Publications
Here you can find the complete list of my publications. You can use the tag cloud below to select only the papers dealing with specific research topics. You can expand the Abstract, Links and BibTex record of each paper.
2018
Caggianese, Giuseppe; Chirico, Andrea; Pietro, Giuseppe De; Gallo, Luigi; Giordano, Antonio; Predazzi, Marco; Neroni, Pietro
Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients Proceedings Article
In: 2018 32nd International Conference on Advanced Information Networking and Applications Workshops (WAINA), pp. 663–667, 2018.
Abstract | Links | BibTeX | Tags: Alzheimer's disease, Cognitive disorders, Dementia, Healthcare, Mild Cognitive Impairment, Monitoring, Training, Virtual Reality
@inproceedings{caggianese_towards_2018,
title = {Towards a Virtual Reality Cognitive Training System for Mild Cognitive Impairment and Alzheimer's Disease Patients},
author = {Giuseppe Caggianese and Andrea Chirico and Giuseppe De Pietro and Luigi Gallo and Antonio Giordano and Marco Predazzi and Pietro Neroni},
doi = {10.1109/WAINA.2018.00164},
year = {2018},
date = {2018-05-01},
booktitle = {2018 32nd International Conference on Advanced Information Networking and Applications Workshops (WAINA)},
pages = {663–667},
abstract = {The rapid growth of the aged population has stimulated research directed at designing interventions to support the associated social, economic and health challenges in an elderly population. Environmental interventions, like cognitive rehabilitation, stimulation and training can significantly improve cognitive functioning, so mitigating the cognitive decline. In this area, the adoption of state-of-the-art virtual reality technologies can provide a cost-effective, flexible and comprehensive solution for realizing complex cognitive training environments. With the aim of preserving mnestic and logical-praxic functions of patients with MCI or Alzheimer's disease at the early stages, in this paper we describe our ongoing work in designing a novel, fullyequipped virtual reality cognitive training system. The system is characterized by a high degree of realism and interactivity, to provide the patient with an adequate sense of presence within the virtual environment. Moreover, it is able to monitor the patient's biomedical signals and collect quantitative data on the training sessions, so allowing the therapist to analyze and tailor the training strategies to the patient.},
keywords = {Alzheimer's disease, Cognitive disorders, Dementia, Healthcare, Mild Cognitive Impairment, Monitoring, Training, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J; Jain, Lakhmi C; Vlacic, Ljubo
Intelligent Interactive Multimedia Systems and Services: Proceedings of 2018 Conference Miscellaneous
2018.
BibTeX | Tags:
@misc{pietro_intelligent_2018,
title = {Intelligent Interactive Multimedia Systems and Services: Proceedings of 2018 Conference},
author = {Giuseppe De Pietro and Luigi Gallo and Robert J Howlett and Lakhmi C Jain and Ljubo Vlacic},
year = {2018},
date = {2018-01-01},
publisher = {Springer Publishing Company, Incorporated},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Maio, Vincenzo De; Pietro, Giuseppe De; Faggiano, Armando; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
A rehabilitation system for post-operative heart surgery Proceedings Article
In: Intelligent Interactive Multimedia Systems and Services 2017 10, pp. 554–564, Springer, 2018.
BibTeX | Tags:
@inproceedings{caggianese_rehabilitation_2018,
title = {A rehabilitation system for post-operative heart surgery},
author = {Giuseppe Caggianese and Mariaconsiglia Calabrese and Vincenzo De Maio and Giuseppe De Pietro and Armando Faggiano and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
year = {2018},
date = {2018-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017 10},
pages = {554–564},
publisher = {Springer},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Damiano, Emanuele; Spinelli, Raffaele; Esposito, Massimo; Pietro, Giuseppe De
An Effective Corpus-Based Question Answering Pipeline for Italian Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 80–90, Springer International Publishing, Cham, 2018, ISBN: 978-3-319-59480-4.
Abstract | Links | BibTeX | Tags:
@inproceedings{damiano_effective_2018,
title = {An Effective Corpus-Based Question Answering Pipeline for Italian},
author = {Emanuele Damiano and Raffaele Spinelli and Massimo Esposito and Giuseppe De Pietro},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_9},
isbn = {978-3-319-59480-4},
year = {2018},
date = {2018-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {80–90},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {Question Answering is a longevous field in computer science, aimed at realizing systems able to answer questions expressed in natural language. However, building Question Answering systems for Italian and able to extract answers from a corpus pertaining a closed domain is still an open research problem. Indeed, extracting clues from a question to generate a query for the information retrieval engine as well as determining the likelihood that a candidate answer is correct are two very thorny tasks. To face these issues, the paper presents a Question Answering pipeline for Italian and based on a corpus of documents pertaining a closed domain. In particular, this pipeline exhibits functionalities for: (i) analyzing natural language questions in Italian by using lexical features; (ii) handling both factoid and description answer types and, depending on them, filtering contextual stop words from questions; (iii) scoring and selecting candidate answers with respect to their type in order to determine the best one. The proposed solution has been subject to an evaluation of its performance using standard metrics, showing promising results.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gargiulo, Francesco; Silvestri, Stefano; Fontanella, Mariarosaria; Ciampi, Mario; Pietro, Giuseppe De
A Deep Learning Approach for Scientific Paper Semantic Ranking Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 471–481, Springer International Publishing, Cham, 2018, ISBN: 978-3-319-59480-4.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Deep learning, Word Embeddings
@inproceedings{gargiulo_deep_2018,
title = {A Deep Learning Approach for Scientific Paper Semantic Ranking},
author = {Francesco Gargiulo and Stefano Silvestri and Mariarosaria Fontanella and Mario Ciampi and Giuseppe De Pietro},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_47},
isbn = {978-3-319-59480-4},
year = {2018},
date = {2018-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {471–481},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this paper we proposed a novel Deep Learning approach to realize a Word Embeddings (WEs) similarity based search tool, considering the medical literature as case study. Using the compositional properties of the WEs we defined a methodology to aggregate the information coming from each word to obtain a vector corresponding to the abstracts of each PubMed article. Through this paradigm it is possible to capture the semantic content of the papers and, consequently, to evaluate and rank the similarity among them. The preliminary results with the proposed approach are obtained analysing a subset of the whole the PubMed collection. The results correctness has been verified by human domain experts, showing that the methodology is promising.},
keywords = {Artificial intelligence, Deep learning, Word Embeddings},
pubstate = {published},
tppubtype = {inproceedings}
}
Indovina, Paola; Barone, Daniela; Gallo, Luigi; Chirico, Andrea; Pietro, Giuseppe De; Giordano, Antonio
Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures: A Comprehensive Literature Review Journal Article
In: The Clinical Journal of Pain, vol. 34, no. 9, 2018, ISSN: 0749-8047.
Abstract | Links | BibTeX | Tags: Chemotherapy, Healthcare, Pain, Virtual Reality
@article{indovinaVirtualRealityDistraction2018,
title = {Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures: A Comprehensive Literature Review},
author = {Paola Indovina and Daniela Barone and Luigi Gallo and Andrea Chirico and Giuseppe De Pietro and Antonio Giordano},
url = {https://journals.lww.com/clinicalpain/Fulltext/2018/09000/Virtual_Reality_as_a_Distraction_Intervention_to.9.aspx},
issn = {0749-8047},
year = {2018},
date = {2018-01-01},
journal = {The Clinical Journal of Pain},
volume = {34},
number = {9},
abstract = {Objectives: This review aims to provide a framework for evaluating the utility of virtual reality (VR) as a distraction intervention to alleviate pain and distress during medical procedures. We first describe the theoretical bases underlying the VR analgesic and anxiolytic effects and define the main factors contributing to its efficacy, which largely emerged from studies on healthy volunteers. Then, we provide a comprehensive overview of the clinical trials using VR distraction during different medical procedures, such as burn injury treatments, chemotherapy, surgery, dental treatment, and other diagnostic and therapeutic procedures. Methods: A broad literature search was performed using as main terms “virtual reality,” “distraction,” and “pain.” No date limit was applied and all the retrieved studies on immersive VR distraction during medical procedures were selected. Results: VR has proven to be effective in reducing procedural pain, as almost invariably observed even in patients subjected to extremely painful procedures, such as patients with burn injuries undergoing wound care, and physical therapy. Moreover, VR seemed to decrease cancer-related symptoms in different settings, including during chemotherapy. Only mild and infrequent side effects were observed. Discussion: Despite these promising results, future long-term randomized controlled trials with larger sample sizes and evaluating not only self-report measures but also physiological variables are needed. Further studies are also required both to establish predictive factors to select patients who can benefit from VR distraction and to design hardware/software systems tailored to the specific needs of different patients and able to provide the greatest distraction at the lowest cost.},
keywords = {Chemotherapy, Healthcare, Pain, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Gargiulo, Francesco; Silvestri, Stefano; Fontanella, Mariarosaria; Ciampi, Mario; Pietro, Giuseppe De
A Deep Learning Approach for Scientific Paper Semantic Ranking Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 471–481, Springer International Publishing, Cham, 2018, ISBN: 978-3-319-59480-4.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Deep learning, Word Embeddings
@inproceedings{gargiuloDeepLearningApproach2018,
title = {A Deep Learning Approach for Scientific Paper Semantic Ranking},
author = {Francesco Gargiulo and Stefano Silvestri and Mariarosaria Fontanella and Mario Ciampi and Giuseppe De Pietro},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_47},
isbn = {978-3-319-59480-4},
year = {2018},
date = {2018-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {471–481},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this paper we proposed a novel Deep Learning approach to realize a Word Embeddings (WEs) similarity based search tool, considering the medical literature as case study. Using the compositional properties of the WEs we defined a methodology to aggregate the information coming from each word to obtain a vector corresponding to the abstracts of each PubMed article. Through this paradigm it is possible to capture the semantic content of the papers and, consequently, to evaluate and rank the similarity among them. The preliminary results with the proposed approach are obtained analysing a subset of the whole the PubMed collection. The results correctness has been verified by human domain experts, showing that the methodology is promising.},
keywords = {Artificial intelligence, Deep learning, Word Embeddings},
pubstate = {published},
tppubtype = {inproceedings}
}
Damiano, Emanuele; Spinelli, Raffaele; Esposito, Massimo; Pietro, Giuseppe De
An Effective Corpus-Based Question Answering Pipeline for Italian Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 80–90, Springer International Publishing, Cham, 2018, ISBN: 978-3-319-59480-4.
Abstract | Links | BibTeX | Tags:
@inproceedings{damianoEffectiveCorpusBasedQuestion2018,
title = {An Effective Corpus-Based Question Answering Pipeline for Italian},
author = {Emanuele Damiano and Raffaele Spinelli and Massimo Esposito and Giuseppe De Pietro},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_9},
isbn = {978-3-319-59480-4},
year = {2018},
date = {2018-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {80–90},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {Question Answering is a longevous field in computer science, aimed at realizing systems able to answer questions expressed in natural language. However, building Question Answering systems for Italian and able to extract answers from a corpus pertaining a closed domain is still an open research problem. Indeed, extracting clues from a question to generate a query for the information retrieval engine as well as determining the likelihood that a candidate answer is correct are two very thorny tasks. To face these issues, the paper presents a Question Answering pipeline for Italian and based on a corpus of documents pertaining a closed domain. In particular, this pipeline exhibits functionalities for: (i) analyzing natural language questions in Italian by using lexical features; (ii) handling both factoid and description answer types and, depending on them, filtering contextual stop words from questions; (iii) scoring and selecting candidate answers with respect to their type in order to determine the best one. The proposed solution has been subject to an evaluation of its performance using standard metrics, showing promising results.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection Journal Article
In: Future Generation Computer Systems, vol. 81, pp. 516–527, 2018, ISSN: 0167-739X.
Abstract | Links | BibTeX | Tags: Cultural heritage, Holograms, Human computer interaction, Interaction techniques, Museum, Touchless interaction, User study
@article{caggianeseEvaluationSpatialInteraction2018,
title = {Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
url = {https://www.sciencedirect.com/science/article/pii/S0167739X17316047},
doi = {https://doi.org/10.1016/j.future.2017.07.047},
issn = {0167-739X},
year = {2018},
date = {2018-01-01},
journal = {Future Generation Computer Systems},
volume = {81},
pages = {516–527},
abstract = {The increasing use of information and communication technologies (ICT) in museums is providing curators with new opportunities for the display of cultural heritage content, making it possible to merge real and digital works of art in a coherent exhibition space. However, humans learn and perceive by following an interactive process, a fact that is particularly true in relation to the understanding, analysis and interpretation of the cultural heritage. In order to allow visitors to fully exploit the potential of this new hybrid cultural communication, interactivity is essential. This paper analyzes interaction design focusing on a holographic projection system equipped with a gesture-based interface and discussing the results of both quantitative and qualitative user studies aimed at empirically investigating users’ preferences in relation to interaction techniques when used in a museum context. The experimental findings suggest the adoption of task-specific patterns in the design of touchless user interfaces for the exploration of digital heritage content.},
keywords = {Cultural heritage, Holograms, Human computer interaction, Interaction techniques, Museum, Touchless interaction, User study},
pubstate = {published},
tppubtype = {article}
}
Ciampi, Mario; Gallo, Luigi; Pietro, Giuseppe De
MITO: An advanced toolkit for medical imaging processing and visualization Technical Report
ICAR-CNR no. RT-ICAR-NA-2018-02, 2018.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Touchless interaction, Virtual Reality
@techreport{ciampiMITOAdvancedToolkit2018,
title = {MITO: An advanced toolkit for medical imaging processing and visualization},
author = {Mario Ciampi and Luigi Gallo and Giuseppe De Pietro},
url = {https://intranet.icar.cnr.it/wp-content/uploads/2018/07/RT-ICAR-NA-2018-02.pdf},
year = {2018},
date = {2018-01-01},
number = {RT-ICAR-NA-2018-02},
institution = {ICAR-CNR},
abstract = {This technical report presents MITO, an open software environment for medical image acquisition, processing, visualization, and navigation. The system is able to interact with PACS servers conforming to the DICOM 3.0 standard in order to retrieve and send radiological image data. Acquired 2D images can be manipulated with MITO for basic operations and advanced processing, like image segmentation, region extraction, image fusion, 3D reconstructions. Advanced 2D and 3D user interfaces allow users to interact with medical images and volumes through various input devices or in a completely touchless way. The high number of downloads of the software system, along with its widespread use in numerous experimental scenarios, show the high extensiveness and performance of the features developed.},
keywords = {Healthcare, Human computer interaction, Touchless interaction, Virtual Reality},
pubstate = {published},
tppubtype = {techreport}
}
Damiano, Emanuele; Spinelli, Raffaele; Esposito, Massimo; Pietro, Giuseppe De
An Effective Corpus-Based Question Answering Pipeline for Italian Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 80–90, Springer International Publishing, Cham, 2018, ISBN: 978-3-319-59480-4.
Abstract | Links | BibTeX | Tags:
@inproceedings{damiano_effective_2018-1,
title = {An Effective Corpus-Based Question Answering Pipeline for Italian},
author = {Emanuele Damiano and Raffaele Spinelli and Massimo Esposito and Giuseppe De Pietro},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_9},
isbn = {978-3-319-59480-4},
year = {2018},
date = {2018-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {80–90},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {Question Answering is a longevous field in computer science, aimed at realizing systems able to answer questions expressed in natural language. However, building Question Answering systems for Italian and able to extract answers from a corpus pertaining a closed domain is still an open research problem. Indeed, extracting clues from a question to generate a query for the information retrieval engine as well as determining the likelihood that a candidate answer is correct are two very thorny tasks. To face these issues, the paper presents a Question Answering pipeline for Italian and based on a corpus of documents pertaining a closed domain. In particular, this pipeline exhibits functionalities for: (i) analyzing natural language questions in Italian by using lexical features; (ii) handling both factoid and description answer types and, depending on them, filtering contextual stop words from questions; (iii) scoring and selecting candidate answers with respect to their type in order to determine the best one. The proposed solution has been subject to an evaluation of its performance using standard metrics, showing promising results.},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Gargiulo, Francesco; Silvestri, Stefano; Fontanella, Mariarosaria; Ciampi, Mario; Pietro, Giuseppe De
A Deep Learning Approach for Scientific Paper Semantic Ranking Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 471–481, Springer International Publishing, Cham, 2018, ISBN: 978-3-319-59480-4.
Abstract | Links | BibTeX | Tags: Artificial intelligence, Deep learning, Word Embeddings
@inproceedings{gargiulo_deep_2018-1,
title = {A Deep Learning Approach for Scientific Paper Semantic Ranking},
author = {Francesco Gargiulo and Stefano Silvestri and Mariarosaria Fontanella and Mario Ciampi and Giuseppe De Pietro},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_47},
isbn = {978-3-319-59480-4},
year = {2018},
date = {2018-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {471–481},
publisher = {Springer International Publishing},
address = {Cham},
abstract = {In this paper we proposed a novel Deep Learning approach to realize a Word Embeddings (WEs) similarity based search tool, considering the medical literature as case study. Using the compositional properties of the WEs we defined a methodology to aggregate the information coming from each word to obtain a vector corresponding to the abstracts of each PubMed article. Through this paradigm it is possible to capture the semantic content of the papers and, consequently, to evaluate and rank the similarity among them. The preliminary results with the proposed approach are obtained analysing a subset of the whole the PubMed collection. The results correctness has been verified by human domain experts, showing that the methodology is promising.},
keywords = {Artificial intelligence, Deep learning, Word Embeddings},
pubstate = {published},
tppubtype = {inproceedings}
}
Indovina, Paola; Barone, Daniela; Gallo, Luigi; Chirico, Andrea; Pietro, Giuseppe De; Giordano, Antonio
Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures: A Comprehensive Literature Review Journal Article
In: The Clinical Journal of Pain, vol. 34, no. 9, 2018, ISSN: 0749-8047.
Abstract | Links | BibTeX | Tags: Chemotherapy, Healthcare, Pain, Virtual Reality
@article{indovina_virtual_2018,
title = {Virtual Reality as a Distraction Intervention to Relieve Pain and Distress During Medical Procedures: A Comprehensive Literature Review},
author = {Paola Indovina and Daniela Barone and Luigi Gallo and Andrea Chirico and Giuseppe De Pietro and Antonio Giordano},
url = {https://journals.lww.com/clinicalpain/Fulltext/2018/09000/Virtual_Reality_as_a_Distraction_Intervention_to.9.aspx},
issn = {0749-8047},
year = {2018},
date = {2018-01-01},
journal = {The Clinical Journal of Pain},
volume = {34},
number = {9},
abstract = {Objectives: This review aims to provide a framework for evaluating the utility of virtual reality (VR) as a distraction intervention to alleviate pain and distress during medical procedures. We first describe the theoretical bases underlying the VR analgesic and anxiolytic effects and define the main factors contributing to its efficacy, which largely emerged from studies on healthy volunteers. Then, we provide a comprehensive overview of the clinical trials using VR distraction during different medical procedures, such as burn injury treatments, chemotherapy, surgery, dental treatment, and other diagnostic and therapeutic procedures. Methods: A broad literature search was performed using as main terms “virtual reality,” “distraction,” and “pain.” No date limit was applied and all the retrieved studies on immersive VR distraction during medical procedures were selected. Results: VR has proven to be effective in reducing procedural pain, as almost invariably observed even in patients subjected to extremely painful procedures, such as patients with burn injuries undergoing wound care, and physical therapy. Moreover, VR seemed to decrease cancer-related symptoms in different settings, including during chemotherapy. Only mild and infrequent side effects were observed. Discussion: Despite these promising results, future long-term randomized controlled trials with larger sample sizes and evaluating not only self-report measures but also physiological variables are needed. Further studies are also required both to establish predictive factors to select patients who can benefit from VR distraction and to design hardware/software systems tailored to the specific needs of different patients and able to provide the greatest distraction at the lowest cost.},
keywords = {Chemotherapy, Healthcare, Pain, Virtual Reality},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection Journal Article
In: Future Generation Computer Systems, vol. 81, pp. 516–527, 2018, ISSN: 0167-739X.
