Publications
Here you can find the complete list of my publications. You can use the tag cloud below to select only the papers dealing with specific research topics. You can expand the Abstract, Links and BibTex record of each paper.
2012
Coronato, Antonio; Gallo, Luigi
Towards Abnormal Behavior Detection of Cognitive Impaired People Proceedings Article
In: 2012 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops), pp. 865–870, IEEE, Lugano, Switzerland, 2012, ISBN: 978-1-4673-0906-6.
Abstract | Links | BibTeX | Tags: Healthcare, Mild Cognitive Impairment
@inproceedings{coronato_towards_2012,
title = {Towards Abnormal Behavior Detection of Cognitive Impaired People},
author = {Antonio Coronato and Luigi Gallo},
doi = {10.1109/PerComW.2012.6197632},
isbn = {978-1-4673-0906-6},
year = {2012},
date = {2012-03-01},
booktitle = {2012 IEEE International Conference on Pervasive Computing and Communications Workshops (PERCOM Workshops)},
pages = {865–870},
publisher = {IEEE},
address = {Lugano, Switzerland},
abstract = {The assessment of the general health status of people with cognitive impairment, and so the quality of drug therapy, requires reliable information about their daily lifestyle. Especially in the case of Alzheimer's Disease (AD) patients, the patients themselves or their primary caregivers may not be reliable in providing such information. This raises the demand for a new generation of intelligent, situation-aware environments able to collect, process and store information about patients' daily activities. In this paper, a new approach for the detection of abnormal behavior in AD patients is presented. Instead of relying on the identification of deviations from normal behaviors, the approach is based on the specification and runtime verification of the correctness properties of objects, which are visually recognized by means of non-intrusive RGB-D cameras. The Bigraphical reactive system is the formal method adopted to model the correctness properties; whereas, the runtime verification is performed by a specifically designed software component.},
keywords = {Healthcare, Mild Cognitive Impairment},
pubstate = {published},
tppubtype = {inproceedings}
}
Essmaeel, Kyis; Gallo, Luigi; Damiani, Ernesto; Pietro, Giuseppe De; Dipanda, Albert
Temporal denoising of Kinect depth data Proceedings Article
In: SITIS '12: Eighth International Conference on Signal Image Technology and Internet Based Systems, pp. 47–52, IEEE, Sorrento, Italy, 2012, ISBN: 978-1-4673-5152-2.
Abstract | Links | BibTeX | Tags: Computer Vision and Pattern Recognition, Depth data, Kinect, Smoothing, Temporal denoising
@inproceedings{essmaeel_temporal_2012,
title = {Temporal denoising of Kinect depth data},
author = {Kyis Essmaeel and Luigi Gallo and Ernesto Damiani and Giuseppe De Pietro and Albert Dipanda},
doi = {10.1109/SITIS.2012.18},
isbn = {978-1-4673-5152-2},
year = {2012},
date = {2012-01-01},
booktitle = {SITIS '12: Eighth International Conference on Signal Image Technology and Internet Based Systems},
pages = {47–52},
publisher = {IEEE},
address = {Sorrento, Italy},
abstract = {The release of the Microsoft Kinect has attracted the attention of researchers in a variety of computer science domains. Even though this device is still relatively new, its recent applications have shown some promising results in terms of replacing current conventional methods like the stereo-camera for robotics navigation, multi-camera system for motion detection and laser scanner for 3D reconstruction. While most work around the Kinect is on how to take full advantage of its capabilities, so far only a few studies have been carried out on the limitations of this device and fewer that provide solutions to enhance the precision of its measurements. In this paper, we review and analyse current work in this area, and present and evaluate a temporal denoising algorithm to reduce the instability of the depth measurements provided by the Kinect over different distances.},
keywords = {Computer Vision and Pattern Recognition, Depth data, Kinect, Smoothing, Temporal denoising},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; AP, Placitelli; Pietro, Giuseppe De
A Kinect NUI for 3D medical visualization Proceedings Article
In: CHALEARN Gesture Demonstration Competition, in conjunction with the 21st International Conference on Pattern Recognition (ICPR 2012)(Tsukuba, Japan), 2012. Second Place Award, 2012.
BibTeX | Tags:
@inproceedings{gallo_kinect_2012,
title = {A Kinect NUI for 3D medical visualization},
author = {Luigi Gallo and Placitelli AP and Giuseppe De Pietro},
year = {2012},
date = {2012-01-01},
booktitle = {CHALEARN Gesture Demonstration Competition, in conjunction with the 21st International Conference on Pattern Recognition (ICPR 2012)(Tsukuba, Japan), 2012. Second Place Award},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Vecchia, Gennaro Della; Gallo, Luigi; Esposito, Massimo; Coronato, Antonio
An Infrastructure For Smart Hospitals Journal Article
In: Multimedia Tools and Applications, vol. 59, no. 1, pp. 341–362, 2012, ISSN: 1573-7721.
Abstract | Links | BibTeX | Tags: Context awareness, Healthcare, Pervasive computing, Photosensors, RFID, SOA
@article{della_vecchia_infrastructure_2012,
title = {An Infrastructure For Smart Hospitals},
author = {Gennaro Della Vecchia and Luigi Gallo and Massimo Esposito and Antonio Coronato},
doi = {10.1007/s11042-010-0695-8},
issn = {1573-7721},
year = {2012},
date = {2012-01-01},
journal = {Multimedia Tools and Applications},
volume = {59},
number = {1},
pages = {341–362},
abstract = {In healthcare facilities most of the daily activities require strict coordination between clinicians, who often operate under heavy workloads and minimal workforce conditions in environments filled with increasingly complex technology. Ubiquitous Computing applications constitute a suitable solution for both reducing medical costs and improving patient safety by better supporting clinical processes. In this study we introduce an intelligent infrastructure for smart hospitals which implements basic services to optimize medical staff/patient interactions and grants ubiquitous and transparent access to clinical data stored in standard clinical databases. This infrastructure relies on the integration of Radio Frequency IDentification (RFID) and photosensor technologies to identify, locate and track clinicians and patients equipped with mobile devices and wearable RFID tags.},
keywords = {Context awareness, Healthcare, Pervasive computing, Photosensors, RFID, SOA},
pubstate = {published},
tppubtype = {article}
}
2011
Placitelli, Alessio Pierluigi; Gallo, Luigi
Low-Cost Augmented Reality Systems via 3D Point Cloud Sensors Proceedings Article
In: SITIS '11: Proceedings of the 7th International Conference on Signal Image Technology & Internet Based Systems, pp. 188–192, IEEE Computer Society, Dijon - France, 2011, ISBN: 978-0-7695-4635-3.
Abstract | Links | BibTeX | Tags: Augmented Reality, Point cloud
@inproceedings{placitelli_low-cost_2011,
title = {Low-Cost Augmented Reality Systems via 3D Point Cloud Sensors},
author = {Alessio Pierluigi Placitelli and Luigi Gallo},
doi = {10.1109/SITIS.2011.43},
isbn = {978-0-7695-4635-3},
year = {2011},
date = {2011-12-01},
booktitle = {SITIS '11: Proceedings of the 7th International Conference on Signal Image Technology & Internet Based Systems},
pages = {188–192},
publisher = {IEEE Computer Society},
address = {Dijon - France},
abstract = {In this paper, we explore the use of widely available and low-priced 3D point cloud sensors, such as the Microsoft XBox Kinect™ and Asus Xtion PRO LIVE™, in the application of computer-generated imagery in live-video streams in Augmented Reality (AR) systems. Specifically, we examine the typical pipeline of AR applications and explore the potential simplifications derived from the use of such devices during the calibration and registration steps, which are the most computationally expensive and time consuming. Moreover, we describe how to approach the problem of face alignment, that is the aligning of a previously captured model of a face to newly captured data, by using 3D point cloud data and open-source libraries.},
keywords = {Augmented Reality, Point cloud},
pubstate = {published},
tppubtype = {inproceedings}
}
Ciampi, Mario; Coronato, Antonio; Pietro, Giuseppe De; Gallo, Luigi
Architectural Models for Reliable Multi-user interfaces Book Section
In: Khan, Badrul H. (Ed.): User Interface Design for Virtual Environments: Challenges and Advances, IGI Global, Hershey, PA, USA, 2011, ISBN: 978-1-61350-516-8.
