven view management technique, designed as a remote service, improves representation and displacement of the digital information each time the user manifests an interest in a particular area of the real space. The proposed approach includes a layout algorithm, which exploits the user's local position and her/his point of view direction, to correctly set the POI height in the user's view avoiding overlapping and cluttering, together with an adaptive rendering method, using information about the brightness of the area, that computes the visual appearance parameters of each virtual POI in order to improve its readability over the background.},
keywords = {Augmented Reality, Context awareness, Cultural heritage, Ego-Vision, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
2014
Caggianese, Giuseppe; Gallo, Luigi; Pietro, Giuseppe De
Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts Proceedings Article
In: Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference On, pp. 493–500, IEEE, 2014, ISBN: 978-1-4799-7978-3.
Abstract | Links | BibTeX | Tags: 3D interaction, Cultural heritage, system usability evaluation, Touchless interaction
@inproceedings{caggianeseDesignPreliminaryEvaluation2014,
title = {Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts},
author = { Giuseppe Caggianese and Luigi Gallo and Giuseppe De Pietro},
doi = {10.1109/SITIS.2014.44},
isbn = {978-1-4799-7978-3},
year = {2014},
date = {2014-11-01},
urldate = {2016-12-06},
booktitle = {Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference On},
pages = {493--500},
publisher = {IEEE},
abstract = {In this paper, an interactive virtual reality (VR) system, realized with the aim of improving the dissemination and presentation of cultural artefacts, is presented. By using off-the-shelf devices, the system provides the users with an interface where a computer generated representation of a cultural artefact can be manipulated in a touch less way. The proposed system could be a useful instrument complementary to a visit to an actual exhibition without requiring any structural intervention, and allowing the user to become an active actor, able to enjoy different prospectives and all the details of the artefact. The paper describes the hardware and software system components, and details the interface specifically designed to obtain a simple and immediate exploration of a cultural heritage artefact. Furthermore, the paper provides the results of a preliminary evaluation of the usability of the interface which revealed up a significant difference between younger and older adult users.},
keywords = {3D interaction, Cultural heritage, system usability evaluation, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Neroni, Pietro; Gallo, Luigi
Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions Proceedings Article
In: International Conference on Augmented and Virtual Reality (AVR 2014), pp. 267–282, Springer International Publishing Switzerland, Lecce, Italy, 2014.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cultural heritage, Natural User Interfaces
@inproceedings{caggianeseNaturalInteractionWearable2014,
title = {Natural Interaction and Wearable Augmented Reality for the Enjoyment of the Cultural Heritage in Outdoor Conditions},
author = { Giuseppe Caggianese and Pietro Neroni and Luigi Gallo},
doi = {10.1007/978-3-319-13969-2_20},
year = {2014},
date = {2014-09-01},
urldate = {2016-12-06},
booktitle = {International Conference on Augmented and Virtual Reality (AVR 2014)},
volume = {8853},
pages = {267--282},
publisher = {Springer International Publishing Switzerland},
address = {Lecce, Italy},
series = {Lecture Notes in Computer Science (LNCS)},
abstract = {In this paper, a first prototype of a wearable, interactive augmented reality (AR) system for the enjoyment of the cultural heritage in outdoor environments, is presented. By using a binocular see-through display and a time-of-flight (ToF) depth sensor, the system provides the users with a visual augmentation of their surroundings and with touchless interaction techniques to interact with synthetic elements overlapping with the real world. The papers describes the hardware and software system components, and details the interface specifically designed for a socially acceptable cultural heritage exploration. Furthermore, the paper discusses the lesson learned from the first public presentation of the prototype we have carried out in Naples, Italy.},
keywords = {Augmented Reality, Cultural heritage, Natural User Interfaces},
pubstate = {published},
tppubtype = {inproceedings}
}
Other
Talks
Keynote Talks
- 2023, October 10 – Artificial Intelligence and Virtual Reality Advances and Applications in Research Oncology and Clinical Oncology, Next Oncology 2023, Next Oncology – Supporting Oncology through innovation, Milano, Italy. Website
- 2022, March 1 – Touchless interactions in Surgery, ICCI 2022, International Conference on Cybernetics and Innovations, Ratchaburi, Thailand. Website
- 2019, June 25 – Interactive Virtual Environments: From the Laboratory to the Field, SalentoAVR 2019, 6th International Conference on Augmented and Virtual Reality, Lecce, Italy. Website
- 2016, October 2 – Vision-based human-computer interaction in the operating theatre, PRIP 2016, 13th International Conference on Pattern Recognition and Information Processing, Minsk, Republic of Belarus. Website
- 2015, September 1 – Touchless Interaction in Surgery: the Medical Imaging Toolkit experience, SalentoAVR 2015, 2nd International Conference on Augmented and Virtual Reality, Lecce, Italy. Website
Invited Talks
- 2023, November 14 – Realtà Aumentata e Virtuale, La Scienza che non c’era: L’informatica e i prossimi 100 anni del CNR, Area di Ricerca CNR Pisa, Pisa, Italy. Website
- 2023, September 30 – Lessons Learnt from the SMART BEAR Project, STRESS Congress, Palatul Parlamentului, Bucarest, Romania. Host: Prof. Luiza Spiru.