Abstract | Links | BibTeX | Tags: Cultural heritage, Holograms, Human computer interaction, Interaction techniques, Museum, Touchless interaction, User study
@article{caggianese_evaluation_2018,
title = {Evaluation of spatial interaction techniques for virtual heritage applications: A case study of an interactive holographic projection},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
url = {https://www.sciencedirect.com/science/article/pii/S0167739X17316047},
doi = {https://doi.org/10.1016/j.future.2017.07.047},
issn = {0167-739X},
year = {2018},
date = {2018-01-01},
journal = {Future Generation Computer Systems},
volume = {81},
pages = {516–527},
abstract = {The increasing use of information and communication technologies (ICT) in museums is providing curators with new opportunities for the display of cultural heritage content, making it possible to merge real and digital works of art in a coherent exhibition space. However, humans learn and perceive by following an interactive process, a fact that is particularly true in relation to the understanding, analysis and interpretation of the cultural heritage. In order to allow visitors to fully exploit the potential of this new hybrid cultural communication, interactivity is essential. This paper analyzes interaction design focusing on a holographic projection system equipped with a gesture-based interface and discussing the results of both quantitative and qualitative user studies aimed at empirically investigating users’ preferences in relation to interaction techniques when used in a museum context. The experimental findings suggest the adoption of task-specific patterns in the design of touchless user interfaces for the exploration of digital heritage content.},
keywords = {Cultural heritage, Holograms, Human computer interaction, Interaction techniques, Museum, Touchless interaction, User study},
pubstate = {published},
tppubtype = {article}
}
Ciampi, Mario; Gallo, Luigi; Pietro, Giuseppe De
MITO: An advanced toolkit for medical imaging processing and visualization Technical Report
ICAR-CNR no. RT-ICAR-NA-2018-02, 2018.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Touchless interaction, Virtual Reality
@techreport{ciampi_mito_2018,
title = {MITO: An advanced toolkit for medical imaging processing and visualization},
author = {Mario Ciampi and Luigi Gallo and Giuseppe De Pietro},
url = {https://intranet.icar.cnr.it/wp-content/uploads/2018/07/RT-ICAR-NA-2018-02.pdf},
year = {2018},
date = {2018-01-01},
number = {RT-ICAR-NA-2018-02},
institution = {ICAR-CNR},
abstract = {This technical report presents MITO, an open software environment for medical image acquisition, processing, visualization, and navigation. The system is able to interact with PACS servers conforming to the DICOM 3.0 standard in order to retrieve and send radiological image data. Acquired 2D images can be manipulated with MITO for basic operations and advanced processing, like image segmentation, region extraction, image fusion, 3D reconstructions. Advanced 2D and 3D user interfaces allow users to interact with medical images and volumes through various input devices or in a completely touchless way. The high number of downloads of the software system, along with its widespread use in numerous experimental scenarios, show the high extensiveness and performance of the features developed.},
keywords = {Healthcare, Human computer interaction, Touchless interaction, Virtual Reality},
pubstate = {published},
tppubtype = {techreport}
}
2017
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients Proceedings Article
In: 2017 13th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 83–90, 2017.
Abstract | Links | BibTeX | Tags: Biomedical monitoring, Cognitive disorders, Games, Healthcare, Monitoring, Patient-centered environment, Rehabilitation, Sensor systems, Surgery, Tracking
@inproceedings{caggianeseCardiacSurgeryRehabilitation2017,
title = {Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients},
author = {Giuseppe Caggianese and Mariaconsiglia Calabrese and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
doi = {10.1109/SITIS.2017.24},
year = {2017},
date = {2017-12-01},
booktitle = {2017 13th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {83–90},
abstract = {For a successful rehabilitation after cardiac surgery, it is crucial to have a carefully personalized, structured, and supervised physiotherapy program. Due to erroneous or unsupervised physiotherapy, nearly 50% of surgeries fail. Researchers have tried to leverage advances in wearable sensors and motion tracking to build affordable, automated, and customizable rehabilitation systems that help both therapists and patients during physiotherapy sessions. In this paper, we present a patient-centered cardiac surgery rehabilitation system (CSRS) for the personalization of the patient's physiotherapy for the early post-operative period. The system has been designed to interconnect different acquisition sensors and to be distributed on different stations in order to be able to continuously monitor the patient's vital signs and evaluate her/his cognitive and motor abilities in real time.},
keywords = {Biomedical monitoring, Cognitive disorders, Games, Healthcare, Monitoring, Patient-centered environment, Rehabilitation, Sensor systems, Surgery, Tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients Proceedings Article
In: 2017 13th International Conference on Signal-Image Technology Internet-Based Systems (SITIS), pp. 83–90, 2017.
Abstract | Links | BibTeX | Tags: Biomedical monitoring, Cognitive disorders, Games, Healthcare, Monitoring, Patient-centered environment, Rehabilitation, Sensor systems, Surgery, Tracking
@inproceedings{caggianese_cardiac_2017,
title = {Cardiac Surgery Rehabilitation System (CSRS) for a Personalized Support to Patients},
author = {Giuseppe Caggianese and Mariaconsiglia Calabrese and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
doi = {10.1109/SITIS.2017.24},
year = {2017},
date = {2017-12-01},
booktitle = {2017 13th International Conference on Signal-Image Technology Internet-Based Systems (SITIS)},
pages = {83–90},
abstract = {For a successful rehabilitation after cardiac surgery, it is crucial to have a carefully personalized, structured, and supervised physiotherapy program. Due to erroneous or unsupervised physiotherapy, nearly 50% of surgeries fail. Researchers have tried to leverage advances in wearable sensors and motion tracking to build affordable, automated, and customizable rehabilitation systems that help both therapists and patients during physiotherapy sessions. In this paper, we present a patient-centered cardiac surgery rehabilitation system (CSRS) for the personalization of the patient's physiotherapy for the early post-operative period. The system has been designed to interconnect different acquisition sensors and to be distributed on different stations in order to be able to continuously monitor the patient's vital signs and evaluate her/his cognitive and motor abilities in real time.},
keywords = {Biomedical monitoring, Cognitive disorders, Games, Healthcare, Monitoring, Patient-centered environment, Rehabilitation, Sensor systems, Surgery, Tracking},
pubstate = {published},
tppubtype = {inproceedings}
}
Abate, Andrea; Barra, Silvio; Gallo, Luigi; Narducci, Fabio
Kurtosis and skewness at pixel level as input for SOM networks to iris recognition on mobile devices Journal Article
In: Pattern Recognition Letters, 2017, ISSN: 0167-8655.
Abstract | Links | BibTeX | Tags: Iris, Mobile Biometric Recognition, Statistical descriptors, Unsupervised Learning
@article{abateKurtosisSkewnessPixel2017,
title = {Kurtosis and skewness at pixel level as input for SOM networks to iris recognition on mobile devices},
author = {Andrea Abate and Silvio Barra and Luigi Gallo and Fabio Narducci},
url = {http://www.sciencedirect.com/science/article/pii/S0167865517300338},
doi = {10.1016/j.patrec.2017.02.002},
issn = {0167-8655},
year = {2017},
date = {2017-02-01},
urldate = {2017-02-21},
journal = {Pattern Recognition Letters},
abstract = {The increasing popularity of smartphones amongst the population laid the basis for a wide range of applications aimed at security and privacy protection. Very modern mobile devices have recently demonstrated the feasibility of using a camera sensor to access the system without typing any alphanumerical password. In this work, we present a method that implements iris recognition in the visible spectrum through unsupervised learning by means of Self Organizing Maps (SOM). The proposed method uses a SOM network to cluster iris features at pixel level. The discriminative feature map is obtained by using RGB data of the iris combined with the statistical descriptors of kurtosis and skewness. An experimental analysis on MICHE-I and UBIRISv1 datasets demonstrates the strengths and weaknesses of the algorithm, which has been specifically designed to require low processing power in compliance with the limited capability of common mobile devices.},
keywords = {Iris, Mobile Biometric Recognition, Statistical descriptors, Unsupervised Learning},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi
SNECS: le nuove tecnologie informatiche per la conoscenza e la fruizione del patrimonio culturale Book Section
In: Castel Nuovo in Napoli. Ricerche integrate e conoscenza critica per il progetto di restauro e di valorizzazione, no. 3, Artstudiopaparo, Napoli (Italia), 2017, ISBN: 97888991-47-3.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{galloSNECSNuoveTecnologie2017,
title = {SNECS: le nuove tecnologie informatiche per la conoscenza e la fruizione del patrimonio culturale},
author = {Luigi Gallo},
isbn = {97888991-47-3},
year = {2017},
date = {2017-02-01},
booktitle = {Castel Nuovo in Napoli. Ricerche integrate e conoscenza critica per il progetto di restauro e di valorizzazione},
number = {3},
publisher = {Artstudiopaparo, Napoli (Italia)},
series = {Collana FREQUENZE_conservazione/restauro},
abstract = {Il progetto di ricerca SNECS - Social Network delle Entità dei Centri Storici, finanziato dal Ministero dell’Istruzione, dell’Università e della Ricerca, ha come obiettivo generale quello di raccogliere e trasmettere i contenuti della conoscenza scientifica di carattere artistico, archeologico, letterario, storico–filosofico sul territorio della Campania, con particolare enfasi sui centri storici, attivando e sperimentando nuove strategie per la loro rappresentazione, organizzazione, diffusione e promozione basate su paradigmi di intelligenza tecnologica. SNECS è un’iniziativa promossa dal Distretto ad alta Tecnologia per i Beni Culturali della Regione Campania (DATABENC), un’aggregazione di Università, Enti di Ricerca e Aziende il cui obiettivo è rendere il Patrimonio Culturale volano di crescita civile e rilancio economico, promuovendo un marchio di fabbrica caratterizzato da interventi innovativi basati su servizi ed infrastrutture tecnologiche e sociali.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Brancati, Nadia; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi
Human skin detection through correlation rules between the YCb and YCr subspaces based on dynamic color clustering Journal Article
In: Computer Vision and Image Understanding, vol. 155, pp. 33–42, 2017, ISSN: 1077-3142.
Abstract | Links | BibTeX | Tags: Classification, Clustering, Computer Vision and Pattern Recognition, Correlation, Skin detection, YCbCr color space
@article{brancatiHumanSkinDetection2017,
title = {Human skin detection through correlation rules between the YCb and YCr subspaces based on dynamic color clustering},
author = {Nadia Brancati and Giuseppe De Pietro and Maria Frucci and Luigi Gallo},
url = {https://www.sciencedirect.com/science/article/pii/S1077314216301989},
doi = {10.1016/j.cviu.2016.12.001},
issn = {1077-3142},
year = {2017},
date = {2017-02-01},
urldate = {2017-02-05},
journal = {Computer Vision and Image Understanding},
volume = {155},
pages = {33–42},
abstract = {This paper presents a novel rule-based skin detection method that works in the YCbCr color space. The method is based on correlation rules that evaluate the combinations of chrominance values to identify the skin pixels in the YCb and YCr subspaces. The correlation rules depend on the shape and size of dynamically generated skin color clusters, which are computed on a statistical basis in the YCb and YCr subspaces for each single image, and represent the areas that include most of the candidate skin pixels. Comparisons with six well-known rule-based methods in literature carried out on four publicly available databases show that the proposed method outperforms the others in terms of quantitative performance evaluation parameters. Moreover, the qualitative analysis shows that the method achieves satisfactory results also in critical scenarios, including severe variations in illumination conditions.},
keywords = {Classification, Clustering, Computer Vision and Pattern Recognition, Correlation, Skin detection, YCbCr color space},
pubstate = {published},
tppubtype = {article}
}
Brancati, Nadia; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi
Human skin detection through correlation rules between the YCb and YCr subspaces based on dynamic color clustering Journal Article
In: Computer Vision and Image Understanding, vol. 155, pp. 33–42, 2017, ISSN: 1077-3142.
Abstract | Links | BibTeX | Tags: Classification, Clustering, Computer Vision and Pattern Recognition, Correlation, Skin detection, YCbCr color space
@article{brancati_human_2017,
title = {Human skin detection through correlation rules between the YCb and YCr subspaces based on dynamic color clustering},
author = {Nadia Brancati and Giuseppe De Pietro and Maria Frucci and Luigi Gallo},
url = {https://www.sciencedirect.com/science/article/pii/S1077314216301989},
doi = {10.1016/j.cviu.2016.12.001},
issn = {1077-3142},
year = {2017},
date = {2017-02-01},
urldate = {2017-02-05},
journal = {Computer Vision and Image Understanding},
volume = {155},
pages = {33–42},
abstract = {This paper presents a novel rule-based skin detection method that works in the YCbCr color space. The method is based on correlation rules that evaluate the combinations of chrominance values to identify the skin pixels in the YCb and YCr subspaces. The correlation rules depend on the shape and size of dynamically generated skin color clusters, which are computed on a statistical basis in the YCb and YCr subspaces for each single image, and represent the areas that include most of the candidate skin pixels. Comparisons with six well-known rule-based methods in literature carried out on four publicly available databases show that the proposed method outperforms the others in terms of quantitative performance evaluation parameters. Moreover, the qualitative analysis shows that the method achieves satisfactory results also in critical scenarios, including severe variations in illumination conditions.},
keywords = {Classification, Clustering, Computer Vision and Pattern Recognition, Correlation, Skin detection, YCbCr color space},
pubstate = {published},
tppubtype = {article}
}
Abate, Andrea; Barra, Silvio; Gallo, Luigi; Narducci, Fabio
Kurtosis and skewness at pixel level as input for SOM networks to iris recognition on mobile devices Journal Article
In: Pattern Recognition Letters, 2017, ISSN: 0167-8655.
Abstract | Links | BibTeX | Tags: Iris, Mobile Biometric Recognition, Statistical descriptors, Unsupervised Learning
@article{abate_kurtosis_2017,
title = {Kurtosis and skewness at pixel level as input for SOM networks to iris recognition on mobile devices},
author = {Andrea Abate and Silvio Barra and Luigi Gallo and Fabio Narducci},
url = {http://www.sciencedirect.com/science/article/pii/S0167865517300338},
doi = {10.1016/j.patrec.2017.02.002},
issn = {0167-8655},
year = {2017},
date = {2017-02-01},
urldate = {2017-02-21},
journal = {Pattern Recognition Letters},
abstract = {The increasing popularity of smartphones amongst the population laid the basis for a wide range of applications aimed at security and privacy protection. Very modern mobile devices have recently demonstrated the feasibility of using a camera sensor to access the system without typing any alphanumerical password. In this work, we present a method that implements iris recognition in the visible spectrum through unsupervised learning by means of Self Organizing Maps (SOM). The proposed method uses a SOM network to cluster iris features at pixel level. The discriminative feature map is obtained by using RGB data of the iris combined with the statistical descriptors of kurtosis and skewness. An experimental analysis on MICHE-I and UBIRISv1 datasets demonstrates the strengths and weaknesses of the algorithm, which has been specifically designed to require low processing power in compliance with the limited capability of common mobile devices.},
keywords = {Iris, Mobile Biometric Recognition, Statistical descriptors, Unsupervised Learning},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi
SNECS: le nuove tecnologie informatiche per la conoscenza e la fruizione del patrimonio culturale Book Section
In: Castel Nuovo in Napoli. Ricerche integrate e conoscenza critica per il progetto di restauro e di valorizzazione, no. 3, Artstudiopaparo, Napoli (Italia), 2017, ISBN: 97888991-47-3.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{gallo_snecs_2017,
title = {SNECS: le nuove tecnologie informatiche per la conoscenza e la fruizione del patrimonio culturale},
author = {Luigi Gallo},
isbn = {97888991-47-3},
year = {2017},
date = {2017-02-01},
booktitle = {Castel Nuovo in Napoli. Ricerche integrate e conoscenza critica per il progetto di restauro e di valorizzazione},
number = {3},
publisher = {Artstudiopaparo, Napoli (Italia)},
series = {Collana FREQUENZE_conservazione/restauro},
abstract = {Il progetto di ricerca SNECS - Social Network delle Entità dei Centri Storici, finanziato dal Ministero dell’Istruzione, dell’Università e della Ricerca, ha come obiettivo generale quello di raccogliere e trasmettere i contenuti della conoscenza scientifica di carattere artistico, archeologico, letterario, storico–filosofico sul territorio della Campania, con particolare enfasi sui centri storici, attivando e sperimentando nuove strategie per la loro rappresentazione, organizzazione, diffusione e promozione basate su paradigmi di intelligenza tecnologica. SNECS è un’iniziativa promossa dal Distretto ad alta Tecnologia per i Beni Culturali della Regione Campania (DATABENC), un’aggregazione di Università, Enti di Ricerca e Aziende il cui obiettivo è rendere il Patrimonio Culturale volano di crescita civile e rilancio economico, promuovendo un marchio di fabbrica caratterizzato da interventi innovativi basati su servizi ed infrastrutture tecnologiche e sociali.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.)
Intelligent Interactive Multimedia Systems and Services 2017 Book
Springer Cham, 2017, ISBN: 978-3-319-59480-4, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{de_pietro_intelligent_2017,
title = {Intelligent Interactive Multimedia Systems and Services 2017},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {https://link.springer.com/book/10.1007/978-3-319-92231-7},
isbn = {978-3-319-59480-4},
year = {2017},
date = {2017-01-01},
volume = {76},
publisher = {Springer Cham},
series = {Smart Innovation, Systems and Technologies},
abstract = {This book constitutes the refereed proceedings of the Tenth International KES Conference on Intelligent Interactive Multimedia Systems and Services: IIMSS-17. It includes 57 full papers organized into topical sections, ranging from visual data processing to big data analytics, and from multimedia to intelligent and cognitive systems. The conference took place as part of the Smart Digital Futures 2017 multi-theme conference, held in Vilamoura, Algarve, Portugal on 21–23 June 2017, which brings together AMSTA, IDT, InHorizons, InMed, SEEL and IIMSS in one venue. It provided an international forum for researchers and scientists to share their work and experiences in the field of multimedia and intelligent interactive systems and services.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Brancati, Nadia; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi
Dynamic Colour Clustering for Skin Detection Under Different Lighting Conditions Proceedings Article
In: Krasnoproshin, Viktor V.; Ablameyko, Sergey V. (Ed.): Pattern Recognition and Information Processing, pp. 27–35, Springer International Publishing, Cham, 2017, ISBN: 978-3-319-54220-1.
Abstract | Links | BibTeX | Tags: Clustering, Computer Vision and Pattern Recognition, Image processing, Skin detection, YCbCr color space
@inproceedings{brancatiDynamicColourClustering2017,
title = {Dynamic Colour Clustering for Skin Detection Under Different Lighting Conditions},
author = {Nadia Brancati and Giuseppe De Pietro and Maria Frucci and Luigi Gallo},
editor = {Viktor V. Krasnoproshin and Sergey V. Ablameyko},
doi = {10.1007/978-3-319-54220-1_3},
isbn = {978-3-319-54220-1},
year = {2017},
date = {2017-01-01},
booktitle = {Pattern Recognition and Information Processing},
pages = {27–35},
publisher = {Springer International Publishing},
address = {Cham},
series = {Communications in Computer and Information Science},
abstract = {Skin detection is an important process in many applications like hand gesture recognition, face detection and ego-vision systems. This paper presents a new skin detection method based on a dynamic generation of the skin cluster range in the YCbCr color space, by taking into account the lighting conditions. The method is based on the identification of skin color clusters in the YCb and YCr subspaces. The experimental results, carried out on two publicly available databases, show that the proposed method is robust against illumination changes and achieves satisfactory results in terms of both qualitative and quantitative performance evaluation parameters.},
keywords = {Clustering, Computer Vision and Pattern Recognition, Image processing, Skin detection, YCbCr color space},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Maio, Vincenzo De; Pietro, Giuseppe De; Faggiano, Armando; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
A Rehabilitation System for Post-operative Heart Surgery Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 554–564, Springer International Publishing, 2017, ISBN: 978-3-319-59480-4, (Place: Cham).
Abstract | Links | BibTeX | Tags: Healthcare, Kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D
@inproceedings{caggianeseRehabilitationSystemPostoperative2017,
title = {A Rehabilitation System for Post-operative Heart Surgery},
author = {Giuseppe Caggianese and Mariaconsiglia Calabrese and Vincenzo De Maio and Giuseppe De Pietro and Armando Faggiano and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_55},
isbn = {978-3-319-59480-4},
year = {2017},
date = {2017-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {554–564},
publisher = {Springer International Publishing},
series = {Smart Innovation, Systems and Technologies},
abstract = {Supervised exercise programs are an important aspect of the rehabilitation process of patients after heart surgery. A large number of factors must be taken into account before implementing a rehabilitation program. These mainly consist in the patient’s cognitive and physical capabilities after the operation and the expectations of recovery. A rehabilitation program should also be designed in relation to the stage of the healing process, with the therapist selecting the best sequence of exercises while taking into account the most appropriate effort level for the patient. This paper describes a customizable rehabilitation system for the early post-operative period, useful for the performance of an assessment of the patients, through an evaluation of their cognitive and motor abilities, and for a dynamic personalization of the therapy sessions focused on patient needs.},
note = {Place: Cham},
keywords = {Healthcare, Kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D},
pubstate = {published},
tppubtype = {inproceedings}
}
Yetongnon, Kokou; Dipanda, Albert; Chbeir, Richard; Pietro, Giuseppe De; Gallo, Luigi
SITIS 2016 Foreword Miscellaneous
2017.
BibTeX | Tags:
@misc{yetongnonSITIS2016Foreword2017,
title = {SITIS 2016 Foreword},
author = {Kokou Yetongnon and Albert Dipanda and Richard Chbeir and Giuseppe De Pietro and Luigi Gallo},
year = {2017},
date = {2017-01-01},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Brancati, Nadia; Caggianese, Giuseppe; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications Journal Article
In: Personal and Ubiquitous Computing, vol. 21, no. 2, pp. 203–217, 2017, ISSN: 1617-4909, 1617-4917.