Abstract | Links | BibTeX | Tags: Natural User Interfaces
@incollection{ciampi_architectural_2011,
title = {Architectural Models for Reliable Multi-user interfaces},
author = {Mario Ciampi and Antonio Coronato and Giuseppe De Pietro and Luigi Gallo},
editor = {Badrul H. Khan},
url = {dx.doi.org/10.4018/978-1-61350-516-8.ch005},
isbn = {978-1-61350-516-8},
year = {2011},
date = {2011-12-01},
booktitle = {User Interface Design for Virtual Environments: Challenges and Advances},
publisher = {IGI Global},
address = {Hershey, PA, USA},
abstract = {Virtual Environments are complex systems in that they involve the crucial concept of sharing. Users can share knowledge of each other’s current activities, environments, and actions. In this chapter, the authors discuss about interaction interoperability, intended to mean the ability of two or more users to cooperate despite the heterogeneity of their interfaces. To allow such interoperability, formal methods to formalize the knowledge and middleware solutions for sharing that knowledge are required. After introducing the state-of-the-art solutions and the open issues in the field, the authors describe a system for providing interaction interoperability among multi-user interfaces. Rather than focusing on the de-coupling of input devices from interaction techniques and from interaction tasks, this chapter suggests integrating interactive systems at higher level through an interface standardization. To achieve this aim, the authors propose: i) an architectural model able to handle differences in input devices and interaction tasks; ii) an agent-based middleware that provides basic components to integrate heterogeneous user interfaces. The chapter also presents a case study in which an agent-based middleware is used to support developers in the interconnection of monolithic applications.},
keywords = {Natural User Interfaces},
pubstate = {published},
tppubtype = {incollection}
}
Gallo, Luigi; Placitelli, Alessio Pierluigi; Pietro, Giuseppe De
Interfacce evolute per la visualizzazione di immagini medicali Journal Article
In: e-HealthCare, vol. 3, no. 15, pp. 14–18, 2011.
@article{gallo_interfacce_2011,
title = {Interfacce evolute per la visualizzazione di immagini medicali},
author = {Luigi Gallo and Alessio Pierluigi Placitelli and Giuseppe De Pietro},
year = {2011},
date = {2011-12-01},
journal = {e-HealthCare},
volume = {3},
number = {15},
pages = {14–18},
abstract = {Questo articolo descrive un sistema innovativo che consente di visualizzare e manipolare interattivamente immagini medicali in ambienti sterili senza dover toccare alcun tipo di dispositivo},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Placitelli, Alessio Pierluigi; Gallo, Luigi
3D Point Cloud Sensors for Low-cost Medical In-situ Visualization Proceedings Article
In: 2011 IEEE International Conference on Bioinformatics and Biomedicine Workshops (BIBMW), pp. 596–597, IEEE, Atlanta, GA, USA, 2011, ISBN: 978-1-4577-1613-3.
Abstract | Links | BibTeX | Tags: 3D registration, Augmented Reality, Healthcare, Kinect
@inproceedings{placitelli_3d_2011,
title = {3D Point Cloud Sensors for Low-cost Medical In-situ Visualization},
author = {Alessio Pierluigi Placitelli and Luigi Gallo},
doi = {10.1109/BIBMW.2011.6112435},
isbn = {978-1-4577-1613-3},
year = {2011},
date = {2011-11-01},
booktitle = {2011 IEEE International Conference on Bioinformatics and Biomedicine Workshops (BIBMW)},
pages = {596–597},
publisher = {IEEE},
address = {Atlanta, GA, USA},
abstract = {Medical in-situ visualization deals with the display of the patient's specific imaging data at the location where they actually are. To be effective, it requires high end I/O devices, and computationally expensive and time-consuming calibration and registration steps. In this paper, we explore the use of widely available and low-priced 3D point cloud sensors in medical augmented reality (AR) applications. Specifically, we examine the typical pipeline of AR applications and explore the potential simplifications derived from the use of RGB-D cameras during the calibration and registration steps. Moreover, we describe a low-cost system built from open-source components that takes advantage of 3D point cloud data to apply medical imagery to live-video streams of patients.},
keywords = {3D registration, Augmented Reality, Healthcare, Kinect},
pubstate = {published},
tppubtype = {inproceedings}
}
Blandford, Ann; Pietro, Giuseppe De; Gallo, Luigi; Gimblett, Andy; Oladimeji, Patrick; Thimbleby, Harold
Engineering interactive computer systems for medicine and healthcare (EICS4Med) Proceedings Article
In: EICS '11 Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems, pp. 341–342, ACM, Pisa, Italy, 2011, ISBN: 978-1-4503-0670-6.
Abstract | Links | BibTeX | Tags: Formal methods, Healthcare, Human computer interaction, Medical devices, Mobile computing, Natural User Interfaces, Safety
@inproceedings{blandford_engineering_2011,
title = {Engineering interactive computer systems for medicine and healthcare (EICS4Med)},
author = {Ann Blandford and Giuseppe De Pietro and Luigi Gallo and Andy Gimblett and Patrick Oladimeji and Harold Thimbleby},
doi = {http://doi.acm.org/10.1145/1996461.1996556},
isbn = {978-1-4503-0670-6},
year = {2011},
date = {2011-06-01},
booktitle = {EICS '11 Proceedings of the 3rd ACM SIGCHI symposium on Engineering interactive computing systems},
pages = {341–342},
publisher = {ACM},
address = {Pisa, Italy},
abstract = {This workshop brings together and develops the community of researchers and practitioners concerned with the design and evaluation of interactive medical devices (infusion pumps, etc) and systems (electronic patient records, etc), to deliver a roadmap for future research in this area. The workshop involves researchers and practitioners designing and evaluating dependable systems in a variety of contexts, and those developing innovative interactive computer systems for healthcare. These pose particular challenges because of the inherent variability - of patients, system configurations, and so on. Participants will represent a range of perspectives, including safety engineering and innovative design.},
keywords = {Formal methods, Healthcare, Human computer interaction, Medical devices, Mobile computing, Natural User Interfaces, Safety},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Placitelli, Alessio Pierluigi; Ciampi, Mario
Controller-free exploration of medical image data: experiencing the Kinect Proceedings Article
In: 2011 24th International Symposium on Computer-Based Medical Systems (CBMS), pp. 1–6, IEEE, Bristol, United Kingdom, 2011, ISBN: 978-1-4577-1189-3.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Kinect, Medical Imaging, Touchless interaction
@inproceedings{gallo_controller-free_2011,
title = {Controller-free exploration of medical image data: experiencing the Kinect},
author = {Luigi Gallo and Alessio Pierluigi Placitelli and Mario Ciampi},
doi = {10.1109/CBMS.2011.5999138},
isbn = {978-1-4577-1189-3},
year = {2011},
date = {2011-06-01},
booktitle = {2011 24th International Symposium on Computer-Based Medical Systems (CBMS)},
pages = {1–6},
publisher = {IEEE},
address = {Bristol, United Kingdom},
abstract = {In this paper, an open-source system for a controller-free, highly interactive exploration of medical images is presented. By using a Microsoft Xbox KinectTM as the only input device, the system's user interface allows users to interact at a distance through hand and arm gestures. The paper also details the interaction techniques we have designed specifically for the deviceless exploration of medical imaging data. Since the user interface is touch-free and does not require complex calibration steps, it is suitable for use in operating rooms, where non-sterilizable devices cannot be used.},
keywords = {Healthcare, Human computer interaction, Kinect, Medical Imaging, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Blandford, Ann; Pietro, Giuseppe De; Gallo, Luigi; Gimblett, Andy; Oladimeji, Patrick; Thimbleby, Harold
The biggest challenges are the social ones: workshop report from EICS4Med 2011 Proceedings Article
In: Proceedings of the Workshop on Engineering Interactive Computer Systems for Medicine and Healthcare, pp. 81, M. Jeusfeld c/o Redaktion Sun SITE, Informatik V, RWTH Aachen. - Aachen, Pisa, Italy, 2011.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction
@inproceedings{blandford_biggest_2011,
title = {The biggest challenges are the social ones: workshop report from EICS4Med 2011},
author = {Ann Blandford and Giuseppe De Pietro and Luigi Gallo and Andy Gimblett and Patrick Oladimeji and Harold Thimbleby},
url = {http://www.harold.thimbleby.net/cv/files/biggestChallenges.pdf},
year = {2011},
date = {2011-06-01},
booktitle = {Proceedings of the Workshop on Engineering Interactive Computer Systems for Medicine and Healthcare},
volume = {727},
pages = {81},
publisher = {M. Jeusfeld c/o Redaktion Sun SITE, Informatik V, RWTH Aachen. - Aachen},
address = {Pisa, Italy},
series = {CEUR workshop proceedings},
abstract = {EICS4Med was held in conjunction with EICS2011 in Pisa. Many challenges to designing innovative healthcare applications where identified, including the tendency to design conservatively to avoid patient harm and the difficulties of establishing rich communications between clinicians and engineers. In considering the timescales for developments, the group concluded that technical developments are more easily achieved than the equally essential cultural changes, such that which errors are accepted and regarded as learning opportunities, and investment is directed toward the design of safer, more usable systems.},
keywords = {Healthcare, Human computer interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Blandford, A; Pietro, G De; Gallo, L; Gimblett, A; Oladimeji, P; Thimbleby, H
CEUR-WS, Pisa, Italy, 2011, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{blandford_proceedings_2011,
title = {Proceedings of the 1st International Workshop on Engineering Interactive Computing Systems for Medicine and Health Care (EICS4Med 2011)},
author = {A Blandford and G De Pietro and L Gallo and A Gimblett and P Oladimeji and H Thimbleby},
editor = {Ann Blandford and Giuseppe De Pietro and Luigi Gallo and Andy Gimblett and Patrick Oladimeji and Harold Thimbleby},
url = {http://ceur-ws.org/Vol-727/EICS4Med-2011-proceedings.pdf},
year = {2011},
date = {2011-06-01},
booktitle = {CEUR WORKSHOP PROCEEDINGS},
volume = {727},
publisher = {CEUR-WS},
address = {Pisa, Italy},
abstract = {The EICS4Med workshop brings together and develops the community of researchers and practitioners concerned with the design and evaluation of interactive medical devices and systems, to deliver a roadmap for future research in this area. The workshop involves researchers and practitioners designing and evaluating dependable systems in a variety of contexts, and those developing innovative interactive computer systems for healthcare. These pose particular challenges because of the inherent variability — of patients, system configurations, and so on. Participants will represent a range of perspectives, including safety engineering and innovative design. The purpose of this workshop, then, is to build a community of researchers developing complementary but interconnected approaches to engineering dependable and innovative interactive medical systems.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Blandford, Ann; Pietro, Giuseppe De; Gallo, Luigi; Gimblett, Andy; Oladimeji, Patrick; Thimbleby, Harold
EICS4Med 2011 Journal Article
In: 2011.