- 2023, May 2 – Enhancing and promoting tangible and intangible cultural heritage: an HCI perspective, PhD Course in “Umanesimo e Tecnologie”, Università di Macerata, Italy. Host: Prof. Roberto Lambertini.
- 2022, December 19 – Sperimentare la realtà estesa e l’interazione uomo-macchina nella riabilitazione personalizzata, Personalized Rehabilitation: Combining Mind, Body and Genetics 2022, Università degli Studi della Campania Luigi Vanvitelli, Napoli, Italia.
- 2022, October 25 – Home Care and Assisted Living for the Elderly: The SMART BEAR Approach, Digital Transformation Summit 2022, Funchal, Madeira, Portugal. Website
- 2022, September 9 – Enhancing and promoting tangible and intangible cultural heritage: an HCI perspective, eXtended Reality and Artificial Intelligence, International Summer School 2022 on “XR and AI for enhancing cultural and territorial heritage”, Matera, Italy. Host: Prof. Ugo Erra. Website
- 2018, December 14 – The potential of virtual reality in various health care settings: promises and challenges, Artificial Intelligence and Health, Rome, Italy. Host: Prof. Clara Balsano. Website
- 2018, November 15 – Piattaforma DatabencArt – progetto per le scuole della Campania, XXII Edizione della Borsa Mediterranea del Turismo Archeologico, Paestum (SA), Italy. Host: Luisa Franzese. Website
- 2018, September 29 – La realtà virtuale per il training cognitivo, Convention Realtà virtuale in soggetti con impairment cognitivo, Gallarate (VA), Italia. Host: Dr. Marco Predazzi. Website
- 2017, February 15 – Interactive ICT technologies for Cultural Heritage, Museo Archeologico Nazionale di Napoli (MANN), Napoli, Italy. Host: Dr. Paolo Giulierini. Website
- 2014, June 6 – Interfacce gestuali touchless per la visualizzazione di immagini mediche, Chirurgie 2014 – Simulazione nella Formazione, Programmazione e Ricerca in Chirurgia, Napoli, Italy. Host: Prof. Marco De Fazio. Website
- 2013, November 11 – Multi-DOF touchless interaction with 3D medical data, Body Tracking in Healthcare 2013, Microsoft Research, Cambridge, UK. Organisers: Abigail Sellen, Kenton O’Hara, Scarlet Schwiderski-Grosche. Website
- 2008, March – Realistic vs. magic interaction metaphors in virtual environments, Multimedia Techniques for Device and Ambient Intelligence – MTDAI 2008, Mogliano Veneto, Italy. Host: Prof. E. Damiani.
Awards
Best Research Paper Award @ AIxPAC
Best Research Paper Award @ ICT4AWE
Second Place Award - Gesture Demonstration Competition @ ICPR
L. Gallo, A.P. Placitelli, G. De Pietro, “A Kinect NUI for 3D Medical Visualization”, demonstrated at the CHALEARN Gesture Demonstration Competition, in conjunction with the 21st International Conference on Pattern Recognition (ICPR 2012), Tsukuba International Congress Center, Tsukuba Science City, Japan, November 10-11, 2012. Organizers: Isabelle Guyon, Vassilis Athitsos. Judges: Alex Balan, Hugo Jair Escalante, Paul Doliotis, Jeffrey Margolis. ChaLearn Gesture Demonstration Competition website
Best Research Paper Award @ IIMSS
L. Gallo, “A Glove-Based Interface for 3D Medical Image Visualization”, presented at the 3rd International Symposium on Intelligent and Interactive Multimedia: Systems and Services, Baltimore, USA, 28-30 July 2010.
Master Degree & PhD Theses
L. Gallo, “Semi-immersive interactive virtual environments for 3D medical imaging,” University of Naples “Parthenope”, Philosophiæ Doctor degree in Information Engineering, 2010. Tutor: Prof. Luigi Romano. Ph.D. Thesis
L. Gallo, “Distribuzione ed esecuzione automatica di task in griglie pervasive,” University of Naples “Federico II”, Master of Science in Computer Engineering, 2006. Supervisors: Antonio Coronato, Giuseppe De Pietro. M.D. Thesis