Abstract | Links | BibTeX | Tags: Augmented Reality, Human computer interaction, Point-and-click interface, RGB-D, Touchless interaction, User study
@article{brancatiExperiencingTouchlessInteraction2017,
title = {Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications},
author = {Nadia Brancati and Giuseppe Caggianese and Maria Frucci and Luigi Gallo and Pietro Neroni},
url = {http://link.springer.com/10.1007/s00779-016-0987-8},
doi = {10.1007/s00779-016-0987-8},
issn = {1617-4909, 1617-4917},
year = {2017},
date = {2017-01-01},
urldate = {2016-12-06},
journal = {Personal and Ubiquitous Computing},
volume = {21},
number = {2},
pages = {203–217},
abstract = {The cultural heritage could benefit significantly from the integration of wearable augmented reality (AR). This technology has the potential to guide the user and provide her with both in-depth information, without distracting her from the context, and a natural interaction, which can further allow her to explore and navigate her way through a huge amount of cultural information. The integration of touchless interaction and augmented reality is particularly challenging. On the technical side, the human-machine interface has to be reliable so as to guide users across the real world, which is composed of cluttered backgrounds and severe changes in illumination conditions. On the user experience side, the interface has to provide precise interaction tools while minimizing the perceived task difficulty. In this study, an interactive wearable AR system to augment the environment with cultural information is described. To confer robustness to the interface, a strategy that takes advantage of both depth and color data to find the most reliable information on each single frame is introduced. Moreover, the results of an ISO 9241-9 user study performed in both indoor and outdoor conditions are presented and discussed. The experimental results show that, by using both depth and color data, the interface can behave consistently in different indoor and outdoor scenarios. Furthermore, the results show that the presence of a virtual pointer in the augmented visualization significantly reduces the users error rate in selection tasks.},
keywords = {Augmented Reality, Human computer interaction, Point-and-click interface, RGB-D, Touchless interaction, User study},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Pietro, Giuseppe De
Il Virtuale per il Patrimonio Culturale: prospettive e direzioni future Book Section
In: La Baia di Napoli – Strategie integrate per la conservazione e la fruizione del paesaggio culturale, Interpretazione/Comunicazione e strategie di fruizione del paesaggio culturale, Artstudiopaparo, Napoli (Italia), 2017, ISBN: 978-88-99130-68-8.
BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{galloVirtualePatrimonioCulturale2017,
title = {Il Virtuale per il Patrimonio Culturale: prospettive e direzioni future},
author = {Luigi Gallo and Giuseppe De Pietro},
isbn = {978-88-99130-68-8},
year = {2017},
date = {2017-01-01},
booktitle = {La Baia di Napoli – Strategie integrate per la conservazione e la fruizione del paesaggio culturale, Interpretazione/Comunicazione e strategie di fruizione del paesaggio culturale},
publisher = {Artstudiopaparo, Napoli (Italia)},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Yetongnon, Kokou; Dipanda, Albert; Chbeir, Richard; Gallo, Luigi; Nain, Neeta (Ed.)
2017 13th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS) Book
IEEE Computer Society, 2017, ISBN: 978-1-5386-4283-2, (tex.referencetype: proceedings).
@book{yetongnon_2017_2017,
title = {2017 13th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
editor = {Kokou Yetongnon and Albert Dipanda and Richard Chbeir and Luigi Gallo and Neeta Nain},
url = {https://ieeexplore.ieee.org/xpl/conhome/8332683/proceeding},
isbn = {978-1-5386-4283-2},
year = {2017},
date = {2017-01-01},
publisher = {IEEE Computer Society},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Gallo, Luigi; Marra, Ivana
Rapporto tecnico contabile (01/06/2015–30/11/2016) Progetto SmartCARE Technical Report
ICAR-CNR no. RT-ICAR-NA-2017-03, 2017.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Touchless interaction
@techreport{galloRapportoTecnicoContabile2017,
title = {Rapporto tecnico contabile (01/06/2015–30/11/2016) Progetto SmartCARE},
author = {Luigi Gallo and Ivana Marra},
url = {https://intranet.icar.cnr.it/wp-content/uploads/2017/10/RT-ICAR-NA-2017-03.pdf},
year = {2017},
date = {2017-01-01},
number = {RT-ICAR-NA-2017-03},
institution = {ICAR-CNR},
abstract = {Scopo di questo lavoro è quello di presentare un report sulle attività svolte dal soggetto
beneficiario Istituto di Calcolo e Reti ad Alte Prestazioni (ICAR) del Consiglio Nazionale
delle Ricerche (CNR) per la rendicontazione tecnico-amministrativa, con breve descrizione
delle attività di ricerca svolte e dettaglio dei costi sostenuti nel periodo 01/06/2015-
30/11/2016, nell’ambito del progetto SmartCARE “Satellite enhanced Multi-channel
ehealth Assistance for Remote Tele-rehabilitation and CAREgiving”- Proposal no.
ITSLAB/ESA/ARTES/2014-1 - RFQ/ITT no. AO/1-5891/08/NL/US.},
keywords = {Healthcare, Human computer interaction, Touchless interaction},
pubstate = {published},
tppubtype = {techreport}
}
beneficiario Istituto di Calcolo e Reti ad Alte Prestazioni (ICAR) del Consiglio Nazionale
delle Ricerche (CNR) per la rendicontazione tecnico-amministrativa, con breve descrizione
delle attività di ricerca svolte e dettaglio dei costi sostenuti nel periodo 01/06/2015-
30/11/2016, nell’ambito del progetto SmartCARE “Satellite enhanced Multi-channel
ehealth Assistance for Remote Tele-rehabilitation and CAREgiving”- Proposal no.
ITSLAB/ESA/ARTES/2014-1 - RFQ/ITT no. AO/1-5891/08/NL/US.
Yetongnon, Kokou; Dipanda, Albert; Chbeir, Richard; Pietro, Giuseppe De; Gallo, Luigi
SITIS 2016 Foreword Miscellaneous
2017.
BibTeX | Tags:
@misc{yetongnon_sitis_2017,
title = {SITIS 2016 Foreword},
author = {Kokou Yetongnon and Albert Dipanda and Richard Chbeir and Giuseppe De Pietro and Luigi Gallo},
year = {2017},
date = {2017-01-01},
keywords = {},
pubstate = {published},
tppubtype = {misc}
}
Brancati, Nadia; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi
Dynamic Colour Clustering for Skin Detection Under Different Lighting Conditions Proceedings Article
In: Krasnoproshin, Viktor V.; Ablameyko, Sergey V. (Ed.): Pattern Recognition and Information Processing, pp. 27–35, Springer International Publishing, Cham, 2017, ISBN: 978-3-319-54220-1.
Abstract | Links | BibTeX | Tags: Clustering, Computer Vision and Pattern Recognition, Image processing, Skin detection, YCbCr color space
@inproceedings{brancati_dynamic_2017,
title = {Dynamic Colour Clustering for Skin Detection Under Different Lighting Conditions},
author = {Nadia Brancati and Giuseppe De Pietro and Maria Frucci and Luigi Gallo},
editor = {Viktor V. Krasnoproshin and Sergey V. Ablameyko},
doi = {10.1007/978-3-319-54220-1_3},
isbn = {978-3-319-54220-1},
year = {2017},
date = {2017-01-01},
booktitle = {Pattern Recognition and Information Processing},
pages = {27–35},
publisher = {Springer International Publishing},
address = {Cham},
series = {Communications in Computer and Information Science},
abstract = {Skin detection is an important process in many applications like hand gesture recognition, face detection and ego-vision systems. This paper presents a new skin detection method based on a dynamic generation of the skin cluster range in the YCbCr color space, by taking into account the lighting conditions. The method is based on the identification of skin color clusters in the YCb and YCr subspaces. The experimental results, carried out on two publicly available databases, show that the proposed method is robust against illumination changes and achieves satisfactory results in terms of both qualitative and quantitative performance evaluation parameters.},
keywords = {Clustering, Computer Vision and Pattern Recognition, Image processing, Skin detection, YCbCr color space},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Calabrese, Mariaconsiglia; Maio, Vincenzo De; Pietro, Giuseppe De; Faggiano, Armando; Gallo, Luigi; Sannino, Giovanna; Vecchione, Carmine
A Rehabilitation System for Post-operative Heart Surgery Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2017, pp. 554–564, Springer International Publishing, 2017, ISBN: 978-3-319-59480-4, (Place: Cham).
Abstract | Links | BibTeX | Tags: Healthcare, Kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D
@inproceedings{caggianese_rehabilitation_2017,
title = {A Rehabilitation System for Post-operative Heart Surgery},
author = {Giuseppe Caggianese and Mariaconsiglia Calabrese and Vincenzo De Maio and Giuseppe De Pietro and Armando Faggiano and Luigi Gallo and Giovanna Sannino and Carmine Vecchione},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
doi = {10.1007/978-3-319-59480-4_55},
isbn = {978-3-319-59480-4},
year = {2017},
date = {2017-01-01},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2017},
pages = {554–564},
publisher = {Springer International Publishing},
series = {Smart Innovation, Systems and Technologies},
abstract = {Supervised exercise programs are an important aspect of the rehabilitation process of patients after heart surgery. A large number of factors must be taken into account before implementing a rehabilitation program. These mainly consist in the patient’s cognitive and physical capabilities after the operation and the expectations of recovery. A rehabilitation program should also be designed in relation to the stage of the healing process, with the therapist selecting the best sequence of exercises while taking into account the most appropriate effort level for the patient. This paper describes a customizable rehabilitation system for the early post-operative period, useful for the performance of an assessment of the patients, through an evaluation of their cognitive and motor abilities, and for a dynamic personalization of the therapy sessions focused on patient needs.},
note = {Place: Cham},
keywords = {Healthcare, Kinect, Rehabilitation, Serious game, Telemonitoring, Unity 3D},
pubstate = {published},
tppubtype = {inproceedings}
}
Brancati, Nadia; Caggianese, Giuseppe; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications Journal Article
In: Personal and Ubiquitous Computing, vol. 21, no. 2, pp. 203–217, 2017, ISSN: 1617-4909, 1617-4917.
Abstract | Links | BibTeX | Tags: Augmented Reality, Human computer interaction, Point-and-click interface, RGB-D, Touchless interaction, User study
@article{brancati_experiencing_2017,
title = {Experiencing touchless interaction with augmented content on wearable head-mounted displays in cultural heritage applications},
author = {Nadia Brancati and Giuseppe Caggianese and Maria Frucci and Luigi Gallo and Pietro Neroni},
url = {http://link.springer.com/10.1007/s00779-016-0987-8},
doi = {10.1007/s00779-016-0987-8},
issn = {1617-4909, 1617-4917},
year = {2017},
date = {2017-01-01},
urldate = {2016-12-06},
journal = {Personal and Ubiquitous Computing},
volume = {21},
number = {2},
pages = {203–217},
abstract = {The cultural heritage could benefit significantly from the integration of wearable augmented reality (AR). This technology has the potential to guide the user and provide her with both in-depth information, without distracting her from the context, and a natural interaction, which can further allow her to explore and navigate her way through a huge amount of cultural information. The integration of touchless interaction and augmented reality is particularly challenging. On the technical side, the human-machine interface has to be reliable so as to guide users across the real world, which is composed of cluttered backgrounds and severe changes in illumination conditions. On the user experience side, the interface has to provide precise interaction tools while minimizing the perceived task difficulty. In this study, an interactive wearable AR system to augment the environment with cultural information is described. To confer robustness to the interface, a strategy that takes advantage of both depth and color data to find the most reliable information on each single frame is introduced. Moreover, the results of an ISO 9241-9 user study performed in both indoor and outdoor conditions are presented and discussed. The experimental results show that, by using both depth and color data, the interface can behave consistently in different indoor and outdoor scenarios. Furthermore, the results show that the presence of a virtual pointer in the augmented visualization significantly reduces the users error rate in selection tasks.},
keywords = {Augmented Reality, Human computer interaction, Point-and-click interface, RGB-D, Touchless interaction, User study},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Pietro, Giuseppe De
Il Virtuale per il Patrimonio Culturale: prospettive e direzioni future Book Section
In: La Baia di Napoli – Strategie integrate per la conservazione e la fruizione del paesaggio culturale, Interpretazione/Comunicazione e strategie di fruizione del paesaggio culturale, Artstudiopaparo, Napoli (Italia), 2017, ISBN: 978-88-99130-68-8.
BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{gallo_il_2017,
title = {Il Virtuale per il Patrimonio Culturale: prospettive e direzioni future},
author = {Luigi Gallo and Giuseppe De Pietro},
isbn = {978-88-99130-68-8},
year = {2017},
date = {2017-01-01},
booktitle = {La Baia di Napoli – Strategie integrate per la conservazione e la fruizione del paesaggio culturale, Interpretazione/Comunicazione e strategie di fruizione del paesaggio culturale},
publisher = {Artstudiopaparo, Napoli (Italia)},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Gallo, Luigi; Marra, Ivana
Rapporto tecnico contabile (01/06/2015–30/11/2016) Progetto SmartCARE Technical Report
ICAR-CNR no. RT-ICAR-NA-2017-03, 2017.
Abstract | Links | BibTeX | Tags: Healthcare, Human computer interaction, Touchless interaction
@techreport{gallo_rapporto_2017,
title = {Rapporto tecnico contabile (01/06/2015–30/11/2016) Progetto SmartCARE},
author = {Luigi Gallo and Ivana Marra},
url = {https://intranet.icar.cnr.it/wp-content/uploads/2017/10/RT-ICAR-NA-2017-03.pdf},
year = {2017},
date = {2017-01-01},
number = {RT-ICAR-NA-2017-03},
institution = {ICAR-CNR},
abstract = {Scopo di questo lavoro è quello di presentare un report sulle attività svolte dal soggetto
beneficiario Istituto di Calcolo e Reti ad Alte Prestazioni (ICAR) del Consiglio Nazionale
delle Ricerche (CNR) per la rendicontazione tecnico-amministrativa, con breve descrizione
delle attività di ricerca svolte e dettaglio dei costi sostenuti nel periodo 01/06/2015-
30/11/2016, nell’ambito del progetto SmartCARE “Satellite enhanced Multi-channel
ehealth Assistance for Remote Tele-rehabilitation and CAREgiving”- Proposal no.
ITSLAB/ESA/ARTES/2014-1 - RFQ/ITT no. AO/1-5891/08/NL/US.},
keywords = {Healthcare, Human computer interaction, Touchless interaction},
pubstate = {published},
tppubtype = {techreport}
}
beneficiario Istituto di Calcolo e Reti ad Alte Prestazioni (ICAR) del Consiglio Nazionale
delle Ricerche (CNR) per la rendicontazione tecnico-amministrativa, con breve descrizione
delle attività di ricerca svolte e dettaglio dei costi sostenuti nel periodo 01/06/2015-
30/11/2016, nell’ambito del progetto SmartCARE “Satellite enhanced Multi-channel
ehealth Assistance for Remote Tele-rehabilitation and CAREgiving”- Proposal no.
ITSLAB/ESA/ARTES/2014-1 - RFQ/ITT no. AO/1-5891/08/NL/US.
2016
Gallo, Luigi; Pietro, Giuseppe De
Virtual Cultural Heritage: perspectives and future directions Proceedings Article
In: La Baia di Napoli - Strategie integrate per la conservazione e la fruizione del paesaggio culturale, Napoli, Italy, 2016.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@inproceedings{galloVirtualCulturalHeritage2016,
title = {Virtual Cultural Heritage: perspectives and future directions},
author = {Luigi Gallo and Giuseppe De Pietro},
year = {2016},
date = {2016-12-01},
booktitle = {La Baia di Napoli - Strategie integrate per la conservazione e la fruizione del paesaggio culturale},
address = {Napoli, Italy},
abstract = {Modern computing and virtual environment technologies can immerse users into highly realistic computer-generated environments, in which visible and invisible, hypothetical and imaginary objects can be merged into a single, coherent world. These aspects make it natural to apply them to explore areas of cultural interest: a virtual tourist can immerse into places that are inaccessible because only existent in ancient ages, or still existing but closed for repairs, or simply too distant to be reached. An entire city centre can now be reproduced in 4D, with time as the fourth dimension, representing and amplifying centuries of history in a single, virtual space. From a technical and technological perspective, things are evolving fast. Virtual Reality (VR) headsets and development platforms are now cheaper and efficient. High-end solutions such as Oculus Rift, HTC Vive and Sony PlayStation VR, will be all available within the year. For a fully mobile VR experience, Samsung Gear VR and Google Cardboard, in which a smartphone is used it both as the visual and processing unit, are now available too. As a result, after decades of niche products and applications, VR solutions are entering into the mainstream, and opening new scenarios. Let us consider the case of “Splash”, a new-born community: people can capture the space around them with a 360-degree video and then share it to other users that, by using a VR helmet or even a cardboard, can immerse into these distant realities. Experiences, both real and virtual, can now be shared by letting the users to live them with their own point of view. However, the more the presence - the sensation of being there - of the user grows, the more the interactivity becomes challenging. Humans learn and perceive following an interactive process, and this is especially true for the understanding, analysis and interpretation of the cultural patrimony. The immersion into a digital, real or mixed world will require novel technologies and methods to interact with and, somewhat, “feel” such environments. How to navigate within the spatio-temporal continuum, make questions, switch between the different realities of the cultural information? These are only some of the aspects that are now opening methodological discussions and research questions},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Abate, Andrea; Barra, Silvio; Gallo, Luigi; Narducci, Fabio
SKIPSOM: Skewness amp; kurtosis of iris pixels in Self Organizing Maps for iris recognition on mobile devices Proceedings Article
In: 2016 23rd International Conference on Pattern Recognition (ICPR), pp. 155–159, 2016.
Abstract | Links | BibTeX | Tags: Image segmentation, Iris, Mobile handsets, Self-organizing feature maps
@inproceedings{abateSKIPSOMSkewnessAmp2016,
title = {SKIPSOM: Skewness amp; kurtosis of iris pixels in Self Organizing Maps for iris recognition on mobile devices},
author = {Andrea Abate and Silvio Barra and Luigi Gallo and Fabio Narducci},
doi = {10.1109/ICPR.2016.7899625},
year = {2016},
date = {2016-12-01},
booktitle = {2016 23rd International Conference on Pattern Recognition (ICPR)},
pages = {155–159},
abstract = {In the last fifteen years, smartphones have become very popular amongst the population, with the subsequent development of dozens of applications aimed at providing security to these portable devices. Nowadays, the cutting edge devices are also provided with biometric sensors (e.g., fingerprint sensors) allowing the users to access them without using the out-of-date alphanumerical password. In this work, we present a method that realizes iris recognition by means of Self Organizing Maps (SOM). In order to obtain a better refined and discriminative feature map, the RGB data of the iris, previously segmented, have been combined with two statistical descriptors. The algorithm has been designed specifically to require a low processing power, making it an ideal choice in the context of mobile devices.},
keywords = {Image segmentation, Iris, Mobile handsets, Self-organizing feature maps},
pubstate = {published},
tppubtype = {inproceedings}
}
Abate, Andrea; Barra, Silvio; Gallo, Luigi; Narducci, Fabio
SKIPSOM: Skewness amp; kurtosis of iris pixels in Self Organizing Maps for iris recognition on mobile devices Proceedings Article
In: 2016 23rd International Conference on Pattern Recognition (ICPR), pp. 155–159, 2016.
Abstract | Links | BibTeX | Tags: Image segmentation, Iris, Mobile handsets, Self-organizing feature maps
@inproceedings{abate_skipsom_2016,
title = {SKIPSOM: Skewness amp; kurtosis of iris pixels in Self Organizing Maps for iris recognition on mobile devices},
author = {Andrea Abate and Silvio Barra and Luigi Gallo and Fabio Narducci},
doi = {10.1109/ICPR.2016.7899625},
year = {2016},
date = {2016-12-01},
booktitle = {2016 23rd International Conference on Pattern Recognition (ICPR)},
pages = {155–159},
abstract = {In the last fifteen years, smartphones have become very popular amongst the population, with the subsequent development of dozens of applications aimed at providing security to these portable devices. Nowadays, the cutting edge devices are also provided with biometric sensors (e.g., fingerprint sensors) allowing the users to access them without using the out-of-date alphanumerical password. In this work, we present a method that realizes iris recognition by means of Self Organizing Maps (SOM). In order to obtain a better refined and discriminative feature map, the RGB data of the iris, previously segmented, have been combined with two statistical descriptors. The algorithm has been designed specifically to require a low processing power, making it an ideal choice in the context of mobile devices.},
keywords = {Image segmentation, Iris, Mobile handsets, Self-organizing feature maps},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Pietro, Giuseppe De
Virtual Cultural Heritage: perspectives and future directions Proceedings Article
In: La Baia di Napoli - Strategie integrate per la conservazione e la fruizione del paesaggio culturale, pp. 352–354, Napoli, Italy, 2016, (Publisher: artstudiopaparo).
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@inproceedings{gallo_virtual_2016,
title = {Virtual Cultural Heritage: perspectives and future directions},
author = {Luigi Gallo and Giuseppe De Pietro},
year = {2016},
date = {2016-12-01},
booktitle = {La Baia di Napoli - Strategie integrate per la conservazione e la fruizione del paesaggio culturale},
pages = {352–354},
address = {Napoli, Italy},
abstract = {Modern computing and virtual environment technologies can immerse users into highly realistic computer-generated environments, in which visible and invisible, hypothetical and imaginary objects can be merged into a single, coherent world. These aspects make it natural to apply them to explore areas of cultural interest: a virtual tourist can immerse into places that are inaccessible because only existent in ancient ages, or still existing but closed for repairs, or simply too distant to be reached. An entire city centre can now be reproduced in 4D, with time as the fourth dimension, representing and amplifying centuries of history in a single, virtual space. From a technical and technological perspective, things are evolving fast. Virtual Reality (VR) headsets and development platforms are now cheaper and efficient. High-end solutions such as Oculus Rift, HTC Vive and Sony PlayStation VR, will be all available within the year. For a fully mobile VR experience, Samsung Gear VR and Google Cardboard, in which a smartphone is used it both as the visual and processing unit, are now available too. As a result, after decades of niche products and applications, VR solutions are entering into the mainstream, and opening new scenarios. Let us consider the case of “Splash”, a new-born community: people can capture the space around them with a 360-degree video and then share it to other users that, by using a VR helmet or even a cardboard, can immerse into these distant realities. Experiences, both real and virtual, can now be shared by letting the users to live them with their own point of view. However, the more the presence - the sensation of being there - of the user grows, the more the interactivity becomes challenging. Humans learn and perceive following an interactive process, and this is especially true for the understanding, analysis and interpretation of the cultural patrimony. The immersion into a digital, real or mixed world will require novel technologies and methods to interact with and, somewhat, “feel” such environments. How to navigate within the spatio-temporal continuum, make questions, switch between the different realities of the cultural information? These are only some of the aspects that are now opening methodological discussions and research questions},
note = {Publisher: artstudiopaparo},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi
Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction Proceedings Article
In: Xhafa, Fatos; Barolli, Leonard; Amato, Flora (Ed.): Advances on P2P, Parallel, Grid, Cloud and Internet Computing, pp. 105–114, Springer International Publishing, 2016, ISBN: 978-3-319-49108-0 978-3-319-49109-7.