BibTeX | Tags:
@article{blandford_eics4med_2011,
title = {EICS4Med 2011},
author = {Ann Blandford and Giuseppe De Pietro and Luigi Gallo and Andy Gimblett and Patrick Oladimeji and Harold Thimbleby},
year = {2011},
date = {2011-01-01},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Pietro, Giuseppe De; Ciampi, Mario; Gallo, Luigi; Minutolo, Aniello
MITO: Medical Imaging Toolkit Miscellaneous
2011.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Medical Imaging, Natural User Interfaces, Touchless interaction
@misc{de_pietro_mito_2011,
title = {MITO: Medical Imaging Toolkit},
author = {Giuseppe De Pietro and Mario Ciampi and Luigi Gallo and Aniello Minutolo},
url = {https://sourceforge.net/projects/mito/},
year = {2011},
date = {2011-01-01},
abstract = {"MITO - Medical Imaging TOolkit" is an open-source (GNU General Public License version 2.0 - GPLv2), Windows-based software architecture for advanced Medical Imaging. Main characteristics are: DICOM compliant, 2D/3D/S3D visualization, image segmentation and fusion, ROI, advanced 3D user interface. Its latest version, the OR edition, provides a 2D/3D interface for manipulating medical images within sterile environments (e.g., operating rooms), in a touchless way. MITO has been downloaded, so far (February 2016) 35,027 times from 160 countries all around the World.},
keywords = {Healthcare, Human computer interaction, Medical Imaging, Natural User Interfaces, Touchless interaction},
pubstate = {published},
tppubtype = {misc}
}
Coronato, Antonio; Gallo, Luigi; Pietro, Giuseppe De
Medical Data Visualization via a Pervasive Multi-Agent Platform Book Section
In: Guah, Matthew (Ed.): Healthcare Delivery Reform and New Technologies: Organizational Initiatives, pp. 331–344, IGI Global, Hershey, PA, USA, 2011.
Abstract | Links | BibTeX | Tags: Healthcare, Visualization
@incollection{coronato_medical_2011,
title = {Medical Data Visualization via a Pervasive Multi-Agent Platform},
author = {Antonio Coronato and Luigi Gallo and Giuseppe De Pietro},
editor = {Matthew Guah},
url = {http://dx.doi.org/10.4018/978-1-60960-183-6.ch019},
year = {2011},
date = {2011-01-01},
booktitle = {Healthcare Delivery Reform and New Technologies: Organizational Initiatives},
pages = {331–344},
publisher = {IGI Global},
address = {Hershey, PA, USA},
abstract = {Pervasive healthcare is the field of application emerging from the combination of healthcare with pervasive computing, which is the computing paradigm that aims to provide users with access to services in a transparent way, wherever they are and whichever their interacting device is. In this paper, a software infrastructure for pervasive healthcare is presented. Such an infrastructure aims at supporting medical practitioners with advanced pervasive access to medical data, which is also context-aware in the sense that the modality to fruit data depends on the device used by the operator and on his physical position within the environment. The paper also describes a service for high quality 3D rendering of medical volume data, which takes advantage of the software infrastructure to distribute the computational load upon the devices available in the environment in a completely transparent way to users.},
keywords = {Healthcare, Visualization},
pubstate = {published},
tppubtype = {incollection}
}
2010
Gallo, Luigi
A Glove-Based Interface for 3D Medical Image Visualization Proceedings Article
In: Howlett, Robert J.; Jain, Lakhmi C.; Tsihrintzis, George A.; Damiani, Ernesto; Virvou, Maria; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services, pp. 221–230, Springer-Verlag Berlin Heidelberg, Baltimore, USA, 2010, ISBN: 978-3-642-14619-0.
Abstract | Links | BibTeX | Tags: 3D interaction, Data glove, Healthcare, Human computer interaction, Visualization
@inproceedings{gallo_glove-based_2010,
title = {A Glove-Based Interface for 3D Medical Image Visualization},
author = {Luigi Gallo},
editor = {Robert J. Howlett and Lakhmi C. Jain and George A. Tsihrintzis and Ernesto Damiani and Maria Virvou and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-642-14619-0_21},
isbn = {978-3-642-14619-0},
year = {2010},
date = {2010-07-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services},
volume = {6},
pages = {221–230},
publisher = {Springer-Verlag Berlin Heidelberg},
address = {Baltimore, USA},
series = {Smart Innovation, Systems and Technologies},
abstract = {In this paper, a low cost and portable 3D user interface for exploring medical data is presented. By means of a data glove, equipped with five bend sensors and an accelerometer, and a Wiimote, which tracks additional InfraRed Light Emitting Diodes placed on the glove, 3D imaging data can be visualized and manipulated in a semi-immersive virtual environment. The paper also details the interaction techniques we specifically designed for a medical imaging scenario and provides implementation details of the integration of the interface in an open-source medical image viewer.},
keywords = {3D interaction, Data glove, Healthcare, Human computer interaction, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Ciampi, Mario; Minutolo, Aniello
Smoothed Pointing: a User-Friendly Technique for Precision Enhanced Remote Pointing Proceedings Article
In: 2010 International Conference on Complex, Intelligent and Software Intensive Systems (CISIS), pp. 712–717, IEEE Computer Society, Krakow, Poland, 2010, ISBN: 978-1-4244-5917-9.
Abstract | Links | BibTeX | Tags: C-D ratio, Pointing, Smoothing, Wiimote
@inproceedings{gallo_smoothed_2010,
title = {Smoothed Pointing: a User-Friendly Technique for Precision Enhanced Remote Pointing},
author = {Luigi Gallo and Mario Ciampi and Aniello Minutolo},
doi = {10.1109/CISIS.2010.76},
isbn = {978-1-4244-5917-9},
year = {2010},
date = {2010-02-01},
booktitle = {2010 International Conference on Complex, Intelligent and Software Intensive Systems (CISIS)},
pages = {712–717},
publisher = {IEEE Computer Society},
address = {Krakow, Poland},
abstract = {This paper presents Smoothed Pointing, a velocity-based precision enhancing technique for remote pointing by means of absolute devices. After discussing the most recent related work concerning the problem of accuracy in remote pointing by handheld input devices, we introduce the distinctive features of the Control-Display adaptation technique we have designed to: i) reduce the effect of both noise in input device signals and of hand tremors on the cursor stability; and ii) increase the accuracy of pointing when performed on large, high resolution displays. Moreover, we describe a 10 second calibration procedure to determine the filtering parameters, so as to free the user from a manual set up.},
keywords = {C-D ratio, Pointing, Smoothing, Wiimote},
pubstate = {published},
tppubtype = {inproceedings}
}
Ciampi, Mario; Gallo, Luigi; Coronato, Antonio; Pietro, Giuseppe De
Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments Journal Article
In: International Journal of Advanced Media and Communication, vol. 2, no. 4, pp. 154–166, 2010, ISSN: ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613.
Abstract | Links | BibTeX | Tags: Human computer interaction, Interoperability, Middleware, Multi-agent systems, Natural User Interfaces, Virtual Reality
@article{ciampi_middleware_2010,
title = {Middleware Mechanisms for Interaction Interoperability in Collaborative Virtual Environments},
author = {Mario Ciampi and Luigi Gallo and Antonio Coronato and Giuseppe De Pietro},
doi = {10.1504/IJAMC.2010.032141},
issn = {ISSN (Online): 1741-8003 - ISSN (Print): 1462-4613},
year = {2010},
date = {2010-01-01},
journal = {International Journal of Advanced Media and Communication},
volume = {2},
number = {4},
pages = {154–166},
abstract = {In this paper, we discuss interaction interoperability in Collaborative Virtual Environments (CVE), intended to mean the ability of two or more users to cooperate despite the heterogeneity of their interfaces. To allow such interoperability, rather than focusing on the de-coupling of input devices from interaction techniques and from interaction tasks, we suggest integrating interactive systems at higher level through an interface standardization. To achieve this aim, we propose: i) an architectural model able to handle differences in input devices and interaction tasks; ii) an agent-based middleware that provides basic components to integrate heterogeneous user interfaces. We also present a prototype of an agent-based middleware able to support developers in the interconnection of monolithic applications and we introduce tools and languages we have used to formalize the interaction tasks considered in the case study.},
keywords = {Human computer interaction, Interoperability, Middleware, Multi-agent systems, Natural User Interfaces, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Minutolo, Aniello; Pietro, Giuseppe De
A user interface for VR-ready 3D medical imaging by off-the-shelf input devices Journal Article
In: Computers in Biology and Medicine, vol. 40, no. 3, pp. 350–358, 2010, ISSN: 0010-4825.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Interaction techniques, Medical Imaging, Natural User Interfaces, Pointing, User study, Virtual Reality, Wiimote
@article{gallo_user_2010,
title = {A user interface for VR-ready 3D medical imaging by off-the-shelf input devices},
author = {Luigi Gallo and Aniello Minutolo and Giuseppe De Pietro},
doi = {10.1016/j.compbiomed.2010.01.006},
issn = {0010-4825},
year = {2010},
date = {2010-01-01},
journal = {Computers in Biology and Medicine},
volume = {40},
number = {3},
pages = {350–358},
abstract = {The distinctiveness of clinical environments demands specific solutions in the design of both usable and practical user interfaces for 3D medical imaging. In this work, a novel user interface to provide a direct interaction in 3D space by off-the-shelf input devices is proposed. The interface, which has been implemented and integrated into an open-source medical image viewer, features a depth-enhanced mouse pointer and a novel rotation technique that uses the object's geometry as the rotation handle. The usability of the proposed approach is evaluated to show its effectiveness for use in professional 3D imaging applications.},
keywords = {Healthcare, Human computer interaction, Interaction techniques, Medical Imaging, Natural User Interfaces, Pointing, User study, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
3D interaction with volumetric medical data: experiencing the Wiimote Proceedings Article
In: 1st International ICST Conference on Ambient Media and Systems, 2010.
BibTeX | Tags:
@inproceedings{gallo_3d_2010,
title = {3D interaction with volumetric medical data: experiencing the Wiimote},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
year = {2010},
date = {2010-01-01},
booktitle = {1st International ICST Conference on Ambient Media and Systems},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
2009
Gallo, Luigi; Ciampi, Mario
Wii Remote-enhanced Hand-Computer Interaction for 3D Medical Image Analysis Proceedings Article
In: CTIT '09: Proceedings of International conference on the Current Trends in Information Technology, pp. 85–90, IEEE Computer Society, Dubai, United Arab Emirates, 2009, ISBN: 978-1-4244-5755-7.
Abstract | Links | BibTeX | Tags: 3D interaction, Data glove, Healthcare, Human computer interaction, Visualization, Wiimote
@inproceedings{gallo_wii_2009,
title = {Wii Remote-enhanced Hand-Computer Interaction for 3D Medical Image Analysis},
author = {Luigi Gallo and Mario Ciampi},
doi = {10.1109/CTIT.2009.5423137},
isbn = {978-1-4244-5755-7},
year = {2009},
date = {2009-12-01},
booktitle = {CTIT '09: Proceedings of International conference on the Current Trends in Information Technology},
pages = {85–90},
publisher = {IEEE Computer Society},
address = {Dubai, United Arab Emirates},
abstract = {In this paper, we introduce a low cost, not cumbersome, 3D user interface for exploring medical data. 3D imaging data can be manipulated in a semi-immersive virtual environment by means of an off-the-shelf wireless data glove equipped with an additional infrared LED. The LED is tracked by a Wii Remote, which is able to provide accurate positional information with no need for further six degrees of freedom position trackers. We also describe the interaction techniques we have designed specifically for a medical imaging scenario and provide some implementation details of the integration of the interface in an open-source image processing software for medical research.},
keywords = {3D interaction, Data glove, Healthcare, Human computer interaction, Visualization, Wiimote},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Coronato, Antonio
Pervasive Distributed Volume Rendering in a Lightweight Multi-agent Platform Proceedings Article
In: ICIS '09 Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human, pp. 750–755, ACM, Seoul, Korea, 2009, ISBN: 978-1-60558-710-3.
Abstract | Links | BibTeX | Tags: Healthcare, Middleware, Multi-agent systems, Ray casting
@inproceedings{gallo_pervasive_2009,
title = {Pervasive Distributed Volume Rendering in a Lightweight Multi-agent Platform},
author = {Luigi Gallo and Antonio Coronato},
doi = {10.1145/1655925.1656062},
isbn = {978-1-60558-710-3},
year = {2009},
date = {2009-11-01},
booktitle = {ICIS '09 Proceedings of the 2nd International Conference on Interaction Sciences: Information Technology, Culture and Human},
pages = {750–755},
publisher = {ACM},
address = {Seoul, Korea},
abstract = {In this paper, we present a service for a pervasive distribution of the computational load involved in the execution of high quality 3D rendering of medical volume data. The service is built upon an ad-hoc developed multi-agent middleware layer, which is in charge of executing user-defined tasks in hybrid peer-to-peer networks. Users' tasks are embedded in mobile agents and then spread in a platform composed by both fixed and mobile stations. Such agents are able to migrate among stations in order to ensure a certain degree of load balancing and dependability. The application scenario considered is a hospital, where intensive computing tasks can be e�ectively executed on a large number of heterogeneous devices that are networked and typically only partially used. We also present the results of performance and dependability tests performed under real-world conditions.},
keywords = {Healthcare, Middleware, Multi-agent systems, Ray casting},
pubstate = {published},
tppubtype = {inproceedings}
}
Esposito, Massimo; Gallo, Luigi; Coronato, Antonio; Vecchia, Gennaro Della
An Infrastructure for Pervasive Access to Clinical Data in eHospitals Proceedings Article
In: Damiani, Ernesto; Jeong, Jechang; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): New Directions in Intelligent Interactive Multimedia Systems and Services - 2, pp. 431–442, Springer-Verlag Berlin Heidelberg, Mogliano Veneto, Italy, 2009, ISBN: 978-3-642-02936-3.