Abstract | Links | BibTeX | Tags: Beacons, Cultural heritage, Natural User Interfaces
@inproceedings{caggianeseSmartUndergroundEnhancing2016,
title = {Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction},
author = {Giuseppe Caggianese and Luigi Gallo},
editor = {Fatos Xhafa and Leonard Barolli and Flora Amato},
url = {http://link.springer.com/10.1007/978-3-319-49109-7_10},
doi = {10.1007/978-3-319-49109-7_10},
isbn = {978-3-319-49108-0 978-3-319-49109-7},
year = {2016},
date = {2016-11-01},
urldate = {2016-12-06},
booktitle = {Advances on P2P, Parallel, Grid, Cloud and Internet Computing},
volume = {1},
pages = {105–114},
publisher = {Springer International Publishing},
series = {Lecture Notes on Data Engineering and Communications Technologies},
abstract = {This paper describes the Smart Underground system, the main aim of which is to enhance the access to cultural heritage information for the visitors. The system provides a more interactive visiting experience based on a proximity interaction with the artefacts in an exhibition, which allows an easy access to a new level of cultural information proposed by the exhibition curators. For this reason, the system also offers a set of tools for the curators with the aim of simplifying the organization and updating of the cultural content information. Finally, the system, by integrating modern technologies with the real works of art in the exhibition, proposes a possible solution to the emerging problem of the management and dissemination of cultural heritage digitalized content, leading to an improvement in the experiences of both visitors and curators.},
keywords = {Beacons, Cultural heritage, Natural User Interfaces},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi
Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction Proceedings Article
In: Xhafa, Fatos; Barolli, Leonard; Amato, Flora (Ed.): Advances on P2P, Parallel, Grid, Cloud and Internet Computing, pp. 105–114, Springer International Publishing, 2016, ISBN: 978-3-319-49108-0 978-3-319-49109-7, (event-place: Asan, Korea).
Abstract | Links | BibTeX | Tags: Beacons, Cultural heritage, Natural User Interfaces
@inproceedings{caggianese_smart_2016,
title = {Smart Underground: Enhancing Cultural Heritage Information Access and Management through Proximity-Based Interaction},
author = {Giuseppe Caggianese and Luigi Gallo},
editor = {Fatos Xhafa and Leonard Barolli and Flora Amato},
url = {http://link.springer.com/10.1007/978-3-319-49109-7_10},
doi = {10.1007/978-3-319-49109-7_10},
isbn = {978-3-319-49108-0 978-3-319-49109-7},
year = {2016},
date = {2016-11-01},
urldate = {2016-12-06},
booktitle = {Advances on P2P, Parallel, Grid, Cloud and Internet Computing},
volume = {1},
pages = {105–114},
publisher = {Springer International Publishing},
series = {Lecture Notes on Data Engineering and Communications Technologies},
abstract = {This paper describes the Smart Underground system, the main aim of which is to enhance the access to cultural heritage information for the visitors. The system provides a more interactive visiting experience based on a proximity interaction with the artefacts in an exhibition, which allows an easy access to a new level of cultural information proposed by the exhibition curators. For this reason, the system also offers a set of tools for the curators with the aim of simplifying the organization and updating of the cultural content information. Finally, the system, by integrating modern technologies with the real works of art in the exhibition, proposes a possible solution to the emerging problem of the management and dissemination of cultural heritage digitalized content, leading to an improvement in the experiences of both visitors and curators.},
note = {event-place: Asan, Korea},
keywords = {Beacons, Cultural heritage, Natural User Interfaces},
pubstate = {published},
tppubtype = {inproceedings}
}
Brancati, Nadia; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi
Dynamic clustering for skin detection in YCbCr colour space Proceedings Article
In: 2016 Proceeding of the 13th international conference on Pattern Recognition and Information Processing (PRIP), pp. 49–53, Minsk: Publishing Center of BSU, Minsk, Belarus, 2016, ISBN: 978-985-553-383-3.
Abstract | Links | BibTeX | Tags: Clustering, Computer Vision and Pattern Recognition, Image processing, Skin detection, YCbCr color space
@inproceedings{brancatiDynamicClusteringSkin2016,
title = {Dynamic clustering for skin detection in YCbCr colour space},
author = {Nadia Brancati and Giuseppe De Pietro and Maria Frucci and Luigi Gallo},
url = {http://elib.bsu.by/bitstream/123456789/158528/1/Brancati_Pietro_Frucci_Gallo.pdf},
isbn = {978-985-553-383-3},
year = {2016},
date = {2016-10-01},
booktitle = {2016 Proceeding of the 13th international conference on Pattern Recognition and Information Processing (PRIP)},
pages = {49–53},
publisher = {Minsk: Publishing Center of BSU},
address = {Minsk, Belarus},
abstract = {This paper presents a new approach for skin detection in colour images. The method is based on the building of a dynamic clustering in the YCbCr colour space, taking into account the illumination conditions of the examined image. The results of a comparative evaluation on a publicly available database, show that the proposed method outperforms well known rule based static methods, both in qualitative and quantitative terms.},
keywords = {Clustering, Computer Vision and Pattern Recognition, Image processing, Skin detection, YCbCr color space},
pubstate = {published},
tppubtype = {inproceedings}
}
Brancati, Nadia; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi
Dynamic clustering for skin detection in YCbCr colour space Proceedings Article
In: 2016 Proceeding of the 13th international conference on Pattern Recognition and Information Processing (PRIP), pp. 49–53, Minsk: Publishing Center of BSU, Minsk, Belarus, 2016, ISBN: 978-985-553-383-3, (Publisher: Minsk: Publishing Center of BSU).
Abstract | Links | BibTeX | Tags: Clustering, Computer Vision and Pattern Recognition, Image processing, Skin detection, YCbCr color space
@inproceedings{brancati_dynamic_2016,
title = {Dynamic clustering for skin detection in YCbCr colour space},
author = {Nadia Brancati and Giuseppe De Pietro and Maria Frucci and Luigi Gallo},
url = {http://elib.bsu.by/bitstream/123456789/158528/1/Brancati_Pietro_Frucci_Gallo.pdf},
isbn = {978-985-553-383-3},
year = {2016},
date = {2016-10-01},
booktitle = {2016 Proceeding of the 13th international conference on Pattern Recognition and Information Processing (PRIP)},
pages = {49–53},
publisher = {Minsk: Publishing Center of BSU},
address = {Minsk, Belarus},
abstract = {This paper presents a new approach for skin detection in colour images. The method is based on the building of a dynamic clustering in the YCbCr colour space, taking into account the illumination conditions of the examined image. The results of a comparative evaluation on a publicly available database, show that the proposed method outperforms well known rule based static methods, both in qualitative and quantitative terms.},
note = {Publisher: Minsk: Publishing Center of BSU},
keywords = {Clustering, Computer Vision and Pattern Recognition, Image processing, Skin detection, YCbCr color space},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint Proceedings Article
In: Paolis, Lucio Tommaso De; Mongelli, Antonio (Ed.): Augmented Reality, Virtual Reality, and Computer Graphics, pp. 318–330, Springer International Publishing, Lecce, Italy, 2016, ISBN: 978-3-319-40650-3 978-3-319-40651-0.
Abstract | Links | BibTeX | Tags: 3D interaction, Ego-Vision, Human computer interaction, Leap motion, Questionnaire evaluation, Virtual Reality
@inproceedings{caggianeseInvestigationLeapMotion2016,
title = {An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Lucio Tommaso De Paolis and Antonio Mongelli},
url = {http://link.springer.com/10.1007/978-3-319-40651-0_26},
isbn = {978-3-319-40650-3 978-3-319-40651-0},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Augmented Reality, Virtual Reality, and Computer Graphics},
volume = {9769},
pages = {318–330},
publisher = {Springer International Publishing},
address = {Lecce, Italy},
abstract = {In this paper we investigate suitable 3D manipulation techniques for a new generation of depth trackers exploitable in ego-vision for an immersive virtual environment. After presenting the specific configuration and hardware used, the paper focuses on an investigation into the advantages and disadvantages of the various techniques in order to choose the one most suitable for the manipulation of an object in an immersive virtual environment. We have faced the problem of canonical manipulation which includes, besides the selection, the positioning and rotation. Two different approaches are described allowing respectively a direct or constrained manipulation of the virtual object. Our aim is to evaluate the perceived usability of the two proposed manipulation techniques in the specific configuration and for this reason qualitative data have been gathered using the System Usability Scale questionnaire. The results show a different level of difficulty perceived by the testers between the two canonical manipulation techniques and a general preference for techniques that prove to be less tiring.},
keywords = {3D interaction, Ego-Vision, Human computer interaction, Leap motion, Questionnaire evaluation, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Adinolfi, Francesco; Caggianese, Giuseppe; Gallo, Luigi; Grosso, Juan; Infarinato, Francesco; Marchese, Nazzareno; Sale, Patrizio; Spaltro, Emiliano
SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 39–49, Springer International Publishing Switzerland, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2.
Abstract | Links | BibTeX | Tags: Healthcare, Kinect, Rehabilitation, Serious game, Stroke, Telemonitoring
@inproceedings{adinolfiSmartCAREICTPlatform2016,
title = {SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home},
author = {Francesco Adinolfi and Giuseppe Caggianese and Luigi Gallo and Juan Grosso and Francesco Infarinato and Nazzareno Marchese and Patrizio Sale and Emiliano Spaltro},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {http://link.springer.com/10.1007/978-3-319-39345-2_4},
doi = {10.1007/978-3-319-39345-2_4},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {39–49},
publisher = {Springer International Publishing Switzerland},
series = {Smart Innovation, Systems and Technologies},
abstract = {This paper describes the SmartCARE ICT eco-system, which goal is to deliver advanced health collaboration services in the rehabilitation domain. The system provides a set of tools that enable the continuity of care at home to patients affected by stroke diseases. Moreover, by taking advantage of motion sensing-based serious games and virtual companions, the system can stimulate the patient at being more reactive both at neuro-motorial and neuro-cognitive levels.},
keywords = {Healthcare, Kinect, Rehabilitation, Serious game, Stroke, Telemonitoring},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Touchless Disambiguation Techniques for Wearable Augmented Reality Systems Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 547–556, Springer International Publishing Switzerland, Puerto de la Cruz, Tenerife, Spain, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2.
Abstract | Links | BibTeX | Tags: Augmented Reality, Depth ray, Human computer interaction, SQUAD, Touchless interaction
@inproceedings{caggianeseTouchlessDisambiguationTechniques2016,
title = {Touchless Disambiguation Techniques for Wearable Augmented Reality Systems},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {http://link.springer.com/10.1007/978-3-319-39345-2_48},
doi = {10.1007/978-3-319-39345-2_48},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {547–556},
publisher = {Springer International Publishing Switzerland},
address = {Puerto de la Cruz, Tenerife, Spain},
series = {Smart Innovation, Systems and Technologies},
abstract = {The paper concerns target disambiguation techniques in egocentric vision for wearable augmented reality systems. In particular, the paper focuses on two of the most commonly used selection techniques in immersive environments: Depth Ray and SQUAD. The design and implementation of such techniques in a touchless augmented reality interface, together with the results of a preliminary usability evaluation carried out with inexpert users, are discussed. The user study provides insights on users' preferences when dealing with the precision-velocity trade-off in selection tasks, carried out in an augmented reality scenario.},
keywords = {Augmented Reality, Depth ray, Human computer interaction, SQUAD, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.)
Intelligent Interactive Multimedia Systems and Services 2016 Book
Springer International Publishing Switzerland, Puerto de la Cruz, Tenerife, Spain, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{depietroIntelligentInteractiveMultimedia2016,
title = {Intelligent Interactive Multimedia Systems and Services 2016},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {http://link.springer.com/10.1007/978-3-319-39345-2},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
volume = {55},
publisher = {Springer International Publishing Switzerland},
address = {Puerto de la Cruz, Tenerife, Spain},
series = {Smart Innovation, Systems and Technologies},
abstract = {The Smart Innovation, Systems and Technologies book series encompasses the topics of knowledge, intelligence, innovation and sustainability. The aim of the series is to make available a platform for the publication of books on all aspects of single and multi-disciplinary research on these themes in order to make the latest results available in a readily-accessible form. Volumes on interdisciplinary research combining two or more of these areas is particularly sought. The series covers systems and paradigms that employ knowledge and intelligence in a broad sense. Its scope is systems having embedded knowledge and intelligence, which may be applied to the solution of world problems in industry, the environment and the community. It also focusses on the knowledge-transfer methodologies and innovation strategies employed to make this happen effectively. The combination of intelligent systems tools and a broad range of applications introduces a need for a synergy of disciplines from science, technology, business and the humanities. The series will include conference proceedings, edited collections, monographs, handbooks, reference books, and other relevant types of book in areas of science and technology where smart systems and technologies can offer innovative solutions. High quality content is an essential feature for all book proposals accepted for the series. It is expected that editors of all accepted volumes will ensure that contributions are subjected to an appropriate level of reviewing process and adhere to KES quality principles.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.)
Intelligent Interactive Multimedia Systems and Services 2016 Book
Springer International Publishing Switzerland, Puerto de la Cruz, Tenerife, Spain, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{de_pietro_intelligent_2016,
title = {Intelligent Interactive Multimedia Systems and Services 2016},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {http://link.springer.com/10.1007/978-3-319-39345-2},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
volume = {55},
publisher = {Springer International Publishing Switzerland},
address = {Puerto de la Cruz, Tenerife, Spain},
series = {Smart Innovation, Systems and Technologies},
abstract = {The Smart Innovation, Systems and Technologies book series encompasses the topics of knowledge, intelligence, innovation and sustainability. The aim of the series is to make available a platform for the publication of books on all aspects of single and multi-disciplinary research on these themes in order to make the latest results available in a readily-accessible form. Volumes on interdisciplinary research combining two or more of these areas is particularly sought. The series covers systems and paradigms that employ knowledge and intelligence in a broad sense. Its scope is systems having embedded knowledge and intelligence, which may be applied to the solution of world problems in industry, the environment and the community. It also focusses on the knowledge-transfer methodologies and innovation strategies employed to make this happen effectively. The combination of intelligent systems tools and a broad range of applications introduces a need for a synergy of disciplines from science, technology, business and the humanities. The series will include conference proceedings, edited collections, monographs, handbooks, reference books, and other relevant types of book in areas of science and technology where smart systems and technologies can offer innovative solutions. High quality content is an essential feature for all book proposals accepted for the series. It is expected that editors of all accepted volumes will ensure that contributions are subjected to an appropriate level of reviewing process and adhere to KES quality principles.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Adinolfi, Francesco; Caggianese, Giuseppe; Gallo, Luigi; Grosso, Juan; Infarinato, Francesco; Marchese, Nazzareno; Sale, Patrizio; Spaltro, Emiliano
SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 39–49, Springer International Publishing Switzerland, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2, (event-place: Puerto de la Cruz, Tenerife, Spain).
Abstract | Links | BibTeX | Tags: Healthcare, Kinect, Rehabilitation, Serious game, Stroke, Telemonitoring
@inproceedings{adinolfi_smartcare_2016,
title = {SmartCARE - An ICT Platform in the Domain of Stroke Pathology to Manage Rehabilitation Treatment and Telemonitoring at Home},
author = {Francesco Adinolfi and Giuseppe Caggianese and Luigi Gallo and Juan Grosso and Francesco Infarinato and Nazzareno Marchese and Patrizio Sale and Emiliano Spaltro},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {http://link.springer.com/10.1007/978-3-319-39345-2_4},
doi = {10.1007/978-3-319-39345-2_4},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {39–49},
publisher = {Springer International Publishing Switzerland},
series = {Smart Innovation, Systems and Technologies},
abstract = {This paper describes the SmartCARE ICT eco-system, which goal is to deliver advanced health collaboration services in the rehabilitation domain. The system provides a set of tools that enable the continuity of care at home to patients affected by stroke diseases. Moreover, by taking advantage of motion sensing-based serious games and virtual companions, the system can stimulate the patient at being more reactive both at neuro-motorial and neuro-cognitive levels.},
note = {event-place: Puerto de la Cruz, Tenerife, Spain},
keywords = {Healthcare, Kinect, Rehabilitation, Serious game, Stroke, Telemonitoring},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Touchless Disambiguation Techniques for Wearable Augmented Reality Systems Proceedings Article
In: Pietro, Giuseppe De; Gallo, Luigi; Howlett, Robert J.; Jain, Lakhmi C. (Ed.): Intelligent Interactive Multimedia Systems and Services 2016, pp. 547–556, Springer International Publishing Switzerland, Puerto de la Cruz, Tenerife, Spain, 2016, ISBN: 978-3-319-39344-5 978-3-319-39345-2.
Abstract | Links | BibTeX | Tags: Augmented Reality, Depth ray, Human computer interaction, SQUAD, Touchless interaction
@inproceedings{caggianese_touchless_2016,
title = {Touchless Disambiguation Techniques for Wearable Augmented Reality Systems},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Giuseppe De Pietro and Luigi Gallo and Robert J. Howlett and Lakhmi C. Jain},
url = {http://link.springer.com/10.1007/978-3-319-39345-2_48},
doi = {10.1007/978-3-319-39345-2_48},
isbn = {978-3-319-39344-5 978-3-319-39345-2},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services 2016},
volume = {55},
pages = {547–556},
publisher = {Springer International Publishing Switzerland},
address = {Puerto de la Cruz, Tenerife, Spain},
series = {Smart Innovation, Systems and Technologies},
abstract = {The paper concerns target disambiguation techniques in egocentric vision for wearable augmented reality systems. In particular, the paper focuses on two of the most commonly used selection techniques in immersive environments: Depth Ray and SQUAD. The design and implementation of such techniques in a touchless augmented reality interface, together with the results of a preliminary usability evaluation carried out with inexpert users, are discussed. The user study provides insights on users' preferences when dealing with the precision-velocity trade-off in selection tasks, carried out in an augmented reality scenario.},
keywords = {Augmented Reality, Depth ray, Human computer interaction, SQUAD, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint Proceedings Article
In: Paolis, Lucio Tommaso De; Mongelli, Antonio (Ed.): Augmented Reality, Virtual Reality, and Computer Graphics, pp. 318–330, Springer International Publishing, Lecce, Italy, 2016, ISBN: 978-3-319-40650-3 978-3-319-40651-0.
Abstract | Links | BibTeX | Tags: 3D interaction, Ego-Vision, Human computer interaction, Leap motion, Questionnaire evaluation, Virtual Reality
@inproceedings{caggianese_investigation_2016,
title = {An Investigation of Leap Motion Based 3D Manipulation Techniques for Use in Egocentric Viewpoint},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Lucio Tommaso De Paolis and Antonio Mongelli},
url = {http://link.springer.com/10.1007/978-3-319-40651-0_26},
isbn = {978-3-319-40650-3 978-3-319-40651-0},
year = {2016},
date = {2016-06-01},
urldate = {2016-12-06},
booktitle = {Augmented Reality, Virtual Reality, and Computer Graphics},
volume = {9769},
pages = {318–330},
publisher = {Springer International Publishing},
address = {Lecce, Italy},
abstract = {In this paper we investigate suitable 3D manipulation techniques for a new generation of depth trackers exploitable in ego-vision for an immersive virtual environment. After presenting the specific configuration and hardware used, the paper focuses on an investigation into the advantages and disadvantages of the various techniques in order to choose the one most suitable for the manipulation of an object in an immersive virtual environment. We have faced the problem of canonical manipulation which includes, besides the selection, the positioning and rotation. Two different approaches are described allowing respectively a direct or constrained manipulation of the virtual object. Our aim is to evaluate the perceived usability of the two proposed manipulation techniques in the specific configuration and for this reason qualitative data have been gathered using the System Usability Scale questionnaire. The results show a different level of difficulty perceived by the testers between the two canonical manipulation techniques and a general preference for techniques that prove to be less tiring.},
keywords = {3D interaction, Ego-Vision, Human computer interaction, Leap motion, Questionnaire evaluation, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Pietro, Giuseppe De; Esposito, Maria Rosaria; Gallo, Luigi; Neroni, Pietro
Proiezione interattiva di testi antichi Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{depietroProiezioneInterattivaDi2016,
title = {Proiezione interattiva di testi antichi},
author = {Giuseppe De Pietro and Maria Rosaria Esposito and Luigi Gallo and Pietro Neroni},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Tre antiche guide sui Campi Flegrei pubblicate nel 1607, nel 1709 e nel 1751, patrimonio della Biblioteca del Museo Archeologico Nazionale di Napoli, sono esposte in mostra. Di esse il visitatore può ammirare solo una pagina, quella scelta per l'esposizione nella teca; non potrà mai sfogliarle. Inoltre, le guide sono stampate in piccolo formato (in 8° o in 12°). In una teca, la bellezza delle immagini e delle iscrizioni difficilmente può essere colta. L'installazione di proiezione interattiva realizzata dall'Istituto di Calcolo e Reti ad Alte Prestazioni del Consiglio Nazionale delle Ricerche (ICAR-CNR), è stata pensata proprio per promuovere la conoscenza e consentire la fruizione di testi antichi. Pagine significative delle tre guide di Capaccio, Sarnelli e Parrino sono state digitalizzate e, tramite una proiezione su parete di grande dimensioni e un sensore per il rilevamento dei movimenti del visitatore, possono essere realmente sfogliate e apprezzate nei loro dettagli più minuti.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Bovier, Fabrizia; Pietro, Giuseppe De; Ferraro, Pietro; Finizio, Andrea; Gallo, Luigi; Neroni, Pietro; Paturzo, Melania
Olografia interattiva Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{bovierOlografiaInterattiva2016,
title = {Olografia interattiva},
author = {Fabrizia Bovier and Giuseppe De Pietro and Pietro Ferraro and Andrea Finizio and Luigi Gallo and Pietro Neroni and Melania Paturzo},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Specificamente per la mostra, l'Istituto di Scienze Applicate e Sistemi Intelligenti del Consiglio Nazionale delle Ricerche (ISASI-CNR) ha creato un ologramma in luce bianca, in cui cinque diverse pagine del testo Avanzi delle antichità esistenti a Pozzuoli Cuma e Baja di Paolo Antonio Paoli (1768), sono state registrate su un'unica lastra di dimensioni 60x50cm. Per visionare le diverse pagine, il visitatore può spostarsi per osservare la lastra da diverse angolazioni, oppure può utilizzare comandi gestuali. L'Istituto di Calcolo e Reti ad Alte Prestazioni del Consiglio Nazionale delle Ricerche (ICAR-CNR), ha infatti realizzato un sistema di controllo robotico dell'illuminatore della lastra che reagisce ai movimenti della mano dell'osservatore (si veda figura 6). Grazie ad un braccio robotico a controllo gestuale su cui sono montate tre lampade, la sorgente di luce si sposterà nella direzione dettata dal movimento della mano dell'utente, permettendogli di osservare il testo da diverse angolazioni senza doversi fisicamente spostare intorno all'ologramma.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Bovier, Fabrizia; Caggianese, Giuseppe; Pietro, Giuseppe De; Gallo, Luigi; Neroni, Pietro
An interactive 3D holographic pyramid for museum exhibition Proceedings Article
In: 2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), pp. 428–434, IEEE, 2016.