Abstract | Links | BibTeX | Tags: EHR, Healthcare, Localization, Pervasive computing, RFID, Tracking
@inproceedings{esposito_infrastructure_2009,
title = {An Infrastructure for Pervasive Access to Clinical Data in eHospitals},
author = {Massimo Esposito and Luigi Gallo and Antonio Coronato and Gennaro Della Vecchia},
editor = {Ernesto Damiani and Jechang Jeong and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-642-02937-0_40},
isbn = {978-3-642-02936-3},
year = {2009},
date = {2009-07-01},
booktitle = {New Directions in Intelligent Interactive Multimedia Systems and Services - 2},
volume = {226/2009},
pages = {431–442},
publisher = {Springer-Verlag Berlin Heidelberg},
address = {Mogliano Veneto, Italy},
series = {Studies in Computational Intelligence},
abstract = {Ubiquitous computing technologies are being applied in many fields of business and institutions, varying from small intelligent spaces to large virtual enterprises. In particular, such technologies can be successfully used in health care facilities in order to reduce medical costs and improve quality of service. This paper presents an infrastructure for pervasively accessing Electronic Health Records (EHR) in a hospital. It relies on services which integrate Radio Frequency IDentification (RFID) and photosensor technologies for identifying, locating and tracking doctors and patients equipped with mobile devices and RFID tags, with the final aim of granting ubiquitous and transparent access to medical data stored into standard EHRs.},
keywords = {EHR, Healthcare, Localization, Pervasive computing, RFID, Tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
Jeon, Gwanggil; Falcón, Rafael; Gallo, Luigi; Jeong, Jechang; Suh, Il Hong
Single field deinterlacing scheme using edge-direction vectors in interlaced sequences Journal Article
In: Optical Engineering, vol. 48, no. 6, pp. 067001, 2009, ISSN: ISSN (Online): 1560-2303 - ISSN (Print): 0091-3286.
Abstract | Links | BibTeX | Tags: Deinterlacing, Fuzzy, Membership function, Sobel operation
@article{jeon_single_2009,
title = {Single field deinterlacing scheme using edge-direction vectors in interlaced sequences},
author = {Gwanggil Jeon and Rafael Falcón and Luigi Gallo and Jechang Jeong and Il Hong Suh},
doi = {10.1117/1.3146811},
issn = {ISSN (Online): 1560-2303 - ISSN (Print): 0091-3286},
year = {2009},
date = {2009-06-01},
journal = {Optical Engineering},
volume = {48},
number = {6},
pages = {067001},
abstract = {In this paper, a new intrafield deinterlacing algorithm with an edge-direction vector (EDV) in the image block is introduced. The EDV, which is computed by a Sobel mask utilized edge map, was first introduced so that finer resolution of the edge direction could be acquired. The Sobel operator is performed on the “top and bottom” or “left and right” adjacent pixels to detect the most likely edge direction of the missing pixel. The proposed EDV-oriented deinterlacing system operates by identifying small pixel variations at five orientations, 26.5, 45, 90, 135, and 153.5 deg. The EDV values work as inputs of the S-type small membership function, and the weight values were obtained for each edge direction. Based on the fuzzy rule and edge-direction confidence parameter, the missing pixels were computed. These weight values were multiplied by the candidate deinterlaced pixels to successively build approximations of the deinterlaced sequence. The results of computer simulations demonstrated that the proposed method outperforms a number of previously documented intrafield deinterlacing methods.},
keywords = {Deinterlacing, Fuzzy, Membership function, Sobel operation},
pubstate = {published},
tppubtype = {article}
}
Jeon, Gwanggil; Fang, Yong; Gallo, Luigi; Park, Sang-Jun; Lee, Rokkyu; Jeong, Jechang
Cascade Fuzzy Filters for Impulse and Random Noise Cancellation Proceedings Article
In: ISCE '09. IEEE 13th International Symposium on Consumer Electronics, pp. 498–502, IEEE Computer Society, Mielparque-Kyoto, Kyoto, Japan, 2009, ISBN: 978-1-4244-2975-2.
Abstract | Links | BibTeX | Tags: Fuzzy, Image denoising, Noise
@inproceedings{jeon_cascade_2009,
title = {Cascade Fuzzy Filters for Impulse and Random Noise Cancellation},
author = {Gwanggil Jeon and Yong Fang and Luigi Gallo and Sang-Jun Park and Rokkyu Lee and Jechang Jeong},
doi = {10.1109/ISCE.2009.5156825},
isbn = {978-1-4244-2975-2},
year = {2009},
date = {2009-05-01},
booktitle = {ISCE '09. IEEE 13th International Symposium on Consumer Electronics},
pages = {498–502},
publisher = {IEEE Computer Society},
address = {Mielparque-Kyoto, Kyoto, Japan},
abstract = {This paper proposes the design of a multipass fuzzy filter for noise cancellation, and considers its application to video deinterlacing. The proposed fuzzy filter is developed to reduce noise with random and impulse characteristics, and to be used in real-time deinterlacing. We first present an impulse noise cancellation filter followed by random noise removal filter. The proposed technique can integrate conventional deinterlacing methods with the proposed denoising operation. The algorithm is tested on video sequences with impulse and random noises. The simulation results prove that the proposed method suppresses noise efficiently. In addition, we trace optimal parameter values for fuzzy membership function.},
keywords = {Fuzzy, Image denoising, Noise},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De
Input Devices and Interaction Techniques for VR-Enhanced Medicine Book Section
In: Damiani, Ernesto; Jeong, Jechang (Ed.): Multimedia Techniques for Device and Ambient Intelligence, pp. 115–134, Springer US, 2009, ISBN: 978-0-387-88776-0, (Publisher: Springer US).
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Interaction metaphors, Medicine, Virtual Reality
@incollection{gallo_input_2009,
title = {Input Devices and Interaction Techniques for VR-Enhanced Medicine},
author = {Luigi Gallo and Giuseppe De Pietro},
editor = {Ernesto Damiani and Jechang Jeong},
url = {http://dx.doi.org/10.1007/978-0-387-88777-7_5},
isbn = {978-0-387-88776-0},
year = {2009},
date = {2009-01-01},
booktitle = {Multimedia Techniques for Device and Ambient Intelligence},
pages = {115–134},
publisher = {Springer US},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In medicine, the application of these technologies and of the related communication interfaces could have a great impact on several fields, such as virtual endoscopy, surgical simulation and planning and medical education. Nonetheless, VR is still far away from being used in the daily clinical practice, being confined to specialist applications. In this study we try to outline the deficiencies of current VR-enhanced medical applications, focusing on field of medical imaging. We analyze the main requirements to produce effective systems suitable to be used by physicians, from the input device to the interaction techniques and metaphors. Moreover, we introduce the interactive system we are designing to allow a usable manipulation of 3D reconstructions of anatomical parts in virtual environments, which is based on the use of a handheld input device: the Wii controller.},
note = {Publisher: Springer US},
keywords = {Healthcare, Human computer interaction, Interaction metaphors, Medicine, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Coronato, Antonio; Gallo, Luigi; Pietro, Giuseppe De
Medical Data Visualization via a Pervasive Multi-Agent Platform Journal Article
In: International Journal of Healthcare Delivery Reform Initiatives, vol. 1, no. 4, pp. 68–81, 2009, ISSN: ISSN (Online): 1938-0224 - ISSN (Print): 1938-0216.
Abstract | Links | BibTeX | Tags: Healthcare, Mobile computing, Multi-agent systems, Pervasive computing
@article{coronato_medical_2009,
title = {Medical Data Visualization via a Pervasive Multi-Agent Platform},
author = {Antonio Coronato and Luigi Gallo and Giuseppe De Pietro},
url = {http://www.igi-global.com/article/medical-data-visualization-via-pervasive/40334},
doi = {10.4018/jhdri.2009100105},
issn = {ISSN (Online): 1938-0224 - ISSN (Print): 1938-0216},
year = {2009},
date = {2009-01-01},
journal = {International Journal of Healthcare Delivery Reform Initiatives},
volume = {1},
number = {4},
pages = {68–81},
abstract = {Pervasive healthcare is the field of application emerging from the combination of healthcare with pervasive computing, which is the computing paradigm that aims to provide users with access to services in a transparent way, wherever they are and whichever their interacting device is. In this paper, a software infrastructure for pervasive healthcare is presented. Such an infrastructure aims at supporting medical practitioners with advanced pervasive access to medical data, which is also context-aware in the sense that the modality to fruit data depends on the device used by the operator and on his physical position within the environment. The paper also describes a service for high quality 3D rendering of medical volume data, which takes advantage of the software infrastructure to distribute the computational load upon the devices available in the environment in a completely transparent way to users.},
keywords = {Healthcare, Mobile computing, Multi-agent systems, Pervasive computing},
pubstate = {published},
tppubtype = {article}
}
2008
Gallo, Luigi; Minutolo, Aniello
A Natural Pointing Technique for Semi-Immersive Virtual Environments Proceedings Article
In: Mobiquitous '08 Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services, pp. 1–4, ICST, Dublin, Ireland, 2008, ISBN: 978-963-9799-27-1.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Interaction techniques, Pointing, Virtual Reality, Wiimote
@inproceedings{gallo_natural_2008,
title = {A Natural Pointing Technique for Semi-Immersive Virtual Environments},
author = {Luigi Gallo and Aniello Minutolo},
url = {http://dl.acm.org/ft_gateway.cfm?id=1594998&ftid=652383&dwn=1&CFID=700591050&CFTOKEN=86240877},
doi = {10.4108/ICST.MOBIQUITOUS2008.3863},
isbn = {978-963-9799-27-1},
year = {2008},
date = {2008-07-01},
booktitle = {Mobiquitous '08 Proceedings of the 5th Annual International Conference on Mobile and Ubiquitous Systems: Computing, Networking, and Services},
pages = {1–4},
publisher = {ICST},
address = {Dublin, Ireland},
abstract = {Several interaction metaphors and techniques have been proposed to allow a natural interaction in virtual environments. Usually all these techniques are designed to be used with input devices such as wands, 3D mice or gloves. However, the availability of a new generation of auto-stereoscopic displays now makes it possible to exploit virtual experiences in new scenarios. In this paper we propose a variation of the ray-casting technique suitable for use with a standard mouse. With this proposed technique, users can move a 3D cursor in the virtual world without worrying about the third dimension and without losing the level of immersion provided by the 3D display.},
keywords = {Healthcare, Human computer interaction, Interaction techniques, Pointing, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Coronato, Antonio; Marra, Ivana
Toward a Natural Interface to Virtual Medical Imaging Environments Proceedings Article
In: AVI '08 Proceedings of the working conference on Advanced visual interfaces, pp. 429–432, ACM New York, NY, USA, Napoli, Italy, 2008, ISBN: 978-1-60558-141-5.
Abstract | Links | BibTeX | Tags: 3D interaction, Human computer interaction, Medical Imaging, Virtual Reality
@inproceedings{gallo_toward_2008,
title = {Toward a Natural Interface to Virtual Medical Imaging Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Antonio Coronato and Ivana Marra},
doi = {10.1145/1385569.1385651},
isbn = {978-1-60558-141-5},
year = {2008},
date = {2008-05-01},
booktitle = {AVI '08 Proceedings of the working conference on Advanced visual interfaces},
pages = {429–432},
publisher = {ACM New York, NY, USA},
address = {Napoli, Italy},
abstract = {Immersive Virtual Reality environments are suitable to support activities related to medicine and medical practice. The immersive visualization of information-rich 3D objects, coming from patient scanned data, provides clinicians with a clear perception of depth and shapes. However, to benefit from immersive visualization in medical imaging, where inspection and manipulation of volumetric data are fundamental tasks, medical experts have to be able to act in the virtual environment by exploiting their real life abilities. In order to reach this goal, it is necessary to take into account user skills and needs so as to design and implement usable and accessible human-computer interaction interfaces. In this paper we present a natural interface for a semi-immersive virtual environment. Such interface is based on an off-the-shelf handheld wireless device and a speech recognition component, and provides clinicians with intuitive interaction modes for inspecting volumetric medical data.},
keywords = {3D interaction, Human computer interaction, Medical Imaging, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments Proceedings Article
In: CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems, pp. 749–754, IEEE Computer Society, Los Alamitos, CA, USA, Polytechnic University of Catalonia, Spain, 2008, ISBN: 0-7695-3109-1.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Human computer interaction, Medical Imaging, Virtual Reality
@inproceedings{gallo_user-friendly_2008,
title = {User-Friendly Inspection of Medical Image Data Volumes in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.1109/CISIS.2008.33},
isbn = {0-7695-3109-1},
year = {2008},
date = {2008-03-01},
booktitle = {CISIS '08: Proceedings of the International Conference on Complex, Intelligent and Software Intensive Systems},
pages = {749–754},
publisher = {IEEE Computer Society, Los Alamitos, CA, USA},
address = {Polytechnic University of Catalonia, Spain},
abstract = {In many fields of medicine interactive virtual environments can offer enhanced visualization and manipulation of three-dimensional objects, reconstructed from high-quality scans of human organs. Stereoscopic systems provide users with a natural depth perception about the spatial nature of the structures of interest; moreover advanced user-friendly interfaces, by allowing a natural and intuitive interaction, can strengthen the feeling of being immersed, so to offer clinicians the possibility to act how they do in the real life. In order to enhance the sense of realism specially in medical computer-assisted education, training and diagnostic fields, it is necessary to have a system in which every action can be executed directly into the 3D world without switching to a 2D visualization mode. In this paper we present new interaction techniques to select and extract a volume-of-interest (VOI) in a semi-immersive interactive environment, by using a user-friendly wireless interface, suitable to implement pointing and manipulation features with 6 DOF.},
keywords = {3D interaction, Healthcare, Human computer interaction, Medical Imaging, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De; Minutolo, Aniello
Realistic vs. Magic Interaction Metaphors in Virtual Environments Unpublished
2008.
Abstract | Links | BibTeX | Tags: Human computer interaction, Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote
@unpublished{gallo_realistic_2008,
title = {Realistic vs. Magic Interaction Metaphors in Virtual Environments},
author = {Luigi Gallo and Giuseppe De Pietro and Aniello Minutolo},
url = {http://sesar.dti.unimi.it/mtdai08/},
year = {2008},
date = {2008-03-01},
booktitle = {Seminar on Multimedia Techniques for Device and Ambient Intelligence (MTDAI 2008)},
volume = {9832},
pages = {775–783},
publisher = {IOS Press},
address = {Mogliano Veneto, Italy},
abstract = {Virtual Reality (VR) technologies make it possible to reproduce faithfully real life events in computer-generated scenarios. This approach has the potential to simplify the way people solve problems, since they can take advantage of their real life experiences while interacting in synthetic worlds. In order to convey the users' knowledge to the VR context, interaction metaphors are used. They can be either realistic, i.e. based on real world rules, or magic. In this paper we discuss the subject of interaction metaphors and outline the pros and cons of realistic vs. magic approaches. We also present our experience in the development of interaction techniques in a practical scenario, and suggest an approach to design effective 3D interaction metaphors.},
keywords = {Human computer interaction, Interaction metaphors, Interaction techniques, Natural User Interfaces, Virtual Reality, Wiimote},
pubstate = {published},
tppubtype = {unpublished}
}
Gallo, Luigi; Pietro, Giuseppe De; Marra, Ivana
3D Interaction with Volumetric Medical Data: experiencing the Wiimote Proceedings Article
In: 2008 1st international conference on Ambient Media and Systems (Ambi-Sys), pp. 1–6, ICST, Quebec City, Quebec, Canada, 2008, ISBN: 978-963-9799-16-5.
Abstract | Links | BibTeX | Tags: 3D interaction, Healthcare, Human computer interaction, Manipulation, Pointing, Usability, Virtual Reality
@inproceedings{gallo_3d_2008,
title = {3D Interaction with Volumetric Medical Data: experiencing the Wiimote},
author = {Luigi Gallo and Giuseppe De Pietro and Ivana Marra},
doi = {10.4108/ICST.AMBISYS2008.2880},
isbn = {978-963-9799-16-5},
year = {2008},
date = {2008-02-01},
booktitle = {2008 1st international conference on Ambient Media and Systems (Ambi-Sys)},
pages = {1–6},
publisher = {ICST},
address = {Quebec City, Quebec, Canada},
abstract = {Three-dimensional virtual environments are becoming more and more important for the inspection of volumetric medical data reconstructed from slices of images coming from Magnetic Resonance Imaging (MRI), Computer Tomography (CT), Positron Emission Tomography (PET) instrumentations. The possibility to visualize and interact with three-dimensional reconstructed organs while being immersed into a virtual environment, provides doctors a very naturalistic way to investigate patient's anatomy. However, most 3D user interfaces for immersive and semiimmersive virtual reality applications lack in usability or make not possible a user-friendly interaction. In this paper we present new flavors of existing 3D interaction techniques specifically designed for interacting with volumetric medical data in a semi-immersive virtual environment by using the Nintendo Wiimote controller as 3D user interface.},
keywords = {3D interaction, Healthcare, Human computer interaction, Manipulation, Pointing, Usability, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Coronato, Antonio; Pietro, Giuseppe De; Gallo, Luigi
An agent based platform for task distribution in virtual environments Journal Article
In: Journal of Systems Architecture, vol. 54, no. 9, pp. 877–882, 2008, ISSN: 1383-7621.