BibTeX | Tags:
@inproceedings{bovierInteractive3DHolographic2016,
title = {An interactive 3D holographic pyramid for museum exhibition},
author = {Fabrizia Bovier and Giuseppe Caggianese and Giuseppe De Pietro and Luigi Gallo and Pietro Neroni},
year = {2016},
date = {2016-01-01},
booktitle = {2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
pages = {428–434},
publisher = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Yétongnon, Kokou; Dipanda, Albert; Chbeir, Richard; Pietro, Giuseppe De; Gallo, Luigi
Signal-Image Technology and Internet-Based Systems-SITIS 2016 Journal Article
In: 2016.
BibTeX | Tags:
@article{yetongnonSignalImageTechnologyInternetBased2016,
title = {Signal-Image Technology and Internet-Based Systems-SITIS 2016},
author = {Kokou Yétongnon and Albert Dipanda and Richard Chbeir and Giuseppe De Pietro and Luigi Gallo},
year = {2016},
date = {2016-01-01},
publisher = {IEEE Computer Society},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Santo, Massimo De; Gallo, Luigi
Le tecnologie DATABENC Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{desantoTecnologieDATABENC2016,
title = {Le tecnologie DATABENC},
author = {Massimo De Santo and Luigi Gallo},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Il Distretto ad alta Tecnologia per i Beni Culturali della Regione Campania (DATABENC) è un'aggregazione di Università, Enti di Ricerca e Aziende il cui obiettivo è rendere il Patrimonio Culturale volano di crescita civile e rilancio economico. Il Distretto vede nel Patrimonio Culturale l'occasione per costruire un valore con il quale creare sviluppo per il territorio e intende farlo promuovendo un marchio di fabbrica caratterizzato da interventi innovativi basati su servizi ed infrastrutture tecnologiche e sociali. Partendo da questo assunto, le due attuali progettualità DATABENC, denominate CHIS (Cultural Heritage Information System) e SNECS (Social Network delle Entità dei Centri Storici), puntano fortemente sull'utilizzo delle tecnologie più avanzate per costruire nuovi modi di comunicare, rendendo i cittadini/turisti partecipi della gestione del Patrimonio Culturale e investendo sulla costruzione di reti di interesse intorno all'immenso patrimonio di cui il nostro Territorio è depositario. Le tecnologie svolgono il loro ruolo di facilitatori di processi fondati sull'insieme delle competenze attive nella filiera distrettuale, costruita intorno ai temi della conoscenza integrata, del monitoraggio diagnostico, della valorizzazione e della fruizione sostenibile.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Yetongnon, Kokou; Dipanda, Albert; Chbeir, Richard; Pietro, Giuseppe De; Gallo, Luigi (Ed.)
2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS) Book
IEEE Computer Society, Napoli, Italy, 2016, ISBN: 978-1-5090-5698-9, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{yetongnon_2016_2016,
title = {2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
editor = {Kokou Yetongnon and Albert Dipanda and Richard Chbeir and Giuseppe De Pietro and Luigi Gallo},
url = {https://ieeexplore.ieee.org/xpl/conhome/7906442/proceeding},
isbn = {978-1-5090-5698-9},
year = {2016},
date = {2016-01-01},
publisher = {IEEE Computer Society},
address = {Napoli, Italy},
abstract = {The 12th International Conference on Signal Image Technology & Internet-based Systems (SITIS 2016) includes four main tracks: SIVT, I-WeCA, MIRA, and SLNA. The track on Signal Image & Vision Technology (SIVT) is aimed at recent developments in digital signal processing, evolutions in audiovisual signal processing, analysis, coding, and authentication, and retrieval techniques. The Intelligent Web Computing and Applications (I-WeCA) track focuses on issues ranging from information modeling and retrieval techniques to novel concepts, architectures, and methodologies for interconnecting information systems. The track titled Multimedia Information Retrieval and Applications (MIRA) is focused on emerging modeling, representation, and retrieval techniques that take into account the amount, type, and diversity of multimedia information accessible in distributed computing environments. Finally, the focus of the Social Networks, Large Networks, and Their Applications (SLNA) track is on emerging and novel concepts, architectures, and methodologies for social networks analysis, tools, and applications, including issues related to complex graphs, semantics, big data, and security.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Aprovitola, Andrea; Gallo, Luigi
Knee bone segmentation from MRI: A classification and literature review Journal Article
In: Biocybernetics and Biomedical Engineering, vol. 36, no. 2, pp. 437–449, 2016, ISSN: 02085216.
Abstract | Links | BibTeX | Tags: Healthcare, Knee bone, MRI, Segmentation
@article{aprovitolaKneeBoneSegmentation2016,
title = {Knee bone segmentation from MRI: A classification and literature review},
author = {Andrea Aprovitola and Luigi Gallo},
url = {http://linkinghub.elsevier.com/retrieve/pii/S020852161630002X},
doi = {10.1016/j.bbe.2015.12.007},
issn = {02085216},
year = {2016},
date = {2016-01-01},
urldate = {2016-12-06},
journal = {Biocybernetics and Biomedical Engineering},
volume = {36},
number = {2},
pages = {437–449},
abstract = {Segmentation of cartilage from Magnetic Resonance (MR) images has evolved as a tool for the diagnosis of knee joint pathologies. However, accuracy and reproducibility of automated methods of cartilage segmentation may require the prior extraction of bone surfaces from MR imaging sequences specifically designed to evidence the cartilage and not the bone. Thus a priori knowledge of knee joint structures and fully automated segmentation methods are adopted to provide reliable detection of bone surfaces. In this paper, we review knee bone segmentation methods from MR images. We classified the methods proposed in literature according to the level of a priori knowledge, the level of automation and the level of manual user interaction. Furthermore we discuss the segmentation results in literature in relation to the MR sequences used to image the bone.},
keywords = {Healthcare, Knee bone, MRI, Segmentation},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Iorio, Gennaro
Oltre il visibile: un nuovo sguardo sul territorio Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{galloOltreVisibileNuovo2016,
title = {Oltre il visibile: un nuovo sguardo sul territorio},
author = {Luigi Gallo and Gennaro Iorio},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Il territorio dei Campi Flegrei è segnato dalle forme particolari che la natura vi ha assunto, e, in sintonia con queste, da un immaginario mitico che ha lasciato numerose tracce nelle opere letterarie, nel patrimonio archeologico e iconografico, nei toponimi in uso. Con l'obiettivo di "mostrare" al visitatore questa tradizione mitologica e letteraria, utilizzando le potenzialità offerte dalle nuove tecnologie, è stata realizzata la mostra nell'ambito delle attività del progetto SNECS (Social Network delle Entità dei Centri Storici), integrando le competenze degli umanisti del Museo Archeologico Nazionale di Napoli (MANN) con quelle degli umanisti e dei tecnologi dei soggetti partner del Distretto ad Alta Tecnologia per i Beni Culturali della Regione Campania (DATABENC).},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Bovier, Fabrizia; Caggianese, Giuseppe; Pietro, Giuseppe De; Gallo, Luigi; Neroni, Pietro
An interactive 3D holographic pyramid for museum exhibition Proceedings Article
In: 2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS), pp. 428–434, IEEE, 2016.
BibTeX | Tags:
@inproceedings{bovier_interactive_2016,
title = {An interactive 3D holographic pyramid for museum exhibition},
author = {Fabrizia Bovier and Giuseppe Caggianese and Giuseppe De Pietro and Luigi Gallo and Pietro Neroni},
year = {2016},
date = {2016-01-01},
booktitle = {2016 12th International Conference on Signal-Image Technology & Internet-Based Systems (SITIS)},
pages = {428–434},
publisher = {IEEE},
keywords = {},
pubstate = {published},
tppubtype = {inproceedings}
}
Yétongnon, Kokou; Dipanda, Albert; Chbeir, Richard; Pietro, Giuseppe De; Gallo, Luigi
Signal-Image Technology and Internet-Based Systems-SITIS 2016 Journal Article
In: 2016, (Publisher: IEEE Computer Society).
BibTeX | Tags:
@article{yetongnon_signal-image_2016,
title = {Signal-Image Technology and Internet-Based Systems-SITIS 2016},
author = {Kokou Yétongnon and Albert Dipanda and Richard Chbeir and Giuseppe De Pietro and Luigi Gallo},
year = {2016},
date = {2016-01-01},
publisher = {IEEE Computer Society},
note = {Publisher: IEEE Computer Society},
keywords = {},
pubstate = {published},
tppubtype = {article}
}
Aprovitola, Andrea; Gallo, Luigi
Knee bone segmentation from MRI: A classification and literature review Journal Article
In: Biocybernetics and Biomedical Engineering, vol. 36, no. 2, pp. 437–449, 2016, ISSN: 02085216.
Abstract | Links | BibTeX | Tags: Healthcare, Knee bone, MRI, Segmentation
@article{aprovitola_knee_2016,
title = {Knee bone segmentation from MRI: A classification and literature review},
author = {Andrea Aprovitola and Luigi Gallo},
url = {http://linkinghub.elsevier.com/retrieve/pii/S020852161630002X},
doi = {10.1016/j.bbe.2015.12.007},
issn = {02085216},
year = {2016},
date = {2016-01-01},
urldate = {2016-12-06},
journal = {Biocybernetics and Biomedical Engineering},
volume = {36},
number = {2},
pages = {437–449},
abstract = {Segmentation of cartilage from Magnetic Resonance (MR) images has evolved as a tool for the diagnosis of knee joint pathologies. However, accuracy and reproducibility of automated methods of cartilage segmentation may require the prior extraction of bone surfaces from MR imaging sequences specifically designed to evidence the cartilage and not the bone. Thus a priori knowledge of knee joint structures and fully automated segmentation methods are adopted to provide reliable detection of bone surfaces. In this paper, we review knee bone segmentation methods from MR images. We classified the methods proposed in literature according to the level of a priori knowledge, the level of automation and the level of manual user interaction. Furthermore we discuss the segmentation results in literature in relation to the MR sequences used to image the bone.},
keywords = {Healthcare, Knee bone, MRI, Segmentation},
pubstate = {published},
tppubtype = {article}
}
Santo, Massimo De; Gallo, Luigi
Le tecnologie DATABENC Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{de_santo_tecnologie_2016,
title = {Le tecnologie DATABENC},
author = {Massimo De Santo and Luigi Gallo},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Il Distretto ad alta Tecnologia per i Beni Culturali della Regione Campania (DATABENC) è un'aggregazione di Università, Enti di Ricerca e Aziende il cui obiettivo è rendere il Patrimonio Culturale volano di crescita civile e rilancio economico. Il Distretto vede nel Patrimonio Culturale l'occasione per costruire un valore con il quale creare sviluppo per il territorio e intende farlo promuovendo un marchio di fabbrica caratterizzato da interventi innovativi basati su servizi ed infrastrutture tecnologiche e sociali. Partendo da questo assunto, le due attuali progettualità DATABENC, denominate CHIS (Cultural Heritage Information System) e SNECS (Social Network delle Entità dei Centri Storici), puntano fortemente sull'utilizzo delle tecnologie più avanzate per costruire nuovi modi di comunicare, rendendo i cittadini/turisti partecipi della gestione del Patrimonio Culturale e investendo sulla costruzione di reti di interesse intorno all'immenso patrimonio di cui il nostro Territorio è depositario. Le tecnologie svolgono il loro ruolo di facilitatori di processi fondati sull'insieme delle competenze attive nella filiera distrettuale, costruita intorno ai temi della conoscenza integrata, del monitoraggio diagnostico, della valorizzazione e della fruizione sostenibile.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Pietro, Giuseppe De; Esposito, Maria Rosaria; Gallo, Luigi; Neroni, Pietro
Proiezione interattiva di testi antichi Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{de_pietro_proiezione_2016,
title = {Proiezione interattiva di testi antichi},
author = {Giuseppe De Pietro and Maria Rosaria Esposito and Luigi Gallo and Pietro Neroni},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Tre antiche guide sui Campi Flegrei pubblicate nel 1607, nel 1709 e nel 1751, patrimonio della Biblioteca del Museo Archeologico Nazionale di Napoli, sono esposte in mostra. Di esse il visitatore può ammirare solo una pagina, quella scelta per l'esposizione nella teca; non potrà mai sfogliarle. Inoltre, le guide sono stampate in piccolo formato (in 8° o in 12°). In una teca, la bellezza delle immagini e delle iscrizioni difficilmente può essere colta. L'installazione di proiezione interattiva realizzata dall'Istituto di Calcolo e Reti ad Alte Prestazioni del Consiglio Nazionale delle Ricerche (ICAR-CNR), è stata pensata proprio per promuovere la conoscenza e consentire la fruizione di testi antichi. Pagine significative delle tre guide di Capaccio, Sarnelli e Parrino sono state digitalizzate e, tramite una proiezione su parete di grande dimensioni e un sensore per il rilevamento dei movimenti del visitatore, possono essere realmente sfogliate e apprezzate nei loro dettagli più minuti.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Bovier, Fabrizia; Pietro, Giuseppe De; Ferraro, Pietro; Finizio, Andrea; Gallo, Luigi; Neroni, Pietro; Paturzo, Melania
Olografia interattiva Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{bovier_olografia_2016,
title = {Olografia interattiva},
author = {Fabrizia Bovier and Giuseppe De Pietro and Pietro Ferraro and Andrea Finizio and Luigi Gallo and Pietro Neroni and Melania Paturzo},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Specificamente per la mostra, l'Istituto di Scienze Applicate e Sistemi Intelligenti del Consiglio Nazionale delle Ricerche (ISASI-CNR) ha creato un ologramma in luce bianca, in cui cinque diverse pagine del testo Avanzi delle antichità esistenti a Pozzuoli Cuma e Baja di Paolo Antonio Paoli (1768), sono state registrate su un'unica lastra di dimensioni 60x50cm. Per visionare le diverse pagine, il visitatore può spostarsi per osservare la lastra da diverse angolazioni, oppure può utilizzare comandi gestuali. L'Istituto di Calcolo e Reti ad Alte Prestazioni del Consiglio Nazionale delle Ricerche (ICAR-CNR), ha infatti realizzato un sistema di controllo robotico dell'illuminatore della lastra che reagisce ai movimenti della mano dell'osservatore (si veda figura 6). Grazie ad un braccio robotico a controllo gestuale su cui sono montate tre lampade, la sorgente di luce si sposterà nella direzione dettata dal movimento della mano dell'utente, permettendogli di osservare il testo da diverse angolazioni senza doversi fisicamente spostare intorno all'ologramma.},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
Gallo, Luigi; Iorio, Gennaro
Oltre il visibile: un nuovo sguardo sul territorio Book Section
In: I campi flegrei oltre il visibile, Artstudiopaparo, Napoli (Italia), 2016, ISBN: 978-88-99130-26-8.
Abstract | BibTeX | Tags: Cultural heritage, Virtual Reality
@incollection{gallo_oltre_2016,
title = {Oltre il visibile: un nuovo sguardo sul territorio},
author = {Luigi Gallo and Gennaro Iorio},
isbn = {978-88-99130-26-8},
year = {2016},
date = {2016-01-01},
booktitle = {I campi flegrei oltre il visibile},
publisher = {Artstudiopaparo, Napoli (Italia)},
abstract = {Il territorio dei Campi Flegrei è segnato dalle forme particolari che la natura vi ha assunto, e, in sintonia con queste, da un immaginario mitico che ha lasciato numerose tracce nelle opere letterarie, nel patrimonio archeologico e iconografico, nei toponimi in uso. Con l'obiettivo di "mostrare" al visitatore questa tradizione mitologica e letteraria, utilizzando le potenzialità offerte dalle nuove tecnologie, è stata realizzata la mostra nell'ambito delle attività del progetto SNECS (Social Network delle Entità dei Centri Storici), integrando le competenze degli umanisti del Museo Archeologico Nazionale di Napoli (MANN) con quelle degli umanisti e dei tecnologi dei soggetti partner del Distretto ad Alta Tecnologia per i Beni Culturali della Regione Campania (DATABENC).},
keywords = {Cultural heritage, Virtual Reality},
pubstate = {published},
tppubtype = {incollection}
}
2015
Brancati, Nadia; Caggianese, Giuseppe; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage Proceedings Article
In: 2015 The 11th International Conference on Signal-Image Technology and Internet-Based Systems (SITIS), pp. 768–774, IEEE, Bangkok, Thailand, 2015, ISBN: 978-1-4673-9721-6.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cultural heritage, Human computer interaction, Touchless interaction, User study
@inproceedings{brancatiUsabilityEvaluationWearable2015,
title = {Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage},
author = {Nadia Brancati and Giuseppe Caggianese and Giuseppe De Pietro and Maria Frucci and Luigi Gallo and Pietro Neroni},
url = {http://ieeexplore.ieee.org/document/7400650/},
doi = {10.1109/SITIS.2015.98},
isbn = {978-1-4673-9721-6},
year = {2015},
date = {2015-11-01},
urldate = {2016-12-06},
booktitle = {2015 The 11th International Conference on Signal-Image Technology and Internet-Based Systems (SITIS)},
pages = {768–774},
publisher = {IEEE},
address = {Bangkok, Thailand},
abstract = {The recent availability of low cost wearable augmented reality (WAR) technologies is leveraging the design of applications in the cultural heritage domain in order to support users in their emotional journey among the cultural artefacts and monuments of a city. In this paper, we describe a user study evaluating the usability of a wearable augmented reality touchless interface for the enjoyment of the cultural heritage in outdoor environments. The usability evaluation has been carried out in out-of-lab settings with inexperienced users, during a three day exhibition in the city of Naples. The presented results are related to the ease of use and learning of the system, and to the user's satisfaction in the enjoyment of the system.},
keywords = {Augmented Reality, Cultural heritage, Human computer interaction, Touchless interaction, User study},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain Proceedings Article
In: 2015 10th International Conference on P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC), pp. 545–550, 2015.
Abstract | Links | BibTeX | Tags: Augmented Reality, Context awareness, Cultural heritage, Ego-Vision, Visualization
@inproceedings{caggianeseUserDrivenViewManagement2015,
title = {User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
doi = {10.1109/3PGCIC.2015.90},
year = {2015},
date = {2015-11-01},
booktitle = {2015 10th International Conference on P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC)},
pages = {545–550},
abstract = {The recent availability of low cost wearable augmented reality (WAR) technologies, is leveraging the design of applications in many different domains in order to support users in their daily activities. For most of these domains, the large amount of information displayable on top of the reality, directly in the user's field of view, represents an important challenge for designers. In this paper we present a view management technique for placing touristic/cultural information, in the form of points of interest (POIs), in an AR system that works in the absence of a priori knowledge of the real environment. The user-driven view management technique, designed as a remote service, improves representation and displacement of the digital information each time the user manifests an interest in a particular area of the real space. The proposed approach includes a layout algorithm, which exploits the user's local position and her/his point of view direction, to correctly set the POI height in the user's view avoiding overlapping and cluttering, together with an adaptive rendering method, using information about the brightness of the area, that computes the visual appearance parameters of each virtual POI in order to improve its readability over the background.},
keywords = {Augmented Reality, Context awareness, Cultural heritage, Ego-Vision, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain Proceedings Article
In: 2015 10th International Conference on P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC), pp. 545–550, 2015.