Abstract | Links | BibTeX | Tags: Context awareness, Multi-agent systems, Pervasive computing
@article{coronato_agent_2008,
title = {An agent based platform for task distribution in virtual environments},
author = {Antonio Coronato and Giuseppe De Pietro and Luigi Gallo},
doi = {10.1016/j.sysarc.2008.01.011},
issn = {1383-7621},
year = {2008},
date = {2008-01-01},
journal = {Journal of Systems Architecture},
volume = {54},
number = {9},
pages = {877–882},
abstract = {This paper focuses on automatic mechanisms for task distribution and execution in virtual and mobile environments. In particular, the goal is the implementation of Utility Computing services that enable users to submit their source code and to have their applications executed without concerning about resource allocation, task distribution, and load-balancing. The proposed solution consists in a distributed agent-based software infrastructure that grants a high level of transparency from the user point of view. As a matter of fact, accordingly with the Utility Computing model, the user has just to submit its tasks and their input parameters; after that, the software infrastructure takes care of (1) encapsulating tasks in mobile agents; (2) distributing them in the virtual environment; (3) launching and controlling execution; (4) picking up results; and (5) handling computing stations. Finally, it is important to note that the infrastructure is able to integrate both fixed and mobile hardware resources to build a community of computing stations for task executions. As a consequence, such an infrastructure can get useful computing power even from stations (mobile devices) that have always been neglected by classic task execution platforms.},
keywords = {Context awareness, Multi-agent systems, Pervasive computing},
pubstate = {published},
tppubtype = {article}
}
2007
Pietro, Giuseppe De; Gallo, Luigi; Marra, Ivana; Vanzanella, Carmen
A New Approach for Handling 3D Medical Data in an Immersive Environment Proceedings Article
In: VECIMS 2007. IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2007, pp. 63–66, IEEE Computer Society, Ostuni, Italy, 2007, ISBN: 978-1-4244-0820-7.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Medical Imaging, Volume Rendering
@inproceedings{de_pietro_new_2007,
title = {A New Approach for Handling 3D Medical Data in an Immersive Environment},
author = {Giuseppe De Pietro and Luigi Gallo and Ivana Marra and Carmen Vanzanella},
doi = {10.1109/VECIMS.2007.4373929},
isbn = {978-1-4244-0820-7},
year = {2007},
date = {2007-06-01},
booktitle = {VECIMS 2007. IEEE Symposium on Virtual Environments, Human-Computer Interfaces and Measurement Systems, 2007},
pages = {63–66},
publisher = {IEEE Computer Society},
address = {Ostuni, Italy},
abstract = {Medical Imaging applications use images coming from different sources such as magnetic resonance imaging (MRI), computer tomography (CT), positron emission tomography (PET), to generate 3D data. Starting from these volumetric data, applications reconstruct 3D models of anatomical structures which could be manipulated and analyzed. In this paper we present a new approach for the visualization and interaction with volumetric datasets in a fully immersive environment. It allows to handle the reconstructed models directly within the virtual scene; in particular a technique is described for outlining the Volume Of Interest (VOI) functionality in a three-dimensional dataset for a visual interactive inspection and manipulation of the organ of interest.},
keywords = {Healthcare, Human computer interaction, Medical Imaging, Volume Rendering},
pubstate = {published},
tppubtype = {inproceedings}
}
Coronato, Antonio; Pietro, Giuseppe De; Gallo, Luigi
Automatic Execution of Tasks in MiPeG Proceedings Article
In: Advances in Grid and Pervasive Computing, pp. 702–709, Springer-Verlag Berlin Heidelberg, Paris, France, 2007, ISBN: 978-3-540-72359-2.
Abstract | Links | BibTeX | Tags: Grid computing, Multi-agent systems, Pervasive computing, Utility computing
@inproceedings{coronato_automatic_2007,
title = {Automatic Execution of Tasks in MiPeG},
author = {Antonio Coronato and Giuseppe De Pietro and Luigi Gallo},
url = {http://link.springer.com/chapter/10.1007/978-3-540-72360-8_61},
doi = {10.1007/978-3-540-72360-8},
isbn = {978-3-540-72359-2},
year = {2007},
date = {2007-05-01},
booktitle = {Advances in Grid and Pervasive Computing},
volume = {4459},
pages = {702–709},
publisher = {Springer-Verlag Berlin Heidelberg},
address = {Paris, France},
series = {Lecture Notes in Computer Science (LNCS)},
abstract = {Grid computing and pervasive computing have rapidly emerged and affirmed respectively as the paradigm for high performance computing and the paradigm for user-friendly computing. The conjunction of such paradigms are now generating a new one, the Pervasive Grid Computing, which aims at extending classic grids with characteristics of pervasive computing like spontaneous and transparent integration of mobile devices, context-awareness, proactivity, and so on. In this paper, we present mechanisms and a software infrastructure for executing tasks in a pervasive grid. In particular, the proposed solution, which provides an implementation of the Utility Computing model, enables users to submit tasks and to pick up results without concerning on requiring and handling hardware resources.},
keywords = {Grid computing, Multi-agent systems, Pervasive computing, Utility computing},
pubstate = {published},
tppubtype = {inproceedings}
}
Coronato, Antonio; Pietro, Giuseppe De; Gallo, Luigi
Dynamic Distribution and Execution of Tasks in Pervasive Grids Proceedings Article
In: 15th EUROMICRO International Conference on Parallel, Distributed and Network-Based Processing, pp. 419–423, IEEE Computer Society, Naples, Italy, 2007, ISBN: 0-7695-2784-1.
Abstract | Links | BibTeX | Tags: Grid computing, Mobile computing, Software Engineering
@inproceedings{coronato_dynamic_2007,
title = {Dynamic Distribution and Execution of Tasks in Pervasive Grids},
author = {Antonio Coronato and Giuseppe De Pietro and Luigi Gallo},
doi = {10.1109/PDP.2007.39},
isbn = {0-7695-2784-1},
year = {2007},
date = {2007-02-01},
booktitle = {15th EUROMICRO International Conference on Parallel, Distributed and Network-Based Processing},
pages = {419–423},
publisher = {IEEE Computer Society},
address = {Naples, Italy},
abstract = {Grid computing and pervasive computing have rapidly emerged and affirmed respectively as the paradigm for high performance computing and the paradigm for user-friendly computing. The conjunction of such paradigms are now generating a new one, the pervasive grid computing, which aims at extending classic grids with characteristics of pervasive computing like spontaneous and transparent integration of mobile devices, context-awareness, pro-activity, and so on. In this paper, we present a software infrastructure for integrating mobile devices as active resources in a grid. In particular, it has been developed a service able to dynamically distribute and execute user's tasks on a grid of mobile and fixed devices. Mobile devices participate to the grid in a way completely transparent to their owners, hence the computational power is given without any configuration operation and in a reliable way. As well, users willing of executing their applications directly submit their code without caring of choosing and allocating resources of the grid.},
keywords = {Grid computing, Mobile computing, Software Engineering},
pubstate = {published},
tppubtype = {inproceedings}
}
2006
Coronato, Antonio; Pietro, Giuseppe De; Gallo, Luigi
Distribuzione ed esecuzione automatica di task in griglie pervasive Technical Report
ICAR-CNR no. RT-ICAR-NA-2006-15, 2006.