Abstract | Links | BibTeX | Tags: Augmented Reality, Context awareness, Cultural heritage, Ego-Vision, Visualization
@inproceedings{caggianese_user-driven_2015,
title = {User-Driven View Management for Wearable Augmented Reality Systems in the Cultural Heritage Domain},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
doi = {10.1109/3PGCIC.2015.90},
year = {2015},
date = {2015-11-01},
booktitle = {2015 10th International Conference on P2P, Parallel, Grid, Cloud and Internet Computing (3PGCIC)},
pages = {545–550},
abstract = {The recent availability of low cost wearable augmented reality (WAR) technologies, is leveraging the design of applications in many different domains in order to support users in their daily activities. For most of these domains, the large amount of information displayable on top of the reality, directly in the user's field of view, represents an important challenge for designers. In this paper we present a view management technique for placing touristic/cultural information, in the form of points of interest (POIs), in an AR system that works in the absence of a priori knowledge of the real environment. The user-driven view management technique, designed as a remote service, improves representation and displacement of the digital information each time the user manifests an interest in a particular area of the real space. The proposed approach includes a layout algorithm, which exploits the user's local position and her/his point of view direction, to correctly set the POI height in the user's view avoiding overlapping and cluttering, together with an adaptive rendering method, using information about the brightness of the area, that computes the visual appearance parameters of each virtual POI in order to improve its readability over the background.},
keywords = {Augmented Reality, Context awareness, Cultural heritage, Ego-Vision, Visualization},
pubstate = {published},
tppubtype = {inproceedings}
}
Brancati, Nadia; Caggianese, Giuseppe; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage Proceedings Article
In: 2015 The 11th International Conference on Signal-Image Technology and Internet-Based Systems (SITIS), pp. 768–774, IEEE, Bangkok, Thailand, 2015, ISBN: 978-1-4673-9721-6.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cultural heritage, Human computer interaction, Touchless interaction, User study
@inproceedings{brancati_usability_2015,
title = {Usability Evaluation of a Wearable Augmented Reality System for the Enjoyment of the Cultural Heritage},
author = {Nadia Brancati and Giuseppe Caggianese and Giuseppe De Pietro and Maria Frucci and Luigi Gallo and Pietro Neroni},
url = {http://ieeexplore.ieee.org/document/7400650/},
doi = {10.1109/SITIS.2015.98},
isbn = {978-1-4673-9721-6},
year = {2015},
date = {2015-11-01},
urldate = {2016-12-06},
booktitle = {2015 The 11th International Conference on Signal-Image Technology and Internet-Based Systems (SITIS)},
pages = {768–774},
publisher = {IEEE},
address = {Bangkok, Thailand},
abstract = {The recent availability of low cost wearable augmented reality (WAR) technologies is leveraging the design of applications in the cultural heritage domain in order to support users in their emotional journey among the cultural artefacts and monuments of a city. In this paper, we describe a user study evaluating the usability of a wearable augmented reality touchless interface for the enjoyment of the cultural heritage in outdoor environments. The usability evaluation has been carried out in out-of-lab settings with inexperienced users, during a three day exhibition in the city of Naples. The presented results are related to the ease of use and learning of the system, and to the user's satisfaction in the enjoyment of the system.},
keywords = {Augmented Reality, Cultural heritage, Human computer interaction, Touchless interaction, User study},
pubstate = {published},
tppubtype = {inproceedings}
}
Essmaeel, Kyis; Gallo, Luigi; Damiani, Ernesto; Pietro, Giuseppe De; Dipanda, Albert
Comparative evaluation of methods for filtering Kinect depth data Journal Article
In: Multimedia Tools and Applications, vol. 74, no. 17, pp. 7331–7354, 2015, ISSN: 1380-7501.
Abstract | Links | BibTeX | Tags: Comparative evaluation, Computer Vision and Pattern Recognition, Depth data, Filtering, Kinect, Median filter, Temporal denoising
@article{essmaeelComparativeEvaluationMethods2015,
title = {Comparative evaluation of methods for filtering Kinect depth data},
author = {Kyis Essmaeel and Luigi Gallo and Ernesto Damiani and Giuseppe De Pietro and Albert Dipanda},
doi = {10.1007/s11042-014-1982-6},
issn = {1380-7501},
year = {2015},
date = {2015-09-01},
journal = {Multimedia Tools and Applications},
volume = {74},
number = {17},
pages = {7331–7354},
abstract = {The release of the Kinect has fostered the design of novel methods and techniques in several application domains. It has been tested in different contexts, which span from home entertainment to surgical environments. Nonetheless, to promote its adoption to solve real-world problems, the Kinect should be evaluated in terms of precision and accuracy. Up to now, some filtering approaches have been proposed to enhance the precision and accuracy of the Kinect sensor, and preliminary studies have shown promising results. In this work, we discuss the results of a study in which we have compared the most commonly used filtering approaches for Kinect depth data, in both static and dynamic contexts, by using novel metrics. The experimental results show that each approach can be profitably used to enhance the precision and/or accuracy of Kinect depth data in a specific context, whereas the temporal filtering approach is able to reduce noise in different experimental conditions.},
keywords = {Comparative evaluation, Computer Vision and Pattern Recognition, Depth data, Filtering, Kinect, Median filter, Temporal denoising},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing Proceedings Article
In: Paolis, Lucio Tommaso De; Mongelli, Antonio (Ed.): Augmented and Virtual Reality, pp. 399–408, Springer International Publishing Switzerland, Lecce, Italy, 2015, ISBN: 978-3-319-22887-7 978-3-319-22888-4.
Abstract | Links | BibTeX | Tags: 3D interaction, Comparative evaluation, Ego-Vision, Human computer interaction, Leap motion, Traveling techniques, Virtual Reality
@inproceedings{caggianeseDesignPreliminaryEvaluation2015,
title = {Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Lucio Tommaso De Paolis and Antonio Mongelli},
url = {http://link.springer.com/10.1007/978-3-319-22888-4_29},
isbn = {978-3-319-22887-7 978-3-319-22888-4},
year = {2015},
date = {2015-09-01},
urldate = {2016-12-06},
booktitle = {Augmented and Virtual Reality},
volume = {9254},
pages = {399–408},
publisher = {Springer International Publishing Switzerland},
address = {Lecce, Italy},
series = {Lecture Notes in Computer Science (LNCS)},
abstract = {The recent availability of low cost wearable displays coupled with contactless motion sensing devices is leveraging the design of immersive and highly interactive virtual environments. In such virtual worlds, the human-computer interface, and particularly the navigation technique, plays a crucial role. This paper presents a preliminary evaluation of traveling constraints in egocentric vision. In more detail, we describe and compare in an ego-vision scenario two travel techniques, both based on a combination of visual controls and hand gestures but proving to be different in terms of the number of travel directions allowed to the user and of the travel velocity control. The experimental results indicate that, despite the users appreciating the possibility of controlling the travel direction with both head and arrows, not all the directions are considered useful in the same way. However, direct control of the velocity proves to affect positively the navigation experience in all the considered scenarios.},
keywords = {3D interaction, Comparative evaluation, Ego-Vision, Human computer interaction, Leap motion, Traveling techniques, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Essmaeel, Kyis; Gallo, Luigi; Damiani, Ernesto; Pietro, Giuseppe De; Dipanda, Albert
Comparative evaluation of methods for filtering Kinect depth data Journal Article
In: Multimedia Tools and Applications, vol. 74, no. 17, pp. 7331–7354, 2015, ISSN: 1380-7501, (Publisher: Springer).
Abstract | Links | BibTeX | Tags: Comparative evaluation, Computer Vision and Pattern Recognition, Depth data, Filtering, Kinect, Median filter, Temporal denoising
@article{essmaeel_comparative_2015,
title = {Comparative evaluation of methods for filtering Kinect depth data},
author = {Kyis Essmaeel and Luigi Gallo and Ernesto Damiani and Giuseppe De Pietro and Albert Dipanda},
doi = {10.1007/s11042-014-1982-6},
issn = {1380-7501},
year = {2015},
date = {2015-09-01},
journal = {Multimedia Tools and Applications},
volume = {74},
number = {17},
pages = {7331–7354},
abstract = {The release of the Kinect has fostered the design of novel methods and techniques in several application domains. It has been tested in different contexts, which span from home entertainment to surgical environments. Nonetheless, to promote its adoption to solve real-world problems, the Kinect should be evaluated in terms of precision and accuracy. Up to now, some filtering approaches have been proposed to enhance the precision and accuracy of the Kinect sensor, and preliminary studies have shown promising results. In this work, we discuss the results of a study in which we have compared the most commonly used filtering approaches for Kinect depth data, in both static and dynamic contexts, by using novel metrics. The experimental results show that each approach can be profitably used to enhance the precision and/or accuracy of Kinect depth data in a specific context, whereas the temporal filtering approach is able to reduce noise in different experimental conditions.},
note = {Publisher: Springer},
keywords = {Comparative evaluation, Computer Vision and Pattern Recognition, Depth data, Filtering, Kinect, Median filter, Temporal denoising},
pubstate = {published},
tppubtype = {article}
}
Caggianese, Giuseppe; Gallo, Luigi; Neroni, Pietro
Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing Proceedings Article
In: Paolis, Lucio Tommaso De; Mongelli, Antonio (Ed.): Augmented and Virtual Reality, pp. 399–408, Springer International Publishing Switzerland, Lecce, Italy, 2015, ISBN: 978-3-319-22887-7 978-3-319-22888-4.
Abstract | Links | BibTeX | Tags: 3D interaction, Comparative evaluation, Ego-Vision, Human computer interaction, Leap motion, Traveling techniques, Virtual Reality
@inproceedings{caggianese_design_2015,
title = {Design and Preliminary Evaluation of Free-Hand Travel Techniques for Wearable Immersive Virtual Reality Systems with Egocentric Sensing},
author = {Giuseppe Caggianese and Luigi Gallo and Pietro Neroni},
editor = {Lucio Tommaso De Paolis and Antonio Mongelli},
url = {http://link.springer.com/10.1007/978-3-319-22888-4_29},
isbn = {978-3-319-22887-7 978-3-319-22888-4},
year = {2015},
date = {2015-09-01},
urldate = {2016-12-06},
booktitle = {Augmented and Virtual Reality},
volume = {9254},
pages = {399–408},
publisher = {Springer International Publishing Switzerland},
address = {Lecce, Italy},
series = {Lecture Notes in Computer Science (LNCS)},
abstract = {The recent availability of low cost wearable displays coupled with contactless motion sensing devices is leveraging the design of immersive and highly interactive virtual environments. In such virtual worlds, the human-computer interface, and particularly the navigation technique, plays a crucial role. This paper presents a preliminary evaluation of traveling constraints in egocentric vision. In more detail, we describe and compare in an ego-vision scenario two travel techniques, both based on a combination of visual controls and hand gestures but proving to be different in terms of the number of travel directions allowed to the user and of the travel velocity control. The experimental results indicate that, despite the users appreciating the possibility of controlling the travel direction with both head and arrows, not all the directions are considered useful in the same way. However, direct control of the velocity proves to affect positively the navigation experience in all the considered scenarios.},
keywords = {3D interaction, Comparative evaluation, Ego-Vision, Human computer interaction, Leap motion, Traveling techniques, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Brancati, Nadia; Caggianese, Giuseppe; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Robust fingertip detection in egocentric vision under varying illumination conditions Proceedings Article
In: IEEE International Conference on Multimedia & Expo Workshops (ICMEW), pp. 1–6, IEEE, Torino, Italy, 2015, ISBN: 978-1-4799-7079-7.
Abstract | Links | BibTeX | Tags: Augmented Reality, Ego-Vision, Fingertip detection, Human computer interaction, Point-and-click interface, RGB-D, Touchless interaction
@inproceedings{brancatiRobustFingertipDetection2015,
title = {Robust fingertip detection in egocentric vision under varying illumination conditions},
author = {Nadia Brancati and Giuseppe Caggianese and Maria Frucci and Luigi Gallo and Pietro Neroni},
url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=7169798},
doi = {10.1109/ICMEW.2015.7169798},
isbn = {978-1-4799-7079-7},
year = {2015},
date = {2015-07-01},
urldate = {2016-12-06},
booktitle = {IEEE International Conference on Multimedia & Expo Workshops (ICMEW)},
pages = {1–6},
publisher = {IEEE},
address = {Torino, Italy},
abstract = {Wearable augmented reality (AR) systems have the potential to significantly lower the barriers to accessing information, while leaving the focus of the user's attention on the real world. To reveal their true potential, the human-machine interface is crucial. A touchless point-and-click interface for wearable AR systems may be suitable for use in many realworld applications, but it demands fingertip detection techniques robust enough to cope with cluttered backgrounds and varying illumination conditions. In this paper we propose an approach that, by automatically choosing between color and depth features, allows to detect the hand and then the user's fingertip both in indoor and outdoor scenarios, with or without adequate illumination.},
keywords = {Augmented Reality, Ego-Vision, Fingertip detection, Human computer interaction, Point-and-click interface, RGB-D, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Brancati, Nadia; Caggianese, Giuseppe; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Robust fingertip detection in egocentric vision under varying illumination conditions Proceedings Article
In: IEEE International Conference on Multimedia & Expo Workshops (ICMEW), pp. 1–6, IEEE, Torino, Italy, 2015, ISBN: 978-1-4799-7079-7.
Abstract | Links | BibTeX | Tags: Augmented Reality, Ego-Vision, Fingertip detection, Human computer interaction, Point-and-click interface, RGB-D, Touchless interaction
@inproceedings{brancati_robust_2015,
title = {Robust fingertip detection in egocentric vision under varying illumination conditions},
author = {Nadia Brancati and Giuseppe Caggianese and Maria Frucci and Luigi Gallo and Pietro Neroni},
url = {http://ieeexplore.ieee.org/lpdocs/epic03/wrapper.htm?arnumber=7169798},
doi = {10.1109/ICMEW.2015.7169798},
isbn = {978-1-4799-7079-7},
year = {2015},
date = {2015-07-01},
urldate = {2016-12-06},
booktitle = {IEEE International Conference on Multimedia & Expo Workshops (ICMEW)},
pages = {1–6},
publisher = {IEEE},
address = {Torino, Italy},
abstract = {Wearable augmented reality (AR) systems have the potential to significantly lower the barriers to accessing information, while leaving the focus of the user's attention on the real world. To reveal their true potential, the human-machine interface is crucial. A touchless point-and-click interface for wearable AR systems may be suitable for use in many realworld applications, but it demands fingertip detection techniques robust enough to cope with cluttered backgrounds and varying illumination conditions. In this paper we propose an approach that, by automatically choosing between color and depth features, allows to detect the hand and then the user's fingertip both in indoor and outdoor scenarios, with or without adequate illumination.},
keywords = {Augmented Reality, Ego-Vision, Fingertip detection, Human computer interaction, Point-and-click interface, RGB-D, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Damiani, Ernesto; Howlett, Robert J.; Jain, Lakhmi C.; Gallo, Luigi; Pietro, Giuseppe De (Ed.)
Intelligent Interactive Multimedia Systems and Services Book
Springer International Publishing Switzerland, Sorrento, Italy, 2015, ISBN: 978-3-319-19829-3 978-3-319-19830-9, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{damianiIntelligentInteractiveMultimedia2015,
title = {Intelligent Interactive Multimedia Systems and Services},
editor = {Ernesto Damiani and Robert J. Howlett and Lakhmi C. Jain and Luigi Gallo and Giuseppe De Pietro},
url = {http://link.springer.com/10.1007/978-3-319-19830-9},
isbn = {978-3-319-19829-3 978-3-319-19830-9},
year = {2015},
date = {2015-06-01},
urldate = {2016-12-06},
volume = {40},
publisher = {Springer International Publishing Switzerland},
address = {Sorrento, Italy},
series = {Smart Innovation, Systems and Technologies},
abstract = {Intelligent interactive multimedia systems and services will be ever more important in computer systems. Nowadays, computers are widespread and computer users range from highly qualified scientists to non-computer expert professionals. Therefore, designing dynamic personalization and adaptivity methods to store, process, transmit and retrieve information is critical for matching the technological progress with the consumer needs. This book contains the contributions presented at the eighth international KES conference on Intelligent Interactive Multimedia: Systems and Services, which took place in Sorrento, Italy, June 17-19, 2015. It contains 33 peer-reviewed scientific contributions that focus on issues ranging from intelligent image or video storage, retrieval, transmission and analysis to knowledge-based technologies, from advanced information technology architectures for video processing and transmission to advanced functionalities of information and knowledge-based services. We believe that this book will serve as a useful source of knowledge for both academia and industry, for all those faculty members, research scientists, scholars, Ph.D. students and practitioners, who are interested in fundamental and applied facets of intelligent interactive multimedia.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Brancati, Nadia; Caggianese, Giuseppe; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Touchless Target Selection Techniques for Wearable Augmented Reality Systems Proceedings Article
In: Damiani, Ernesto; Howlett, Robert J.; Jain, Lakhmi C.; Gallo, Luigi; Pietro, Giuseppe De (Ed.): Intelligent Interactive Multimedia Systems and Services, pp. 1–9, Springer International Publishing Switzerland, Sorrento, Italy, 2015, ISBN: 978-3-319-19829-3 978-3-319-19830-9.
Abstract | Links | BibTeX | Tags: Air tap, Augmented Reality, Human computer interaction, Thumb trigger, Touchless interaction, Wait to click
@inproceedings{brancatiTouchlessTargetSelection2015,
title = {Touchless Target Selection Techniques for Wearable Augmented Reality Systems},
author = {Nadia Brancati and Giuseppe Caggianese and Maria Frucci and Luigi Gallo and Pietro Neroni},
editor = {Ernesto Damiani and Robert J. Howlett and Lakhmi C. Jain and Luigi Gallo and Giuseppe De Pietro},
url = {http://link.springer.com/10.1007/978-3-319-19830-9_1},
doi = {10.1007/978-3-319-19830-9_1},
isbn = {978-3-319-19829-3 978-3-319-19830-9},
year = {2015},
date = {2015-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services},
volume = {40},
pages = {1–9},
publisher = {Springer International Publishing Switzerland},
address = {Sorrento, Italy},
series = {Smart Innovation, Systems and Technologies},
abstract = {The paper deals with target selection techniques for wearable augmented reality systems. In particular, we focus on the three techniques most commonly used in distant freehand pointing and clicking on large displays: wait to click, air tap and thumb trigger. The paper details the design of the techniques for a touchless augmented reality interface and provides the results of a preliminary usability evaluation carried out in out-of-lab settings.},
keywords = {Air tap, Augmented Reality, Human computer interaction, Thumb trigger, Touchless interaction, Wait to click},
pubstate = {published},
tppubtype = {inproceedings}
}
Damiani, Ernesto; Howlett, Robert J; Jain, Lakhmi C; Gallo, Luigi; Pietro, Giuseppe De; others,
Intelligent Interactive Multimedia Systems and Services Book
Springer International Publishing Switzerland, Sorrento, Italy, 2015, ISBN: 978-3-319-19829-3 978-3-319-19830-9, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{damiani_intelligent_2015,
title = {Intelligent Interactive Multimedia Systems and Services},
author = {Ernesto Damiani and Robert J Howlett and Lakhmi C Jain and Luigi Gallo and Giuseppe De Pietro and others},
editor = {Ernesto Damiani and Robert J. Howlett and Lakhmi C. Jain and Luigi Gallo and Giuseppe De Pietro},
url = {http://link.springer.com/10.1007/978-3-319-19830-9},
isbn = {978-3-319-19829-3 978-3-319-19830-9},
year = {2015},
date = {2015-06-01},
urldate = {2016-12-06},
volume = {40},
publisher = {Springer International Publishing Switzerland},
address = {Sorrento, Italy},
series = {Smart Innovation, Systems and Technologies},
abstract = {Intelligent interactive multimedia systems and services will be ever more important in computer systems. Nowadays, computers are widespread and computer users range from highly qualified scientists to non-computer expert professionals. Therefore, designing dynamic personalization and adaptivity methods to store, process, transmit and retrieve information is critical for matching the technological progress with the consumer needs. This book contains the contributions presented at the eighth international KES conference on Intelligent Interactive Multimedia: Systems and Services, which took place in Sorrento, Italy, June 17-19, 2015. It contains 33 peer-reviewed scientific contributions that focus on issues ranging from intelligent image or video storage, retrieval, transmission and analysis to knowledge-based technologies, from advanced information technology architectures for video processing and transmission to advanced functionalities of information and knowledge-based services. We believe that this book will serve as a useful source of knowledge for both academia and industry, for all those faculty members, research scientists, scholars, Ph.D. students and practitioners, who are interested in fundamental and applied facets of intelligent interactive multimedia.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Brancati, Nadia; Caggianese, Giuseppe; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Touchless Target Selection Techniques for Wearable Augmented Reality Systems Proceedings Article
In: Damiani, Ernesto; Howlett, Robert J.; Jain, Lakhmi C.; Gallo, Luigi; Pietro, Giuseppe De (Ed.): Intelligent Interactive Multimedia Systems and Services, pp. 1–9, Springer International Publishing Switzerland, Sorrento, Italy, 2015, ISBN: 978-3-319-19829-3 978-3-319-19830-9.
Abstract | Links | BibTeX | Tags: Air tap, Augmented Reality, Human computer interaction, Thumb trigger, Touchless interaction, Wait to click
@inproceedings{brancati_touchless_2015,
title = {Touchless Target Selection Techniques for Wearable Augmented Reality Systems},
author = {Nadia Brancati and Giuseppe Caggianese and Maria Frucci and Luigi Gallo and Pietro Neroni},
editor = {Ernesto Damiani and Robert J. Howlett and Lakhmi C. Jain and Luigi Gallo and Giuseppe De Pietro},
url = {http://link.springer.com/10.1007/978-3-319-19830-9_1},
doi = {10.1007/978-3-319-19830-9_1},
isbn = {978-3-319-19829-3 978-3-319-19830-9},
year = {2015},
date = {2015-06-01},
urldate = {2016-12-06},
booktitle = {Intelligent Interactive Multimedia Systems and Services},
volume = {40},
pages = {1–9},
publisher = {Springer International Publishing Switzerland},
address = {Sorrento, Italy},
series = {Smart Innovation, Systems and Technologies},
abstract = {The paper deals with target selection techniques for wearable augmented reality systems. In particular, we focus on the three techniques most commonly used in distant freehand pointing and clicking on large displays: wait to click, air tap and thumb trigger. The paper details the design of the techniques for a touchless augmented reality interface and provides the results of a preliminary usability evaluation carried out in out-of-lab settings.},
keywords = {Air tap, Augmented Reality, Human computer interaction, Thumb trigger, Touchless interaction, Wait to click},
pubstate = {published},
tppubtype = {inproceedings}
}
Brancati, Nadia; Caggianese, Giuseppe; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Tecnologie Indossabili di Realtà Virtuale e Aumentata per la Fruizione Interattiva del Patrimonio Culturale Proceedings Article
In: Chianese, Angelo; Bifulco, Francesco (Ed.): Proceedings del Workshop LOSAI Laboratori Open su Scienza Arte e Innovazione, pp. 49–60, Napoli, Italy, 2015, ISBN: 978-88-99130-20-6.
Abstract | BibTeX | Tags: Augmented Reality, Ego-Vision, Human computer interaction, Touchless interaction, Virtual Reality
@inproceedings{brancatiTecnologieIndossabiliDi2015,
title = {Tecnologie Indossabili di Realtà Virtuale e Aumentata per la Fruizione Interattiva del Patrimonio Culturale},
author = {Nadia Brancati and Giuseppe Caggianese and Giuseppe De Pietro and Maria Frucci and Luigi Gallo and Pietro Neroni},
editor = {Angelo Chianese and Francesco Bifulco},
isbn = {978-88-99130-20-6},
year = {2015},
date = {2015-05-01},
booktitle = {Proceedings del Workshop LOSAI Laboratori Open su Scienza Arte e Innovazione},
pages = {49–60},
address = {Napoli, Italy},
abstract = {La fruizione del patrimonio culturale, tangibile e intangibile, è oggi in forte evoluzione. Il visitatore può non solo guardare le opere, ma interagire, richiedere informazioni aggiuntive su ciò che vede, inquadrare l'opera nel contesto socio-culturale. Le tecnologie di realtà aumentata e virtuale stanno diventando sempre più un valido strumento per rispondere a queste esigenze. Tuttavia, affinché tali tecnologie divengano un elemento efficace per la fruizione del patrimonio culturale, devono poter essere semplici da usare, non ingombranti e poter supportare il visitatore, fornendogli informazioni in qualsiasi luogo, outdoor (e.g., siti turistici, piazze), o indoor (e.g., musei, chiese). A valle di una panoramica delle nuove tecnologie e delle loro potenzialità, in questo articolo viene presentato un sistema prototipale che, tramite un dispositivo indossabile di realtà aumentata adatto all'utilizzo sia indoor che outdoor, permette di interagire mediante comandi gestuali con le informazioni proiettate nel campo visivo dell'utente.},
keywords = {Augmented Reality, Ego-Vision, Human computer interaction, Touchless interaction, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
Brancati, Nadia; Caggianese, Giuseppe; Pietro, Giuseppe De; Frucci, Maria; Gallo, Luigi; Neroni, Pietro
Tecnologie Indossabili di Realtà Virtuale e Aumentata per la Fruizione Interattiva del Patrimonio Culturale Proceedings Article
In: Chianese, Angelo; Bifulco, Francesco (Ed.): Proceedings del Workshop LOSAI Laboratori Open su Scienza Arte e Innovazione, pp. 49–60, Napoli, Italy, 2015, ISBN: 978-88-99130-20-6.
Abstract | BibTeX | Tags: Augmented Reality, Ego-Vision, Human computer interaction, Touchless interaction, Virtual Reality
@inproceedings{brancati_tecnologie_2015,
title = {Tecnologie Indossabili di Realtà Virtuale e Aumentata per la Fruizione Interattiva del Patrimonio Culturale},
author = {Nadia Brancati and Giuseppe Caggianese and Giuseppe De Pietro and Maria Frucci and Luigi Gallo and Pietro Neroni},
editor = {Angelo Chianese and Francesco Bifulco},
isbn = {978-88-99130-20-6},
year = {2015},
date = {2015-05-01},
booktitle = {Proceedings del Workshop LOSAI Laboratori Open su Scienza Arte e Innovazione},
pages = {49–60},
address = {Napoli, Italy},
abstract = {La fruizione del patrimonio culturale, tangibile e intangibile, è oggi in forte evoluzione. Il visitatore può non solo guardare le opere, ma interagire, richiedere informazioni aggiuntive su ciò che vede, inquadrare l'opera nel contesto socio-culturale. Le tecnologie di realtà aumentata e virtuale stanno diventando sempre più un valido strumento per rispondere a queste esigenze. Tuttavia, affinché tali tecnologie divengano un elemento efficace per la fruizione del patrimonio culturale, devono poter essere semplici da usare, non ingombranti e poter supportare il visitatore, fornendogli informazioni in qualsiasi luogo, outdoor (e.g., siti turistici, piazze), o indoor (e.g., musei, chiese). A valle di una panoramica delle nuove tecnologie e delle loro potenzialità, in questo articolo viene presentato un sistema prototipale che, tramite un dispositivo indossabile di realtà aumentata adatto all'utilizzo sia indoor che outdoor, permette di interagire mediante comandi gestuali con le informazioni proiettate nel campo visivo dell'utente.},
keywords = {Augmented Reality, Ego-Vision, Human computer interaction, Touchless interaction, Virtual Reality},
pubstate = {published},
tppubtype = {inproceedings}
}
2014
Caggianese, Giuseppe; Gallo, Luigi; Pietro, Giuseppe De
Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts Proceedings Article
In: Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on, pp. 493–500, IEEE, 2014, ISBN: 978-1-4799-7978-3, (Place: Marrakech, Morocco).
Abstract | Links | BibTeX | Tags: 3D interaction, Cultural heritage, Human computer interaction, Touchless interaction, Usability
@inproceedings{caggianeseDesignPreliminaryEvaluation2014,
title = {Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts},
author = {Giuseppe Caggianese and Luigi Gallo and Giuseppe De Pietro},
url = {http://ieeexplore.ieee.org/document/7081589/},
doi = {10.1109/SITIS.2014.44},
isbn = {978-1-4799-7978-3},
year = {2014},
date = {2014-11-01},
urldate = {2016-12-06},
booktitle = {Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on},
pages = {493–500},
publisher = {IEEE},
abstract = {In this paper, an interactive virtual reality (VR) system, realized with the aim of improving the dissemination and presentation of cultural artefacts, is presented. By using off-the-shelf devices, the system provides the users with an interface where a computer generated representation of a cultural artefact can be manipulated in a touch less way. The proposed system could be a useful instrument complementary to a visit to an actual exhibition without requiring any structural intervention, and allowing the user to become an active actor, able to enjoy different prospectives and all the details of the artefact. The paper describes the hardware and software system components, and details the interface specifically designed to obtain a simple and immediate exploration of a cultural heritage artefact. Furthermore, the paper provides the results of a preliminary evaluation of the usability of the interface which revealed up a significant difference between younger and older adult users.},
note = {Place: Marrakech, Morocco},
keywords = {3D interaction, Cultural heritage, Human computer interaction, Touchless interaction, Usability},
pubstate = {published},
tppubtype = {inproceedings}
}
Aprovitola, Andrea; Gallo, Luigi
Edge and junction detection improvement using the Canny algorithm with a fourth order accurate derivative filter Proceedings Article
In: Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on, pp. 104–111, IEEE, Marrakech, Morocco, 2014, ISBN: 978-1-4799-7978-3.
Abstract | Links | BibTeX | Tags: Canny algorithm, Derivative of Gaussian, Edge detection
@inproceedings{aprovitolaEdgeJunctionDetection2014,
title = {Edge and junction detection improvement using the Canny algorithm with a fourth order accurate derivative filter},
author = {Andrea Aprovitola and Luigi Gallo},
url = {http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=7081534},
doi = {10.1109/SITIS.2014.28},
isbn = {978-1-4799-7978-3},
year = {2014},
date = {2014-11-01},
urldate = {2016-12-06},
booktitle = {Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on},
pages = {104–111},
publisher = {IEEE},
address = {Marrakech, Morocco},
abstract = {The Canny algorithm has been extensively adopted to perform edge detection in images. The Derivative of Gaussian (DoG) proposed by Canny has been shown to be the optimal edge detector to compute the image gradient due to its robustness to noise. However, the DoG has some important drawbacks in relation to images with thin edges of a few pixels width and junctions. The excessive blurring provided by the DoG affects the detection of the double and triple junctions that sometimes appear broken while the corners appear rounded. Such a loss in detail is due to the second order approximation of the finite difference (FD) operator adopted to discretize the DoG detector. In this work an improvement of the Canny algorithm is proposed for images having thin edges, computing the edge detector as a convolution of a fourth order accurate FD with the smoothed Gaussian image. The modified wave number analysis of the FD formulation is adopted to motivate the improvement in the edge resolution gained by the fourth order FD discretization. Quantitative comparisons performed with a second order FD discretization of the edge detector adopting both synthetic and benchmark images highlight an improvement in edge localization and in junction detection.},
keywords = {Canny algorithm, Derivative of Gaussian, Edge detection},
pubstate = {published},
tppubtype = {inproceedings}
}
Aprovitola, Andrea; Gallo, Luigi
Edge and junction detection improvement using the Canny algorithm with a fourth order accurate derivative filter Proceedings Article
In: Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on, pp. 104–111, IEEE, Marrakech, Morocco, 2014, ISBN: 978-1-4799-7978-3.
Abstract | Links | BibTeX | Tags: Canny algorithm, Derivative of Gaussian, Edge detection
@inproceedings{aprovitola_edge_2014,
title = {Edge and junction detection improvement using the Canny algorithm with a fourth order accurate derivative filter},
author = {Andrea Aprovitola and Luigi Gallo},
url = {http://ieeexplore.ieee.org/xpls/abs_all.jsp?arnumber=7081534},
doi = {10.1109/SITIS.2014.28},
isbn = {978-1-4799-7978-3},
year = {2014},
date = {2014-11-01},
urldate = {2016-12-06},
booktitle = {Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on},
pages = {104–111},
publisher = {IEEE},
address = {Marrakech, Morocco},
abstract = {The Canny algorithm has been extensively adopted to perform edge detection in images. The Derivative of Gaussian (DoG) proposed by Canny has been shown to be the optimal edge detector to compute the image gradient due to its robustness to noise. However, the DoG has some important drawbacks in relation to images with thin edges of a few pixels width and junctions. The excessive blurring provided by the DoG affects the detection of the double and triple junctions that sometimes appear broken while the corners appear rounded. Such a loss in detail is due to the second order approximation of the finite difference (FD) operator adopted to discretize the DoG detector. In this work an improvement of the Canny algorithm is proposed for images having thin edges, computing the edge detector as a convolution of a fourth order accurate FD with the smoothed Gaussian image. The modified wave number analysis of the FD formulation is adopted to motivate the improvement in the edge resolution gained by the fourth order FD discretization. Quantitative comparisons performed with a second order FD discretization of the edge detector adopting both synthetic and benchmark images highlight an improvement in edge localization and in junction detection.},
keywords = {Canny algorithm, Derivative of Gaussian, Edge detection},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Gallo, Luigi; Pietro, Giuseppe De
Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts Proceedings Article
In: Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on, pp. 493–500, IEEE, 2014, ISBN: 978-1-4799-7978-3, (Place: Marrakech, Morocco).
Abstract | Links | BibTeX | Tags: 3D interaction, Cultural heritage, Human computer interaction, Touchless interaction, Usability
@inproceedings{caggianese_design_2014,
title = {Design and Preliminary Evaluation of a Touchless Interface for Manipulating Virtual Heritage Artefacts},
author = {Giuseppe Caggianese and Luigi Gallo and Giuseppe De Pietro},
url = {http://ieeexplore.ieee.org/document/7081589/},
doi = {10.1109/SITIS.2014.44},
isbn = {978-1-4799-7978-3},
year = {2014},
date = {2014-11-01},
urldate = {2016-12-06},
booktitle = {Signal-Image Technology and Internet-Based Systems (SITIS), 2014 Tenth International Conference on},
pages = {493–500},
publisher = {IEEE},
abstract = {In this paper, an interactive virtual reality (VR) system, realized with the aim of improving the dissemination and presentation of cultural artefacts, is presented. By using off-the-shelf devices, the system provides the users with an interface where a computer generated representation of a cultural artefact can be manipulated in a touch less way. The proposed system could be a useful instrument complementary to a visit to an actual exhibition without requiring any structural intervention, and allowing the user to become an active actor, able to enjoy different prospectives and all the details of the artefact. The paper describes the hardware and software system components, and details the interface specifically designed to obtain a simple and immediate exploration of a cultural heritage artefact. Furthermore, the paper provides the results of a preliminary evaluation of the usability of the interface which revealed up a significant difference between younger and older adult users.},
note = {Place: Marrakech, Morocco},
keywords = {3D interaction, Cultural heritage, Human computer interaction, Touchless interaction, Usability},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Neroni, Pietro; Gallo, Luigi
Natural interaction and wearable augmented reality for the enjoyment of the cultural heritage in outdoor conditions Proceedings Article
In: International Conference on Augmented and Virtual Reality (AVR 2014), pp. 267–282, Springer International Publishing Switzerland, Lecce, Italy, 2014.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cultural heritage, Human computer interaction, Natural User Interfaces
@inproceedings{caggianeseNaturalInteractionWearable2014,
title = {Natural interaction and wearable augmented reality for the enjoyment of the cultural heritage in outdoor conditions},
author = {Giuseppe Caggianese and Pietro Neroni and Luigi Gallo},
url = {http://link.springer.com/chapter/10.1007/978-3-319-13969-2_20},
doi = {10.1007/978-3-319-13969-2_20},
year = {2014},
date = {2014-09-01},
urldate = {2016-12-06},
booktitle = {International Conference on Augmented and Virtual Reality (AVR 2014)},
volume = {8853},
pages = {267–282},
publisher = {Springer International Publishing Switzerland},
address = {Lecce, Italy},
series = {Lecture Notes in Computer Science (LNCS)},
abstract = {In this paper, a first prototype of a wearable, interactive augmented reality (AR) system for the enjoyment of the cultural heritage in outdoor environments, is presented. By using a binocular see-through display and a time-of-flight (ToF) depth sensor, the system provides the users with a visual augmentation of their surroundings and with touchless interaction techniques to interact with synthetic elements overlapping with the real world. The papers describes the hardware and software system components, and details the interface specifically designed for a socially acceptable cultural heritage exploration. Furthermore, the paper discusses the lesson learned from the first public presentation of the prototype we have carried out in Naples, Italy.},
keywords = {Augmented Reality, Cultural heritage, Human computer interaction, Natural User Interfaces},
pubstate = {published},
tppubtype = {inproceedings}
}
Caggianese, Giuseppe; Neroni, Pietro; Gallo, Luigi
Natural interaction and wearable augmented reality for the enjoyment of the cultural heritage in outdoor conditions Proceedings Article
In: International Conference on Augmented and Virtual Reality (AVR 2014), pp. 267–282, Springer International Publishing Switzerland, Lecce, Italy, 2014.
Abstract | Links | BibTeX | Tags: Augmented Reality, Cultural heritage, Human computer interaction, Natural User Interfaces
@inproceedings{caggianese_natural_2014,
title = {Natural interaction and wearable augmented reality for the enjoyment of the cultural heritage in outdoor conditions},
author = {Giuseppe Caggianese and Pietro Neroni and Luigi Gallo},
url = {http://link.springer.com/chapter/10.1007/978-3-319-13969-2_20},
doi = {10.1007/978-3-319-13969-2_20},
year = {2014},
date = {2014-09-01},
urldate = {2016-12-06},
booktitle = {International Conference on Augmented and Virtual Reality (AVR 2014)},
volume = {8853},
pages = {267–282},
publisher = {Springer International Publishing Switzerland},
address = {Lecce, Italy},
series = {Lecture Notes in Computer Science (LNCS)},
abstract = {In this paper, a first prototype of a wearable, interactive augmented reality (AR) system for the enjoyment of the cultural heritage in outdoor environments, is presented. By using a binocular see-through display and a time-of-flight (ToF) depth sensor, the system provides the users with a visual augmentation of their surroundings and with touchless interaction techniques to interact with synthetic elements overlapping with the real world. The papers describes the hardware and software system components, and details the interface specifically designed for a socially acceptable cultural heritage exploration. Furthermore, the paper discusses the lesson learned from the first public presentation of the prototype we have carried out in Naples, Italy.},
keywords = {Augmented Reality, Cultural heritage, Human computer interaction, Natural User Interfaces},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi
Hand shape classification using depth data for unconstrained 3D interaction Journal Article
In: Journal of Ambient Intelligence and Smart Environments, vol. 6, no. 1, pp. 93–105, 2014, ISSN: 1876-1364.
Abstract | Links | BibTeX | Tags: 3D interaction, Classification, Hand pose recognition, Human computer interaction, Kinect, Touchless interaction, Visualization
@article{galloHandShapeClassification2014,
title = {Hand shape classification using depth data for unconstrained 3D interaction},
author = {Luigi Gallo},
doi = {10.3233/AIS-130239},
issn = {1876-1364},
year = {2014},
date = {2014-01-01},
journal = {Journal of Ambient Intelligence and Smart Environments},
volume = {6},
number = {1},
pages = {93–105},
abstract = {In this paper, we introduce a novel method for view-independent hand pose recognition from depth data. The proposed approach, which does not rely on color information, provides an estimation of the shape and orientation of the user's hand without constraining him/her to maintain a fixed position in the 3D space. We use principal component analysis to estimate the hand orientation in space, Flusser moment invariants as image features and two SVM-RBF classifiers for visual recognition. Moreover, we describe a novel weighting method that takes advantage of the orientation and velocity of the user's hand to assign a score to each hand shape hypothesis. The complete processing chain is described and evaluated in terms of real-time performance and classification accuracy. As a case study, it has also been integrated into a touchless interface for 3D medical visualization, which allows users to manipulate 3D anatomical parts with up to six degrees of freedom. Furthermore, the paper discusses the results of a user study aimed at assessing if using hand velocity as an indicator of the user's intentionality in changing hand posture results in an overall gain in the classification accuracy. The experimental results show that, especially in the presence of out-of-plane rotations of the hand, the introduction of the velocity-based weighting method produces a significant increase in the pose recognition accuracy.},
keywords = {3D interaction, Classification, Hand pose recognition, Human computer interaction, Kinect, Touchless interaction, Visualization},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi
Hand shape classification using depth data for unconstrained 3D interaction Journal Article
In: Journal of Ambient Intelligence and Smart Environments, vol. 6, no. 1, pp. 93–105, 2014, ISSN: 1876-1364.
Abstract | Links | BibTeX | Tags: 3D interaction, Classification, Hand pose recognition, Human computer interaction, Kinect, Touchless interaction, Visualization
@article{gallo_hand_2014,
title = {Hand shape classification using depth data for unconstrained 3D interaction},
author = {Luigi Gallo},
doi = {10.3233/AIS-130239},
issn = {1876-1364},
year = {2014},
date = {2014-01-01},
journal = {Journal of Ambient Intelligence and Smart Environments},
volume = {6},
number = {1},
pages = {93–105},
abstract = {In this paper, we introduce a novel method for view-independent hand pose recognition from depth data. The proposed approach, which does not rely on color information, provides an estimation of the shape and orientation of the user's hand without constraining him/her to maintain a fixed position in the 3D space. We use principal component analysis to estimate the hand orientation in space, Flusser moment invariants as image features and two SVM-RBF classifiers for visual recognition. Moreover, we describe a novel weighting method that takes advantage of the orientation and velocity of the user's hand to assign a score to each hand shape hypothesis. The complete processing chain is described and evaluated in terms of real-time performance and classification accuracy. As a case study, it has also been integrated into a touchless interface for 3D medical visualization, which allows users to manipulate 3D anatomical parts with up to six degrees of freedom. Furthermore, the paper discusses the results of a user study aimed at assessing if using hand velocity as an indicator of the user's intentionality in changing hand posture results in an overall gain in the classification accuracy. The experimental results show that, especially in the presence of out-of-plane rotations of the hand, the introduction of the velocity-based weighting method produces a significant increase in the pose recognition accuracy.},
keywords = {3D interaction, Classification, Hand pose recognition, Human computer interaction, Kinect, Touchless interaction, Visualization},
pubstate = {published},
tppubtype = {article}
}
2013
Gallo, Luigi
A study on the degrees of freedom in touchless interaction Proceedings Article
In: SA '13 SIGGRAPH Asia 2013 Technical Briefs, pp. 28, ACM, Hong Kong, Hong Kong, 2013, ISBN: 978-1-4503-2629-2.