Abstract | Links | BibTeX | Tags: Multi-agent systems
@techreport{coronato_distribuzione_2006,
title = {Distribuzione ed esecuzione automatica di task in griglie pervasive},
author = {Antonio Coronato and Giuseppe De Pietro and Luigi Gallo},
url = {https://intranet.icar.cnr.it/wp-content/uploads/2016/11/tr152006.pdf},
year = {2006},
date = {2006-08-01},
number = {RT-ICAR-NA-2006-15},
institution = {ICAR-CNR},
abstract = {La congiunzione dei paradigmi di Grid computing e Pervasive computing ha portato alla generazione del paradigma di Pervasive Grid Computing, il cui scopo è quello di estendere le griglie classiche con caratteristiche di pervasività quali l’integrazione spontanea e trasparente di dispositivi mobili, context-awareness, pro-activity, e così via. In questo technical report viene presentata una infrastruttura software per integrare dispositivi mobili come risorse attive in una griglia. In particolare è stato sviluppato un servizio capace di distribuire ed eseguire dinamicamente task utente su una griglia di dispositivi fissi e mobili. Tali dispositivi partecipano alla griglia in maniera completamente trasparente ai loro possessori, la potenza computazionale viene fornita, a chi ne faccia richiesta, senza alcuna operazione di configurazione ed in maniera affidabile. Gli utenti che vogliono eseguire applicazioni sulla griglia devono semplicemente sottomettere il loro codice all’ambiente.},
keywords = {Multi-agent systems},
pubstate = {published},
tppubtype = {techreport}
}
0000
Chirico, Andrea; Giovannetti, Tania; Neroni, Pietro; Simone, Stephanie; Gallo, Luigi; Galli, Federica; Giancamilli, Francesco; Predazzi, Marco; Lucidi, Fabio; Pietro, Giuseppe De; others,
Virtual Reality Action Test Journal Article
In: Frontiers in Psychology, 0000.
BibTeX | Tags:
@article{chirico_virtual_nodate,
title = {Virtual Reality Action Test},
author = {Andrea Chirico and Tania Giovannetti and Pietro Neroni and Stephanie Simone and Luigi Gallo and Federica Galli and Francesco Giancamilli and Marco Predazzi and Fabio Lucidi and Giuseppe De Pietro and others},
journal = {Frontiers in Psychology},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Ciampi, Mario; Gallo, Luigi; Pietro, Giuseppe De
MITO: An advanced toolkit for medical imaging processing and visualization Journal Article
In: 0000.
BibTeX | Tags:
@article{ciampi_mito_nodate,
title = {MITO: An advanced toolkit for medical imaging processing and visualization},
author = {Mario Ciampi and Luigi Gallo and Giuseppe De Pietro},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Pietro, Giuseppe De; Faggiano, Armando; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
A Rehabilitation System for Post-operative Heart Surgery Journal Article
In: 0000.
BibTeX | Tags:
@article{de_pietro_rehabilitation_nodate,
title = {A Rehabilitation System for Post-operative Heart Surgery},
author = {Giuseppe De Pietro and Armando Faggiano and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Other
Talks
Keynote Talks
- 2023, October 10 – Artificial Intelligence and Virtual Reality Advances and Applications in Research Oncology and Clinical Oncology, Next Oncology 2023, Next Oncology – Supporting Oncology through innovation, Milano, Italy. Website
- 2022, March 1 – Touchless interactions in Surgery, ICCI 2022, International Conference on Cybernetics and Innovations, Ratchaburi, Thailand. Website
- 2019, June 25 – Interactive Virtual Environments: From the Laboratory to the Field, SalentoAVR 2019, 6th International Conference on Augmented and Virtual Reality, Lecce, Italy. Website
- 2016, October 2 – Vision-based human-computer interaction in the operating theatre, PRIP 2016, 13th International Conference on Pattern Recognition and Information Processing, Minsk, Republic of Belarus. Website
- 2015, September 1 – Touchless Interaction in Surgery: the Medical Imaging Toolkit experience, SalentoAVR 2015, 2nd International Conference on Augmented and Virtual Reality, Lecce, Italy. Website
Invited Talks
- 2023, November 14 – Realtà Aumentata e Virtuale, La Scienza che non c’era: L’informatica e i prossimi 100 anni del CNR, Area di Ricerca CNR Pisa, Pisa, Italy. Website
- 2023, September 30 – Lessons Learnt from the SMART BEAR Project, STRESS Congress, Palatul Parlamentului, Bucarest, Romania. Host: Prof. Luiza Spiru.
- 2023, May 2 – Enhancing and promoting tangible and intangible cultural heritage: an HCI perspective, PhD Course in “Umanesimo e Tecnologie”, Università di Macerata, Italy. Host: Prof. Roberto Lambertini.
- 2022, December 19 – Sperimentare la realtà estesa e l’interazione uomo-macchina nella riabilitazione personalizzata, Personalized Rehabilitation: Combining Mind, Body and Genetics 2022, Università degli Studi della Campania Luigi Vanvitelli, Napoli, Italia.
- 2022, October 25 – Home Care and Assisted Living for the Elderly: The SMART BEAR Approach, Digital Transformation Summit 2022, Funchal, Madeira, Portugal. Website
- 2022, September 9 – Enhancing and promoting tangible and intangible cultural heritage: an HCI perspective, eXtended Reality and Artificial Intelligence, International Summer School 2022 on “XR and AI for enhancing cultural and territorial heritage”, Matera, Italy. Host: Prof. Ugo Erra. Website
- 2018, December 14 – The potential of virtual reality in various health care settings: promises and challenges, Artificial Intelligence and Health, Rome, Italy. Host: Prof. Clara Balsano. Website
- 2018, November 15 – Piattaforma DatabencArt – progetto per le scuole della Campania, XXII Edizione della Borsa Mediterranea del Turismo Archeologico, Paestum (SA), Italy. Host: Luisa Franzese. Website
- 2018, September 29 – La realtà virtuale per il training cognitivo, Convention Realtà virtuale in soggetti con impairment cognitivo, Gallarate (VA), Italia. Host: Dr. Marco Predazzi. Website
- 2017, February 15 – Interactive ICT technologies for Cultural Heritage, Museo Archeologico Nazionale di Napoli (MANN), Napoli, Italy. Host: Dr. Paolo Giulierini. Website
- 2014, June 6 – Interfacce gestuali touchless per la visualizzazione di immagini mediche, Chirurgie 2014 – Simulazione nella Formazione, Programmazione e Ricerca in Chirurgia, Napoli, Italy. Host: Prof. Marco De Fazio. Website
- 2013, November 11 – Multi-DOF touchless interaction with 3D medical data, Body Tracking in Healthcare 2013, Microsoft Research, Cambridge, UK. Organisers: Abigail Sellen, Kenton O’Hara, Scarlet Schwiderski-Grosche. Website
- 2008, March – Realistic vs. magic interaction metaphors in virtual environments, Multimedia Techniques for Device and Ambient Intelligence – MTDAI 2008, Mogliano Veneto, Italy. Host: Prof. E. Damiani.
Awards
Best Graphical Abstract Award @ METROXRAINE
Rausa, Maria; Gaglio, Salvatore; Augello, Agnese; Caggianese, Giuseppe; Franchini, Silvia; Gallo, Luigi; Sabatucci, Luca, “Enriching Metaverse With Memories Through Generative AI: A Case Study”, presented at the 2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (METROXRAINE 2024), London, UK, 21-23 October 2024.
Best Research Paper Award @ AIxPAC
Best Research Paper Award @ ICT4AWE
Second Place Award - Gesture Demonstration Competition @ ICPR
L. Gallo, A.P. Placitelli, G. De Pietro, “A Kinect NUI for 3D Medical Visualization”, demonstrated at the CHALEARN Gesture Demonstration Competition, in conjunction with the 21st International Conference on Pattern Recognition (ICPR 2012), Tsukuba International Congress Center, Tsukuba Science City, Japan, November 10-11, 2012. Organizers: Isabelle Guyon, Vassilis Athitsos. Judges: Alex Balan, Hugo Jair Escalante, Paul Doliotis, Jeffrey Margolis. ChaLearn Gesture Demonstration Competition website
Best Research Paper Award @ IIMSS
L. Gallo, “A Glove-Based Interface for 3D Medical Image Visualization”, presented at the 3rd International Symposium on Intelligent and Interactive Multimedia: Systems and Services, Baltimore, USA, 28-30 July 2010.
Degree & PhD Theses
-
L. Gallo, “Semi-immersive interactive virtual environments for 3D medical imaging”, University of Naples Parthenope, Philosophiæ Doctor degree in Information Engineering, 2010. PhD Thesis
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L. Gallo, “Distribuzione ed esecuzione automatica di task in griglie pervasive”, University of Naples Federico II, Degree in Computer Engineering, 2006. MEng Thesis