Abstract | Links | BibTeX | Tags: 3D interaction, DOF, Human computer interaction, Touchless interaction, User study
@inproceedings{galloStudyDegreesFreedom2013,
title = {A study on the degrees of freedom in touchless interaction},
author = {Luigi Gallo},
doi = {10.1145/2542355.2542390},
isbn = {978-1-4503-2629-2},
year = {2013},
date = {2013-11-01},
booktitle = {SA '13 SIGGRAPH Asia 2013 Technical Briefs},
pages = {28},
publisher = {ACM},
address = {Hong Kong, Hong Kong},
abstract = {During the last few years, we have been witnessing a widespread adoption of touchless technologies in the context of surgical procedures. Touchless interfaces are advantageous in that they can preserve sterility around the patient, allowing surgeons to visualize medical images without having to physically touch any control or to rely on a proxy. Such interfaces have been tailored to interact with 2D medical images but not with 3D reconstructions of anatomical data, since such an interaction requires at least three degrees of freedom. In this paper, we discuss the results of a user study in which a mouse-based interface has been compared with two Kinect-based touchless interfaces which allow users to interact with 3D data with up to nine degrees of freedom. The experimental results show that there is a significant relation between the number of degrees of freedom simultaneously controlled by the user and the number of degrees of freedom required to perform, in a touchless way, an accurate manipulation task.},
keywords = {3D interaction, DOF, Human computer interaction, Touchless interaction, User study},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi
A study on the degrees of freedom in touchless interaction Proceedings Article
In: SA '13 SIGGRAPH Asia 2013 Technical Briefs, pp. 28, ACM, Hong Kong, Hong Kong, 2013, ISBN: 978-1-4503-2629-2.
Abstract | Links | BibTeX | Tags: 3D interaction, DOF, Human computer interaction, Touchless interaction, User study
@inproceedings{gallo_study_2013,
title = {A study on the degrees of freedom in touchless interaction},
author = {Luigi Gallo},
doi = {10.1145/2542355.2542390},
isbn = {978-1-4503-2629-2},
year = {2013},
date = {2013-11-01},
booktitle = {SA '13 SIGGRAPH Asia 2013 Technical Briefs},
pages = {28},
publisher = {ACM},
address = {Hong Kong, Hong Kong},
abstract = {During the last few years, we have been witnessing a widespread adoption of touchless technologies in the context of surgical procedures. Touchless interfaces are advantageous in that they can preserve sterility around the patient, allowing surgeons to visualize medical images without having to physically touch any control or to rely on a proxy. Such interfaces have been tailored to interact with 2D medical images but not with 3D reconstructions of anatomical data, since such an interaction requires at least three degrees of freedom. In this paper, we discuss the results of a user study in which a mouse-based interface has been compared with two Kinect-based touchless interfaces which allow users to interact with 3D data with up to nine degrees of freedom. The experimental results show that there is a significant relation between the number of degrees of freedom simultaneously controlled by the user and the number of degrees of freedom required to perform, in a touchless way, an accurate manipulation task.},
keywords = {3D interaction, DOF, Human computer interaction, Touchless interaction, User study},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Placitelli, Alessio Pierluigi
High-fidelity visualization of large medical datasets on commodity hardware Journal Article
In: ISRN Biomedical Engineering, vol. 2013, no. 892967, pp. 9, 2013, ISSN: 2314-6346.
Abstract | Links | BibTeX | Tags: GPU, Healthcare, Visualization
@article{galloHighfidelityVisualizationLarge2013,
title = {High-fidelity visualization of large medical datasets on commodity hardware},
author = {Luigi Gallo and Alessio Pierluigi Placitelli},
doi = {10.1155/2013/892967},
issn = {2314-6346},
year = {2013},
date = {2013-01-01},
journal = {ISRN Biomedical Engineering},
volume = {2013},
number = {892967},
pages = {9},
abstract = {Recent advances in CT and MRI static and dynamic scanning techniques have led to great improvements in the resolution and size of volumetric medical datasets, and this trend is still ongoing.However, the explosion of dataset size prevents clinicians fromtaking advantage of an interactive, high-resolution exploration of volumetric medical data on commodity hardware, due to the memory constraints of modern graphics cards.This paper presents a hybrid CPU-GPU volume ray-casting method and some hybrid-based inspection tools aimed at providing interactive, medical-quality visualization using an ordinary desktop PC. Experimental results show that the hybrid method provides a near-interactive high-fidelity visualization of large medical datasets even if only limited hardware resources are available.},
keywords = {GPU, Healthcare, Visualization},
pubstate = {published},
tppubtype = {article}
}
Gallo, Luigi; Placitelli, Alessio Pierluigi
High-fidelity visualization of large medical datasets on commodity hardware Journal Article
In: ISRN Biomedical Engineering, vol. 2013, no. 892967, pp. 9, 2013, ISSN: 2314-6346.
Abstract | Links | BibTeX | Tags: GPU, Healthcare, Visualization
@article{gallo_high-fidelity_2013,
title = {High-fidelity visualization of large medical datasets on commodity hardware},
author = {Luigi Gallo and Alessio Pierluigi Placitelli},
doi = {10.1155/2013/892967},
issn = {2314-6346},
year = {2013},
date = {2013-01-01},
journal = {ISRN Biomedical Engineering},
volume = {2013},
number = {892967},
pages = {9},
abstract = {Recent advances in CT and MRI static and dynamic scanning techniques have led to great improvements in the resolution and size of volumetric medical datasets, and this trend is still ongoing.However, the explosion of dataset size prevents clinicians fromtaking advantage of an interactive, high-resolution exploration of volumetric medical data on commodity hardware, due to the memory constraints of modern graphics cards.This paper presents a hybrid CPU-GPU volume ray-casting method and some hybrid-based inspection tools aimed at providing interactive, medical-quality visualization using an ordinary desktop PC. Experimental results show that the hybrid method provides a near-interactive high-fidelity visualization of large medical datasets even if only limited hardware resources are available.},
keywords = {GPU, Healthcare, Visualization},
pubstate = {published},
tppubtype = {article}
}
2012
Essmaeel, Kyis; Gallo, Luigi; Damiani, Ernesto; Pietro, Giuseppe De; Dipandà, Albert
Multiple Structured Light-Based Depth Sensors for Human Motion Analysis: A Review Proceedings Article
In: Hutchison, David; Kanade, Takeo; Kittler, Josef; Kleinberg, Jon M.; Mattern, Friedemann; Mitchell, John C.; Naor, Moni; Nierstrasz, Oscar; Rangan, C. Pandu; Steffen, Bernhard; Sudan, Madhu; Terzopoulos, Demetri; Tygar, Doug; Vardi, Moshe Y.; Weikum, Gerhard; Bravo, José; Hervás, Ramón; Rodríguez, Marcela (Ed.): Ambient Assisted Living and Home Care, pp. 240–247, Springer Berlin Heidelberg, Vitoria-Gasteiz, Spain, 2012, ISBN: 978-3-642-35394-9 978-3-642-35395-6.
Abstract | Links | BibTeX | Tags: Calibration, Human motion analysis, Interference, Kinect
@inproceedings{essmaeelMultipleStructuredLightBased2012,
title = {Multiple Structured Light-Based Depth Sensors for Human Motion Analysis: A Review},
author = {Kyis Essmaeel and Luigi Gallo and Ernesto Damiani and Giuseppe De Pietro and Albert Dipandà},
editor = {David Hutchison and Takeo Kanade and Josef Kittler and Jon M. Kleinberg and Friedemann Mattern and John C. Mitchell and Moni Naor and Oscar Nierstrasz and C. Pandu Rangan and Bernhard Steffen and Madhu Sudan and Demetri Terzopoulos and Doug Tygar and Moshe Y. Vardi and Gerhard Weikum and José Bravo and Ramón Hervás and Marcela Rodríguez},
url = {http://link.springer.com/10.1007/978-3-642-35395-6_33},
doi = {10.1007/978-3-642-35395-6_33},
isbn = {978-3-642-35394-9 978-3-642-35395-6},
year = {2012},
date = {2012-12-01},
urldate = {2016-12-06},
booktitle = {Ambient Assisted Living and Home Care},
volume = {7657},
pages = {240–247},
publisher = {Springer Berlin Heidelberg},
address = {Vitoria-Gasteiz, Spain},
series = {Lecture Notes in Computer Science},
abstract = {Human motion analysis is an increasingly important active research domain with various applications in surveillance, human-machine interaction and human posture analysis. The recent developments in depth sensor technology, especially with the release of the Kinect device, have attracted significant attention to the question of how to take advantage of this technology in order to achieve accurate motion tracking and action detection in marker-less approaches. In this paper, we review the benefits and limitations deriving from the adoption of structured light-based depth sensors in human motion analysis applications. Surveying the relevant literature, we have identified in calibration, interference and bias correction the challenges to tackle for an effective adoption of multi-Kinect systems to improve the visual analysis of human movement.},
keywords = {Calibration, Human motion analysis, Interference, Kinect},
pubstate = {published},
tppubtype = {inproceedings}
}
Essmaeel, Kyis; Gallo, Luigi; Damiani, Ernesto; Pietro, Giuseppe De; Dipandà, Albert
Multiple Structured Light-Based Depth Sensors for Human Motion Analysis: A Review Proceedings Article
In: Hutchison, David; Kanade, Takeo; Kittler, Josef; Kleinberg, Jon M.; Mattern, Friedemann; Mitchell, John C.; Naor, Moni; Nierstrasz, Oscar; Rangan, C. Pandu; Steffen, Bernhard; Sudan, Madhu; Terzopoulos, Demetri; Tygar, Doug; Vardi, Moshe Y.; Weikum, Gerhard; Bravo, José; Hervás, Ramón; Rodríguez, Marcela (Ed.): Ambient Assisted Living and Home Care, pp. 240–247, Springer Berlin Heidelberg, Vitoria-Gasteiz, Spain, 2012, ISBN: 978-3-642-35394-9 978-3-642-35395-6.
Abstract | Links | BibTeX | Tags: Calibration, Human motion analysis, Interference, Kinect
@inproceedings{essmaeel_multiple_2012,
title = {Multiple Structured Light-Based Depth Sensors for Human Motion Analysis: A Review},
author = {Kyis Essmaeel and Luigi Gallo and Ernesto Damiani and Giuseppe De Pietro and Albert Dipandà},
editor = {David Hutchison and Takeo Kanade and Josef Kittler and Jon M. Kleinberg and Friedemann Mattern and John C. Mitchell and Moni Naor and Oscar Nierstrasz and C. Pandu Rangan and Bernhard Steffen and Madhu Sudan and Demetri Terzopoulos and Doug Tygar and Moshe Y. Vardi and Gerhard Weikum and José Bravo and Ramón Hervás and Marcela Rodríguez},
url = {http://link.springer.com/10.1007/978-3-642-35395-6_33},
doi = {10.1007/978-3-642-35395-6_33},
isbn = {978-3-642-35394-9 978-3-642-35395-6},
year = {2012},
date = {2012-12-01},
urldate = {2016-12-06},
booktitle = {Ambient Assisted Living and Home Care},
volume = {7657},
pages = {240–247},
publisher = {Springer Berlin Heidelberg},
address = {Vitoria-Gasteiz, Spain},
series = {Lecture Notes in Computer Science},
abstract = {Human motion analysis is an increasingly important active research domain with various applications in surveillance, human-machine interaction and human posture analysis. The recent developments in depth sensor technology, especially with the release of the Kinect device, have attracted significant attention to the question of how to take advantage of this technology in order to achieve accurate motion tracking and action detection in marker-less approaches. In this paper, we review the benefits and limitations deriving from the adoption of structured light-based depth sensors in human motion analysis applications. Surveying the relevant literature, we have identified in calibration, interference and bias correction the challenges to tackle for an effective adoption of multi-Kinect systems to improve the visual analysis of human movement.},
keywords = {Calibration, Human motion analysis, Interference, Kinect},
pubstate = {published},
tppubtype = {inproceedings}
}
Gallo, Luigi; Placitelli, Alessio Pierluigi
View-independent hand posture recognition from single depth images using PCA and Flusser moments Proceedings Article
In: SITIS '12: Eighth International Conference on Signal Image Technology and Internet Based Systems, pp. 898–904, IEEE, Sorrento, Italy, 2012, ISBN: 978-1-4673-5152-2.
Abstract | Links | BibTeX | Tags: Computer Vision and Pattern Recognition, Depth data, Human computer interaction, Posture recognition, Touchless interaction
@inproceedings{galloViewindependentHandPosture2012,
title = {View-independent hand posture recognition from single depth images using PCA and Flusser moments},
author = {Luigi Gallo and Alessio Pierluigi Placitelli},
doi = {10.1109/SITIS.2012.133},
isbn = {978-1-4673-5152-2},
year = {2012},
date = {2012-11-01},
booktitle = {SITIS '12: Eighth International Conference on Signal Image Technology and Internet Based Systems},
pages = {898–904},
publisher = {IEEE},
address = {Sorrento, Italy},
abstract = {This paper presents a view-independent hand pose recognition system, which allows the recognition of a limited set of predefined postures from single, low resolution depth images in real time on standard hardware in unconstrained environments. The system consists of three modules: hand segmentation and pose compensation, feature extraction and processing, and hand pose recognition. We use principal component analysis to estimate the hand orientation in space and Flusser moment invariants as image features for visual recognition. The implementation details, classification accuracy and performance measures of the recognition system are reported and discussed. The experimental results show that the system can recognize the pose of two hands at full frame rate with an average total latency lower than 5 ms.},
keywords = {Computer Vision and Pattern Recognition, Depth data, Human computer interaction, Posture recognition, Touchless interaction},
pubstate = {published},
tppubtype = {inproceedings}
}
Yetongnon, Kokou; Dipanda, Albert; Chbeir, Richard; Gallo, Luigi
2012 Eighth International Conference on Signal Image Technology and Internet Based Systems Book
IEEE Computer Society, Sorrento, Italy, 2012, ISBN: 978-1-4673-5152-2 978-0-7695-4911-8, (tex.referencetype: proceedings).
Abstract | Links | BibTeX | Tags:
@book{yetongnon2012EighthInternational2012,
title = {2012 Eighth International Conference on Signal Image Technology and Internet Based Systems},
author = {Kokou Yetongnon and Albert Dipanda and Richard Chbeir and Luigi Gallo},
url = {http://ieeexplore.ieee.org/xpl/mostRecentIssue.jsp?punumber=6387876},
isbn = {978-1-4673-5152-2 978-0-7695-4911-8},
year = {2012},
date = {2012-11-01},
urldate = {2016-12-06},
publisher = {IEEE Computer Society},
address = {Sorrento, Italy},
abstract = {The eight International Conference On Signal-Image Technology & Internet-Based Systems SITIS'12 is a forum for researchers and scientists to share work and experiences. The conference main goal is to foster an exciting and open discussion forum involving authors from different countries. The conference includes two main tracks. Internet Based Computing and Systems IBCS focuses on issues ranging from information modeling and retrieval techniques to novel concepts, architectures and methodologies for interconnecting information systems. The track on Signal & Image Technologies is aimed at recent developments in digital signal processing, evolutions in audiovisual signal processing, analysis, coding and authentication, and retrieval techniques. Two workshops from past SITIS conferences have confirmed their successes: KARE, the workshop on Knowledge Acquisition, Reuse and Evaluation, is devoted to methods and systems that assist knowledge management; workshop INTERPRET focuses on Multimedia Techniques for Augmented Reality: Presence and Emotion in Virtual Environment. We welcome several 4 workshops this year: COMI on colour and multispectral imaging, MTSK on methods, models and technology for semantic-driven knowledge building, Complex Networks and their applications, SACOM on situation aware computing and WEBDIS on web based and distributed information systems.},
note = {tex.referencetype: proceedings},
keywords = {},
pubstate = {published},
tppubtype = {book}
}
Other
Talks
Keynote Talks
- 2023, October 10 – Artificial Intelligence and Virtual Reality Advances and Applications in Research Oncology and Clinical Oncology, Next Oncology 2023, Next Oncology – Supporting Oncology through innovation, Milano, Italy. Website
- 2022, March 1 – Touchless interactions in Surgery, ICCI 2022, International Conference on Cybernetics and Innovations, Ratchaburi, Thailand. Website
- 2019, June 25 – Interactive Virtual Environments: From the Laboratory to the Field, SalentoAVR 2019, 6th International Conference on Augmented and Virtual Reality, Lecce, Italy. Website
- 2016, October 2 – Vision-based human-computer interaction in the operating theatre, PRIP 2016, 13th International Conference on Pattern Recognition and Information Processing, Minsk, Republic of Belarus. Website
- 2015, September 1 – Touchless Interaction in Surgery: the Medical Imaging Toolkit experience, SalentoAVR 2015, 2nd International Conference on Augmented and Virtual Reality, Lecce, Italy. Website
Invited Talks
- 2023, November 14 – Realtà Aumentata e Virtuale, La Scienza che non c’era: L’informatica e i prossimi 100 anni del CNR, Area di Ricerca CNR Pisa, Pisa, Italy. Website
- 2023, September 30 – Lessons Learnt from the SMART BEAR Project, STRESS Congress, Palatul Parlamentului, Bucarest, Romania. Host: Prof. Luiza Spiru.
- 2023, May 2 – Enhancing and promoting tangible and intangible cultural heritage: an HCI perspective, PhD Course in “Umanesimo e Tecnologie”, Università di Macerata, Italy. Host: Prof. Roberto Lambertini.
- 2022, December 19 – Sperimentare la realtà estesa e l’interazione uomo-macchina nella riabilitazione personalizzata, Personalized Rehabilitation: Combining Mind, Body and Genetics 2022, Università degli Studi della Campania Luigi Vanvitelli, Napoli, Italia.
- 2022, October 25 – Home Care and Assisted Living for the Elderly: The SMART BEAR Approach, Digital Transformation Summit 2022, Funchal, Madeira, Portugal. Website
- 2022, September 9 – Enhancing and promoting tangible and intangible cultural heritage: an HCI perspective, eXtended Reality and Artificial Intelligence, International Summer School 2022 on “XR and AI for enhancing cultural and territorial heritage”, Matera, Italy. Host: Prof. Ugo Erra. Website
- 2018, December 14 – The potential of virtual reality in various health care settings: promises and challenges, Artificial Intelligence and Health, Rome, Italy. Host: Prof. Clara Balsano. Website
- 2018, November 15 – Piattaforma DatabencArt – progetto per le scuole della Campania, XXII Edizione della Borsa Mediterranea del Turismo Archeologico, Paestum (SA), Italy. Host: Luisa Franzese. Website
- 2018, September 29 – La realtà virtuale per il training cognitivo, Convention Realtà virtuale in soggetti con impairment cognitivo, Gallarate (VA), Italia. Host: Dr. Marco Predazzi. Website
- 2017, February 15 – Interactive ICT technologies for Cultural Heritage, Museo Archeologico Nazionale di Napoli (MANN), Napoli, Italy. Host: Dr. Paolo Giulierini. Website
- 2014, June 6 – Interfacce gestuali touchless per la visualizzazione di immagini mediche, Chirurgie 2014 – Simulazione nella Formazione, Programmazione e Ricerca in Chirurgia, Napoli, Italy. Host: Prof. Marco De Fazio. Website
- 2013, November 11 – Multi-DOF touchless interaction with 3D medical data, Body Tracking in Healthcare 2013, Microsoft Research, Cambridge, UK. Organisers: Abigail Sellen, Kenton O’Hara, Scarlet Schwiderski-Grosche. Website
- 2008, March – Realistic vs. magic interaction metaphors in virtual environments, Multimedia Techniques for Device and Ambient Intelligence – MTDAI 2008, Mogliano Veneto, Italy. Host: Prof. E. Damiani.
Awards
Best Graphical Abstract Award @ METROXRAINE
Rausa, Maria; Gaglio, Salvatore; Augello, Agnese; Caggianese, Giuseppe; Franchini, Silvia; Gallo, Luigi; Sabatucci, Luca, “Enriching Metaverse With Memories Through Generative AI: A Case Study”, presented at the 2024 IEEE International Conference on Metrology for eXtended Reality, Artificial Intelligence and Neural Engineering (METROXRAINE 2024), London, UK, 21-23 October 2024.
Best Research Paper Award @ AIxPAC
Best Research Paper Award @ ICT4AWE
Second Place Award - Gesture Demonstration Competition @ ICPR
L. Gallo, A.P. Placitelli, G. De Pietro, “A Kinect NUI for 3D Medical Visualization”, demonstrated at the CHALEARN Gesture Demonstration Competition, in conjunction with the 21st International Conference on Pattern Recognition (ICPR 2012), Tsukuba International Congress Center, Tsukuba Science City, Japan, November 10-11, 2012. Organizers: Isabelle Guyon, Vassilis Athitsos. Judges: Alex Balan, Hugo Jair Escalante, Paul Doliotis, Jeffrey Margolis. ChaLearn Gesture Demonstration Competition website
Best Research Paper Award @ IIMSS
L. Gallo, “A Glove-Based Interface for 3D Medical Image Visualization”, presented at the 3rd International Symposium on Intelligent and Interactive Multimedia: Systems and Services, Baltimore, USA, 28-30 July 2010.
Degree & PhD Theses
-
L. Gallo, “Semi-immersive interactive virtual environments for 3D medical imaging”, University of Naples Parthenope, Philosophiæ Doctor degree in Information Engineering, 2010. PhD Thesis
-
L. Gallo, “Distribuzione ed esecuzione automatica di task in griglie pervasive”, University of Naples Federico II, Degree in Computer Engineering, 2006. MEng Thesis